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		<title>Console Commands</title>
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		<updated>2026-05-01T17:57:39Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Sex Commands */ Adds sap1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|invoafter&lt;br /&gt;
|invoafter &#039;&#039;timeInSeconds,command&#039;&#039;&lt;br /&gt;
|(note the lack of &amp;quot;ke&amp;quot; in &amp;quot;invoke&amp;quot;)&lt;br /&gt;
Similar to &#039;&#039;&#039;invoke&#039;&#039;&#039; in which you you call a command after a specified number of seconds passes. This differs from &#039;&#039;&#039;invoke&#039;&#039;&#039; in that you do not need to set an &#039;&#039;&#039;invokedelay&#039;&#039;&#039; first. Instead, you will just pass a delay with the &#039;&#039;timeInSeconds&#039;&#039; parameter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&#039;&#039;&#039;batch&#039;&#039;&#039; &#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;5,&#039;&#039;&#039;emote&#039;&#039;&#039; dance&#039;&#039;;&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;10,&#039;&#039;&#039;emote&#039;&#039;&#039; dance2&#039;&#039;,&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;15,&#039;&#039;&#039;emote&#039;&#039;&#039; dance3&#039;&#039;&lt;br /&gt;
This will cycle through three different dance commands, each separated by 5 second intervals&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|prebolt&lt;br /&gt;
|&lt;br /&gt;
|Reset&#039;s Bolt&#039;s quest to the point before the player met him.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel. &#039;&#039;&#039;Note:&#039;&#039;&#039; only works on dev builds&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|-&lt;br /&gt;
|egobuild&lt;br /&gt;
|&lt;br /&gt;
|In an online session, this allows players to build inside of the stone circles and the pathways connecting them on the outback. Otherwise, the building pieces will be blown away and destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|assetwho&lt;br /&gt;
|&lt;br /&gt;
|This makes NetBench log every building piece on an active server, and ties them to a player name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot (beds, ledges, etc). If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
A third orc can join this animation with the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|sfd1&lt;br /&gt;
|&lt;br /&gt;
|Similar to &#039;&#039;&#039;ssa1&#039;&#039;&#039;, except  this takes place on the floor. The targeted orc will &amp;quot;invite&amp;quot; nearby orcs by raising their posterior into the air. They can be joined with &#039;&#039;&#039;joinsex&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|-&lt;br /&gt;
|sap1&lt;br /&gt;
|&lt;br /&gt;
|The dildo riding animation. Can be used standalone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
[Deprecated]&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
[Note: Most genie&#039;s curse commands are disabled. Use &#039;&#039;&#039;tcurse&#039;&#039;&#039; below&lt;br /&gt;
&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|tcurse&lt;br /&gt;
|&lt;br /&gt;
|Infects the target with a curse, using your current shape as the basis of their transformation. This command will only work if the user is cursed.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
*pulsegrow6&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;command&#039;&#039;&lt;br /&gt;
clickchoice &#039;&#039;category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/sub-category/so on.../alias,command&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Bed Doggy,batch target @selfinterest,sca1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Free/Blowjob,batch target @selfinterest,sco1&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction ring. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.73.X,&#039;&#039;&#039; you can now create nested commands, or even categories of commands on the interaction ring. Simply add a slash character ( &#039;&#039;&#039;/&#039;&#039;&#039; ) inside of the &#039;&#039;alias&#039;&#039; parameter. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; &#039;&#039;Sex/Doggy Style,&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will create an alias called &amp;quot;Doggy Style&amp;quot; that uses the &#039;&#039;&#039;sca1&#039;&#039;&#039; command underneath the &amp;quot;Sex&amp;quot; Category on the interaction ring. This is useful to prevent the ring from becoming overpopulated with too many commands.&lt;br /&gt;
&lt;br /&gt;
You can also create subcategories by adding more slashes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Bed/Doggy Style,&#039;&#039;&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Free/Floor Doggy,&#039;&#039;&#039;&#039;&#039;sfd1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creates a Doggy Style alias that calls the &#039;&#039;&#039;sca1&#039;&#039;&#039;, under the Bed category (sex animations that rely on &amp;quot;beds to work&amp;quot;), and a Floor Doggy alias that calls the &#039;&#039;&#039;sfd1&#039;&#039;&#039; command, under the Free category (sex animations that can be done anywhere)&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
clickchoicedel &#039;&#039;category/alias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoicedel &#039;&#039;category/sub-category/alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists. &lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance  &lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* dance6&lt;br /&gt;
* dance7&lt;br /&gt;
* dance8&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes tendrils appear over the target. Previously an effect associated with genies, this will only show up on clean orcs.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
*OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2655</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2655"/>
		<updated>2026-05-01T17:54:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Physical Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|If muscle is set to 0, it will clamp to 0.25&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex:int&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_se()t&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
tusksizer&lt;br /&gt;
&lt;br /&gt;
tusksizel&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== CBT-Based Attributes ====&lt;br /&gt;
These are the attributes based on the [[Console Commands#CBT - Custom Bone Transforms|Custom Bone Transforms]] command, and changing them either through lua or the console will make them reflect the same value. Although you can enter a value between 0 and 1.5 for each of them, it seems they will actually capped between 0.6 and 1.05.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|cbtpelvis&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtspine1&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtspine2&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtspine3&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtclavs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtthighs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtcalves&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|cbtfeet&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
As with [[Lua API Reference#Orc Properties|Orc Properties]], Orc Functions must be called on the &#039;&#039;&#039;orc.&#039;&#039;&#039; instance.&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
cc&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
cc(&#039;&#039;command:&#039;&#039;string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
This function can be abbreviated as &amp;quot;&#039;&#039;&#039;cc&#039;&#039;&#039;&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2654</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2654"/>
		<updated>2026-05-01T13:39:28Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2026 */ 0.85.X Patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.85.X&lt;br /&gt;
|May 1, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new type of flora is sprouting in the Outback for the lonely ones, specifically around the beach area.&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a rig that will be used for all kinds of &#039;&#039;&#039;plug toys&#039;&#039;&#039;, right now in the form of an exotic plant that can be used as an &#039;&#039;&#039;anal plug&#039;&#039;&#039;. Stand near one (couple of them have been placed on the beach scene) and trigger the new pose in the self action menu. This pose can also be triggered without any of these plugs around, thought it looked sexy as a fap variant.&lt;br /&gt;
* Custom bone transforms (&#039;&#039;&#039;CBT&#039;&#039;&#039;) have been reworked and are now part of the character &#039;&#039;&#039;profile&#039;&#039;&#039;, with a couple modifications, and will be saved and processed like the rest of the profile features for &#039;&#039;&#039;transformation magic&#039;&#039;&#039;. You&#039;ve all used the hell out of this undocumented feature via lua scripts, so it was time to officialize it.&lt;br /&gt;
* Added &#039;&#039;&#039;feathered shield&#039;&#039;&#039; item. Its location is rather sneaky and only accessible during one of the dark moments ingame, so keep a torch out when things get a little odd.&lt;br /&gt;
* &#039;&#039;&#039;Bottom&#039;&#039;&#039; characters can &#039;&#039;&#039;crank&#039;&#039;&#039; their &#039;&#039;&#039;shaft&#039;&#039;&#039; while on &#039;&#039;&#039;standing anal&#039;&#039;&#039; and also the new plug pose. Just click on their meat to trigger it, but go easy on the juice.&lt;br /&gt;
* More changes made to server file transfers.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.84.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 1, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This month kept me a little busy after the discord meltdown, but that&#039;s been dealth with. Now back to the fields where naked orcs roam:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; quest now brings him to the &#039;&#039;&#039;ogre burrow&#039;&#039;&#039;, previously intended for Celik. Old character profiles might not have an updated copy of his character on their savefiles, so he might load without one or two items that he will attempt to wear on his new lines. For now, I recommend using a brand new character to see this preview until backward compatibility is patched in.&lt;br /&gt;
* Implemented &#039;&#039;&#039;MagicaCloth&#039;&#039;&#039; to better deal with cloth garments that were temporarily disabled some time ago.&lt;br /&gt;
* Added the first two armored &#039;&#039;&#039;shield items&#039;&#039;&#039;, which can already be used to block incoming attacks.&lt;br /&gt;
* Displaced severe and sudden &#039;&#039;&#039;framedrop issues&#039;&#039;&#039; that would lead to very jarring music de-syncs during &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;More&#039;&#039;&#039; work done to character &#039;&#039;&#039;pathfinding&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reworked&#039;&#039;&#039; server &#039;&#039;&#039;packet broadcast&#039;&#039;&#039; while doing some isolated tests on players that kept having some bizarre connection issues, as well as trying to figure out what&#039;s going on with the constant server crashes.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;locked options&#039;&#039;&#039; screen issue.&lt;br /&gt;
* Fixed &#039;&#039;&#039;cave endings&#039;&#039;&#039; missing.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; profile should now autocheck for his newer &#039;&#039;&#039;items&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;top hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; item pickups &#039;&#039;&#039;moved&#039;&#039;&#039; to the &#039;&#039;&#039;Inn&#039;&#039;&#039;, appearing now as props on the wall.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues where &#039;&#039;&#039;Aintzira&#039;&#039;&#039; would speak as if he already traveled to the Outback, if players attempt to speak to him right after he tries to &#039;&#039;&#039;walk out&#039;&#039;&#039; of the Moraine but ends his walking state earlier than the player leaving.&lt;br /&gt;
* &#039;&#039;&#039;Levi&#039;s tower&#039;&#039;&#039; scroll &#039;&#039;&#039;quest&#039;&#039;&#039; now features entries in quest &#039;&#039;&#039;helper&#039;&#039;&#039;. Furthermore, &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; icon will show alternate and hazier text, keeping the &#039;&#039;&#039;growth UI&#039;&#039;&#039; from appearing until Levi gives a proper explanation about his brother&#039;s craft.&lt;br /&gt;
* &#039;&#039;&#039;Shields&#039;&#039;&#039; now appear on the character&#039;s &#039;&#039;&#039;back&#039;&#039;&#039; while not in attack mode, and will wear them on their left arm otherwise.&lt;br /&gt;
* Added &#039;&#039;&#039;shinobi greaves&#039;&#039;&#039; item.&lt;br /&gt;
* Options to &#039;&#039;&#039;disable tattoo&#039;&#039;&#039; and &#039;&#039;&#039;buildings&#039;&#039;&#039; online are now available, and network code has been updated to allow this.&lt;br /&gt;
|-&lt;br /&gt;
|0.83.X&lt;br /&gt;
|January 31, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version required some excessive refactoring of physics and collisions, after realizing I had a wrong understanding of how these things work in Unity. I&#039;m also still trying to optimize framerates and work out the spots where it dips below 30 on pre-RTX hardware. New content regarding animation and items is in the works, and to come on patches after this preview.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;climb-over mechanics&#039;&#039;&#039;, currently limited to simple ledge grab and fence-hopping. Clinging on ceillings is also possible but requires grabbing onto a hanging platform first. It&#039;s a lot of jank at the moment, so use with caution.&lt;br /&gt;
* &#039;&#039;&#039;Physics&#039;&#039;&#039; and &#039;&#039;&#039;collider&#039;&#039;&#039; behavior &#039;&#039;&#039;reimplemented&#039;&#039;&#039;, so no more walk-through orcs. Walls should be a lot more solid now, though the new climbing mechanics are gonna give you some &amp;quot;fun&amp;quot; regarding those.&lt;br /&gt;
* &#039;&#039;&#039;Updated&#039;&#039;&#039; Celik and Oriol&#039;s fusion &#039;&#039;&#039;cutscenes&#039;&#039;&#039; to better display the current design of certain screaming lurker. Likewise, Bo and Bolt have their intros touched up a little.&lt;br /&gt;
* Added two &#039;&#039;&#039;stone wall window&#039;&#039;&#039; pieces that should let you have tiny windows on your structures.&lt;br /&gt;
* Experimental &#039;&#039;&#039;mirroring sigil&#039;&#039;&#039; added, which should work just like the move sigil but will attempt to flip your building.&lt;br /&gt;
* &#039;&#039;&#039;Hawkvis&#039;&#039;&#039; can no longer spawn you out of bounds via hawkspawn. Actually, it can, but you will be surprised.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; many &#039;&#039;&#039;skybox rendering&#039;&#039;&#039; issues that caused some bizarre effects in some of the scenes, especially on MacOS and Linux (&#039;&#039;&#039;OpenGL&#039;&#039;&#039;).&lt;br /&gt;
* Improved &#039;&#039;&#039;keymap&#039;&#039;&#039; UI by adding some &#039;&#039;&#039;tooltips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;divan&#039;&#039;&#039; sitting &#039;&#039;&#039;issues&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;UI&#039;&#039;&#039; placement &#039;&#039;&#039;issues&#039;&#039;&#039; on items like the color selector and chat window.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a pretty bad &#039;&#039;&#039;memory leak&#039;&#039;&#039; related to the &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hairstyles&#039;&#039;&#039; that would use physics.&lt;br /&gt;
* Reverted some ad-hoc online code regressions introduced on the previous version after chasing after connection issues that ended up being caused by shitty Lenovo OEM.&lt;br /&gt;
&lt;br /&gt;
Really wanted to include some cuddling interactions I&#039;ve been working on, but I needed to clean all this mess first.&lt;br /&gt;
|}&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2653</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2653"/>
		<updated>2026-04-13T21:04:45Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2026 */ 0.84.2 Patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.84.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 1, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This month kept me a little busy after the discord meltdown, but that&#039;s been dealth with. Now back to the fields where naked orcs roam:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; quest now brings him to the &#039;&#039;&#039;ogre burrow&#039;&#039;&#039;, previously intended for Celik. Old character profiles might not have an updated copy of his character on their savefiles, so he might load without one or two items that he will attempt to wear on his new lines. For now, I recommend using a brand new character to see this preview until backward compatibility is patched in.&lt;br /&gt;
* Implemented &#039;&#039;&#039;MagicaCloth&#039;&#039;&#039; to better deal with cloth garments that were temporarily disabled some time ago.&lt;br /&gt;
* Added the first two armored &#039;&#039;&#039;shield items&#039;&#039;&#039;, which can already be used to block incoming attacks.&lt;br /&gt;
* Displaced severe and sudden &#039;&#039;&#039;framedrop issues&#039;&#039;&#039; that would lead to very jarring music de-syncs during &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;More&#039;&#039;&#039; work done to character &#039;&#039;&#039;pathfinding&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reworked&#039;&#039;&#039; server &#039;&#039;&#039;packet broadcast&#039;&#039;&#039; while doing some isolated tests on players that kept having some bizarre connection issues, as well as trying to figure out what&#039;s going on with the constant server crashes.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;locked options&#039;&#039;&#039; screen issue.&lt;br /&gt;
* Fixed &#039;&#039;&#039;cave endings&#039;&#039;&#039; missing.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; profile should now autocheck for his newer &#039;&#039;&#039;items&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;top hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; item pickups &#039;&#039;&#039;moved&#039;&#039;&#039; to the &#039;&#039;&#039;Inn&#039;&#039;&#039;, appearing now as props on the wall.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues where &#039;&#039;&#039;Aintzira&#039;&#039;&#039; would speak as if he already traveled to the Outback, if players attempt to speak to him right after he tries to &#039;&#039;&#039;walk out&#039;&#039;&#039; of the Moraine but ends his walking state earlier than the player leaving.&lt;br /&gt;
* &#039;&#039;&#039;Levi&#039;s tower&#039;&#039;&#039; scroll &#039;&#039;&#039;quest&#039;&#039;&#039; now features entries in quest &#039;&#039;&#039;helper&#039;&#039;&#039;. Furthermore, &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; icon will show alternate and hazier text, keeping the &#039;&#039;&#039;growth UI&#039;&#039;&#039; from appearing until Levi gives a proper explanation about his brother&#039;s craft.&lt;br /&gt;
* &#039;&#039;&#039;Shields&#039;&#039;&#039; now appear on the character&#039;s &#039;&#039;&#039;back&#039;&#039;&#039; while not in attack mode, and will wear them on their left arm otherwise.&lt;br /&gt;
* Added &#039;&#039;&#039;shinobi greaves&#039;&#039;&#039; item.&lt;br /&gt;
* Options to &#039;&#039;&#039;disable tattoo&#039;&#039;&#039; and &#039;&#039;&#039;buildings&#039;&#039;&#039; online are now available, and network code has been updated to allow this.&lt;br /&gt;
|-&lt;br /&gt;
|0.83.X&lt;br /&gt;
|January 31, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version required some excessive refactoring of physics and collisions, after realizing I had a wrong understanding of how these things work in Unity. I&#039;m also still trying to optimize framerates and work out the spots where it dips below 30 on pre-RTX hardware. New content regarding animation and items is in the works, and to come on patches after this preview.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;climb-over mechanics&#039;&#039;&#039;, currently limited to simple ledge grab and fence-hopping. Clinging on ceillings is also possible but requires grabbing onto a hanging platform first. It&#039;s a lot of jank at the moment, so use with caution.&lt;br /&gt;
* &#039;&#039;&#039;Physics&#039;&#039;&#039; and &#039;&#039;&#039;collider&#039;&#039;&#039; behavior &#039;&#039;&#039;reimplemented&#039;&#039;&#039;, so no more walk-through orcs. Walls should be a lot more solid now, though the new climbing mechanics are gonna give you some &amp;quot;fun&amp;quot; regarding those.&lt;br /&gt;
* &#039;&#039;&#039;Updated&#039;&#039;&#039; Celik and Oriol&#039;s fusion &#039;&#039;&#039;cutscenes&#039;&#039;&#039; to better display the current design of certain screaming lurker. Likewise, Bo and Bolt have their intros touched up a little.&lt;br /&gt;
* Added two &#039;&#039;&#039;stone wall window&#039;&#039;&#039; pieces that should let you have tiny windows on your structures.&lt;br /&gt;
* Experimental &#039;&#039;&#039;mirroring sigil&#039;&#039;&#039; added, which should work just like the move sigil but will attempt to flip your building.&lt;br /&gt;
* &#039;&#039;&#039;Hawkvis&#039;&#039;&#039; can no longer spawn you out of bounds via hawkspawn. Actually, it can, but you will be surprised.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; many &#039;&#039;&#039;skybox rendering&#039;&#039;&#039; issues that caused some bizarre effects in some of the scenes, especially on MacOS and Linux (&#039;&#039;&#039;OpenGL&#039;&#039;&#039;).&lt;br /&gt;
* Improved &#039;&#039;&#039;keymap&#039;&#039;&#039; UI by adding some &#039;&#039;&#039;tooltips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;divan&#039;&#039;&#039; sitting &#039;&#039;&#039;issues&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;UI&#039;&#039;&#039; placement &#039;&#039;&#039;issues&#039;&#039;&#039; on items like the color selector and chat window.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a pretty bad &#039;&#039;&#039;memory leak&#039;&#039;&#039; related to the &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hairstyles&#039;&#039;&#039; that would use physics.&lt;br /&gt;
* Reverted some ad-hoc online code regressions introduced on the previous version after chasing after connection issues that ended up being caused by shitty Lenovo OEM.&lt;br /&gt;
&lt;br /&gt;
Really wanted to include some cuddling interactions I&#039;ve been working on, but I needed to clean all this mess first.&lt;br /&gt;
|}&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2652</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2652"/>
		<updated>2026-03-20T20:24:53Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Callbacks */ Moved OrcSparkleGalaxyOverlayFiner from orccallback to overlay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|invoafter&lt;br /&gt;
|invoafter &#039;&#039;timeInSeconds,command&#039;&#039;&lt;br /&gt;
|(note the lack of &amp;quot;ke&amp;quot; in &amp;quot;invoke&amp;quot;)&lt;br /&gt;
Similar to &#039;&#039;&#039;invoke&#039;&#039;&#039; in which you you call a command after a specified number of seconds passes. This differs from &#039;&#039;&#039;invoke&#039;&#039;&#039; in that you do not need to set an &#039;&#039;&#039;invokedelay&#039;&#039;&#039; first. Instead, you will just pass a delay with the &#039;&#039;timeInSeconds&#039;&#039; parameter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&#039;&#039;&#039;batch&#039;&#039;&#039; &#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;5,&#039;&#039;&#039;emote&#039;&#039;&#039; dance&#039;&#039;;&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;10,&#039;&#039;&#039;emote&#039;&#039;&#039; dance2&#039;&#039;,&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;15,&#039;&#039;&#039;emote&#039;&#039;&#039; dance3&#039;&#039;&lt;br /&gt;
This will cycle through three different dance commands, each separated by 5 second intervals&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|prebolt&lt;br /&gt;
|&lt;br /&gt;
|Reset&#039;s Bolt&#039;s quest to the point before the player met him.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel. &#039;&#039;&#039;Note:&#039;&#039;&#039; only works on dev builds&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|-&lt;br /&gt;
|egobuild&lt;br /&gt;
|&lt;br /&gt;
|In an online session, this allows players to build inside of the stone circles and the pathways connecting them on the outback. Otherwise, the building pieces will be blown away and destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|assetwho&lt;br /&gt;
|&lt;br /&gt;
|This makes NetBench log every building piece on an active server, and ties them to a player name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot (beds, ledges, etc). If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
A third orc can join this animation with the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|sfd1&lt;br /&gt;
|&lt;br /&gt;
|Similar to &#039;&#039;&#039;ssa1&#039;&#039;&#039;, except  this takes place on the floor. The targeted orc will &amp;quot;invite&amp;quot; nearby orcs by raising their posterior into the air. They can be joined with &#039;&#039;&#039;joinsex&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
