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		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=270</id>
		<title>Console Commands</title>
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		<updated>2019-08-04T10:06:37Z</updated>

		<summary type="html">&lt;p&gt;81.35.224.115: /* Transforming commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic Commands ===&lt;br /&gt;
The console can be accessed by hitting F1 on your keyboard. To leave the console, use the command &amp;quot;exit&amp;quot;. These commands can be used by properly coded player NPCs by selecting &amp;quot;custom call&amp;quot; and inputting one of them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|help&lt;br /&gt;
|&lt;br /&gt;
|Lists some of these commands in the console&lt;br /&gt;
|-&lt;br /&gt;
|exit&lt;br /&gt;
|&lt;br /&gt;
|Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
|cls&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the text in the command console&lt;br /&gt;
|-&lt;br /&gt;
|batch&lt;br /&gt;
|batch &#039;&#039;command1;command2;command3&#039;&#039;&lt;br /&gt;
|Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch&#039;&#039;&#039; keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &#039;&#039;Do not put spaces after each ;&lt;br /&gt;
|-&lt;br /&gt;
|target&lt;br /&gt;
|target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|Will switch target character for &amp;lt;em&amp;gt;&amp;lt;strong&amp;gt;most  (that means not all of them) &amp;lt;/strong&amp;gt;&amp;lt;/em&amp;gt;of the subsequent commands. Names are case-sensitive See Special arguments below.&lt;br /&gt;
|-&lt;br /&gt;
|targetclear&lt;br /&gt;
|&lt;br /&gt;
|Clears the current target and returns control to the player.&lt;br /&gt;
|-&lt;br /&gt;
|colorleather&lt;br /&gt;
|colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
|Allow you to assign custom colors to any applicable leather pieces you are wearing in RGB notation&lt;br /&gt;
|-&lt;br /&gt;
|colorcloth&lt;br /&gt;
|colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
|Allow you to assign custom colors to any applicable cloth pieces you are wearing in RGB notation&lt;br /&gt;
|-&lt;br /&gt;
|colorplate&lt;br /&gt;
|colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
|Allow you to assign custom colors to any applicable plate pieces you are wearing in RGB notation&lt;br /&gt;
|-&lt;br /&gt;
|beacon&lt;br /&gt;
|beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
|Find a patron totem of a specific name. Name&amp;lt;strong&amp;gt; &amp;lt;/strong&amp;gt;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|fap&lt;br /&gt;
|&lt;br /&gt;
|The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
|fapstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|tatguide&lt;br /&gt;
|&lt;br /&gt;
|Creates a UV Map guide as a .png file on your computer. See [[Creating Tattoos]] for more information&lt;br /&gt;
|-&lt;br /&gt;
|tattoo&lt;br /&gt;
|tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your characters inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc.&lt;br /&gt;
|-&lt;br /&gt;
|scar&lt;br /&gt;
|scar fileName&lt;br /&gt;
|Similar to tattoo: adds scars on your character.&lt;br /&gt;
|-&lt;br /&gt;
|spawn&lt;br /&gt;
|&lt;br /&gt;
|Spawns a generic Orc with a random name next to the target. That new Orc becomes the new target of the console.&lt;br /&gt;
|-&lt;br /&gt;
|spawnrandom&lt;br /&gt;
|&lt;br /&gt;
|Spawns a randomized Orc with a random name next to the target. That new Orc becomes the new target of the console.&lt;br /&gt;
|-&lt;br /&gt;
|spawnrandomhuman&lt;br /&gt;
|&lt;br /&gt;
|Spawns a randomized &amp;quot;titan&amp;quot; human with a random name next to the target. This new character becomes the new target for console commands.&lt;br /&gt;
|-&lt;br /&gt;
|spawnrandomorc&lt;br /&gt;
|&lt;br /&gt;
|Spawns a randomized orc with a random name next to the target. This new character becomes the new target for console commands.&lt;br /&gt;
|-&lt;br /&gt;
|campos&lt;br /&gt;
|campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given zoom/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
Orthographic is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
Localized is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
Note: this command dettaches the camera and will not follow the player anymore. Use &amp;quot;&#039;&#039;&#039;camttach&#039;&#039;&#039;&amp;quot; command in order to re-attach the camera to the current console target.&lt;br /&gt;
|-&lt;br /&gt;
|hawkvis&lt;br /&gt;
|&lt;br /&gt;
|Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys. Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
|-&lt;br /&gt;
|sca1&lt;br /&gt;
|&lt;br /&gt;