[Deprecated]&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
[Note: Most genie&#039;s curse commands are disabled. Use &#039;&#039;&#039;tcurse&#039;&#039;&#039; below&lt;br /&gt;
&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|tcurse&lt;br /&gt;
|&lt;br /&gt;
|Infects the target with a curse, using your current shape as the basis of their transformation. This command will only work if the user is cursed.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
*pulsegrow6&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;command&#039;&#039;&lt;br /&gt;
clickchoice &#039;&#039;category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/sub-category/so on.../alias,command&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Bed Doggy,batch target @selfinterest,sca1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Free/Blowjob,batch target @selfinterest,sco1&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction ring. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.73.X,&#039;&#039;&#039; you can now create nested commands, or even categories of commands on the interaction ring. Simply add a slash character ( &#039;&#039;&#039;/&#039;&#039;&#039; ) inside of the &#039;&#039;alias&#039;&#039; parameter. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; &#039;&#039;Sex/Doggy Style,&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will create an alias called &amp;quot;Doggy Style&amp;quot; that uses the &#039;&#039;&#039;sca1&#039;&#039;&#039; command underneath the &amp;quot;Sex&amp;quot; Category on the interaction ring. This is useful to prevent the ring from becoming overpopulated with too many commands.&lt;br /&gt;
&lt;br /&gt;
You can also create subcategories by adding more slashes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Bed/Doggy Style,&#039;&#039;&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Free/Floor Doggy,&#039;&#039;&#039;&#039;&#039;sfd1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creates a Doggy Style alias that calls the &#039;&#039;&#039;sca1&#039;&#039;&#039;, under the Bed category (sex animations that rely on &amp;quot;beds to work&amp;quot;), and a Floor Doggy alias that calls the &#039;&#039;&#039;sfd1&#039;&#039;&#039; command, under the Free category (sex animations that can be done anywhere)&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
clickchoicedel &#039;&#039;category/alias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoicedel &#039;&#039;category/sub-category/alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists. &lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance  &lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* dance6&lt;br /&gt;
* dance7&lt;br /&gt;
* dance8&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes tendrils appear over the target. Previously an effect associated with genies, this will only show up on clean orcs.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
*OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2651</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2651"/>
		<updated>2026-03-10T03:44:31Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Debug commands */ alltps note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|invoafter&lt;br /&gt;
|invoafter &#039;&#039;timeInSeconds,command&#039;&#039;&lt;br /&gt;
|(note the lack of &amp;quot;ke&amp;quot; in &amp;quot;invoke&amp;quot;)&lt;br /&gt;
Similar to &#039;&#039;&#039;invoke&#039;&#039;&#039; in which you you call a command after a specified number of seconds passes. This differs from &#039;&#039;&#039;invoke&#039;&#039;&#039; in that you do not need to set an &#039;&#039;&#039;invokedelay&#039;&#039;&#039; first. Instead, you will just pass a delay with the &#039;&#039;timeInSeconds&#039;&#039; parameter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&#039;&#039;&#039;batch&#039;&#039;&#039; &#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;5,&#039;&#039;&#039;emote&#039;&#039;&#039; dance&#039;&#039;;&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;10,&#039;&#039;&#039;emote&#039;&#039;&#039; dance2&#039;&#039;,&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;15,&#039;&#039;&#039;emote&#039;&#039;&#039; dance3&#039;&#039;&lt;br /&gt;
This will cycle through three different dance commands, each separated by 5 second intervals&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|prebolt&lt;br /&gt;
|&lt;br /&gt;
|Reset&#039;s Bolt&#039;s quest to the point before the player met him.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel. &#039;&#039;&#039;Note:&#039;&#039;&#039; only works on dev builds&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|-&lt;br /&gt;
|egobuild&lt;br /&gt;
|&lt;br /&gt;
|In an online session, this allows players to build inside of the stone circles and the pathways connecting them on the outback. Otherwise, the building pieces will be blown away and destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|assetwho&lt;br /&gt;
|&lt;br /&gt;
|This makes NetBench log every building piece on an active server, and ties them to a player name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot (beds, ledges, etc). If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
A third orc can join this animation with the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|sfd1&lt;br /&gt;
|&lt;br /&gt;
|Similar to &#039;&#039;&#039;ssa1&#039;&#039;&#039;, except  this takes place on the floor. The targeted orc will &amp;quot;invite&amp;quot; nearby orcs by raising their posterior into the air. They can be joined with &#039;&#039;&#039;joinsex&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
[Deprecated]&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
[Note: Most genie&#039;s curse commands are disabled. Use &#039;&#039;&#039;tcurse&#039;&#039;&#039; below&lt;br /&gt;
&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|tcurse&lt;br /&gt;
|&lt;br /&gt;
|Infects the target with a curse, using your current shape as the basis of their transformation. This command will only work if the user is cursed.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
*pulsegrow6&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;command&#039;&#039;&lt;br /&gt;
clickchoice &#039;&#039;category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/sub-category/so on.../alias,command&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Bed Doggy,batch target @selfinterest,sca1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Free/Blowjob,batch target @selfinterest,sco1&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction ring. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.73.X,&#039;&#039;&#039; you can now create nested commands, or even categories of commands on the interaction ring. Simply add a slash character ( &#039;&#039;&#039;/&#039;&#039;&#039; ) inside of the &#039;&#039;alias&#039;&#039; parameter. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; &#039;&#039;Sex/Doggy Style,&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will create an alias called &amp;quot;Doggy Style&amp;quot; that uses the &#039;&#039;&#039;sca1&#039;&#039;&#039; command underneath the &amp;quot;Sex&amp;quot; Category on the interaction ring. This is useful to prevent the ring from becoming overpopulated with too many commands.&lt;br /&gt;
&lt;br /&gt;
You can also create subcategories by adding more slashes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Bed/Doggy Style,&#039;&#039;&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Free/Floor Doggy,&#039;&#039;&#039;&#039;&#039;sfd1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creates a Doggy Style alias that calls the &#039;&#039;&#039;sca1&#039;&#039;&#039;, under the Bed category (sex animations that rely on &amp;quot;beds to work&amp;quot;), and a Floor Doggy alias that calls the &#039;&#039;&#039;sfd1&#039;&#039;&#039; command, under the Free category (sex animations that can be done anywhere)&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
clickchoicedel &#039;&#039;category/alias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoicedel &#039;&#039;category/sub-category/alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists. &lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance  &lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* dance6&lt;br /&gt;
* dance7&lt;br /&gt;
* dance8&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
* OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes tendrils appear over the target. Previously an effect associated with genies, this will only show up on clean orcs.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2650</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2650"/>
		<updated>2026-03-02T18:00:38Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2026 */ Fixes row order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.84.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 1, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This month kept me a little busy after the discord meltdown, but that&#039;s been dealth with. Now back to the fields where naked orcs roam:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; quest now brings him to the &#039;&#039;&#039;ogre burrow&#039;&#039;&#039;, previously intended for Celik. Old character profiles might not have an updated copy of his character on their savefiles, so he might load without one or two items that he will attempt to wear on his new lines. For now, I recommend using a brand new character to see this preview until backward compatibility is patched in.&lt;br /&gt;
* Implemented &#039;&#039;&#039;MagicaCloth&#039;&#039;&#039; to better deal with cloth garments that were temporarily disabled some time ago.&lt;br /&gt;
* Added the first two armored &#039;&#039;&#039;shield items&#039;&#039;&#039;, which can already be used to block incoming attacks.&lt;br /&gt;
* Displaced severe and sudden &#039;&#039;&#039;framedrop issues&#039;&#039;&#039; that would lead to very jarring music de-syncs during &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;More&#039;&#039;&#039; work done to character &#039;&#039;&#039;pathfinding&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reworked&#039;&#039;&#039; server &#039;&#039;&#039;packet broadcast&#039;&#039;&#039; while doing some isolated tests on players that kept having some bizarre connection issues, as well as trying to figure out what&#039;s going on with the constant server crashes.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;locked options&#039;&#039;&#039; screen issue.&lt;br /&gt;
* Fixed &#039;&#039;&#039;cave endings&#039;&#039;&#039; missing.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; profile should now autocheck for his newer &#039;&#039;&#039;items&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;top hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; item pickups &#039;&#039;&#039;moved&#039;&#039;&#039; to the &#039;&#039;&#039;Inn&#039;&#039;&#039;, appearing now as props on the wall.&lt;br /&gt;
|-&lt;br /&gt;
|0.83.X&lt;br /&gt;
|January 31, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version required some excessive refactoring of physics and collisions, after realizing I had a wrong understanding of how these things work in Unity. I&#039;m also still trying to optimize framerates and work out the spots where it dips below 30 on pre-RTX hardware. New content regarding animation and items is in the works, and to come on patches after this preview.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;climb-over mechanics&#039;&#039;&#039;, currently limited to simple ledge grab and fence-hopping. Clinging on ceillings is also possible but requires grabbing onto a hanging platform first. It&#039;s a lot of jank at the moment, so use with caution.&lt;br /&gt;
* &#039;&#039;&#039;Physics&#039;&#039;&#039; and &#039;&#039;&#039;collider&#039;&#039;&#039; behavior &#039;&#039;&#039;reimplemented&#039;&#039;&#039;, so no more walk-through orcs. Walls should be a lot more solid now, though the new climbing mechanics are gonna give you some &amp;quot;fun&amp;quot; regarding those.&lt;br /&gt;
* &#039;&#039;&#039;Updated&#039;&#039;&#039; Celik and Oriol&#039;s fusion &#039;&#039;&#039;cutscenes&#039;&#039;&#039; to better display the current design of certain screaming lurker. Likewise, Bo and Bolt have their intros touched up a little.&lt;br /&gt;
* Added two &#039;&#039;&#039;stone wall window&#039;&#039;&#039; pieces that should let you have tiny windows on your structures.&lt;br /&gt;
* Experimental &#039;&#039;&#039;mirroring sigil&#039;&#039;&#039; added, which should work just like the move sigil but will attempt to flip your building.&lt;br /&gt;
* &#039;&#039;&#039;Hawkvis&#039;&#039;&#039; can no longer spawn you out of bounds via hawkspawn. Actually, it can, but you will be surprised.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; many &#039;&#039;&#039;skybox rendering&#039;&#039;&#039; issues that caused some bizarre effects in some of the scenes, especially on MacOS and Linux (&#039;&#039;&#039;OpenGL&#039;&#039;&#039;).&lt;br /&gt;
* Improved &#039;&#039;&#039;keymap&#039;&#039;&#039; UI by adding some &#039;&#039;&#039;tooltips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;divan&#039;&#039;&#039; sitting &#039;&#039;&#039;issues&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;UI&#039;&#039;&#039; placement &#039;&#039;&#039;issues&#039;&#039;&#039; on items like the color selector and chat window.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a pretty bad &#039;&#039;&#039;memory leak&#039;&#039;&#039; related to the &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hairstyles&#039;&#039;&#039; that would use physics.&lt;br /&gt;
* Reverted some ad-hoc online code regressions introduced on the previous version after chasing after connection issues that ended up being caused by shitty Lenovo OEM.&lt;br /&gt;
&lt;br /&gt;
Really wanted to include some cuddling interactions I&#039;ve been working on, but I needed to clean all this mess first.&lt;br /&gt;
|}&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2649</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2649"/>
		<updated>2026-03-02T17:57:45Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2026 */ 0.84.1 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.83.X&lt;br /&gt;
|January 31, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version required some excessive refactoring of physics and collisions, after realizing I had a wrong understanding of how these things work in Unity. I&#039;m also still trying to optimize framerates and work out the spots where it dips below 30 on pre-RTX hardware. New content regarding animation and items is in the works, and to come on patches after this preview.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;climb-over mechanics&#039;&#039;&#039;, currently limited to simple ledge grab and fence-hopping. Clinging on ceillings is also possible but requires grabbing onto a hanging platform first. It&#039;s a lot of jank at the moment, so use with caution.&lt;br /&gt;
* &#039;&#039;&#039;Physics&#039;&#039;&#039; and &#039;&#039;&#039;collider&#039;&#039;&#039; behavior &#039;&#039;&#039;reimplemented&#039;&#039;&#039;, so no more walk-through orcs. Walls should be a lot more solid now, though the new climbing mechanics are gonna give you some &amp;quot;fun&amp;quot; regarding those.&lt;br /&gt;
* &#039;&#039;&#039;Updated&#039;&#039;&#039; Celik and Oriol&#039;s fusion &#039;&#039;&#039;cutscenes&#039;&#039;&#039; to better display the current design of certain screaming lurker. Likewise, Bo and Bolt have their intros touched up a little.&lt;br /&gt;
* Added two &#039;&#039;&#039;stone wall window&#039;&#039;&#039; pieces that should let you have tiny windows on your structures.&lt;br /&gt;
* Experimental &#039;&#039;&#039;mirroring sigil&#039;&#039;&#039; added, which should work just like the move sigil but will attempt to flip your building.&lt;br /&gt;
* &#039;&#039;&#039;Hawkvis&#039;&#039;&#039; can no longer spawn you out of bounds via hawkspawn. Actually, it can, but you will be surprised.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; many &#039;&#039;&#039;skybox rendering&#039;&#039;&#039; issues that caused some bizarre effects in some of the scenes, especially on MacOS and Linux (&#039;&#039;&#039;OpenGL&#039;&#039;&#039;).&lt;br /&gt;
* Improved &#039;&#039;&#039;keymap&#039;&#039;&#039; UI by adding some &#039;&#039;&#039;tooltips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;divan&#039;&#039;&#039; sitting &#039;&#039;&#039;issues&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;UI&#039;&#039;&#039; placement &#039;&#039;&#039;issues&#039;&#039;&#039; on items like the color selector and chat window.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a pretty bad &#039;&#039;&#039;memory leak&#039;&#039;&#039; related to the &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hairstyles&#039;&#039;&#039; that would use physics.&lt;br /&gt;
* Reverted some ad-hoc online code regressions introduced on the previous version after chasing after connection issues that ended up being caused by shitty Lenovo OEM.&lt;br /&gt;
&lt;br /&gt;
Really wanted to include some cuddling interactions I&#039;ve been working on, but I needed to clean all this mess first.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.84.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 1, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This month kept me a little busy after the discord meltdown, but that&#039;s been dealth with. Now back to the fields where naked orcs roam:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; quest now brings him to the &#039;&#039;&#039;ogre burrow&#039;&#039;&#039;, previously intended for Celik. Old character profiles might not have an updated copy of his character on their savefiles, so he might load without one or two items that he will attempt to wear on his new lines. For now, I recommend using a brand new character to see this preview until backward compatibility is patched in.&lt;br /&gt;
* Implemented &#039;&#039;&#039;MagicaCloth&#039;&#039;&#039; to better deal with cloth garments that were temporarily disabled some time ago.&lt;br /&gt;
* Added the first two armored &#039;&#039;&#039;shield items&#039;&#039;&#039;, which can already be used to block incoming attacks.&lt;br /&gt;
* Displaced severe and sudden &#039;&#039;&#039;framedrop issues&#039;&#039;&#039; that would lead to very jarring music de-syncs during &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;More&#039;&#039;&#039; work done to character &#039;&#039;&#039;pathfinding&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reworked&#039;&#039;&#039; server &#039;&#039;&#039;packet broadcast&#039;&#039;&#039; while doing some isolated tests on players that kept having some bizarre connection issues, as well as trying to figure out what&#039;s going on with the constant server crashes.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;locked options&#039;&#039;&#039; screen issue.&lt;br /&gt;
* Fixed &#039;&#039;&#039;cave endings&#039;&#039;&#039; missing.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; profile should now autocheck for his newer &#039;&#039;&#039;items&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;top hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Shield&#039;&#039;&#039; item pickups &#039;&#039;&#039;moved&#039;&#039;&#039; to the &#039;&#039;&#039;Inn&#039;&#039;&#039;, appearing now as props on the wall.&lt;br /&gt;
|}&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2648</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2648"/>
		<updated>2026-03-01T15:25:40Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2026 */ 0.84.X Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.83.X&lt;br /&gt;
|January 31, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version required some excessive refactoring of physics and collisions, after realizing I had a wrong understanding of how these things work in Unity. I&#039;m also still trying to optimize framerates and work out the spots where it dips below 30 on pre-RTX hardware. New content regarding animation and items is in the works, and to come on patches after this preview.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;climb-over mechanics&#039;&#039;&#039;, currently limited to simple ledge grab and fence-hopping. Clinging on ceillings is also possible but requires grabbing onto a hanging platform first. It&#039;s a lot of jank at the moment, so use with caution.&lt;br /&gt;
* &#039;&#039;&#039;Physics&#039;&#039;&#039; and &#039;&#039;&#039;collider&#039;&#039;&#039; behavior &#039;&#039;&#039;reimplemented&#039;&#039;&#039;, so no more walk-through orcs. Walls should be a lot more solid now, though the new climbing mechanics are gonna give you some &amp;quot;fun&amp;quot; regarding those.&lt;br /&gt;
* &#039;&#039;&#039;Updated&#039;&#039;&#039; Celik and Oriol&#039;s fusion &#039;&#039;&#039;cutscenes&#039;&#039;&#039; to better display the current design of certain screaming lurker. Likewise, Bo and Bolt have their intros touched up a little.&lt;br /&gt;
* Added two &#039;&#039;&#039;stone wall window&#039;&#039;&#039; pieces that should let you have tiny windows on your structures.&lt;br /&gt;
* Experimental &#039;&#039;&#039;mirroring sigil&#039;&#039;&#039; added, which should work just like the move sigil but will attempt to flip your building.&lt;br /&gt;
* &#039;&#039;&#039;Hawkvis&#039;&#039;&#039; can no longer spawn you out of bounds via hawkspawn. Actually, it can, but you will be surprised.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; many &#039;&#039;&#039;skybox rendering&#039;&#039;&#039; issues that caused some bizarre effects in some of the scenes, especially on MacOS and Linux (&#039;&#039;&#039;OpenGL&#039;&#039;&#039;).&lt;br /&gt;
* Improved &#039;&#039;&#039;keymap&#039;&#039;&#039; UI by adding some &#039;&#039;&#039;tooltips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;divan&#039;&#039;&#039; sitting &#039;&#039;&#039;issues&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;UI&#039;&#039;&#039; placement &#039;&#039;&#039;issues&#039;&#039;&#039; on items like the color selector and chat window.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a pretty bad &#039;&#039;&#039;memory leak&#039;&#039;&#039; related to the &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hairstyles&#039;&#039;&#039; that would use physics.&lt;br /&gt;
* Reverted some ad-hoc online code regressions introduced on the previous version after chasing after connection issues that ended up being caused by shitty Lenovo OEM.&lt;br /&gt;
&lt;br /&gt;
Really wanted to include some cuddling interactions I&#039;ve been working on, but I needed to clean all this mess first.&lt;br /&gt;
|-&lt;br /&gt;
|0.84.X&lt;br /&gt;
|March 1, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This month kept me a little busy after the discord meltdown, but that&#039;s been dealth with. Now back to the fields where naked orcs roam:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;s&#039;&#039;&#039; quest now brings him to the &#039;&#039;&#039;ogre burrow&#039;&#039;&#039;, previously intended for Celik. Old character profiles might not have an updated copy of his character on their savefiles, so he might load without one or two items that he will attempt to wear on his new lines. For now, I recommend using a brand new character to see this preview until backward compatibility is patched in.&lt;br /&gt;
* Implemented &#039;&#039;&#039;MagicaCloth&#039;&#039;&#039; to better deal with cloth garments that were temporarily disabled some time ago.&lt;br /&gt;
* Added the first two armored &#039;&#039;&#039;shield items&#039;&#039;&#039;, which can already be used to block incoming attacks.&lt;br /&gt;
* Displaced severe and sudden &#039;&#039;&#039;framedrop issues&#039;&#039;&#039; that would lead to very jarring music de-syncs during &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;More&#039;&#039;&#039; work done to character &#039;&#039;&#039;pathfinding&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reworked&#039;&#039;&#039; server &#039;&#039;&#039;packet broadcast&#039;&#039;&#039; while doing some isolated tests on players that kept having some bizarre connection issues, as well as trying to figure out what&#039;s going on with the constant server crashes.&lt;br /&gt;
|}&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2647</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2647"/>
		<updated>2026-02-26T19:03:23Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Orc Functions */ As with Orc Properties, Orc Functions must be called on the orc. instance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|If muscle is set to 0, it will clamp to 0.25&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex:int&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_se()t&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
tusksizer&lt;br /&gt;
&lt;br /&gt;
tusksizel&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
As with [[Lua API Reference#Orc Properties|Orc Properties]], Orc Functions must be called on the &#039;&#039;&#039;orc.&#039;&#039;&#039; instance.&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
cc&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
cc(&#039;&#039;command:&#039;&#039;string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