|Acronym for &amp;quot;sex scene anal 1&amp;quot;, will have the target and his interest or objective engage on doggy-style anal sex on the nearest hotspot for that action. If none are found on the scene, nothing happens.&lt;br /&gt;
|-&lt;br /&gt;
|sca2&lt;br /&gt;
|&lt;br /&gt;
|Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
|sco1&lt;br /&gt;
|&lt;br /&gt;
|Acronym for &amp;quot;sex scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1&#039;&#039;&#039; and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
|sc69&lt;br /&gt;
|&lt;br /&gt;
|Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Debug commands ===&lt;br /&gt;
These commands are useful for bypassing the game&#039;s normal logic.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|save&lt;br /&gt;
|&lt;br /&gt;
|Saves your progress.&lt;br /&gt;
|-&lt;br /&gt;
|rel&lt;br /&gt;
|&lt;br /&gt;
|Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
|-&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
|-&lt;br /&gt;
|hobo&lt;br /&gt;
|&lt;br /&gt;
|Wipes character inventory.&lt;br /&gt;
|-&lt;br /&gt;
|goel&lt;br /&gt;
|&lt;br /&gt;
|Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
|-&lt;br /&gt;
|obliviate&lt;br /&gt;
|&lt;br /&gt;
|Repairs very large save files by wiping out NPC memory from the player character&lt;br /&gt;
|-&lt;br /&gt;
|stiff&lt;br /&gt;
|&lt;br /&gt;
|Removes all poses from the players inventory&lt;br /&gt;
|-&lt;br /&gt;
|showhiddenitems&amp;lt;strong&amp;gt; &amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Shows hidden variables as items in inventory&lt;br /&gt;
|-&lt;br /&gt;
|forceinventory&lt;br /&gt;
|&lt;br /&gt;
|Forces the display of inventory of the current target. Change targets using the &#039;&#039;&#039;target&#039;&#039;&#039; command. Will also show hidden items ONLY IF &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; is used before this command is run.&lt;br /&gt;
|-&lt;br /&gt;
|itemlist&lt;br /&gt;
|&lt;br /&gt;
|Shows the list of IDs for items for &#039;&#039;&#039;give&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|give&lt;br /&gt;
|give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|Give the NON CONSUMABLE item to the target (default of player) and equip it if possible. Reference [[Items (permanent)|itemIDs]] for a list of items&lt;br /&gt;
|-&lt;br /&gt;
|foodlist&lt;br /&gt;
|&lt;br /&gt;
|Shows the list of IDs for items for &#039;&#039;&#039;quickfeed&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|quickfeed&lt;br /&gt;
|quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|Feeds the CONSUMABLE item to the target (default of player). Reference [[ Items (consumable)|itemIDs]] for a list of items&lt;br /&gt;
|-&lt;br /&gt;
|lordofshapes&lt;br /&gt;
|&lt;br /&gt;
|Pulls up sliders that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off&lt;br /&gt;
|-&lt;br /&gt;
|chedit&lt;br /&gt;
|&lt;br /&gt;
|Opens character editor&lt;br /&gt;
|-&lt;br /&gt;
|travel&lt;br /&gt;
|travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
|Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
|travelquiet&lt;br /&gt;
|travelquiet levelname&lt;br /&gt;
|Does the same as &#039;&#039;&#039;travel, &#039;&#039;&#039;but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
|coord&lt;br /&gt;
|&lt;br /&gt;
|Displays your character&#039;s coordinates.&lt;br /&gt;
|-&lt;br /&gt;
|refpos&lt;br /&gt;
|&lt;br /&gt;
|Saves a reference to the coordinates (XYZ) of the targeted character (usually the player). Can be pasted into the NPC editor later, as a spawn position, or used by &#039;&#039;&#039;tp2refpos&#039;&#039;&#039; to teleport the targeted Orc.&lt;br /&gt;
|-&lt;br /&gt;
|tplist&lt;br /&gt;
|&lt;br /&gt;
|Shows a list of teleport locations in the scene. &lt;br /&gt;
|-&lt;br /&gt;
|tp&lt;br /&gt;
|tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
|Teleports you to one of locations retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|tp2refpos&lt;br /&gt;
|&lt;br /&gt;
|Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|tp2orc&lt;br /&gt;
|tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
|Teleports you to any orc with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|tp2orcquiet&lt;br /&gt;
|tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
|Does the same as tp2orc, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
|nudgefwd&lt;br /&gt;
|&lt;br /&gt;
|Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|nudgefwd&lt;br /&gt;
|&lt;br /&gt;
|Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|turnback&lt;br /&gt;
|&lt;br /&gt;
|Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|morning&lt;br /&gt;
|&lt;br /&gt;
|Makes it morning in the new Outback&lt;br /&gt;
|-&lt;br /&gt;
|noon&lt;br /&gt;
|&lt;br /&gt;
|Makes it noon in the new Outback&lt;br /&gt;
|-&lt;br /&gt;
|night&lt;br /&gt;
|&lt;br /&gt;