This function can be abbreviated as &amp;quot;&#039;&#039;&#039;cc&#039;&#039;&#039;&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Orc_Follower&amp;diff=2646</id>
		<title>Orc Follower</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Orc_Follower&amp;diff=2646"/>
		<updated>2026-02-19T17:15:17Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Installation */ Replaced &amp;quot;Discord&amp;quot; mention with &amp;quot;Stoat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|thumb|433x433px]]&lt;br /&gt;
The purpose of this mod is to create a custom &amp;quot;Follower System&amp;quot;, like what you&#039;d see in Skyrim. While its primary focus is to provide a way for mod makers to create recruitable NPCs that will follow the player around, it&#039;s also possible, and easy to use this mod to recruit the Lore NPC&#039;s such as [[Celik]] and to bring them with you all over the Outback!&lt;br /&gt;
&lt;br /&gt;
This wiki will cover instructions on how to use the mod for both casual users and NPC makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This mod requires version &#039;&#039;&#039;0.71.X&#039;&#039;&#039; of Bonfire or higher&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Menu.png|thumb|436x436px]]&lt;br /&gt;
*&#039;&#039;&#039;Recruitment -&#039;&#039;&#039; Converts most Orcs (Excluding Genies and immutable NPCs) into Skyrim-like followers that accept orders like &amp;quot;Follow,&amp;quot; &amp;quot;Wait Here,&amp;quot; and Dismiss.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Portal travel -&#039;&#039;&#039; If you travel through a portal to a different scene, your followers will travel with you! Take Oriol to the inn, Aintzira to Outback, or get Bolt to the beach! (&#039;&#039;&#039;Note&#039;&#039;&#039;: certain scenes like the Sandbox will forbid portal travel)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sex anywhere&#039;&#039;&#039; - Your followers will automatically spawn a bed when you attempt to have sex with them, so you&#039;re no longer confined to the stone circles.&lt;br /&gt;
*&#039;&#039;&#039;Followers respond to player actions -&#039;&#039;&#039; Your followers will jump when you jump, fap when you fap, or start sex with each other when you get busy with another orc! Bring your entourage to the Bath House for an orgy!&lt;br /&gt;
*&#039;&#039;&#039;[New]&#039;&#039;&#039; &#039;&#039;&#039;Follower autonomy -&#039;&#039;&#039; The new Relax command will allow followers to wander off on their own and perform emotes, foreplay, and even have sex with each other (provided Meios is full.)&lt;br /&gt;
*&#039;&#039;&#039;New Dialogue for Lore NPCs -&#039;&#039;&#039; Recruiting lore NPCs like Celik will temporarily change their speech. This will get restored when the player selects &amp;quot;Dismiss,&amp;quot; and the can resume their story quest.&lt;br /&gt;
*&#039;&#039;&#039;Custom API -&#039;&#039;&#039; For NPC makers, this includes a custom API that will allow them to convert their Custom NPCs into recruitable characters. See the &amp;quot;NPC Makers&amp;quot; section below&lt;br /&gt;
*&#039;&#039;&#039;New NPC -&#039;&#039;&#039; [[Xhor]], an orc mercenary has been added to the Outback to show players how to recruit followers and give them commands. He can be found next to the Mycelium Valley.&lt;br /&gt;
*&#039;&#039;&#039;Command Macros -&#039;&#039;&#039; Quickly issue different follower commands with the included set of macro without having to speak to the NPC first.&lt;br /&gt;
&lt;br /&gt;
==How to use - The easy way for normal players==&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
&lt;br /&gt;
#In Bonfire&#039;s main menu, click &amp;quot;Mods,&amp;quot; then click &amp;quot;NPC Manager&amp;quot; and you will see the list of NPCs you currently have installed.&lt;br /&gt;
#Click the &amp;quot;Refresh&amp;quot; button to retrieve the list of orcs from the Orc Repositiory,&lt;br /&gt;
#Look for an orc named &amp;quot;[[Xhor]]&amp;quot; and then click &amp;quot;Summon&amp;quot; to download him.&lt;br /&gt;
#Finally, click the box by Xhor&#039;s name to make a white &#039;&#039;&#039;X&#039;&#039;&#039; mark, and then click &amp;quot;Done.&amp;quot;&lt;br /&gt;
#If you have first finished Bo&#039;s portion of the Main quest, then he should now appear by the Mycellium Valley! &lt;br /&gt;
&lt;br /&gt;
===Obtaining Follower commands===&lt;br /&gt;
&lt;br /&gt;
#Speak to Xhor. After going through his introduction, speak to him again to show his follower menu.&lt;br /&gt;
#Click &amp;quot;Extras,&amp;quot; then click &amp;quot;On Recruiting&amp;quot;&lt;br /&gt;
#Xhor will explain about Command Scrolls and how to use them. At the end of his explanation, he will give you three scrolls: &amp;quot;OF - Recruit&amp;quot;, &amp;quot;OF - Spawn Follower&amp;quot;, and &amp;quot;OF - AOE Commands.&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - Recruit&#039;&#039;&#039;&amp;quot; will install Orc Follower into the inventories of any Non-OF NPC. This includes Fantasies, Spawned Orcs, Custom NPCs, and Lore NPCs (like Celik, Oriol, and Bolt). For Lore NPCs, this will also replace their default dialogue with follower commands when spoken to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - Spawn Follower&#039;&#039;&#039;&amp;quot; will spawn a randomly generated orc near the player&#039;s vicinity with Orc Follower automatically installed. Commands can be issued either by speaking to them, or using the ring of commands that appears when right-clicking the follower.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - AOE Commands&#039;&#039;&#039;&amp;quot; will start a monologue allowing you to issue commands to all followers within a 12 meter radius. &lt;br /&gt;
&lt;br /&gt;
===Recruiting Followers===&lt;br /&gt;
&lt;br /&gt;
#Open your inventory and make sure you have  &amp;quot;OF - Recruit.&amp;quot; If you don&#039;t, speak to Xhor as mentioned in the above step.&lt;br /&gt;
#Right-click an NPC to make your orc turn his head to face them.&lt;br /&gt;
#Right-click the &amp;quot;OF - Recruit&amp;quot; scroll to make your orc cast it. If everything is working correctly, the NPC should immediately start following you around.&lt;br /&gt;
#You will now be able to use other commands on your follower!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Unless the NPC was specifically created for Orc Follower, the &amp;quot;Dismiss&amp;quot; command will always return the orc back to their original location and restore their dialogue. They must be recruited again to issue more commands to them.&lt;br /&gt;
&lt;br /&gt;
==How to use - For NPC Makers==&lt;br /&gt;
This section assumes you already know the basics of creating an NPC, how to use Custom Actions in dialogue, and how to use Console Commands. If you don&#039;t know how to do any of that, then visit the below pages:&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial: Custom NPCs]] - For a detailed explanation on how to create your own NPCs&lt;br /&gt;
*[[Console Commands]] - For the full list of console commands&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
First, download the OrcFollower.zip file from either the Bonfire Stoat server, or [https://github.com/shadowlost25/Bonfire-orc-repository/tree/master/Mod%20Packs/Orc%20Follower%20-%20Buoysel Bonfire Orc Repository] (Located under the &amp;quot;Mod Packs&amp;quot; folder), and extract its contents to the Metadata files directory directory. On Windows, the location is below (You can copy and paste this address in Window Explorer&#039;s URL bar):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C:\Users\%username%\AppData\LocalLow\Prasetto\Bonfire&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The zip folder&#039;s file structure mimics the metadata file&#039;s directory, so everything should be in place already. You should see the following files and folders&lt;br /&gt;
&lt;br /&gt;
*In Mods\lua:&lt;br /&gt;
**OrcFollower.lua&lt;br /&gt;
**Orc_Follower&lt;br /&gt;
***OF-API.lua&lt;br /&gt;
***OF-BedSpawner.lua&lt;br /&gt;
***OF-DialogueChecks.lua&lt;br /&gt;
***OF-FollowerPlayer.lua&lt;br /&gt;
***OF-LoreNPC.lua&lt;br /&gt;
***OF-PlayerControls.lua&lt;br /&gt;
***OF-Relax.lua&lt;br /&gt;
***OF-SceneSpawn.lua&lt;br /&gt;
*In Mods\rawdialogues&lt;br /&gt;
**Orc_Follower&lt;br /&gt;
***Diag-LoreNPC.ror&lt;br /&gt;
***Omen-AOECommands.ror&lt;br /&gt;
***Omen-PlayerWarning&lt;br /&gt;
Alternatively you can speak to [[Xhor]] and select the dialogue option &amp;quot;On Recruiting...&amp;quot; He will place a complete installation of Orc Follower into your Bonfire directory.&lt;br /&gt;
&lt;br /&gt;
===How to create a custom Follower===&lt;br /&gt;
&lt;br /&gt;
#Start Bonfire and either load one of your profiles, or create a brand new orc.&lt;br /&gt;
#Open the console with the F1 key, and enter this command:&lt;br /&gt;
#*&amp;lt;code&amp;gt;batch target @playername;oluainj OrcFollower;targetclear&amp;lt;/code&amp;gt;&lt;br /&gt;
#You will immediately be prompted with a warning message that Orc Follower has been installed on the player. Since we want to turn this orc into a follower, click:&lt;br /&gt;
#*&amp;quot;I meant to do this&amp;quot;&lt;br /&gt;
# Save the game&lt;br /&gt;
# Move your orc to their desired spawning location and use the below command to get their coordinates:&lt;br /&gt;
#* &amp;lt;code&amp;gt;batch target @playername;refpos;targetclear&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the NPC editor by pressing the ESC key to bring up Bonfire&#039;s main menu, then click Mods -&amp;gt; NPC Editor.&lt;br /&gt;
# Import your Orc by clicking the &amp;quot;Import Character&amp;quot; button, and locate the orc we just installed the Orc Follower mod onto. Next under the &amp;quot;LOCATION&amp;quot; settings, click &amp;quot;Paste from Console&amp;quot; to enter the coordinates you saved with the &#039;&#039;&#039;refpos&#039;&#039;&#039; command.&lt;br /&gt;
# Save your NPC and click the exit button. Next open the NPC Manager and check in the box to enable your NPC to spawn in the Outback. Finally, swap to a different character.&lt;br /&gt;
&lt;br /&gt;
Your NPC is now ready to receive follower commands! You&#039;re free to make any necessary changes to the character afterward, even change their spawn scene! &#039;&#039;&#039;(Just make sure that they still have the mod installed if you need to re-import them for any reason)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commanding your custom follower ===&lt;br /&gt;
Now, to actually control your follower using the Dialogue System&#039;s &amp;quot;Custom Actions,&amp;quot; you have two options:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Custom Call&#039;&#039;&#039; - This is the simplest option. Just Copy and Paste the full command(s) from the API Section and paste them into the &amp;quot;String Parameters&amp;quot; field.&lt;br /&gt;
# &#039;&#039;&#039;OrcLuaScriptFunction&#039;&#039;&#039; - Slightly more complex and a bit more typing. Make sure you fill in the fields as follow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: right&amp;quot; | Field&lt;br /&gt;
!style=&amp;quot;text-align: left&amp;quot;  | Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | Script id:&lt;br /&gt;
|OrcFollower&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | Script Function:&lt;br /&gt;
|commandName (follow, waitHere, dismiss, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | ...or instead apply to:&lt;br /&gt;
|@playerinterest (or the NPC&#039;s name)&lt;br /&gt;
|}&lt;br /&gt;
=== Important Data Flags ===&lt;br /&gt;
This mod relies on two important Data Flags to determine the follower&#039;s state:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: right;width: 20%&amp;quot; | Flag&lt;br /&gt;
!style=&amp;quot;text-align: left&amp;quot;  | Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; |OF-FollowState&lt;br /&gt;
|Tracks the follower&#039;s current state. They can be the below values (Case Sensitive)&lt;br /&gt;
&lt;br /&gt;
* FOLLOWING&lt;br /&gt;
* WAITING&lt;br /&gt;
* DISMISSED&lt;br /&gt;
* RELAXING&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | OF-RelaxState&lt;br /&gt;
|Tracks the follower&#039;s current activity while RELAXING. The below values are possible:&lt;br /&gt;
&lt;br /&gt;
* STANDING&lt;br /&gt;
* SEXING&lt;br /&gt;
* FOREPLAYING&lt;br /&gt;
* EMOTING&lt;br /&gt;
* WANDERING&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orc Follower API (for NPC Makers) ==&lt;br /&gt;
This is the full list of Orc Follower commands that you can give your NPCs. You will mainly copy and paste these into the CustomCall Action of your NPC&#039;s dialogue, or you can paste them into the command console or scrolls directly for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width:10%&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;follow&#039;&#039;&#039;&lt;br /&gt;
|The NPC will follow you around and react to any sex acts you perform.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,follow;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;waitHere&#039;&#039;&#039;&lt;br /&gt;
|The NPC will stop and wait at their location&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,waitHere;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;relax&#039;&#039;&#039;&lt;br /&gt;
|The NPC will do a number of activities on their own: wander a short distance, foreplay with other followers, or perform emotes.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,relax;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;dismiss&#039;&#039;&#039;&lt;br /&gt;
|The NPC will warp back to the scene and coordinates from where they were recruited.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,dismiss;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sca1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sca1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Spawns a stone bed and starts Doggystyle animation. The bed will be omitted in certain scenes (like the Inn), and when called near Bonfire&#039;s default beds (like at Celik&#039;s circle.)&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sca1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sca1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sca2Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sca2Bottom&#039;&#039;&#039;&lt;br /&gt;
|Spawns a stone bed and starts Missionary animation. The bed will be omitted in certain scenes (like the Inn), and when called near Bonfire&#039;s default beds (like at Celik&#039;s circle.)&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sca2Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sca2Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssa1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ssa1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Starts the standing doggystyle animation. Does not require a bed and can be done anywhere.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,ssa1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,ssa1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spr1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spr1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Starts the power ride / cowgirl animation. Does not require a bed and can be done anywhere.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,spr1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,spr1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sco1Give&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sco1Receive&#039;&#039;&#039;&lt;br /&gt;
|Starts the blowjob animation, either giving to or receiving one from the NPC.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sco1Give;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sco1Receive;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sc69Start&#039;&#039;&#039;&lt;br /&gt;
|Start a 69 with the NPC&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sc69Start;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;openInventory&#039;&#039;&#039;&lt;br /&gt;
|Open the NPC&#039;s inventory&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,openInventory;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;dance&#039;&#039;&#039;&lt;br /&gt;
|Makes the NPC play a random dance&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,dance;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spawnBed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;removeBed&#039;&#039;&#039;&lt;br /&gt;
|Spawns or removes a stone bed underneath the follower&#039;s feet for sex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note&#039;&#039;&#039;: Any of the sex commands that require a bed will call &#039;&#039;&#039;spawnBed&#039;&#039;&#039; and &#039;&#039;&#039;removeBed&#039;&#039;&#039; automatically. Calling this manually is unnecessary unless you&#039;re starting sex through Bonfire&#039;s built-in QuickInteractions Action in Dialogue instead of this API. )&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,spawnBed;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,removeBed;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;remove&#039;&#039;&#039;&lt;br /&gt;
|Uninstalls the OrcFollower script and any associated Data Flags and dismisses the NPC&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,remove;targetclear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Version 2.00&#039;&#039;&#039; (Requires Bonfire Version 0.71.X or higher) ======&lt;br /&gt;
&lt;br /&gt;
* Introducing the new “&#039;&#039;&#039;Relax&#039;&#039;&#039;” command! This will allow followers to wander a short distance from the player to act on their own, performing emotes, and even making out and having some fun with their fellow followers! Followers will stay within 30 feet of the player, but will automatically follow you again if you warp elsewhere or leave the scene. Spawned Followers and Lore NPCs have some new lines in response to this. (Many thanks to Hogs for helping with Bo, Durian, and Oriol’s lines)&lt;br /&gt;
* Added a “&#039;&#039;&#039;Move To&#039;&#039;&#039;” command to make followers stand at specific spots in the scene.&lt;br /&gt;
* Added new commands for the &#039;&#039;&#039;Standing Doggy and Power Ride / Cowgir&#039;&#039;&#039;l animations into the API.&lt;br /&gt;
* Followers will be given &#039;&#039;&#039;temporary dialogue protection while cursed&#039;&#039;&#039;, enabling the player to speak to them as normal. However this protection will be lost once followers become full genies, at which point they will ignore orders.&lt;br /&gt;
* Streamlined some dialogue options related to sex so it’s easier to update in the future.&lt;br /&gt;
* The data flags “OF-IsFollowing” and “OF-Dimissed” flags have been done away with in favor of the new &#039;&#039;&#039;“OF-FollowState”&#039;&#039;&#039; and &#039;&#039;&#039;“OF-RelaxState”&#039;&#039;&#039; flags. Check the wiki or OrcFollower.lua for details.&lt;br /&gt;
* Added new dialogue checking conditions to show and hide certain commands when relevant.&lt;br /&gt;
* The option to fuse with your followers will be &#039;&#039;&#039;hidden&#039;&#039;&#039; until after completing Bolt’s fusion research.&lt;br /&gt;
* &#039;&#039;&#039;Retired Command macros&#039;&#039;&#039; as they are obsolete, replacing them with click choices that will appear when right-clicking a spawned follower.&lt;br /&gt;
* Removed &#039;&#039;&#039;startForeplay()&#039;&#039;&#039; from the API as it had become redundant. Use enableClickchoice which just makes use of the oldforeplay command.&lt;br /&gt;
* Bolt will now complain using speechbubbles instead of infodialogues when the player has sex around them.&lt;br /&gt;
* Added references to the stone beds added since the last version (moon valley, floating island, etc), so OF will no longer try to spawn an extra bed while near them.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Version 1.00&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Initial Release&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc Follower]]&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=MediaWiki:Sidebar&amp;diff=2645"/>
		<updated>2026-02-19T17:13:21Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: Replaced side bar discord link with Stoat&lt;/p&gt;
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		<updated>2026-02-19T17:12:47Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: &lt;/p&gt;
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		<updated>2026-02-19T14:59:25Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: Replaced the discord link with the Stoat link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Orcbanner.png|480x270px|alt=|center]]&lt;br /&gt;
==What is this game?==&lt;br /&gt;
&#039;&#039;&#039;WARNING This game is not suitable for minors. It contains an a cast of adult characters and the following adult topics: nudity, eroticism, homosexual behavior and sexual fetishism&#039;&#039;&#039;. &#039;&#039;&#039;And Orcs....lots of Orcs.&#039;&#039;&#039; &#039;&#039;&#039;By using this wiki, you assert that you are of the legal age to view such material.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Bonfire]]&#039;&#039; is a free interactive erotic adventure with events and narrative focused on the bonding relationships that develop between the player-controlled protagonist and other characters found in the story, as he explores a realm where magic and sexual intercourse are tightly interlocked.&lt;br /&gt;
&lt;br /&gt;
This game is being created by Hogswild Prasetto, and can be found on Patreon at: https://www.patreon.com/bonfire/overview&lt;br /&gt;
&lt;br /&gt;
Join the official &amp;lt;s&amp;gt;Discord&amp;lt;/s&amp;gt; Stoat server at: https://stt.gg/k09CX2dG! &lt;br /&gt;
&lt;br /&gt;
Please support the official release.&lt;br /&gt;
&lt;br /&gt;
== How can I contribute to this wiki? ==&lt;br /&gt;
To cut down on bots, users are required to create a login with a verified email address and answer a Captcha question in order to make changes to this wiki. &lt;br /&gt;
&lt;br /&gt;
Certain pages like the home page, Console Commands, Lua API, and Changelog are protected, and require admin permissions to make edits. If you need to change something on those pages, please contact Buoysel or Hogswild through the Bonfire Discord server.&lt;br /&gt;
&lt;br /&gt;
==Latest activity==&lt;br /&gt;
&lt;br /&gt;
{{Special:RecentChanges/25}}&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2642</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2642"/>
		<updated>2026-02-01T21:53:08Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Misc Functions */ Adds orc.cc() to orc.consolecommand() &amp;#039;s description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|If muscle is set to 0, it will clamp to 0.25&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex:int&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_se()t&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
tusksizer&lt;br /&gt;
&lt;br /&gt;
tusksizel&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
cc&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
cc(&#039;&#039;command:&#039;&#039;string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
This function can be abbreviated as &amp;quot;&#039;&#039;&#039;cc&#039;&#039;&#039;&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2641</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2641"/>
		<updated>2026-02-01T16:59:44Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2026 */ Version 0.83.X patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2026 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.83.X&lt;br /&gt;
|January 31, 2026&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version required some excessive refactoring of physics and collisions, after realizing I had a wrong understanding of how these things work in Unity. I&#039;m also still trying to optimize framerates and work out the spots where it dips below 30 on pre-RTX hardware. New content regarding animation and items is in the works, and to come on patches after this preview.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;climb-over mechanics&#039;&#039;&#039;, currently limited to simple ledge grab and fence-hopping. Clinging on ceillings is also possible but requires grabbing onto a hanging platform first. It&#039;s a lot of jank at the moment, so use with caution.&lt;br /&gt;
* &#039;&#039;&#039;Physics&#039;&#039;&#039; and &#039;&#039;&#039;collider&#039;&#039;&#039; behavior &#039;&#039;&#039;reimplemented&#039;&#039;&#039;, so no more walk-through orcs. Walls should be a lot more solid now, though the new climbing mechanics are gonna give you some &amp;quot;fun&amp;quot; regarding those.&lt;br /&gt;
* &#039;&#039;&#039;Updated&#039;&#039;&#039; Celik and Oriol&#039;s fusion &#039;&#039;&#039;cutscenes&#039;&#039;&#039; to better display the current design of certain screaming lurker. Likewise, Bo and Bolt have their intros touched up a little.&lt;br /&gt;
* Added two &#039;&#039;&#039;stone wall window&#039;&#039;&#039; pieces that should let you have tiny windows on your structures.&lt;br /&gt;
* Experimental &#039;&#039;&#039;mirroring sigil&#039;&#039;&#039; added, which should work just like the move sigil but will attempt to flip your building.&lt;br /&gt;
* &#039;&#039;&#039;Hawkvis&#039;&#039;&#039; can no longer spawn you out of bounds via hawkspawn. Actually, it can, but you will be surprised.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; many &#039;&#039;&#039;skybox rendering&#039;&#039;&#039; issues that caused some bizarre effects in some of the scenes, especially on MacOS and Linux (&#039;&#039;&#039;OpenGL&#039;&#039;&#039;).&lt;br /&gt;
* Improved &#039;&#039;&#039;keymap&#039;&#039;&#039; UI by adding some &#039;&#039;&#039;tooltips&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;divan&#039;&#039;&#039; sitting &#039;&#039;&#039;issues&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &#039;&#039;&#039;UI&#039;&#039;&#039; placement &#039;&#039;&#039;issues&#039;&#039;&#039; on items like the color selector and chat window.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a pretty bad &#039;&#039;&#039;memory leak&#039;&#039;&#039; related to the &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hairstyles&#039;&#039;&#039; that would use physics.&lt;br /&gt;
* Reverted some ad-hoc online code regressions introduced on the previous version after chasing after connection issues that ended up being caused by shitty Lenovo OEM.&lt;br /&gt;
&lt;br /&gt;
Really wanted to include some cuddling interactions I&#039;ve been working on, but I needed to clean all this mess first.&lt;br /&gt;
|}&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2639</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2639"/>
		<updated>2026-01-17T20:58:41Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Dangerous commands */ overlay Tendrils1 description update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|invoafter&lt;br /&gt;
|invoafter &#039;&#039;timeInSeconds,command&#039;&#039;&lt;br /&gt;
|(note the lack of &amp;quot;ke&amp;quot; in &amp;quot;invoke&amp;quot;)&lt;br /&gt;
Similar to &#039;&#039;&#039;invoke&#039;&#039;&#039; in which you you call a command after a specified number of seconds passes. This differs from &#039;&#039;&#039;invoke&#039;&#039;&#039; in that you do not need to set an &#039;&#039;&#039;invokedelay&#039;&#039;&#039; first. Instead, you will just pass a delay with the &#039;&#039;timeInSeconds&#039;&#039; parameter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&#039;&#039;&#039;batch&#039;&#039;&#039; &#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;5,&#039;&#039;&#039;emote&#039;&#039;&#039; dance&#039;&#039;;&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;10,&#039;&#039;&#039;emote&#039;&#039;&#039; dance2&#039;&#039;,&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;15,&#039;&#039;&#039;emote&#039;&#039;&#039; dance3&#039;&#039;&lt;br /&gt;
This will cycle through three different dance commands, each separated by 5 second intervals&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|prebolt&lt;br /&gt;
|&lt;br /&gt;
|Reset&#039;s Bolt&#039;s quest to the point before the player met him.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|-&lt;br /&gt;
|egobuild&lt;br /&gt;
|&lt;br /&gt;
|In an online session, this allows players to build inside of the stone circles and the pathways connecting them on the outback. Otherwise, the building pieces will be blown away and destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|assetwho&lt;br /&gt;
|&lt;br /&gt;
|This makes NetBench log every building piece on an active server, and ties them to a player name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot (beds, ledges, etc). If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
A third orc can join this animation with the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|sfd1&lt;br /&gt;
|&lt;br /&gt;
|Similar to &#039;&#039;&#039;ssa1&#039;&#039;&#039;, except  this takes place on the floor. The targeted orc will &amp;quot;invite&amp;quot; nearby orcs by raising their posterior into the air. They can be joined with &#039;&#039;&#039;joinsex&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
[Deprecated]&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
[Note: Most genie&#039;s curse commands are disabled. Use &#039;&#039;&#039;tcurse&#039;&#039;&#039; below&lt;br /&gt;
&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|tcurse&lt;br /&gt;
|&lt;br /&gt;
|Infects the target with a curse, using your current shape as the basis of their transformation. This command will only work if the user is cursed.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
*pulsegrow6&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;command&#039;&#039;&lt;br /&gt;
clickchoice &#039;&#039;category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/sub-category/so on.../alias,command&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Bed Doggy,batch target @selfinterest,sca1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Free/Blowjob,batch target @selfinterest,sco1&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction ring. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.73.X,&#039;&#039;&#039; you can now create nested commands, or even categories of commands on the interaction ring. Simply add a slash character ( &#039;&#039;&#039;/&#039;&#039;&#039; ) inside of the &#039;&#039;alias&#039;&#039; parameter. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; &#039;&#039;Sex/Doggy Style,&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will create an alias called &amp;quot;Doggy Style&amp;quot; that uses the &#039;&#039;&#039;sca1&#039;&#039;&#039; command underneath the &amp;quot;Sex&amp;quot; Category on the interaction ring. This is useful to prevent the ring from becoming overpopulated with too many commands.&lt;br /&gt;
&lt;br /&gt;
You can also create subcategories by adding more slashes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Bed/Doggy Style,&#039;&#039;&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Free/Floor Doggy,&#039;&#039;&#039;&#039;&#039;sfd1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creates a Doggy Style alias that calls the &#039;&#039;&#039;sca1&#039;&#039;&#039;, under the Bed category (sex animations that rely on &amp;quot;beds to work&amp;quot;), and a Floor Doggy alias that calls the &#039;&#039;&#039;sfd1&#039;&#039;&#039; command, under the Free category (sex animations that can be done anywhere)&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
clickchoicedel &#039;&#039;category/alias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoicedel &#039;&#039;category/sub-category/alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists. &lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance  &lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* dance6&lt;br /&gt;
* dance7&lt;br /&gt;
* dance8&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
* OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes tendrils appear over the target. Previously an effect associated with genies, this will only show up on clean orcs.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2638</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2638"/>
		<updated>2026-01-13T19:51:03Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Physical Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|If muscle is set to 0, it will clamp to 0.25&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex:int&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_se()t&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
tusksizer&lt;br /&gt;
&lt;br /&gt;
tusksizel&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2637</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2637"/>
		<updated>2026-01-13T19:49:38Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Physical Attributes */ Adds orc.tusksizer and orc.tusksizel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|If muscle is set to 0, it will clamp to 0.25&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex:int&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_se()t&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
tusksizer&lt;br /&gt;
tusksizel&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2636</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2636"/>
		<updated>2026-01-13T18:24:33Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Physical Properties */ Added muscle clamp note. Clarified that the alpha value for eye color controls eye glow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|If muscle is set to 0, it will clamp to 0.25&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex:int&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (4), determines the amount the eyes will glow&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_se()t&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
&lt;br /&gt;
The Alpha channel (&#039;&#039;colorA&#039;&#039;) sets by how much the eyes will glow, 0 being not at all, while 255 being at max brightness.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2635</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2635"/>
		<updated>2026-01-03T00:21:06Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Physical Attributes */ Updated orc.footsize&amp;#039;s max value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|Max is 1.5&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_set&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2634</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2634"/>
		<updated>2026-01-02T18:25:15Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: Adds orc.isforeplaying, orc.game.isspiritualscene, and orc.sexfdoggy1()&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_set&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|isforeplaying&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is foreplaying with another instance (kissing)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexsdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the invite pose standing doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
|sexfdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexfdoggy1()&lt;br /&gt;
sexfdoggy1(target:Orc)&lt;br /&gt;
|Starts the invite pose for the floor doggy style animation. If a target is specified, the target instead will play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|-&lt;br /&gt;
|isspiritualscene&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the current scene is sacred (Cutscenes, Bonfires, Ka, Kurtar encounters, etc)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2633</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2633"/>
		<updated>2026-01-02T17:53:49Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Physical Attributes */ Adds noseupturn, noselength,nosebulbuos, facetaper, and nipplesize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|analpuff&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|facetaper&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noseupturn&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|noselength&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nosebulbuous&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_set&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standing doggy style scene where the orc is standing. If no parameter is specified, the orc will instead play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2632</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2632"/>
		<updated>2026-01-02T17:48:51Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Transformation commands */ adds pulsegrow6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|invoafter&lt;br /&gt;
|invoafter &#039;&#039;timeInSeconds,command&#039;&#039;&lt;br /&gt;
|(note the lack of &amp;quot;ke&amp;quot; in &amp;quot;invoke&amp;quot;)&lt;br /&gt;
Similar to &#039;&#039;&#039;invoke&#039;&#039;&#039; in which you you call a command after a specified number of seconds passes. This differs from &#039;&#039;&#039;invoke&#039;&#039;&#039; in that you do not need to set an &#039;&#039;&#039;invokedelay&#039;&#039;&#039; first. Instead, you will just pass a delay with the &#039;&#039;timeInSeconds&#039;&#039; parameter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&#039;&#039;&#039;batch&#039;&#039;&#039; &#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;5,&#039;&#039;&#039;emote&#039;&#039;&#039; dance&#039;&#039;;&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;10,&#039;&#039;&#039;emote&#039;&#039;&#039; dance2&#039;&#039;,&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;15,&#039;&#039;&#039;emote&#039;&#039;&#039; dance3&#039;&#039;&lt;br /&gt;
This will cycle through three different dance commands, each separated by 5 second intervals&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|prebolt&lt;br /&gt;
|&lt;br /&gt;
|Reset&#039;s Bolt&#039;s quest to the point before the player met him.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|-&lt;br /&gt;
|egobuild&lt;br /&gt;
|&lt;br /&gt;
|In an online session, this allows players to build inside of the stone circles and the pathways connecting them on the outback. Otherwise, the building pieces will be blown away and destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|assetwho&lt;br /&gt;
|&lt;br /&gt;
|This makes NetBench log every building piece on an active server, and ties them to a player name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot (beds, ledges, etc). If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
A third orc can join this animation with the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|sfd1&lt;br /&gt;
|&lt;br /&gt;
|Similar to &#039;&#039;&#039;ssa1&#039;&#039;&#039;, except  this takes place on the floor. The targeted orc will &amp;quot;invite&amp;quot; nearby orcs by raising their posterior into the air. They can be joined with &#039;&#039;&#039;joinsex&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
[Deprecated]&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
[Note: Most genie&#039;s curse commands are disabled. Use &#039;&#039;&#039;tcurse&#039;&#039;&#039; below&lt;br /&gt;
&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|tcurse&lt;br /&gt;
|&lt;br /&gt;
|Infects the target with a curse, using your current shape as the basis of their transformation. This command will only work if the user is cursed.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
*pulsegrow6&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;command&#039;&#039;&lt;br /&gt;
clickchoice &#039;&#039;category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/sub-category/so on.../alias,command&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Bed Doggy,batch target @selfinterest,sca1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Free/Blowjob,batch target @selfinterest,sco1&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction ring. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.73.X,&#039;&#039;&#039; you can now create nested commands, or even categories of commands on the interaction ring. Simply add a slash character ( &#039;&#039;&#039;/&#039;&#039;&#039; ) inside of the &#039;&#039;alias&#039;&#039; parameter. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; &#039;&#039;Sex/Doggy Style,&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will create an alias called &amp;quot;Doggy Style&amp;quot; that uses the &#039;&#039;&#039;sca1&#039;&#039;&#039; command underneath the &amp;quot;Sex&amp;quot; Category on the interaction ring. This is useful to prevent the ring from becoming overpopulated with too many commands.&lt;br /&gt;
&lt;br /&gt;
You can also create subcategories by adding more slashes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Bed/Doggy Style,&#039;&#039;&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Free/Floor Doggy,&#039;&#039;&#039;&#039;&#039;sfd1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creates a Doggy Style alias that calls the &#039;&#039;&#039;sca1&#039;&#039;&#039;, under the Bed category (sex animations that rely on &amp;quot;beds to work&amp;quot;), and a Floor Doggy alias that calls the &#039;&#039;&#039;sfd1&#039;&#039;&#039; command, under the Free category (sex animations that can be done anywhere)&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
clickchoicedel &#039;&#039;category/alias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoicedel &#039;&#039;category/sub-category/alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists. &lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance  &lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* dance6&lt;br /&gt;
* dance7&lt;br /&gt;
* dance8&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
* OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes the genie&#039;s curse tendrils appear over the target.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2631</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2631"/>
		<updated>2026-01-02T17:46:33Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: Adds the following commands: prebolt, egobuild, assetwho, invoafter, sfd1, tcurse. Added an explanation on nested clickchoices. Updated the emotes command&amp;#039;s list. Added a note about threesomes to sca1. Added a note that the curse commands are deprecated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|invoafter&lt;br /&gt;
|invoafter &#039;&#039;timeInSeconds,command&#039;&#039;&lt;br /&gt;
|(note the lack of &amp;quot;ke&amp;quot; in &amp;quot;invoke&amp;quot;)&lt;br /&gt;
Similar to &#039;&#039;&#039;invoke&#039;&#039;&#039; in which you you call a command after a specified number of seconds passes. This differs from &#039;&#039;&#039;invoke&#039;&#039;&#039; in that you do not need to set an &#039;&#039;&#039;invokedelay&#039;&#039;&#039; first. Instead, you will just pass a delay with the &#039;&#039;timeInSeconds&#039;&#039; parameter.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&#039;&#039;&#039;batch&#039;&#039;&#039; &#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;5,&#039;&#039;&#039;emote&#039;&#039;&#039; dance&#039;&#039;;&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;10,&#039;&#039;&#039;emote&#039;&#039;&#039; dance2&#039;&#039;,&#039;&#039;&#039;invoafter&#039;&#039;&#039; &#039;&#039;15,&#039;&#039;&#039;emote&#039;&#039;&#039; dance3&#039;&#039;&lt;br /&gt;
This will cycle through three different dance commands, each separated by 5 second intervals&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|prebolt&lt;br /&gt;
|&lt;br /&gt;
|Reset&#039;s Bolt&#039;s quest to the point before the player met him.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|-&lt;br /&gt;
|egobuild&lt;br /&gt;
|&lt;br /&gt;
|In an online session, this allows players to build inside of the stone circles and the pathways connecting them on the outback. Otherwise, the building pieces will be blown away and destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|assetwho&lt;br /&gt;
|&lt;br /&gt;
|This makes NetBench log every building piece on an active server, and ties them to a player name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot (beds, ledges, etc). If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
A third orc can join this animation with the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|sfd1&lt;br /&gt;
|&lt;br /&gt;
|Similar to &#039;&#039;&#039;ssa1&#039;&#039;&#039;, except  this takes place on the floor. The targeted orc will &amp;quot;invite&amp;quot; nearby orcs by raising their posterior into the air. They can be joined with &#039;&#039;&#039;joinsex&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
[Deprecated]&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
[Note: Most genie&#039;s curse commands are disabled. Use &#039;&#039;&#039;tcurse&#039;&#039;&#039; below&lt;br /&gt;
&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
|tcurse&lt;br /&gt;
|&lt;br /&gt;
|Infects the target with a curse, using your current shape as the basis of their transformation. This command will only work if the user is cursed.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;command&#039;&#039;&lt;br /&gt;
clickchoice &#039;&#039;category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/alias,command&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;category/sub-category/sub-category/so on.../alias,command&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Bed Doggy,batch target @selfinterest,sca1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Sex/Free/Blowjob,batch target @selfinterest,sco1&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction ring. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.73.X,&#039;&#039;&#039; you can now create nested commands, or even categories of commands on the interaction ring. Simply add a slash character ( &#039;&#039;&#039;/&#039;&#039;&#039; ) inside of the &#039;&#039;alias&#039;&#039; parameter. For example:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; &#039;&#039;Sex/Doggy Style,&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will create an alias called &amp;quot;Doggy Style&amp;quot; that uses the &#039;&#039;&#039;sca1&#039;&#039;&#039; command underneath the &amp;quot;Sex&amp;quot; Category on the interaction ring. This is useful to prevent the ring from becoming overpopulated with too many commands.&lt;br /&gt;
&lt;br /&gt;
You can also create subcategories by adding more slashes:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Bed/Doggy Style,&#039;&#039;&#039;&#039;&#039;sca1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;clickchoice&#039;&#039;&#039; Sex/Free/Floor Doggy,&#039;&#039;&#039;&#039;&#039;sfd1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This creates a Doggy Style alias that calls the &#039;&#039;&#039;sca1&#039;&#039;&#039;, under the Bed category (sex animations that rely on &amp;quot;beds to work&amp;quot;), and a Floor Doggy alias that calls the &#039;&#039;&#039;sfd1&#039;&#039;&#039; command, under the Free category (sex animations that can be done anywhere)&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
clickchoicedel &#039;&#039;category/alias&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
clickchoicedel &#039;&#039;category/sub-category/alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists. &lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance  &lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* dance6&lt;br /&gt;
* dance7&lt;br /&gt;
* dance8&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
* OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes the genie&#039;s curse tendrils appear over the target.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Orc_Follower&amp;diff=2630</id>
		<title>Orc Follower</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Orc_Follower&amp;diff=2630"/>
		<updated>2025-12-29T12:45:00Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|thumb|433x433px]]&lt;br /&gt;
The purpose of this mod is to create a custom &amp;quot;Follower System&amp;quot;, like what you&#039;d see in Skyrim. While its primary focus is to provide a way for mod makers to create recruitable NPCs that will follow the player around, it&#039;s also possible, and easy to use this mod to recruit the Lore NPC&#039;s such as [[Celik]] and to bring them with you all over the Outback!&lt;br /&gt;
&lt;br /&gt;
This wiki will cover instructions on how to use the mod for both casual users and NPC makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This mod requires version &#039;&#039;&#039;0.71.X&#039;&#039;&#039; of Bonfire or higher&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Menu.png|thumb|436x436px]]&lt;br /&gt;
*&#039;&#039;&#039;Recruitment -&#039;&#039;&#039; Converts most Orcs (Excluding Genies and immutable NPCs) into Skyrim-like followers that accept orders like &amp;quot;Follow,&amp;quot; &amp;quot;Wait Here,&amp;quot; and Dismiss.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Portal travel -&#039;&#039;&#039; If you travel through a portal to a different scene, your followers will travel with you! Take Oriol to the inn, Aintzira to Outback, or get Bolt to the beach! (&#039;&#039;&#039;Note&#039;&#039;&#039;: certain scenes like the Sandbox will forbid portal travel)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sex anywhere&#039;&#039;&#039; - Your followers will automatically spawn a bed when you attempt to have sex with them, so you&#039;re no longer confined to the stone circles.&lt;br /&gt;
*&#039;&#039;&#039;Followers respond to player actions -&#039;&#039;&#039; Your followers will jump when you jump, fap when you fap, or start sex with each other when you get busy with another orc! Bring your entourage to the Bath House for an orgy!&lt;br /&gt;
*&#039;&#039;&#039;[New]&#039;&#039;&#039; &#039;&#039;&#039;Follower autonomy -&#039;&#039;&#039; The new Relax command will allow followers to wander off on their own and perform emotes, foreplay, and even have sex with each other (provided Meios is full.)&lt;br /&gt;
*&#039;&#039;&#039;New Dialogue for Lore NPCs -&#039;&#039;&#039; Recruiting lore NPCs like Celik will temporarily change their speech. This will get restored when the player selects &amp;quot;Dismiss,&amp;quot; and the can resume their story quest.&lt;br /&gt;
*&#039;&#039;&#039;Custom API -&#039;&#039;&#039; For NPC makers, this includes a custom API that will allow them to convert their Custom NPCs into recruitable characters. See the &amp;quot;NPC Makers&amp;quot; section below&lt;br /&gt;
*&#039;&#039;&#039;New NPC -&#039;&#039;&#039; [[Xhor]], an orc mercenary has been added to the Outback to show players how to recruit followers and give them commands. He can be found next to the Mycelium Valley.&lt;br /&gt;
*&#039;&#039;&#039;Command Macros -&#039;&#039;&#039; Quickly issue different follower commands with the included set of macro without having to speak to the NPC first.&lt;br /&gt;
&lt;br /&gt;
==How to use - The easy way for normal players==&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
&lt;br /&gt;
#In Bonfire&#039;s main menu, click &amp;quot;Mods,&amp;quot; then click &amp;quot;NPC Manager&amp;quot; and you will see the list of NPCs you currently have installed.&lt;br /&gt;