|Makes it night in the new Outback&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;speed&#039;&#039;,&#039;&#039;allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Start walking towards the NPC or player named in &#039;&#039;target&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|necro&lt;br /&gt;
|necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
|Brings back a deleted character from the graveyard.&lt;br /&gt;
|-&lt;br /&gt;
|del&lt;br /&gt;
|&lt;br /&gt;
|Removes the target from the current scene. They will come back when the scene reloads.&lt;br /&gt;
|-&lt;br /&gt;
|hide&lt;br /&gt;
|&lt;br /&gt;
|Turns the target into a reddish-silhouette that can&#039;t be interacted with.&lt;br /&gt;
|-&lt;br /&gt;
|orcinterestset&lt;br /&gt;
|orcinterestset &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|Causes orcA to turn their head to look at orcB&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplay&lt;br /&gt;
|&lt;br /&gt;
|The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transforming commands ===&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|natty&lt;br /&gt;
|&lt;br /&gt;
|Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
|-&lt;br /&gt;
|origins&lt;br /&gt;
|&lt;br /&gt;
|Similar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
|-&lt;br /&gt;
|resnatty&lt;br /&gt;
|&lt;br /&gt;
|Saves your charcter&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|resorigin&lt;br /&gt;
|&lt;br /&gt;
|Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins&#039;&#039;&#039; command&lt;br /&gt;
|-&lt;br /&gt;
|quickgrow&lt;br /&gt;
|&lt;br /&gt;
|Accelerates whatever growth spell the target may be experiencing (plays an animation)&lt;br /&gt;
|-&lt;br /&gt;
|quickgrow1&lt;br /&gt;
|&lt;br /&gt;
|Like &#039;&#039;&#039;quickgrow&#039;&#039;&#039; , but will play one of three animations. Change the number at the end of the command name in order to see the other two, EG &#039;&#039;&#039;quickgrow2&#039;&#039;&#039; and &#039;&#039;&#039;quickgrow3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hair&lt;br /&gt;
|hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
|Changes your hairstyle to one of the other types, Length is a decimal (float) between 0 and 1&lt;br /&gt;
&lt;br /&gt;
See [[Hair/Beard Styles]] for info on the id numbers&lt;br /&gt;
|-&lt;br /&gt;
|beard&lt;br /&gt;
|beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
|Changes your beard style to one of the other types, Length is a decimal (float) between 0 and 1&lt;br /&gt;
&lt;br /&gt;
See [[Hair/Beard Styles]] for info on the id numbers&lt;br /&gt;
|-&lt;br /&gt;
|splice&lt;br /&gt;
|&lt;br /&gt;
|Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|-&lt;br /&gt;
|Genie&#039;s Curse&lt;br /&gt;
|&lt;br /&gt;
* curse&lt;br /&gt;
&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|Adds Genie&#039;s Curse to the target. &lt;br /&gt;
* &#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation.&lt;br /&gt;
* &#039;&#039;&#039;cursebara &#039;&#039;&#039;will give a human-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;curseorc &#039;&#039;&#039;will give a orc-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;curseiguapi&#039;&#039;&#039; will give a ape-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;cursedorf&#039;&#039;&#039; will give a larger dwarf-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;cursegoblin &#039;&#039;&#039;will give a larger goblin-like appearance.&lt;br /&gt;
* &#039;&#039;&#039;geniefy&#039;&#039;&#039; will instantly turn anyone uncorrupted into a full grown genie. If you are already corrupted but have not gone full circle, this will boost you up into a genie form.&lt;br /&gt;
|-&lt;br /&gt;
|purify&lt;br /&gt;
|&lt;br /&gt;
|Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|-&lt;br /&gt;
|swap&lt;br /&gt;
|swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|Will swap the bodyshapes of &#039;&#039;orcA&#039;&#039; and &#039;&#039;orcB. Y&#039;&#039;ou can assign a duration speed and multiplier for the strength of the effect. You may use the shortcuts @playername, @playerinterest, @self, and @selfinterest in place of actual names in order to apply the effects to the player or console target and any character currently interacting or in proximity to them&lt;br /&gt;
|-&lt;br /&gt;
|convert&lt;br /&gt;
|convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|Similar to Swap, but changes OrcB&#039;s body shape into OrcA&#039;s bodyshape, &#039;&#039;without&#039;&#039; affecting OrcA.&lt;br /&gt;
|-&lt;br /&gt;
|barafy&lt;br /&gt;
|&lt;br /&gt;
*barafy &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes the target more human-ish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;barafylite&#039;&#039; doesn&#039;t change the hair and beard style.&lt;br /&gt;