#Click the &amp;quot;Refresh&amp;quot; button to retrieve the list of orcs from the Orc Repositiory,&lt;br /&gt;
#Look for an orc named &amp;quot;[[Xhor]]&amp;quot; and then click &amp;quot;Summon&amp;quot; to download him.&lt;br /&gt;
#Finally, click the box by Xhor&#039;s name to make a white &#039;&#039;&#039;X&#039;&#039;&#039; mark, and then click &amp;quot;Done.&amp;quot;&lt;br /&gt;
#If you have first finished Bo&#039;s portion of the Main quest, then he should now appear by the Mycellium Valley! &lt;br /&gt;
&lt;br /&gt;
===Obtaining Follower commands===&lt;br /&gt;
&lt;br /&gt;
#Speak to Xhor. After going through his introduction, speak to him again to show his follower menu.&lt;br /&gt;
#Click &amp;quot;Extras,&amp;quot; then click &amp;quot;On Recruiting&amp;quot;&lt;br /&gt;
#Xhor will explain about Command Scrolls and how to use them. At the end of his explanation, he will give you three scrolls: &amp;quot;OF - Recruit&amp;quot;, &amp;quot;OF - Spawn Follower&amp;quot;, and &amp;quot;OF - AOE Commands.&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - Recruit&#039;&#039;&#039;&amp;quot; will install Orc Follower into the inventories of any Non-OF NPC. This includes Fantasies, Spawned Orcs, Custom NPCs, and Lore NPCs (like Celik, Oriol, and Bolt). For Lore NPCs, this will also replace their default dialogue with follower commands when spoken to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - Spawn Follower&#039;&#039;&#039;&amp;quot; will spawn a randomly generated orc near the player&#039;s vicinity with Orc Follower automatically installed. Commands can be issued either by speaking to them, or using the ring of commands that appears when right-clicking the follower.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - AOE Commands&#039;&#039;&#039;&amp;quot; will start a monologue allowing you to issue commands to all followers within a 12 meter radius. &lt;br /&gt;
&lt;br /&gt;
===Recruiting Followers===&lt;br /&gt;
&lt;br /&gt;
#Open your inventory and make sure you have  &amp;quot;OF - Recruit.&amp;quot; If you don&#039;t, speak to Xhor as mentioned in the above step.&lt;br /&gt;
#Right-click an NPC to make your orc turn his head to face them.&lt;br /&gt;
#Right-click the &amp;quot;OF - Recruit&amp;quot; scroll to make your orc cast it. If everything is working correctly, the NPC should immediately start following you around.&lt;br /&gt;
#You will now be able to use other commands on your follower!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Unless the NPC was specifically created for Orc Follower, the &amp;quot;Dismiss&amp;quot; command will always return the orc back to their original location and restore their dialogue. They must be recruited again to issue more commands to them.&lt;br /&gt;
&lt;br /&gt;
==How to use - For NPC Makers==&lt;br /&gt;
This section assumes you already know the basics of creating an NPC, how to use Custom Actions in dialogue, and how to use Console Commands. If you don&#039;t know how to do any of that, then visit the below pages:&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial: Custom NPCs]] - For a detailed explanation on how to create your own NPCs&lt;br /&gt;
*[[Console Commands]] - For the full list of console commands&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
First, download the OrcFollower.zip file from either the Bonfire Discord server, or [https://github.com/shadowlost25/Bonfire-orc-repository/tree/master/Mod%20Packs/Orc%20Follower%20-%20Buoysel Bonfire Orc Repository] (Located under the &amp;quot;Mod Packs&amp;quot; folder), and extract its contents to the Metadata files directory directory. On Windows, the location is below (You can copy and paste this address in Window Explorer&#039;s URL bar):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C:\Users\%username%\AppData\LocalLow\Prasetto\Bonfire&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The zip folder&#039;s file structure mimics the metadata file&#039;s directory, so everything should be in place already. You should see the following files and folders&lt;br /&gt;
&lt;br /&gt;
*In Mods\lua:&lt;br /&gt;
**OrcFollower.lua&lt;br /&gt;
**Orc_Follower&lt;br /&gt;
***OF-API.lua&lt;br /&gt;
***OF-BedSpawner.lua&lt;br /&gt;
***OF-DialogueChecks.lua&lt;br /&gt;
***OF-FollowerPlayer.lua&lt;br /&gt;
***OF-LoreNPC.lua&lt;br /&gt;
***OF-PlayerControls.lua&lt;br /&gt;
***OF-Relax.lua&lt;br /&gt;
***OF-SceneSpawn.lua&lt;br /&gt;
*In Mods\rawdialogues&lt;br /&gt;
**Orc_Follower&lt;br /&gt;
***Diag-LoreNPC.ror&lt;br /&gt;
***Omen-AOECommands.ror&lt;br /&gt;
***Omen-PlayerWarning&lt;br /&gt;
Alternatively you can speak to [[Xhor]] and select the dialogue option &amp;quot;On Recruiting...&amp;quot; He will place a complete installation of Orc Follower into your Bonfire directory.&lt;br /&gt;
&lt;br /&gt;
===How to create a custom Follower===&lt;br /&gt;
&lt;br /&gt;
#Start Bonfire and either load one of your profiles, or create a brand new orc.&lt;br /&gt;
#Open the console with the F1 key, and enter this command:&lt;br /&gt;
#*&amp;lt;code&amp;gt;batch target @playername;oluainj OrcFollower;targetclear&amp;lt;/code&amp;gt;&lt;br /&gt;
#You will immediately be prompted with a warning message that Orc Follower has been installed on the player. Since we want to turn this orc into a follower, click:&lt;br /&gt;
#*&amp;quot;I meant to do this&amp;quot;&lt;br /&gt;
# Save the game&lt;br /&gt;
# Move your orc to their desired spawning location and use the below command to get their coordinates:&lt;br /&gt;
#* &amp;lt;code&amp;gt;batch target @playername;refpos;targetclear&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the NPC editor by pressing the ESC key to bring up Bonfire&#039;s main menu, then click Mods -&amp;gt; NPC Editor.&lt;br /&gt;
# Import your Orc by clicking the &amp;quot;Import Character&amp;quot; button, and locate the orc we just installed the Orc Follower mod onto. Next under the &amp;quot;LOCATION&amp;quot; settings, click &amp;quot;Paste from Console&amp;quot; to enter the coordinates you saved with the &#039;&#039;&#039;refpos&#039;&#039;&#039; command.&lt;br /&gt;
# Save your NPC and click the exit button. Next open the NPC Manager and check in the box to enable your NPC to spawn in the Outback. Finally, swap to a different character.&lt;br /&gt;
&lt;br /&gt;
Your NPC is now ready to receive follower commands! You&#039;re free to make any necessary changes to the character afterward, even change their spawn scene! &#039;&#039;&#039;(Just make sure that they still have the mod installed if you need to re-import them for any reason)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commanding your custom follower ===&lt;br /&gt;
Now, to actually control your follower using the Dialogue System&#039;s &amp;quot;Custom Actions,&amp;quot; you have two options:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Custom Call&#039;&#039;&#039; - This is the simplest option. Just Copy and Paste the full command(s) from the API Section and paste them into the &amp;quot;String Parameters&amp;quot; field.&lt;br /&gt;
# &#039;&#039;&#039;OrcLuaScriptFunction&#039;&#039;&#039; - Slightly more complex and a bit more typing. Make sure you fill in the fields as follow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: right&amp;quot; | Field&lt;br /&gt;
!style=&amp;quot;text-align: left&amp;quot;  | Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | Script id:&lt;br /&gt;
|OrcFollower&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | Script Function:&lt;br /&gt;
|commandName (follow, waitHere, dismiss, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | ...or instead apply to:&lt;br /&gt;
|@playerinterest (or the NPC&#039;s name)&lt;br /&gt;
|}&lt;br /&gt;
=== Important Data Flags ===&lt;br /&gt;
This mod relies on two important Data Flags to determine the follower&#039;s state:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: right;width: 20%&amp;quot; | Flag&lt;br /&gt;
!style=&amp;quot;text-align: left&amp;quot;  | Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; |OF-FollowState&lt;br /&gt;
|Tracks the follower&#039;s current state. They can be the below values (Case Sensitive)&lt;br /&gt;
&lt;br /&gt;
* FOLLOWING&lt;br /&gt;
* WAITING&lt;br /&gt;
* DISMISSED&lt;br /&gt;
* RELAXING&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | OF-RelaxState&lt;br /&gt;
|Tracks the follower&#039;s current activity while RELAXING. The below values are possible:&lt;br /&gt;
&lt;br /&gt;
* STANDING&lt;br /&gt;
* SEXING&lt;br /&gt;
* FOREPLAYING&lt;br /&gt;
* EMOTING&lt;br /&gt;
* WANDERING&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orc Follower API (for NPC Makers) ==&lt;br /&gt;
This is the full list of Orc Follower commands that you can give your NPCs. You will mainly copy and paste these into the CustomCall Action of your NPC&#039;s dialogue, or you can paste them into the command console or scrolls directly for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width:10%&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;follow&#039;&#039;&#039;&lt;br /&gt;
|The NPC will follow you around and react to any sex acts you perform.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,follow;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;waitHere&#039;&#039;&#039;&lt;br /&gt;
|The NPC will stop and wait at their location&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,waitHere;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;relax&#039;&#039;&#039;&lt;br /&gt;
|The NPC will do a number of activities on their own: wander a short distance, foreplay with other followers, or perform emotes.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,relax;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;dismiss&#039;&#039;&#039;&lt;br /&gt;
|The NPC will warp back to the scene and coordinates from where they were recruited.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,dismiss;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sca1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sca1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Spawns a stone bed and starts Doggystyle animation. The bed will be omitted in certain scenes (like the Inn), and when called near Bonfire&#039;s default beds (like at Celik&#039;s circle.)&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sca1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sca1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sca2Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sca2Bottom&#039;&#039;&#039;&lt;br /&gt;
|Spawns a stone bed and starts Missionary animation. The bed will be omitted in certain scenes (like the Inn), and when called near Bonfire&#039;s default beds (like at Celik&#039;s circle.)&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sca2Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sca2Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssa1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ssa1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Starts the standing doggystyle animation. Does not require a bed and can be done anywhere.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,ssa1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,ssa1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spr1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spr1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Starts the power ride / cowgirl animation. Does not require a bed and can be done anywhere.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,spr1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,spr1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sco1Give&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sco1Receive&#039;&#039;&#039;&lt;br /&gt;
|Starts the blowjob animation, either giving to or receiving one from the NPC.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sco1Give;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sco1Receive;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sc69Start&#039;&#039;&#039;&lt;br /&gt;
|Start a 69 with the NPC&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sc69Start;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;openInventory&#039;&#039;&#039;&lt;br /&gt;
|Open the NPC&#039;s inventory&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,openInventory;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;dance&#039;&#039;&#039;&lt;br /&gt;
|Makes the NPC play a random dance&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,dance;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spawnBed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;removeBed&#039;&#039;&#039;&lt;br /&gt;
|Spawns or removes a stone bed underneath the follower&#039;s feet for sex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note&#039;&#039;&#039;: Any of the sex commands that require a bed will call &#039;&#039;&#039;spawnBed&#039;&#039;&#039; and &#039;&#039;&#039;removeBed&#039;&#039;&#039; automatically. Calling this manually is unnecessary unless you&#039;re starting sex through Bonfire&#039;s built-in QuickInteractions Action in Dialogue instead of this API. )&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,spawnBed;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,removeBed;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;remove&#039;&#039;&#039;&lt;br /&gt;
|Uninstalls the OrcFollower script and any associated Data Flags and dismisses the NPC&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,remove;targetclear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Version 2.00&#039;&#039;&#039; (Requires Bonfire Version 0.71.X or higher) ======&lt;br /&gt;
&lt;br /&gt;
* Introducing the new “&#039;&#039;&#039;Relax&#039;&#039;&#039;” command! This will allow followers to wander a short distance from the player to act on their own, performing emotes, and even making out and having some fun with their fellow followers! Followers will stay within 30 feet of the player, but will automatically follow you again if you warp elsewhere or leave the scene. Spawned Followers and Lore NPCs have some new lines in response to this. (Many thanks to Hogs for helping with Bo, Durian, and Oriol’s lines)&lt;br /&gt;
* Added a “&#039;&#039;&#039;Move To&#039;&#039;&#039;” command to make followers stand at specific spots in the scene.&lt;br /&gt;
* Added new commands for the &#039;&#039;&#039;Standing Doggy and Power Ride / Cowgir&#039;&#039;&#039;l animations into the API.&lt;br /&gt;
* Followers will be given &#039;&#039;&#039;temporary dialogue protection while cursed&#039;&#039;&#039;, enabling the player to speak to them as normal. However this protection will be lost once followers become full genies, at which point they will ignore orders.&lt;br /&gt;
* Streamlined some dialogue options related to sex so it’s easier to update in the future.&lt;br /&gt;
* The data flags “OF-IsFollowing” and “OF-Dimissed” flags have been done away with in favor of the new &#039;&#039;&#039;“OF-FollowState”&#039;&#039;&#039; and &#039;&#039;&#039;“OF-RelaxState”&#039;&#039;&#039; flags. Check the wiki or OrcFollower.lua for details.&lt;br /&gt;
* Added new dialogue checking conditions to show and hide certain commands when relevant.&lt;br /&gt;
* The option to fuse with your followers will be &#039;&#039;&#039;hidden&#039;&#039;&#039; until after completing Bolt’s fusion research.&lt;br /&gt;
* &#039;&#039;&#039;Retired Command macros&#039;&#039;&#039; as they are obsolete, replacing them with click choices that will appear when right-clicking a spawned follower.&lt;br /&gt;
* Removed &#039;&#039;&#039;startForeplay()&#039;&#039;&#039; from the API as it had become redundant. Use enableClickchoice which just makes use of the oldforeplay command.&lt;br /&gt;
* Bolt will now complain using speechbubbles instead of infodialogues when the player has sex around them.&lt;br /&gt;
* Added references to the stone beds added since the last version (moon valley, floating island, etc), so OF will no longer try to spawn an extra bed while near them.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Version 1.00&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Initial Release&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc Follower]]&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Orc_Follower&amp;diff=2629</id>
		<title>Orc Follower</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Orc_Follower&amp;diff=2629"/>
		<updated>2025-12-29T12:44:44Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|thumb|433x433px]]&lt;br /&gt;
The purpose of this mod is to create a custom &amp;quot;Follower System&amp;quot;, like what you&#039;d see in Skyrim. While its primary focus is to provide a way for mod makers to create recruitable NPCs that will follow the player around, it&#039;s also possible, and easy to use this mod to recruit the Lore NPC&#039;s such as [[Celik]] and to bring them with you all over the Outback!&lt;br /&gt;
&lt;br /&gt;
This wiki will cover instructions on how to use the mod for both casual users and NPC makers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This mod requires version &#039;&#039;&#039;0.71.X&#039;&#039;&#039; of Bonfire or higher&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
[[File:Menu.png|thumb|436x436px]]&lt;br /&gt;
*&#039;&#039;&#039;Recruitment -&#039;&#039;&#039; Converts most Orcs (Excluding Genies and immutable NPCs) into Skyrim-like followers that accept orders like &amp;quot;Follow,&amp;quot; &amp;quot;Wait Here,&amp;quot; and Dismiss.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Portal travel -&#039;&#039;&#039; If you travel through a portal to a different scene, your followers will travel with you! Take Oriol to the inn, Aintzira to Outback, or get Bolt to the beach! (&#039;&#039;&#039;Note&#039;&#039;&#039;: certain scenes like the Sandbox will forbid portal travel)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sex anywhere&#039;&#039;&#039; - Your followers will automatically spawn a bed when you attempt to have sex with them, so you&#039;re no longer confined to the stone circles.&lt;br /&gt;
*&#039;&#039;&#039;Followers respond to player actions -&#039;&#039;&#039; Your followers will jump when you jump, fap when you fap, or start sex with each other when you get busy with another orc! Bring your entourage to the Bath House for an orgy!&lt;br /&gt;
*&#039;&#039;&#039;[New]&#039;&#039;&#039; &#039;&#039;&#039;Follower autonomy -&#039;&#039;&#039; The new Relax command will allow followers to wander off on their own and perform emotes, foreplay, and even have sex with each other (provided Meios is full.)&lt;br /&gt;
*&#039;&#039;&#039;New Dialogue for Lore NPCs -&#039;&#039;&#039; Recruiting lore NPCs like Celik will temporarily change their speech. This will get restored when the player selects &amp;quot;Dismiss,&amp;quot; and the can resume their story quest.&lt;br /&gt;
*&#039;&#039;&#039;Custom API -&#039;&#039;&#039; For NPC makers, this includes a custom API that will allow them to convert their Custom NPCs into recruitable characters. See the &amp;quot;NPC Makers&amp;quot; section below&lt;br /&gt;
*&#039;&#039;&#039;New NPC -&#039;&#039;&#039; [[Xhor]], an orc mercenary has been added to the Outback to show players how to recruit followers and give them commands. He can be found next to the Mycelium Valley.&lt;br /&gt;
*&#039;&#039;&#039;Command Macros -&#039;&#039;&#039; Quickly issue different follower commands with the included set of macro without having to speak to the NPC first.&lt;br /&gt;
&lt;br /&gt;
==How to use - The easy way for normal players==&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
&lt;br /&gt;
#In Bonfire&#039;s main menu, click &amp;quot;Mods,&amp;quot; then click &amp;quot;NPC Manager&amp;quot; and you will see the list of NPCs you currently have installed.&lt;br /&gt;
#Click the &amp;quot;Refresh&amp;quot; button to retrieve the list of orcs from the Orc Repositiory,&lt;br /&gt;
#Look for an orc named &amp;quot;[[Xhor]]&amp;quot; and then click &amp;quot;Summon&amp;quot; to download him.&lt;br /&gt;
#Finally, click the box by Xhor&#039;s name to make a white &#039;&#039;&#039;X&#039;&#039;&#039; mark, and then click &amp;quot;Done.&amp;quot;&lt;br /&gt;
#If you have first finished Bo&#039;s portion of the Main quest, then he should now appear by the Mycellium Valley! &lt;br /&gt;
&lt;br /&gt;
===Obtaining Follower commands===&lt;br /&gt;
&lt;br /&gt;
#Speak to Xhor. After going through his introduction, speak to him again to show his follower menu.&lt;br /&gt;
#Click &amp;quot;Extras,&amp;quot; then click &amp;quot;On Recruiting&amp;quot;&lt;br /&gt;
#Xhor will explain about Command Scrolls and how to use them. At the end of his explanation, he will give you three scrolls: &amp;quot;OF - Recruit&amp;quot;, &amp;quot;OF - Spawn Follower&amp;quot;, and &amp;quot;OF - AOE Commands.&amp;quot;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - Recruit&#039;&#039;&#039;&amp;quot; will install Orc Follower into the inventories of any Non-OF NPC. This includes Fantasies, Spawned Orcs, Custom NPCs, and Lore NPCs (like Celik, Oriol, and Bolt). For Lore NPCs, this will also replace their default dialogue with follower commands when spoken to.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - Spawn Follower&#039;&#039;&#039;&amp;quot; will spawn a randomly generated orc near the player&#039;s vicinity with Orc Follower automatically installed. Commands can be issued either by speaking to them, or using the ring of commands that appears when right-clicking the follower.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;OF - AOE Commands&#039;&#039;&#039;&amp;quot; will start a monologue allowing you to issue commands to all followers within a 12 meter radius. &lt;br /&gt;
&lt;br /&gt;
===Recruiting Followers===&lt;br /&gt;
&lt;br /&gt;
#Open your inventory and make sure you have  &amp;quot;OF - Recruit.&amp;quot; If you don&#039;t, speak to Xhor as mentioned in the above step.&lt;br /&gt;
#Right-click an NPC to make your orc turn his head to face them.&lt;br /&gt;
#Right-click the &amp;quot;OF - Recruit&amp;quot; scroll to make your orc cast it. If everything is working correctly, the NPC should immediately start following you around.&lt;br /&gt;
#You will now be able to use other commands on your follower!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Unless the NPC was specifically created for Orc Follower, the &amp;quot;Dismiss&amp;quot; command will always return the orc back to their original location and restore their dialogue. They must be recruited again to issue more commands to them.&lt;br /&gt;
&lt;br /&gt;
==How to use - For NPC Makers==&lt;br /&gt;
This section assumes you already know the basics of creating an NPC, how to use Custom Actions in dialogue, and how to use Console Commands. If you don&#039;t know how to do any of that, then visit the below pages:&lt;br /&gt;
&lt;br /&gt;
*[[Tutorial: Custom NPCs]] - For a detailed explanation on how to create your own NPCs&lt;br /&gt;
*[[Console Commands]] - For the full list of console commands&lt;br /&gt;
&lt;br /&gt;
===Installation===&lt;br /&gt;
First, download the OrcFollower.zip file from either the Bonfire Discord server, or [https://github.com/shadowlost25/Bonfire-orc-repository/tree/master/Mod%20Packs/Orc%20Follower%20-%20Buoysel Bonfire Orc Repository] (Located under the &amp;quot;Mod Packs&amp;quot; folder), and extract its contents to the Metadata files directory directory. On Windows, the location is below (You can copy and paste this address in Window Explorer&#039;s URL bar):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;C:\Users\%username%\AppData\LocalLow\Prasetto\Bonfire&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The zip folder&#039;s file structure mimics the metadata file&#039;s directory, so everything should be in place already. You should see the following files and folders&lt;br /&gt;
&lt;br /&gt;
*In Mods\lua:&lt;br /&gt;
**OrcFollower.lua&lt;br /&gt;
**Orc_Follower&lt;br /&gt;
***OF-API.lua&lt;br /&gt;
***OF-BedSpawner.lua&lt;br /&gt;
***OF-DialogueChecks.lua&lt;br /&gt;
***OF-FollowerPlayer.lua&lt;br /&gt;
***OF-LoreNPC.lua&lt;br /&gt;
***OF-PlayerControls.lua&lt;br /&gt;
***OF-Relax.lua&lt;br /&gt;
***OF-SceneSpawn.lua&lt;br /&gt;
*In Mods\rawdialogues&lt;br /&gt;
**Orc_Follower&lt;br /&gt;
***Diag-LoreNPC.ror&lt;br /&gt;
***Omen-AOECommands.ror&lt;br /&gt;
***Omen-PlayerWarning&lt;br /&gt;
Alternatively you can speak to [[Xhor]] and select the dialogue option &amp;quot;On Recruiting...&amp;quot; He will place a complete installation of Orc Follower into your Bonfire directory.&lt;br /&gt;
&lt;br /&gt;
===How to create a custom Follower===&lt;br /&gt;
&lt;br /&gt;
#Start Bonfire and either load one of your profiles, or create a brand new orc.&lt;br /&gt;
#Open the console with the F1 key, and enter this command:&lt;br /&gt;
#*&amp;lt;code&amp;gt;batch target @playername;oluainj OrcFollower;targetclear&amp;lt;/code&amp;gt;&lt;br /&gt;
#You will immediately be prompted with a warning message that Orc Follower has been installed on the player. Since we want to turn this orc into a follower, click:&lt;br /&gt;
#*&amp;quot;I meant to do this&amp;quot;&lt;br /&gt;
# Save the game&lt;br /&gt;
# Move your orc to their desired spawning location and use the below command to get their coordinates:&lt;br /&gt;
#* &amp;lt;code&amp;gt;batch target @playername;refpos;targetclear&amp;lt;/code&amp;gt;&lt;br /&gt;
# Open the NPC editor by pressing the ESC key to bring up Bonfire&#039;s main menu, then click Mods -&amp;gt; NPC Editor.&lt;br /&gt;
# Import your Orc by clicking the &amp;quot;Import Character&amp;quot; button, and locate the orc we just installed the Orc Follower mod onto. Next under the &amp;quot;LOCATION&amp;quot; settings, click &amp;quot;Paste from Console&amp;quot; to enter the coordinates you saved with the &#039;&#039;&#039;refpos&#039;&#039;&#039; command.&lt;br /&gt;
# Save your NPC and click the exit button. Next open the NPC Manager and check in the box to enable your NPC to spawn in the Outback. Finally, swap to a different character.&lt;br /&gt;
&lt;br /&gt;
Your NPC is now ready to receive follower commands! You&#039;re free to make any necessary changes to the character afterward, even change their spawn scene! &#039;&#039;&#039;(Just make sure that they still have the mod installed if you need to re-import them for any reason)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commanding your custom follower ===&lt;br /&gt;
Now, to actually control your follower using the Dialogue System&#039;s &amp;quot;Custom Actions,&amp;quot; you have two options:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Custom Call&#039;&#039;&#039; - This is the simplest option. Just Copy and Paste the full command(s) from the API Section and paste them into the &amp;quot;String Parameters&amp;quot; field.&lt;br /&gt;
# &#039;&#039;&#039;OrcLuaScriptFunction&#039;&#039;&#039; - Slightly more complex and a bit more typing. Make sure you fill in the fields as follow:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: right&amp;quot; | Field&lt;br /&gt;
!style=&amp;quot;text-align: left&amp;quot;  | Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | Script id:&lt;br /&gt;
|OrcFollower&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | Script Function:&lt;br /&gt;
|commandName (follow, waitHere, dismiss, etc.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | ...or instead apply to:&lt;br /&gt;
|@playerinterest (or the NPC&#039;s name)&lt;br /&gt;
|}&lt;br /&gt;
=== Important Data Flags ===&lt;br /&gt;
This mod relies on two important Data Flags to determine the follower&#039;s state:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align: right;width: 20%&amp;quot; | Flag&lt;br /&gt;
!style=&amp;quot;text-align: left&amp;quot;  | Value&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; |OF-FollowState&lt;br /&gt;
|Tracks the follower&#039;s current state. They can be the below values (Case Sensitive)&lt;br /&gt;
&lt;br /&gt;
* FOLLOWING&lt;br /&gt;
* WAITING&lt;br /&gt;
* DISMISSED&lt;br /&gt;
* RELAXING&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: right&amp;quot; | OF-RelaxState&lt;br /&gt;
|Tracks the follower&#039;s current activity while RELAXING. The below values are possible:&lt;br /&gt;
&lt;br /&gt;
* STANDING&lt;br /&gt;
* SEXING&lt;br /&gt;
* FOREPLAYING&lt;br /&gt;
* EMOTING&lt;br /&gt;
* WANDERING&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Orc Follower API (for NPC Makers) ==&lt;br /&gt;
This is the full list of Orc Follower commands that you can give your NPCs. You will mainly copy and paste these into the CustomCall Action of your NPC&#039;s dialogue, or you can paste them into the command console or scrolls directly for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width:10%&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width:60%&amp;quot; | Usage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;follow&#039;&#039;&#039;&lt;br /&gt;
|The NPC will follow you around and react to any sex acts you perform.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,follow;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;waitHere&#039;&#039;&#039;&lt;br /&gt;
|The NPC will stop and wait at their location&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,waitHere;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;relax&#039;&#039;&#039;&lt;br /&gt;
|The NPC will do a number of activities on their own: wander a short distance, foreplay with other followers, or perform emotes.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,relax;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;dismiss&#039;&#039;&#039;&lt;br /&gt;
|The NPC will warp back to the scene and coordinates from where they were recruited.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,dismiss;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sca1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sca1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Spawns a stone bed and starts Doggystyle animation. The bed will be omitted in certain scenes (like the Inn), and when called near Bonfire&#039;s default beds (like at Celik&#039;s circle.)&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sca1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sca1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sca2Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sca2Bottom&#039;&#039;&#039;&lt;br /&gt;
|Spawns a stone bed and starts Missionary animation. The bed will be omitted in certain scenes (like the Inn), and when called near Bonfire&#039;s default beds (like at Celik&#039;s circle.)&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sca2Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sca2Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssa1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ssa1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Starts the standing doggystyle animation. Does not require a bed and can be done anywhere.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,ssa1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,ssa1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spr1Top&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;spr1Bottom&#039;&#039;&#039;&lt;br /&gt;
|Starts the power ride / cowgirl animation. Does not require a bed and can be done anywhere.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,spr1Top;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,spr1Bottom;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sco1Give&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sco1Receive&#039;&#039;&#039;&lt;br /&gt;
|Starts the blowjob animation, either giving to or receiving one from the NPC.&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sco1Give;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,sco1Receive;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sc69Start&#039;&#039;&#039;&lt;br /&gt;
|Start a 69 with the NPC&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,sc69Start;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;openInventory&#039;&#039;&#039;&lt;br /&gt;
|Open the NPC&#039;s inventory&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,openInventory;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;dance&#039;&#039;&#039;&lt;br /&gt;
|Makes the NPC play a random dance&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,dance;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;spawnBed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;removeBed&#039;&#039;&#039;&lt;br /&gt;
|Spawns or removes a stone bed underneath the follower&#039;s feet for sex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;Note&#039;&#039;&#039;: Any of the sex commands that require a bed will call &#039;&#039;&#039;spawnBed&#039;&#039;&#039; and &#039;&#039;&#039;removeBed&#039;&#039;&#039; automatically. Calling this manually is unnecessary unless you&#039;re starting sex through Bonfire&#039;s built-in QuickInteractions Action in Dialogue instead of this API. )&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,spawnBed;targetclear&lt;br /&gt;
batch target @playerinterest;oluacf OrcFollower,removeBed;targetclear&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;remove&#039;&#039;&#039;&lt;br /&gt;
|Uninstalls the OrcFollower script and any associated Data Flags and dismisses the NPC&lt;br /&gt;
|batch target @playerinterest;oluacf OrcFollower,remove;targetclear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Patch Notes ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Version 2.00&#039;&#039;&#039; (Requires Bonfire Version 0.71.X) ======&lt;br /&gt;
&lt;br /&gt;
* Introducing the new “&#039;&#039;&#039;Relax&#039;&#039;&#039;” command! This will allow followers to wander a short distance from the player to act on their own, performing emotes, and even making out and having some fun with their fellow followers! Followers will stay within 30 feet of the player, but will automatically follow you again if you warp elsewhere or leave the scene. Spawned Followers and Lore NPCs have some new lines in response to this. (Many thanks to Hogs for helping with Bo, Durian, and Oriol’s lines)&lt;br /&gt;
* Added a “&#039;&#039;&#039;Move To&#039;&#039;&#039;” command to make followers stand at specific spots in the scene.&lt;br /&gt;
* Added new commands for the &#039;&#039;&#039;Standing Doggy and Power Ride / Cowgir&#039;&#039;&#039;l animations into the API.&lt;br /&gt;
* Followers will be given &#039;&#039;&#039;temporary dialogue protection while cursed&#039;&#039;&#039;, enabling the player to speak to them as normal. However this protection will be lost once followers become full genies, at which point they will ignore orders.&lt;br /&gt;
* Streamlined some dialogue options related to sex so it’s easier to update in the future.&lt;br /&gt;
* The data flags “OF-IsFollowing” and “OF-Dimissed” flags have been done away with in favor of the new &#039;&#039;&#039;“OF-FollowState”&#039;&#039;&#039; and &#039;&#039;&#039;“OF-RelaxState”&#039;&#039;&#039; flags. Check the wiki or OrcFollower.lua for details.&lt;br /&gt;
* Added new dialogue checking conditions to show and hide certain commands when relevant.&lt;br /&gt;
* The option to fuse with your followers will be &#039;&#039;&#039;hidden&#039;&#039;&#039; until after completing Bolt’s fusion research.&lt;br /&gt;
* &#039;&#039;&#039;Retired Command macros&#039;&#039;&#039; as they are obsolete, replacing them with click choices that will appear when right-clicking a spawned follower.&lt;br /&gt;
* Removed &#039;&#039;&#039;startForeplay()&#039;&#039;&#039; from the API as it had become redundant. Use enableClickchoice which just makes use of the oldforeplay command.&lt;br /&gt;
* Bolt will now complain using speechbubbles instead of infodialogues when the player has sex around them.&lt;br /&gt;
* Added references to the stone beds added since the last version (moon valley, floating island, etc), so OF will no longer try to spawn an extra bed while near them.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Version 1.00&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
* Initial Release&lt;br /&gt;
&lt;br /&gt;
[[Category:Orc Follower]]&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2628</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2628"/>
		<updated>2025-12-05T13:12:55Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2025 */ 0.82.1 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.82.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
|0.82.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;melee&#039;&#039;&#039; control &#039;&#039;&#039;lag&#039;&#039;&#039;.&lt;br /&gt;
* Worked out severe &#039;&#039;&#039;connection issues&#039;&#039;&#039; for online mode.&lt;br /&gt;
* &#039;&#039;&#039;Private chats&#039;&#039;&#039; now get a &#039;&#039;&#039;menu&#039;&#039;&#039; entry on the player list.&lt;br /&gt;
* Fixed missing face &#039;&#039;&#039;normalmaps&#039;&#039;&#039;.&lt;br /&gt;
* Fixed UI &amp;quot;&#039;&#039;&#039;out of screen&#039;&#039;&#039;&amp;quot; issues on some resolutions.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing files&#039;&#039;&#039; that contained some command adjustments for Celik, Durian and Aintzira.&lt;br /&gt;
* Fixed character &#039;&#039;&#039;positioning issues&#039;&#039;&#039; that were happening during some of the Kurtar &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed fusion tattoo rendering going off during some cutscenes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2627</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2627"/>
		<updated>2025-12-05T01:58:39Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2025 */ 0.82.X Patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.82.X&lt;br /&gt;
|December 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It&#039;s been two long months doing a lot of digital moving, and on multiple computers. The end of Windows as a reliable bench to do any of my work finally came, though luckily everything went well and I can continue working on my stuff. Bonfire, of course, was subject to this:&lt;br /&gt;
&lt;br /&gt;
* While &#039;&#039;&#039;Windows&#039;&#039;&#039; versions will still be provided, I &#039;&#039;&#039;switched&#039;&#039;&#039; development and source to &#039;&#039;&#039;Linux&#039;&#039;&#039; on OpenGL/Vulkan. Windows and Mac versions are still being tested for every release. Need a partition for a couple other apps anyway.&lt;br /&gt;
* Added the first &#039;&#039;&#039;stone building blocks&#039;&#039;&#039;: walls and half walls, beams, columns and arches.&lt;br /&gt;
* &#039;&#039;&#039;Grass&#039;&#039;&#039; is now &#039;&#039;&#039;autoremoved&#039;&#039;&#039; under floor pieces &#039;&#039;&#039;online&#039;&#039;&#039;, though a reload/rejoin might be necessary, as the change doesn&#039;t take effect right away.&lt;br /&gt;
* &#039;&#039;&#039;Private chat&#039;&#039;&#039; online: use &amp;quot;&#039;&#039;&#039;&#039;&#039;/w playername&#039;&#039;&#039;&#039;&#039;&amp;quot; to trigger it and create a new chat instance. This chat should work &#039;&#039;&#039;across scenes&#039;&#039;&#039; and isn&#039;t filtered by distance.&lt;br /&gt;
* New &#039;&#039;&#039;&#039;&#039;/pulsegrow6&#039;&#039;&#039;&#039;&#039; chest-beating transformation animation and dance.&lt;br /&gt;
* New &#039;&#039;&#039;open-crotch&#039;&#039;&#039; leather &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Online data&#039;&#039;&#039; downloads have been further compressed and &#039;&#039;&#039;sped up&#039;&#039;&#039;. Stalling &amp;quot;download circles&amp;quot; will restart after 30 seconds, should they become stuck.&lt;br /&gt;
* &#039;&#039;&#039;Overlap checks&#039;&#039;&#039; are now in place for &#039;&#039;&#039;building blocks&#039;&#039;&#039;, preventing &#039;&#039;&#039;spamming&#039;&#039;&#039; and hopefully improving performance. Lights are also being culled, offering a custom density-per- sector option under settings.&lt;br /&gt;
* &#039;&#039;&#039;Night sky&#039;&#039;&#039; should now render at full resolution in OpenGL (&#039;&#039;&#039;Mac and Linux&#039;&#039;&#039;)&lt;br /&gt;
* Genie drones are a little more responsive when butt is offered.&lt;br /&gt;
&lt;br /&gt;
My beta testers found some issues right after I compiled everything, so as usual, feel free to wait for a patch.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2626</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2626"/>
		<updated>2025-10-18T01:21:42Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2025 */ 0.81.2 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; some &#039;&#039;&#039;more&#039;&#039;&#039; instances of &#039;&#039;&#039;shaders failing&#039;&#039;&#039; to load the proper visuals for some of the beard styles.&lt;br /&gt;
* &#039;&#039;&#039;Fixed SSR&#039;&#039;&#039; postprocess initialization, where SSR would not render reflections unless the option is &#039;&#039;&#039;toggled on/off&#039;&#039;&#039; in the game&#039;s options.&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; online asset &#039;&#039;&#039;loading&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2625</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2625"/>
		<updated>2025-10-04T01:58:46Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2025 */ 0.81.1 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.81.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
|0.81.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Urgent&#039;&#039;&#039; &#039;&#039;&#039;engine update&#039;&#039;&#039; to 2022.1.25f1, after Unity reported a serious security flaw in many of its runtime distributions.&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; can now &#039;&#039;&#039;edit&#039;&#039;&#039; their &#039;&#039;&#039;beard&#039;&#039;&#039; and &#039;&#039;&#039;hair styles&#039;&#039;&#039; in the character editor.&lt;br /&gt;
* Chat &#039;&#039;&#039;text size&#039;&#039;&#039; can be increased or reduced.&lt;br /&gt;
* Added &#039;&#039;&#039;AFK toggle&#039;&#039;&#039; for online sessions.&lt;br /&gt;
* Fixed shader &#039;&#039;&#039;log spam&#039;&#039;&#039; issue that would come from one of the old hair models.&lt;br /&gt;
* Fixed &#039;&#039;&#039;beard length issues&#039;&#039;&#039; on character editor.&lt;br /&gt;
* Fixed &#039;&#039;&#039;issue&#039;&#039;&#039; where the &#039;&#039;&#039;quest log&#039;&#039;&#039; would not automatically &#039;&#039;&#039;update&#039;&#039;&#039; after quest status changes.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2624</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2624"/>
		<updated>2025-10-01T22:22:43Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: 0.81.X Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.81.X&lt;br /&gt;
|October 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;New&#039;&#039;&#039; shader and model for &#039;&#039;&#039;beards&#039;&#039;&#039; that uses masked &#039;&#039;&#039;hair cards&#039;&#039;&#039; while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik&#039;s goatee. Well, after I do some fixes to the textures and improve clumping.&lt;br /&gt;
* Added more animation &#039;&#039;&#039;transitions&#039;&#039;&#039; to floor &#039;&#039;&#039;doggy pose&#039;&#039;&#039; (climax and ending).&lt;br /&gt;
* Added &#039;&#039;&#039;modular couch pieces&#039;&#039;&#039; to the inventory list, especially ones without those darn arm rests!&lt;br /&gt;
* You can now &#039;&#039;&#039;right-hand fap&#039;&#039;&#039; after &#039;&#039;&#039;splay-sitting&#039;&#039;&#039; (Ctrl+X after pressing X for normal sit), similar to floor fap pose, but this one transitions naturally from the standard sitting pose.&lt;br /&gt;
* &#039;&#039;&#039;Brought back&#039;&#039;&#039; optimized reflection probes for &#039;&#039;&#039;environmental reflections&#039;&#039;&#039;. Screen-space reflections have also been fixed. Regardless, don&#039;t go hog enabling all those in 4K; disable them if you notice framerate drops.&lt;br /&gt;
* Added an online variable that disables inventory building loading, should the need arise.&lt;br /&gt;
* Improved loading times for online structures.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&#039;&#039;&#039;Public 0.80.0 patch release&#039;&#039;&#039;&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2623</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2623"/>
		<updated>2025-08-16T01:15:23Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2025 */ 0.80.1 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.80.0&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&lt;br /&gt;
=== Public 0.80.0 patch release ===&lt;br /&gt;
&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
|0.80.1&lt;br /&gt;
|&lt;br /&gt;
* Attempt to &#039;&#039;&#039;fix ghosted&#039;&#039;&#039; &amp;quot;In other scenes&amp;quot; &#039;&#039;&#039;online player&#039;&#039;&#039; issue.&lt;br /&gt;
* &#039;&#039;&#039;Divans&#039;&#039;&#039; should now work &#039;&#039;&#039;online&#039;&#039;&#039;, though newly-placed divans might not act properly immediately after placement.&lt;br /&gt;
* Reduced face-clipping during foreplay.&lt;br /&gt;
* &#039;&#039;&#039;Clicking&#039;&#039;&#039; on UI elements won&#039;t attempt to select any existing world objects directly under the mouse, on the same screen location, while &#039;&#039;&#039;building mode&#039;&#039;&#039; is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2622</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2622"/>
		<updated>2025-08-03T02:11:20Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2025 */ Version 0.80.0 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.80.0&lt;br /&gt;
|August 1, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added basis for new &#039;&#039;&#039;&#039;anywhere&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; style &#039;&#039;&#039;doggy pose&#039;&#039;&#039;, which will have the top character going on &#039;&#039;&#039;all fours&#039;&#039;&#039; if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.&lt;br /&gt;
* &#039;&#039;&#039;Aintzira&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &#039;&#039;&#039;intro&#039;&#039;&#039; and quest has been &#039;&#039;&#039;modified&#039;&#039;&#039; with a couple new animations and dialogue entries in order to better suit his character. The cave quest that continued after him has temporarily been disabled as it will feature primarily him instead of Celik after this version. Still a work in progress, but I really want it to be over with.&lt;br /&gt;
* Restored Levi&#039;s lore dialogue entries about Eves&#039; drones.&lt;br /&gt;
* Pressing Ctrl+X while seated now switches to an alternative splayed seated pose.&lt;br /&gt;
* Characters can now have puffy bum &#039;&#039;&#039;donuts&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;straw hat&#039;&#039;&#039; and &#039;&#039;&#039;biker helmet&#039;&#039;&#039; items.&lt;br /&gt;
* Potions can be placed online for other players to pick up and drink. Very experimental, so don&#039;t abuse of it!&lt;br /&gt;
&lt;br /&gt;
=== Public 0.80.0 patch release ===&lt;br /&gt;
&lt;br /&gt;
* Floor doggy small-top issues should now be minimal.&lt;br /&gt;
* Fixed an issue regarding the use of command goel, which was not properly restoring some quest flags for Durian.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2621</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2621"/>
		<updated>2025-06-11T22:27:18Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: 0.79.1 Patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.79.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.79.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where &#039;&#039;&#039;Ka&#039;&#039;&#039; would not grant &#039;&#039;&#039;buff commands&#039;&#039;&#039; after being defeated&lt;br /&gt;
* Fixed &#039;&#039;&#039;camera&#039;&#039;&#039; angles during &#039;&#039;&#039;Eves&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; encounter&lt;br /&gt;
* Fixed &#039;&#039;&#039;pathfinding issues&#039;&#039;&#039; that would have Bolt and other characters standing in-place instead of walking toward locations during cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;door&#039;&#039;&#039; triggers on the &#039;&#039;&#039;Levant tower&#039;&#039;&#039;, which would break if the character fell out of the tower while solving the entry &#039;&#039;&#039;puzzle&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where players could not &#039;&#039;&#039;build&#039;&#039;&#039; stuff at the &#039;&#039;&#039;Moraine&#039;&#039;&#039; scene anymore.&lt;br /&gt;
* Fixed strange occurences where a &#039;&#039;&#039;default orc&#039;&#039;&#039; body would appear instead of another specific character during some &#039;&#039;&#039;cutscenes&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2620</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2620"/>
		<updated>2025-06-01T00:12:38Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: Added 0.79.0 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.79.X&lt;br /&gt;
|May 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Giving the game&#039;s djinns some love this time. Included in this version are the following bits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levant Tower&#039;&#039;&#039; now features a whole new &#039;&#039;&#039;entry area&#039;&#039;&#039; with a couple extra &#039;&#039;&#039;lore elements&#039;&#039;&#039; and a simple &#039;&#039;&#039;access puzzle&#039;&#039;&#039;, which also lets players familiarize with &#039;&#039;&#039;scroll casting&#039;&#039;&#039;. Levi will now show a proper UI-based tutorial that will explain how it all works.&lt;br /&gt;
* For lore reasons, &#039;&#039;&#039;Scroll writing&#039;&#039;&#039; will now &#039;&#039;&#039;require&#039;&#039;&#039; the aforementioned quest to be completed, as well as being in the &#039;&#039;&#039;premises&#039;&#039;&#039; of the tower in order to write any scrolls. Casting however can still be done anywhere, and any character can cast scrolls without needing to go through this quest. The &#039;&#039;&#039;crafty glasses&#039;&#039;&#039; item has also been moved to the tower, and modified in order to allow any character to read scrolls far from a scribe desk while donned.&lt;br /&gt;
* Fixed placement bug during build mode, where the new navigation nodes would interfere with mouseclicks.&lt;br /&gt;
* You can now crank your partner&#039;s log during power rides. Works online too! Still gotta work on the animations for the largest grips/girths, however.&lt;br /&gt;
* Added anvils as placeable props.&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2619</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2619"/>
		<updated>2025-04-02T15:04:27Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ Adds 0.78.X and 0.77.X patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2025 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.78.X&lt;br /&gt;