|-&lt;br /&gt;
|orcify&lt;br /&gt;
|&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes the target more orcish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcifylite&#039;&#039; doesn&#039;t change the hair and beard style.&lt;br /&gt;
|-&lt;br /&gt;
|iguapify&lt;br /&gt;
|&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
iguapifylite doesn&#039;t change hair or beard style&lt;br /&gt;
|-&lt;br /&gt;
|dwarve&lt;br /&gt;
|&lt;br /&gt;
* dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|Makes the character more Dwarfish&lt;br /&gt;
|-&lt;br /&gt;
|goblinize&lt;br /&gt;
|&lt;br /&gt;
* goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|Makes the character more Goblin-like&lt;br /&gt;
|-&lt;br /&gt;
|dorf&lt;br /&gt;
|&lt;br /&gt;
|Instantly transforms you into a dwarf.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE&#039;&#039;&#039;:&#039;&#039; For the &#039;&#039;&#039;barafy&#039;&#039;&#039;, &#039;&#039;&#039;orcify&#039;&#039;&#039;, and &#039;&#039;&#039;iguapify&#039;&#039;&#039; commands, four parameters are required:&lt;br /&gt;
*&#039;&#039;target&#039;&#039; - Who will grow. This can be a name, @playername, @playerinterest, @self, @selfinterest, etc.&lt;br /&gt;
*&#039;&#039;strength &#039;&#039;- How many units you want to add over time.&lt;br /&gt;
*&#039;&#039;duration  - &#039;&#039;How long the buff should last&lt;br /&gt;
*&#039;&#039;burstdelay - &#039;&#039;How often should strength be applied.&lt;br /&gt;
Basically, if you have the command:&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;iguapifylite @playername,5,30,10&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;Read this as:&amp;lt;blockquote&amp;gt;&amp;quot;Give me &#039;&#039;&#039;5&#039;&#039;&#039; units of iguapi every &#039;&#039;&#039;10&#039;&#039;&#039; seconds for &#039;&#039;&#039;30&#039;&#039;&#039; seconds&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fusion commands ===&lt;br /&gt;
These commands are used to fuse multiple orcs into a host character.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|fuse&lt;br /&gt;
|fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|Will fuse the two orcs with the names provided as &#039;&#039;orcA&#039;&#039; and &#039;&#039;orcB&#039;&#039;. You may use the shortcuts @playername and @playerinterest, or @self and @selfinterest in place of actual names in order to apply the effects to the player, current console target and any character currently interacting or in proximity to them&lt;br /&gt;
|-&lt;br /&gt;
|fusenew&lt;br /&gt;
|target &#039;&#039;targetName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
fusenew&lt;br /&gt;
|Instantly fuses the target orc with whomever they&#039;re looking at. This does not play an animation&lt;br /&gt;
|-&lt;br /&gt;
|forcefusion&lt;br /&gt;
|target &#039;&#039;targetName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
forcefusion&lt;br /&gt;
|The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
|unfuse&lt;br /&gt;
|&lt;br /&gt;
|Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
|unfusenewbyname&lt;br /&gt;
|unfusenewbyname &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
|Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Macro commands ===&lt;br /&gt;
These commands are used in the creation and execution of macros. See [[Macros vs Scrolls]] for more details.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|sedit&lt;br /&gt;
|&lt;br /&gt;
|Opens the macro editor, allowing you to write logical macros. These share the same structure as dialogues and thus appear as dialogue files, but are executed without triggering a dialogue scene. Use macros for quick logical processes.&lt;br /&gt;
|-&lt;br /&gt;
|macroinject&lt;br /&gt;
|macroinject&lt;br /&gt;
&#039;&#039;macroFileName&#039;&#039;&lt;br /&gt;
|Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|macroexec&lt;br /&gt;
|macroexec&lt;br /&gt;
&#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|If present, executes a macro &#039;&#039;macroName&#039;&#039; from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
|invokedelay&lt;br /&gt;
|invokedelay &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|To be used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|timedmacro&lt;br /&gt;
|timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.&lt;br /&gt;
Together, these commands run &#039;&#039;macroName&#039;&#039; every second for the duration of &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro &#039;&#039;macroName&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute &#039;&#039;macroName&#039;&#039; every second, forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro &#039;&#039;macroName&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute &#039;&#039;macroName&#039;&#039; every second, for 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|timedmacrostop&lt;br /&gt;