|March 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt&#039;s sample request and restarting or clicking on the stopwatch icon. Other important changes include:&lt;br /&gt;
&lt;br /&gt;
* Created a custom &#039;&#039;&#039;A-Star pathfinding&#039;&#039;&#039; system for &#039;&#039;&#039;non-playable characters&#039;&#039;&#039;, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporarily until a proper placement UI or method is in place, the player can experiment setting down paths by dancing (or you could say marching) around using /dance3&lt;br /&gt;
* &#039;&#039;&#039;Genie drones&#039;&#039;&#039; (and by extension any NPC) can now be permanently &#039;&#039;&#039;killed&#039;&#039;&#039; and removed from &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* &#039;&#039;&#039;Removed&#039;&#039;&#039; uglyass &#039;&#039;&#039;shimmer&#039;&#039;&#039; around custom structures and characters. Might still show up if &amp;quot;character ambient colors&amp;quot; is enabled.&lt;br /&gt;
* Several &#039;&#039;&#039;graphics&#039;&#039;&#039; and scripts &#039;&#039;&#039;optimizations&#039;&#039;&#039; as to allow a more steady &#039;&#039;&#039;FPS&#039;&#039;&#039; above 30 (or..trying to), focused especially on areas where players have built a considerable amount of structures.&lt;br /&gt;
* &#039;&#039;&#039;Kurtar&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s execution cutscene no longer &#039;&#039;&#039;soft-locks&#039;&#039;&#039; the player into and endless staring clip.&lt;br /&gt;
* &#039;&#039;&#039;Server&#039;&#039;&#039; application now autobackups session data, and features an &#039;&#039;&#039;improved&#039;&#039;&#039; and tabbed UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.77.X&lt;br /&gt;
|January 31, 2025&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.&lt;br /&gt;
Given that it&#039;s a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the &#039;&#039;F1 console&#039;&#039; command &amp;quot;&#039;&#039;&#039;&#039;&#039;travel Delta&amp;quot;&#039;&#039;&#039;&#039;&#039; in order to watch it on this initial version release.&lt;br /&gt;
&lt;br /&gt;
Some assets for it are placeholders or just missing at the moment, and there is a second part that I&#039;m still animating and hope to release in a few days from now. &#039;&#039;&#039;This version is not going to replace the live public one until then.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Windows version is on a .7z file instead of .exe, so it will need to be &#039;&#039;&#039;extracted manually.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2618</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2618"/>
		<updated>2024-12-09T15:29:29Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Misc Functions */ Adds orc.hasitem()&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_set&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standing doggy style scene where the orc is standing. If no parameter is specified, the orc will instead play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|-&lt;br /&gt;
|hasitem&lt;br /&gt;
|bool&lt;br /&gt;
|hasitem(itemID:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc has an item in their inventory with the matching &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2617</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2617"/>
		<updated>2024-12-06T15:08:57Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.76.1 Patch notes. Reminder they can also be found in-game by clicking the version number in the top left corner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.76.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
|0.76.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;serialization issues&#039;&#039;&#039; regarding online players.&lt;br /&gt;
* Fixed &#039;&#039;&#039;AO shadows&#039;&#039;&#039; around and inbetween the orc&#039;s &#039;&#039;&#039;toes&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI issue&#039;&#039;&#039; freezing the player in mid-air after enabling build mode in some scenes.&lt;br /&gt;
* Improved &#039;&#039;&#039;admin management&#039;&#039;&#039; of extra &#039;&#039;&#039;building capacity&#039;&#039;&#039; for players.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2616</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2616"/>
		<updated>2024-12-01T12:57:43Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: 0.76.x patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.76.X&lt;br /&gt;
|November 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Enough with online mode endeavours for a while.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missionary&#039;&#039;&#039; now features the ability to stroke bottom&#039;s pole, using an all &#039;&#039;&#039;new hand rig&#039;&#039;&#039; collection of &#039;&#039;&#039;animations&#039;&#039;&#039;. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken into account, though massive meat girths still need to be rigged.&lt;br /&gt;
* &#039;&#039;&#039;Resculpted&#039;&#039;&#039; and rebaked face &#039;&#039;&#039;normals&#039;&#039;&#039; and &#039;&#039;&#039;AO&#039;&#039;&#039; for the larger guys. Also repainted their skin color masks around their necks.&lt;br /&gt;
* Fixed some issues on the server, where some player stats would get lost after the server restarted (specifically, their building block limit)&lt;br /&gt;
&lt;br /&gt;
There are plenty of things that need cleaning up and that I just keep finding all over the place, so I&#039;ll tend to those before working on some more story bits that have already been boarded for next version.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2615</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2615"/>
		<updated>2024-11-04T12:52:56Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.75.1 Patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.75.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.75.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;seated&#039;&#039;&#039; animation &#039;&#039;&#039;issues&#039;&#039;&#039; online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing showing up while wearing &#039;&#039;&#039;pants&#039;&#039;&#039;.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;rel&#039;&#039;&#039;&#039;&#039; can no longer be used online, which would otherwise trigger a reload on everyone else connected.&lt;br /&gt;
* Fixed issue where items placed online would remain offline.&lt;br /&gt;
* Fixed Hardhat material issues and shape around the character&#039;s ears.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2614</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2614"/>
		<updated>2024-11-01T11:21:54Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.75.X release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.75.X&lt;br /&gt;
|November 1, 2024&lt;br /&gt;
|Initial release&lt;br /&gt;
|And there goes another very busy month improving on the latest feature.&lt;br /&gt;
&lt;br /&gt;
* Reformated all the building piece data, allowing much &#039;&#039;&#039;smaller download&#039;&#039;&#039; sizes for online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Limited&#039;&#039;&#039; per-player &#039;&#039;&#039;object placement&#039;&#039;&#039; online, still allowing &#039;&#039;&#039;unlimited&#039;&#039;&#039; placement &#039;&#039;&#039;offline&#039;&#039;&#039;. The central maze area will also blast any structures that are visible from any of the stone circles, preserving the look of the area and also preventing grievous placement of obstacles on important locations.&lt;br /&gt;
* Some &#039;&#039;&#039;chairs&#039;&#039;&#039; and &#039;&#039;&#039;benches&#039;&#039;&#039; now allow basic &#039;&#039;&#039;sitting&#039;&#039;&#039; by approaching them and using the standard sitdown key.&lt;br /&gt;
* Added more &#039;&#039;&#039;LOD&#039;&#039;&#039; and culling to all custom objects.&lt;br /&gt;
* Players can no longer use the building &#039;&#039;&#039;tools&#039;&#039;&#039; to &#039;&#039;&#039;delete assets&#039;&#039;&#039; that belong to specific &#039;&#039;&#039;story&#039;&#039;&#039; sections and cutscenes.&lt;br /&gt;
* &#039;&#039;&#039;Lights&#039;&#039;&#039; now have a larger &#039;&#039;&#039;range&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;HardHat&#039;&#039;&#039; and &#039;&#039;&#039;Prince Albert&#039;&#039;&#039; piercing. Enjoy the pain.&lt;br /&gt;
* Fixed &#039;&#039;&#039;item masking issues&#039;&#039;&#039; when using &#039;&#039;&#039;socks&#039;&#039;&#039; and &#039;&#039;&#039;boots&#039;&#039;&#039;. Also some mesh clipping issues that showed up on the &#039;&#039;&#039;leather chaps&#039;&#039;&#039; when characters are huge.&lt;br /&gt;
* Fixed bending shapes on the back of the neck for the chunkiest characters. Might break on slim ones because I haven&#039;t checked those yet...&lt;br /&gt;
* Improved &#039;&#039;&#039;server administration tools&#039;&#039;&#039; in order to better handle player reports.&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2613</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2613"/>
		<updated>2024-10-01T12:46:40Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.74.0 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.74.X&lt;br /&gt;
|September 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|All the impressive stuff players built during the previous version really prompted a major  rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Custom buildings&#039;&#039;&#039; and objects now &#039;&#039;&#039;save&#039;&#039;&#039; to a player&#039;s profile during offline play.&lt;br /&gt;
* Improved &#039;&#039;&#039;collisions&#039;&#039;&#039; on stairs.&lt;br /&gt;
* &#039;&#039;&#039;Genie charm&#039;&#039;&#039; pose positioning &#039;&#039;&#039;bug fixed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Server code&#039;&#039;&#039; tuned up in order to adjust to all the changes the game brings with the custom building system. Data downloads and uploads will no longer remain on que after they are finished, and caching of cold-storage persistent data has been massively &#039;&#039;&#039;improved&#039;&#039;&#039; and indexed per-client.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2612</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2612"/>
		<updated>2024-09-25T16:55:38Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.73.3 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.73.3&lt;br /&gt;
|&lt;br /&gt;
* Improved &#039;&#039;&#039;loading times&#039;&#039;&#039; for online sessions containing custom player structures.&lt;br /&gt;
* Fixed &#039;&#039;&#039;timeout issue&#039;&#039;&#039; where some players would drop out while trying to load after connecting.&lt;br /&gt;
* Added &#039;&#039;&#039;LOD&#039;&#039;&#039; levels to some of the building &#039;&#039;&#039;pieces&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2611</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2611"/>
		<updated>2024-09-21T00:28:18Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: 0.73.2 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.73.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Caching&#039;&#039;&#039; of online &#039;&#039;&#039;structures&#039;&#039;&#039; is now active, allowing sessions to skip downloading scene data redundantly until it changes on the server.&lt;br /&gt;
* Further &#039;&#039;&#039;optimizations&#039;&#039;&#039; to lights&#039; &#039;&#039;&#039;shadow rendering&#039;&#039;&#039;.&lt;br /&gt;
* Added placeholder &#039;&#039;&#039;triangular roofs&#039;&#039;&#039; and &#039;&#039;&#039;walls&#039;&#039;&#039;, which should allow you to cover such bits on your buildings.&lt;br /&gt;
* Fixed &#039;&#039;&#039;crash&#039;&#039;&#039; when opening the Inn&#039;s &#039;&#039;&#039;vault&#039;&#039;&#039; cabinet.&lt;br /&gt;
* Fixed blue rim light issue when ambient reflections is turned off on &amp;quot;Fastest&amp;quot; setting.&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2610</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2610"/>
		<updated>2024-09-09T22:23:14Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.73.1 Patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.73.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.73.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Optimized&#039;&#039;&#039; update functions on props and &#039;&#039;&#039;building pieces&#039;&#039;&#039; added to the scenes by the player. Their rendering now also has a little more culling.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; critical &#039;&#039;&#039;update&#039;&#039;&#039; issues on both &#039;&#039;&#039;server&#039;&#039;&#039; and &#039;&#039;&#039;client&#039;&#039;&#039; networking routines.&lt;br /&gt;
* Campfire, candles and fire brazier can now be selected after being placed.&lt;br /&gt;
* Added a couple more props to decorate the places: chairs, tables, benches. None can be used to sit yet, but I&#039;ll be working on that!&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2609</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2609"/>
		<updated>2024-09-01T02:23:05Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: 0.73.0 Patch Notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.73.X&lt;br /&gt;
|August 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn&#039;t really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:&lt;br /&gt;
&lt;br /&gt;
* Initial implementation of a &#039;&#039;&#039;building system&#039;&#039;&#039; and &#039;&#039;&#039;UI&#039;&#039;&#039;, and a &#039;&#039;&#039;prop placement&#039;&#039;&#039; inventory. Both are currently in full &#039;&#039;&#039;creative mode&#039;&#039;&#039; and, for the time being, allow placemen without limitation.&lt;br /&gt;
* Big &#039;&#039;&#039;update&#039;&#039;&#039; to &#039;&#039;&#039;network&#039;&#039;&#039; code (server and client) in order to allow all of the above.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039; server &#039;&#039;&#039;sessions&#039;&#039;&#039; can be saved and will load on the servers &#039;&#039;&#039;list&#039;&#039;&#039; upon approaching the cave fireplace.&lt;br /&gt;
* &#039;&#039;&#039;Long hairstyle&#039;&#039;&#039; mesh &#039;&#039;&#039;upgraded&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory items&#039;&#039;&#039; can now be &#039;&#039;&#039;sorted&#039;&#039;&#039;, and also &#039;&#039;&#039;dragged&#039;&#039;&#039; into custom positions.&lt;br /&gt;
&lt;br /&gt;
Offline saving of built structures is currently disabled while I figure out a compact way to store them on the player&#039;s profile. Wood is the only material you can use right now to test it all, until other materials (like stone) become available. Be aware that some of the pieces are a little stubborn to snap in place: try different camera angles while doing so, especially on those pesky stairs...&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2608</id>
		<title>Console Commands</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Console_Commands&amp;diff=2608"/>
		<updated>2024-08-22T19:50:27Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.&lt;br /&gt;
&lt;br /&gt;
Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Basic Commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| target&lt;br /&gt;
| target &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Sets the console target for most commands. Names are case-sensitive.&lt;br /&gt;
&lt;br /&gt;
You can also use Special Arguments like &#039;&#039;@self&#039;&#039; or &#039;&#039;@playername&#039;&#039; as place holders for names (See the Special Arguments / Logic) section.&lt;br /&gt;
&lt;br /&gt;
By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC&lt;br /&gt;
|-&lt;br /&gt;
| targetclear&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Clears the current target and returns control to the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.&lt;br /&gt;
|-&lt;br /&gt;
| batch&lt;br /&gt;
| batch &#039;&#039;command1&#039;&#039;;&#039;&#039;command2&#039;&#039;;&#039;&#039;command3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Allows you to call multiple commands at once, separated by semicolons after the &#039;&#039;&#039;batch &#039;&#039;&#039;keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Do not put spaces after each semicolon&lt;br /&gt;
|-&lt;br /&gt;
| invokedelay&lt;br /&gt;
| invokedelay &#039;&#039;delay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If used with &#039;&#039;&#039;invoke&#039;&#039;&#039;, this sets a delay timer for when a command is executed.&lt;br /&gt;
&lt;br /&gt;
If used with &#039;&#039;&#039;timedmacro&#039;&#039;&#039;, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invokedelay &#039;&#039;4&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;invoke &#039;&#039;origins&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will run the &#039;&#039;&#039;origins &#039;&#039;&#039;command after 4 seconds have passed.&lt;br /&gt;
|-&lt;br /&gt;
| invoke&lt;br /&gt;
| invoke &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If &#039;&#039;&#039;invokedelay &#039;&#039;&#039;was used prior, this will execute a command after the &#039;&#039;delay &#039;&#039;of time specified.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| casc&lt;br /&gt;
| casc &#039;&#039;command&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Short for &amp;quot;Command after scene change.&amp;quot; The &#039;&#039;command &#039;&#039;will be executed right after a scene change occurs.&lt;br /&gt;
&lt;br /&gt;
Works with &#039;&#039;&#039;batch.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| aoe&lt;br /&gt;
| aoe &#039;&#039;buffName&#039;&#039;,&#039;&#039;duration&#039;&#039;,&#039;&#039;range&#039;&#039;,&#039;&#039;repeats&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Applies a buff to all orcs in an area around the current console target, but not including the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;buffName &#039;&#039;– The buff to be applied&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the buff should  las in secondst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area effect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;repeats &#039;&#039;– The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.&lt;br /&gt;
|-&lt;br /&gt;
| aoecmd&lt;br /&gt;
|&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
aoecmd &#039;&#039;commandName&#039;&#039;\&#039;&#039;delay&#039;&#039;\&#039;&#039;range&#039;&#039;\&#039;&#039;iterations&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or when using Lua:&lt;br /&gt;
&lt;br /&gt;
orc.consolecommand&#039;&#039;(”aoecmd commandName\\delay\\range\\iterations”&#039;&#039;)&lt;br /&gt;
|&lt;br /&gt;
Casts a console command within a set area around the current console target, but not including the current target.&lt;br /&gt;
&lt;br /&gt;
Unlike most commands, &#039;&#039;&#039;aoecmd&#039;&#039;&#039;’s parameters are separated by a backslash &#039;&#039;&#039;( \ ) &#039;&#039;&#039;character, rather than a comma. Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: &#039;&#039;&#039;( \\ )&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;commandName &#039;&#039;– The console command you want to use&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;delay &#039;&#039;– Specifies how long the command will wait before executing. &#039;&#039;&#039;Note&#039;&#039;&#039;: This is not applicable to all commands!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;range &#039;&#039;– Controls the size of the area of affect. This can be a value from 1 to 12.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;iterations &#039;&#039;(optional) – Will attempt to repeat the same command for the amount specified&lt;br /&gt;
|-&lt;br /&gt;
| infodialogue&lt;br /&gt;
| infodialogue &#039;&#039;enter message here&#039;&#039;&lt;br /&gt;
| Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
| exit&lt;br /&gt;
|&lt;br /&gt;
| Exits the command console&lt;br /&gt;
|-&lt;br /&gt;
| cls&lt;br /&gt;
|&lt;br /&gt;
| Clears the text in the command console&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug commands ==&lt;br /&gt;
These commands are useful for debugging purposes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| save&lt;br /&gt;
|&lt;br /&gt;
| Saves your progress.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rel&lt;br /&gt;
|&lt;br /&gt;
| Reloads the current scene. Can be used to unstick the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|dory&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero and resetting your NPCs’ appearance. Your items and waypoints are not affected, however.&lt;br /&gt;
&lt;br /&gt;
This also deletes all Data Flags and Lua Scripts from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
|charmempurge&lt;br /&gt;
|&lt;br /&gt;
|Removes all NPC memory from the player inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| goel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Marks several of the game&#039;s quests as complete and puts the player late into the game&#039;s story.&lt;br /&gt;
&lt;br /&gt;
As of version 0.68.X, this will place the player &#039;&#039;just before&#039;&#039; showing Bolt what a fusion looks like and giving him a cum sample.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hobo&lt;br /&gt;
|&lt;br /&gt;
| Wipes most items from your character’s inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| obliviate&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Removes NPC data from the NPC’s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by the &#039;&#039;&#039;dory &#039;&#039;&#039;command&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| stiff&lt;br /&gt;
|&lt;br /&gt;
| Removes all poses from the players inventory&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| showhiddenitems&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.&lt;br /&gt;
&lt;br /&gt;
For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| forceinventory&lt;br /&gt;
|&lt;br /&gt;
| Opens the current console targets inventory.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| itemlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Show a list of available equipment, and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| give&lt;br /&gt;
| give &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Give the target a piece of equipment with the &#039;&#039;itemID&#039;&#039; specified and makes them wear it.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of equipment.&lt;br /&gt;
|-&lt;br /&gt;
| itemcopy&lt;br /&gt;
| itemcopy &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Copies a piece of equipment the target is holding. This will come with the default colors.&lt;br /&gt;
&lt;br /&gt;
Note: The target needs to be holding at least one piece of equipment with the &#039;&#039;itemID&#039;&#039; specified before more copies can be made.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| foodlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows the list of available food and their itemIDs.&lt;br /&gt;
&lt;br /&gt;
This list is available on the [[Items]] page.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| quickfeed&lt;br /&gt;
| quickfeed &#039;&#039;itemID&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Makes your target eat the food specified, but does not place it in their inventory.&lt;br /&gt;
&lt;br /&gt;
Reference the [[Items]] page for a list of food.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| lordofshapes&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; Pulls up a compact editor that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. This can also reveal NPCs in the current scene. Type &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; again to turn it off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: As of version 0.49.0 this command has been permanently retired. As of 0.51.0 it has been succeeded by seerofshapes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|seerofshapes&lt;br /&gt;
|&lt;br /&gt;
|Displays numerical values for height, cocksize, arousal, muscle, and more for all NPCs within the current scenes. Unlike &#039;&#039;&#039;lordofshapes&#039;&#039;&#039; this UI is read only and cannot be adjusted.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| feditbod&lt;br /&gt;
|&lt;br /&gt;
| Pulls up the character editor to change your orc’s appearance&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chedit&lt;br /&gt;
|&lt;br /&gt;
chedit&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
chedit &#039;&#039;NPCName,line#&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Quickly opens the NPC Editor.&lt;br /&gt;
&lt;br /&gt;
Adding the NPC name and line number as parameters will open the NPC Editor and jump directly to the dialogue line specified.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| coord&lt;br /&gt;
|&lt;br /&gt;
| Displays your character&#039;s coordinates, including rotation&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refpos&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current coordinates. This can be used later to place NPCs in the NPC Editor, or used to teleport orcs or assets using &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| refrot&lt;br /&gt;
|&lt;br /&gt;
| Retrieves and stores the target’s current rotation for use later. Commands like &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;will set the target’s rotation to match the stored rotation.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| rot2refrot&lt;br /&gt;
|&lt;br /&gt;
| Sets the target’s rotation to the rotation coordinates stored from refrot&lt;br /&gt;