|timedmacrostop&lt;br /&gt;
&#039;&#039;macroname&#039;&#039;&lt;br /&gt;
|This will stop execution of any macro with the given &#039;&#039;&#039;&#039;&#039;macroname&#039;&#039;&#039;&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
|timedmacropurge&lt;br /&gt;
|timedmacropurge&lt;br /&gt;
&#039;&#039;macroname&#039;&#039;&lt;br /&gt;
|Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
|macrocopy&lt;br /&gt;
|macrocopy &#039;&#039;orcA&#039;&#039;,&#039;&#039;orcB&#039;&#039;,&#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|Copies a macro &#039;&#039;macroName&#039;&#039; from &#039;&#039;orcA&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|macrohide&lt;br /&gt;
|macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039; and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
|macroshow&lt;br /&gt;
|macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|oluacf&lt;br /&gt;
|oluacf&lt;br /&gt;
&#039;&#039;scriptname,function&#039;&#039;&lt;br /&gt;
|If a lua script of given &#039;&#039;&#039;name&#039;&#039;&#039; exists in the target character, this command will attempt to run the given &#039;&#039;&#039;function &#039;&#039;&#039;once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Scroll commands ===&lt;br /&gt;
These commands are used in the creation of the items called [[Scrolls]]. See [[Macros vs Scrolls]] for more details&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|recstart&lt;br /&gt;
|recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
|-&lt;br /&gt;
|recstop&lt;br /&gt;
|&lt;br /&gt;
|Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|orcscrollexec&lt;br /&gt;
|orcscrollexec&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
|scrollcopy&lt;br /&gt;
|scrollcopy &#039;&#039;orcA&#039;&#039;,&#039;&#039;orcB&#039;&#039;,&#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|Copies a scroll &#039;&#039;scrollName&#039;&#039; from o&#039;&#039;rcA&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s inventory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dialogue commands ===&lt;br /&gt;
These commands can create and inject new dialog trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 100px; max-width: 100px;&amp;quot; | Command&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 150px; max-width: 150px;&amp;quot; | Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 600px;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|dedit&lt;br /&gt;
|&lt;br /&gt;
|Opens the raw dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
|-&lt;br /&gt;
|modspeech&lt;br /&gt;
|modspeech&lt;br /&gt;
&#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|Will search for and apply a raw dialogue (previously created by the &#039;&#039;&#039;dedit&#039;&#039;&#039; editor) to the target character, essentially replacing their speech with the one provided in this command.&lt;br /&gt;
|-&lt;br /&gt;
|showdiagindex&amp;lt;strong&amp;gt; &amp;lt;/strong&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|Shows the dialog tree number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
|omen&lt;br /&gt;
|omen &#039;&#039;name&#039;&#039;&lt;br /&gt;
|Will read a raw dialogue (ror) of the given &#039;&#039;&#039;name&#039;&#039;&#039; (no file extension needed) from your mods/rawdialogues data and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
|-&lt;br /&gt;
|omenpos&lt;br /&gt;
|omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|Will move the last omen that was loaded using the omen command to the given position and rotation coordinates. If &#039;&#039;local&#039;&#039; is set to true or 1, the omen will be moved to the location saved using &#039;&#039;&#039;refpos , &#039;&#039;&#039;then offset by the given coordinates herein.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special arguments/Logic ===&lt;br /&gt;
Special arguments can be given in certain situations for the above functions or to variable flags&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Argument&lt;br /&gt;
!What does it mean&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|@playername&lt;br /&gt;
|Is replaced by the player&#039;s character name, or returns the player&#039;s character in console commands like &amp;quot;&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;quot;&lt;br /&gt;
|target @playername&lt;br /&gt;
|-&lt;br /&gt;
|@playerinterest&lt;br /&gt;
|Gives you the character (or their name) that the player&#039;s character is currently interacting with, even if they are just looking at eachother.&lt;br /&gt;
|orcify @playerinterest,5,5,0&lt;br /&gt;
|-&lt;br /&gt;
|@self&lt;br /&gt;
|During conversations or while casting a scroll/spell, this gives you their current user.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to @playerinterest, but applied to @self.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@math +&amp;lt;em&amp;gt;number&amp;lt;/em&amp;gt;&lt;br /&gt;
|Used in variable flags to increment a value by number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@math -&amp;lt;em&amp;gt;number&amp;lt;/em&amp;gt;&lt;br /&gt;
|Used in variable flags to decrement a value by number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@math *&amp;lt;em&amp;gt;number&amp;lt;/em&amp;gt;&lt;br /&gt;
|Used in variable flags to multipy a value by number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@math /&amp;lt;em&amp;gt;number&amp;lt;/em&amp;gt;&lt;br /&gt;
|Used in variable flags to divide a value by number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&amp;lt;em&amp;gt;number&amp;lt;/em&amp;gt;&lt;br /&gt;
|Used in variable flags to raise to the power of a value by number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@randint&amp;lt;em&amp;gt; lowest,highest&amp;lt;/em&amp;gt;&lt;br /&gt;
|Returns a random integer value between lowest and highest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &amp;lt;em&amp;gt;lowest,highest&amp;lt;/em&amp;gt;&lt;br /&gt;
|Returns a random float value between lowest and highest&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to number &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to number&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is &amp;lt;em&amp;gt;not&amp;lt;/em&amp;gt; equal to number.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|@any&lt;br /&gt;
|Always returns true regardless of the following number.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dangerous commands ===&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Command / What it does&lt;br /&gt;
!Usage&lt;br /&gt;
!Accepted commands&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;buff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grants the target a buff that applies in increments of 1.&lt;br /&gt;
&lt;br /&gt;
Many of these buffs are viewable in the dialog or macro editors&lt;br /&gt;
|buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* AutoGenieCorruption&lt;br /&gt;
** Enables normal corruption applied by &#039;&#039;&#039;curse&#039;&#039;&#039; to progress towards full genie corruption&lt;br /&gt;
* BallSizeIncrease / BallSizeDecrease&lt;br /&gt;
&lt;br /&gt;
* BodyFatIncrease / BodyFatDecrease&lt;br /&gt;
* Goblinize_BigBaraHuman&lt;br /&gt;
* Goblinize_BigOrc&lt;br /&gt;
* Goblinize_Dwarf&lt;br /&gt;
* Goblinize_Goblin&lt;br /&gt;
* Goblinize_Invert&lt;br /&gt;
* Goblinize_Swap&lt;br /&gt;
* Goblinize_SwapHeight&lt;br /&gt;
* Goblinize_SwapMuscle&lt;br /&gt;
* HardNCum&lt;br /&gt;
** Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
** If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
* HeightIncrease / HeightDecrease&lt;br /&gt;
* HyperPenisLength&lt;br /&gt;
* JumpBoost&lt;br /&gt;
** Increases jump height&lt;br /&gt;
* MuscleIncrease / MuscleDecrease&lt;br /&gt;
* PenisGirthIncrease / PenisGirthDecrease&lt;br /&gt;
* PenisLengthIncrease / PenisLengthDecrease&lt;br /&gt;
* PenisShowerIncrease / PenisShowerDecrease&lt;br /&gt;
* Scruff &lt;br /&gt;
** Adds body hair&lt;br /&gt;
* SpellImmunity&lt;br /&gt;
** Target will be immune to most buffs&lt;br /&gt;
* Sweat / SweatLesser / SweatMinimum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;buffperma&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similar to &#039;&#039;&#039;buff&#039;&#039;&#039;, but the buff will not expire.&lt;br /&gt;
|buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|See above.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stops any active buffs.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;orccallback&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Calls some internal target functions for usage in scripts.&lt;br /&gt;
|orccallback &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* galaxyParticles&lt;br /&gt;
** Gives your orc a smoke effect that normally appears during the fusion cuscene.&lt;br /&gt;
* greenGlowSimple&lt;br /&gt;
** Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
* greenGlowSimpleRemove&lt;br /&gt;
** Removes above glowing effect.&lt;br /&gt;
* strip&lt;br /&gt;
** Removes all of the target&#039;s clothing.&lt;br /&gt;
&lt;br /&gt;
* sex2diag&lt;br /&gt;
** Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;overlay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adds a special effect to the orc.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* Tendrils1&lt;br /&gt;
** Makes the genie&#039;s curse tendrils appear over the target.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>81.35.224.115</name></author>
	</entry>
</feed>