|-&lt;br /&gt;
|intdir2target&lt;br /&gt;
|&lt;br /&gt;
|Makes the target rotate to face their current interest.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Time Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* dawn&lt;br /&gt;
* morning&lt;br /&gt;
* noon&lt;br /&gt;
* afternoon&lt;br /&gt;
* eve&lt;br /&gt;
* night&lt;br /&gt;
* midnight&lt;br /&gt;
| Sets the time of day to the name specified&lt;br /&gt;
|-&lt;br /&gt;
| daytime&lt;br /&gt;
|daytime &#039;&#039;hour&#039;&#039;&lt;br /&gt;
| Instantly sets the time of day to the &#039;&#039;hour &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;hour&#039;&#039; can be any floating point between 0 and 23, representing the hours in the day.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|moonorbit &#039;&#039;moohphase&#039;&#039;&lt;br /&gt;
|Set&#039;s the current phase of the moon. &#039;&#039;moonphase&#039;&#039; can be between 0 and 1.0, where both extremes are the darkest, and 0.5 is the brightest, representing the full moon.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| necro&lt;br /&gt;
| necro &#039;&#039;orcName&#039;&#039;&lt;br /&gt;
| Brings back a deleted character from the graveyard.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| del&lt;br /&gt;
|&lt;br /&gt;
| Deletes the target, rendering them as untargetable for further commands. The character will get restored when the scene reloads.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hide&lt;br /&gt;
|&lt;br /&gt;
| Causes a character to fade out, but they will still be affected by commands. Reloading the scene will make them appear again.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| orcinterestset&lt;br /&gt;
| orcinterestset&#039;&#039; orcA,orcB&#039;&#039;&lt;br /&gt;
| Causes &#039;&#039;orcA &#039;&#039;to turn their head to look at &#039;&#039;orcB&#039;&#039;, setting the target for the &#039;&#039;@selfinterest &#039;&#039;(or &#039;&#039;@playerinterest&#039;&#039; if used on the player) parameter.&lt;br /&gt;
|-&lt;br /&gt;
|saorp&lt;br /&gt;
|saorp &#039;&#039;orcName&#039;&#039;, &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|Short for &amp;quot;Stare At Orc Preserve Interest&amp;quot;. &lt;br /&gt;
Similar to &#039;&#039;&#039;orcinterestset&#039;&#039;&#039;, except it forces an orc to stare at and target another orc for a set &#039;&#039;duration.&#039;&#039;&lt;br /&gt;
The &#039;&#039;duration&#039;&#039; can be set to &#039;&#039;Infinity&#039;&#039; to last indefinitely, also though setting it to 0 with cancel the command.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| chrname&lt;br /&gt;
| chrname &#039;&#039;newname&#039;&#039;&lt;br /&gt;
| Changes the targets name to &#039;&#039;newname&#039;&#039;. Not recommended to use on the player or Lore NPCs. This is disabled online.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alltps&lt;br /&gt;
|&lt;br /&gt;
| Grant access to all waypoints for fast travel.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| alwin&lt;br /&gt;
|&lt;br /&gt;
| Opens the alchemy window&lt;br /&gt;
|-&lt;br /&gt;
|sflag&lt;br /&gt;
|sflag &#039;&#039;flagname,value&#039;&#039;&lt;br /&gt;
|Sets a Data Flag in the target&#039;s inventory to the &#039;&#039;value&#039;&#039; specified.&lt;br /&gt;
If the Data Flag does not exist, a new one with the &#039;&#039;flagname&#039;&#039; is created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| removescriptflag&lt;br /&gt;
| removescriptflag &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
| Deletes a Data Flag from the target&#039;s inventory, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
|sflagdiscord&lt;br /&gt;
|sflagdiscard &#039;&#039;flagname&#039;&#039;&lt;br /&gt;
|Marks a data flag for deletion after the game closes, or when swapping to a different character.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| strip&lt;br /&gt;
|&lt;br /&gt;
| Strips the target of any equipment they’re wearing, and makes them naked.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Spawn commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* spawn&lt;br /&gt;
* spawnrandom&lt;br /&gt;
* spawnrandomhuman&lt;br /&gt;
* spawnrandomorc&lt;br /&gt;
* spawnrandomiguapi&lt;br /&gt;
|&lt;br /&gt;
Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.&lt;br /&gt;
&lt;br /&gt;
Spawned NPCs do not have dialogue by default, but can be given one with &#039;&#039;&#039;modspeech.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlike Fantasies, spawned NPCs can be fused with.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| freezenode&lt;br /&gt;
|&lt;br /&gt;
| Freezes a target and stops all movement&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| unfreezenode&lt;br /&gt;
|&lt;br /&gt;
| Unfreezes a target.&lt;br /&gt;
|-&lt;br /&gt;
|menuskip&lt;br /&gt;
|&lt;br /&gt;
|Exits the menu. This can be placed into a &amp;quot;start.ini&amp;quot; file in the game&#039;s metadata folder to automatically play your character without having to hit &amp;quot;continue,&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;NPC Commands&#039;&#039;&#039;&lt;br /&gt;
|npcon &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
npcoff &#039;&#039;NPCName.bab&#039;&#039;&lt;br /&gt;
|Enables and disables and NPC, &#039;&#039;NPCName&#039;&#039;, in the Mods editor via the console. The .bab file extension is required.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|say &#039;&#039;messsage&#039;&#039;&lt;br /&gt;
|Makes the target display a textbox including the &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|hush&lt;br /&gt;
|&lt;br /&gt;
|Hides all NPCs in the current scene&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Warp / Travel Commands ==&lt;br /&gt;
These commands quickly transport the target to a different location within the current scene or to other scenes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| travel&lt;br /&gt;
| travel &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Instantaneous transport to &#039;&#039;levelname&#039;&#039;. See [[Areas ]]for more information.&lt;br /&gt;
|-&lt;br /&gt;
| travelquiet&lt;br /&gt;
| travelquiet &#039;&#039;levelname&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;travel&#039;&#039;&#039;, but will not flash the screen nor play a sound effect. This may freeze the game for a while.&lt;br /&gt;
|-&lt;br /&gt;
| tplist&lt;br /&gt;
|&lt;br /&gt;
| Shows a list of way points in the scene.&lt;br /&gt;
|-&lt;br /&gt;
| tp&lt;br /&gt;
| tp &#039;&#039;location&#039;&#039;&lt;br /&gt;
| Teleports you to one of way points retrieved by &#039;&#039;&#039;tplist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2orc&lt;br /&gt;
| tp2orc &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Teleports you to any orc in the current scene with the given &#039;&#039;name&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| tp2orcquiet&lt;br /&gt;
| tp2orcquiet &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Does the same as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;, but will not play a sound effect nor flash the view.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refpos&lt;br /&gt;
|&lt;br /&gt;
| Teleports the target to the current coordinate set by &#039;&#039;&#039;refpos&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| tp2refposquiet&lt;br /&gt;
|&lt;br /&gt;
| Same as &#039;&#039;&#039;tp2refpos&#039;&#039;&#039;, but will not play a sound or flash.&lt;br /&gt;
|-&lt;br /&gt;
| chrpos&lt;br /&gt;
| chrpos&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Teleports the target to the specified coordinates.&lt;br /&gt;
|-&lt;br /&gt;
| chrrot&lt;br /&gt;
| chrrot&#039;&#039; x,y,z&#039;&#039;&lt;br /&gt;
| Gives the character a specific rotation. Only the &#039;&#039;y&#039;&#039; parameter works. &#039;&#039;x&#039;&#039; and &#039;&#039;z&#039;&#039; can be filled with 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Customization Commands ==&lt;br /&gt;
Customization commands allow you to color your orc&#039;s gear or load external files to create scars and tattoos.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Color Equipment&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*colorleather &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorcloth &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
*colorplate &#039;&#039;R,G,B&#039;&#039;&lt;br /&gt;
| Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation&lt;br /&gt;
|-&lt;br /&gt;
| tatui&lt;br /&gt;
|&lt;br /&gt;
| Opens the UI for adding tattoos and scars without needing to speak to Kult first.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] or [[Creating Scars]] for the relevant guides.&lt;br /&gt;
|-&lt;br /&gt;
| tatguide&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Generates a sample UV Map .png file in the &#039;&#039;%appdata%/Prasetto/ Bonfire/Tattoos &#039;&#039;folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| tattoo&lt;br /&gt;
| tattoo &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Imports the &#039;&#039;fileName &#039;&#039;tattoo/markings into an item in your character&#039;s inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Tattoos]] for a guide on tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| scar&lt;br /&gt;
| scar &#039;&#039;fileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;tattoo&#039;&#039;&#039;: adds scars on your character.&lt;br /&gt;
&lt;br /&gt;
In order to make a scar, non-black colors must be used (grayscale is the best). White appears the most vivid, while black colors will be completely invisible.Transparency controls the “softness” of the scar.&lt;br /&gt;
&lt;br /&gt;
See [[Creating Scars]] for a guide on scars.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Admin / Online Commands ==&lt;br /&gt;
These commands are used to access special controls during online play.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| adminlogin&lt;br /&gt;
| adminlogin &#039;&#039;password&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This lets you log into the server as an administrator, enabling you to use console commands and the below &#039;&#039;&#039;gm_&#039;&#039;&#039; commands freely.&lt;br /&gt;
Your &#039;&#039;password &#039;&#039;is created when launching a new server through NetBench&lt;br /&gt;
&lt;br /&gt;
If the password is a null value, simply place an empty space after the command.&lt;br /&gt;
|-&lt;br /&gt;
| gm_plist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens a panel showing the number of players online.&lt;br /&gt;
&lt;br /&gt;
If players are within the same scene, this can view the list of player names and their client IDs. You can also view any active buffs on other players and save a log of the console commands they’ve executed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This command can be used &#039;&#039;without &#039;&#039;logging in as an admin first. When this command is used with admin priviledges, this allows downloading a snapshot of a specific player&#039;s orc.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassets&lt;br /&gt;
|&lt;br /&gt;
| Opens a panel that allows you to spawn or remove spawned objects online, such as camp fires or stone beds.&lt;br /&gt;
|-&lt;br /&gt;
| gm_ntassetlist&lt;br /&gt;
|&lt;br /&gt;
| Saves all spawned objects and writes them into an “&#039;&#039;assetdump.txt&#039;&#039;” file located in Bonfire’s AppData folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &#039;&#039;&#039;This only saves assets for the current scene. You will need to rename the &#039;&#039;assetdump.txt &#039;&#039;file to save assets from multiple scenes.&lt;br /&gt;
|-&lt;br /&gt;
|gm_nttr&lt;br /&gt;
|&lt;br /&gt;
|Views tattoo streaming data when a player connects.&lt;br /&gt;
|-&lt;br /&gt;
|slutmode&lt;br /&gt;
|&lt;br /&gt;
|Automatically grants consent to all players within the current scene for sex and scroll usage.&lt;br /&gt;
This can also be specified on the NetBench console as a sort of server-wide setting. that affects all players.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sex Commands ==&lt;br /&gt;
These command start sex animations with the current target and their current &amp;quot;interest&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oldforeplay&lt;br /&gt;
|&lt;br /&gt;
| The target will start Foreplay with another orc, if they are close enough.&lt;br /&gt;
|-&lt;br /&gt;
|oldforeplaystop&lt;br /&gt;
|&lt;br /&gt;
|If the target is Foreplaying with someone, they will stop.&lt;br /&gt;
|-&lt;br /&gt;
| fap&lt;br /&gt;
|&lt;br /&gt;
| The targeted orc will masturbate.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
|&lt;br /&gt;
| If &#039;&#039;&#039;fap &#039;&#039;&#039;is used on the player, use this to make them stop masturbating in place of the ESC key.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1&lt;br /&gt;
|&lt;br /&gt;
| Masturbation, but the target will lie on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| floorfap1stop&lt;br /&gt;
|&lt;br /&gt;
| Stops &#039;&#039;&#039;floorfap1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sexswap&lt;br /&gt;
|&lt;br /&gt;
|Makes the top and bottom orcs swap places during sex.&lt;br /&gt;
|-&lt;br /&gt;
|sexend&lt;br /&gt;
endsex&lt;br /&gt;
|&lt;br /&gt;
|Stops the current sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|joinsex&lt;br /&gt;
|&lt;br /&gt;
|Makes the orc join in on another orc&#039;s sex act. currently only works with &#039;&#039;&#039;ssa1&#039;&#039;&#039; and the Floor Fap Tease animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene anal 1&amp;quot;, will have the target and his interest engage on doggy-style anal sex on a nearby hot spot. If none exists in the scene, or if you’re too far away, nothing happens.&lt;br /&gt;
|-&lt;br /&gt;
|ssa1&lt;br /&gt;
|&lt;br /&gt;
|This command starts a standing doggystyle animation that &#039;&#039;does not&#039;&#039; require a bed. The targeted orc will go into an invitational gesture, placing their hands on their hips. Another orc observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command to start the actual sex animation.&lt;br /&gt;
|-&lt;br /&gt;
|spr1&lt;br /&gt;
|&lt;br /&gt;
|Starts the &amp;quot;Power Ride&amp;quot; or cowgirl animation. This also does not require a bed to be nearby. Like with &#039;&#039;&#039;ssa1&#039;&#039;&#039; the target will go into an invitation and lay on the ground. A nearby orc who is observing them can use the &#039;&#039;&#039;joinsex&#039;&#039;&#039; command on themselves to start the animation.&lt;br /&gt;
|-&lt;br /&gt;
| sca2&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sca1&#039;&#039;&#039;, but does missionary anal position.&lt;br /&gt;
|-&lt;br /&gt;
| sco1&lt;br /&gt;
|&lt;br /&gt;
| Acronym for &amp;quot;scene oral 1&amp;quot;. Unlike &#039;&#039;&#039;sca1 &#039;&#039;&#039;and &#039;&#039;&#039;sca2&#039;&#039;&#039;, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.&lt;br /&gt;
|-&lt;br /&gt;
| sc69&lt;br /&gt;
|&lt;br /&gt;
| Like &#039;&#039;&#039;sco1&#039;&#039;&#039;, but does a 69 position.&lt;br /&gt;
|-&lt;br /&gt;
|scg2&lt;br /&gt;
|&lt;br /&gt;
|Intended to be used as a geniefied orc, starts the blow job animation where the giver is charmed and pulled to the receiver.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformation commands ==&lt;br /&gt;
Commands for changing your orc&#039;s appearance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| natty&lt;br /&gt;
|&lt;br /&gt;
| Returns your character to their last known naturally achieved shape (ie, from eating fruits). &#039;&#039;&#039;Natty &#039;&#039;&#039;will also cure you of corruption.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| origins&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Similar to &#039;&#039;&#039;natty&#039;&#039;&#039;, but returns you to the shape your character had upon creation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If your character was a genie for an extended period of time, &#039;&#039;&#039;origins &#039;&#039;&#039;may not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resnatty&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;natural&amp;quot; shape, for the &#039;&#039;&#039;natty &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| resorigin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Saves your character&#039;s current appearance as their new &amp;quot;original&amp;quot; shape, for the &#039;&#039;&#039;origins &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
Be sure to save the game to make this change permanent.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| xl&lt;br /&gt;
|&lt;br /&gt;
| Instantly makes the target the max height, max penis size, maxed muscle, and minimum body fat.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hairlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available hairstyles for the &#039;&#039;&#039;hair &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| hair&lt;br /&gt;
| hair &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your hairstyle. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beardlist&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Shows a list of all available beards for the &#039;&#039;&#039;beard &#039;&#039;&#039;command.&lt;br /&gt;
&lt;br /&gt;
This list is available on [[Hair/Beard Styles]].&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| beard&lt;br /&gt;
| beard &#039;&#039;id,length&#039;&#039;&lt;br /&gt;
| Changes your beard style. &#039;&#039;Length &#039;&#039;is a decimal between 0 and 1&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| splice&lt;br /&gt;
|&lt;br /&gt;
| Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Genie&#039;s Curse&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*curse&lt;br /&gt;
*cursebara&lt;br /&gt;
*curseorc&lt;br /&gt;
*curseiguapi&lt;br /&gt;
*cursedorf&lt;br /&gt;
*cursegoblin&lt;br /&gt;
*geniefy&lt;br /&gt;
|&lt;br /&gt;
Adds Genie&#039;s Curse to the target.&#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;curse &#039;&#039;&#039;will randomize the transformation, while the other curses will transform you into the race specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;geniefy &#039;&#039;&#039;will instantly turn anyone into a full genie. If you are geniefied for an extended period of time, the &#039;&#039;&#039;origins &#039;&#039;&#039;command will not restore your form.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| barasel&lt;br /&gt;
|&lt;br /&gt;
| Opens a window where you will see a preview of a “barafied” version of your orc. Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| purify&lt;br /&gt;
|&lt;br /&gt;
| Removes the Genie&#039;s Curse, but does not revert your orc&#039;s form. This also does not remove the Genie&#039;s tattoos received from a full curse.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| swap&lt;br /&gt;
| swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempts to perform a body swap on two orcs.&lt;br /&gt;
&#039;&#039;duration&#039;&#039; controls how long the swap should take in seconds, while &#039;&#039;multiplier&#039;&#039; controls the speed. 1 is slow, while 100 is the fastest.&lt;br /&gt;
It is possible to have an incomplete body swap if either the duration or multiplier are set too low. Special Arguments, such as &#039;&#039;@self&#039;&#039; and &#039;&#039;@selfinterest&#039;&#039; can be used in the place of orc names.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| convert&lt;br /&gt;
| convert &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&lt;br /&gt;
| Similar to &#039;&#039;&#039;swap &#039;&#039;&#039;but changes &#039;&#039;orcB&#039;s &#039;&#039;body shape into &#039;&#039;orcA&#039;s &#039;&#039;body shape, without effecting &#039;&#039;orcA.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;“Transformify” Commands&#039;&#039;&#039;&lt;br /&gt;
| Human&lt;br /&gt;
*barafy&#039;&#039; target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*barafylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orc&lt;br /&gt;
*orcify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*orcifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iguapi&lt;br /&gt;
*iguapify &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
*iguapifylite &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dwarf&lt;br /&gt;
*dwarve &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Goblin&lt;br /&gt;
*goblinize &#039;&#039;target,strength,duration,burstdelay&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
The “Transformify” commands morph your character’s appearance towards the race specified. The “Lite” versions won’t change your current beard or hairstyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;target &#039;&#039;– The name or Special Argument (&#039;&#039;@selfinterest&#039;&#039;, etc) for who will change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;strength &#039;&#039;– This is the percentage of the transformation. A value of 1 will be barely noticeable, while a value of a 100 is a full transformation&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– How long the transformation will take to complete in seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;burstdelay &#039;&#039;– Determines if the transformation should be applied in bursts, or be a smooth transition. A value of 5 will apply a little bit every 5 seconds, while a value of 0 will have no delay at all. &#039;&#039;&#039;Warning&#039;&#039;&#039;: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Quickgrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*quickgrow&lt;br /&gt;
*quickgrow1&lt;br /&gt;
*quickgrow2&lt;br /&gt;
*quickgrow3&lt;br /&gt;
| Accelerates whatever growth buffs the target may be experiencing, including the curse. &#039;&#039;&#039;quickgrow &#039;&#039;&#039;plays a random animation, while the rest play a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pulsegrow Commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* pulsegrow1&lt;br /&gt;
* pulsegrow2&lt;br /&gt;
* pulsegrow3&lt;br /&gt;
*pulsegrow4&lt;br /&gt;
|Similar to &#039;&#039;&#039;quickgrow&#039;&#039;&#039; in that it accelerates any present growth buffs, except these will also play a mini cutscene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pulsegrow removes your shirt if you&#039;re wearing on, and if you&#039;re wearing the Leather Crop Top, it will be replaced by the leather collar, spiked bracers, and leather harness. However, if you&#039;re wearing the Mini Tank Top, it will remain on your character. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the target has a curse, then this will cause it to advance towards geniefication. If the target &#039;&#039;also&#039;&#039; happens to be wearing the Genie&#039;s Bracers, this will cause &#039;&#039;&#039;all&#039;&#039;&#039; orcs within the current scene to become genie drones (this does not work online, however.)&lt;br /&gt;
|-&lt;br /&gt;
|ragtf&lt;br /&gt;
|&lt;br /&gt;
|Accelerates any ongoing transformations to their completion. &lt;br /&gt;
This only works while using one of the transformify commands, or if the target is cursed. If the target is cursed, this instantly progresses it towards geniefication.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fusion commands ==&lt;br /&gt;
These commands are used to merge two orcs into one.&lt;br /&gt;
&lt;br /&gt;
Fusions in Bonfire involve two entities called a &amp;quot;fusee&amp;quot; and a &amp;quot;host.&amp;quot; The fusee is the orc who gets absorbed into the host&#039;s inventory. While absorbed, their orc data is temporarily deleted from the current scene, and will be unavailable as a target for further console commands until they are unfused from the host.&lt;br /&gt;
&lt;br /&gt;
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Often the current target will return &#039;&#039;&#039;null&#039;&#039;&#039; after a fusion command is used, and must be reset with another &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| fuse&lt;br /&gt;
| fuse &#039;&#039;orcA,orcB&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Fuses the two orcs specified. Special Arguments can be used in the place of the orc names.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;orcA &#039;&#039;becomes the host body for the fusion, while &#039;&#039;orcB&#039;&#039;’s essence is stored in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| fusenew&lt;br /&gt;
|&lt;br /&gt;
| Instantly fuses the target with whomever they&#039;re looking at.&lt;br /&gt;
|-&lt;br /&gt;
| fusenewquick&lt;br /&gt;
|&lt;br /&gt;
| Similar to &#039;&#039;&#039;fusenew &#039;&#039;&#039;except size is applied instantly, rather than gradually&lt;br /&gt;
|-&lt;br /&gt;
| forcefusion&lt;br /&gt;
|&lt;br /&gt;
| The target orc will absorb whomever they&#039;re looking at. This will play an animation, and display dark tattoo markings.&lt;br /&gt;
|-&lt;br /&gt;
| unfuse&lt;br /&gt;
|&lt;br /&gt;
| Completely breaks up a fusion&lt;br /&gt;
|-&lt;br /&gt;
| unfusenewbyname&lt;br /&gt;
| unfusenewbyname&#039;&#039; orcName&#039;&#039;&lt;br /&gt;
| Removes a specific orc from a fusion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands related to the combat system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| capture&lt;br /&gt;
|&lt;br /&gt;
| Captures the target and makes them orbit the player. This only works if the target has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
| capall&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Captures up to three defeated orcs around the target.&lt;br /&gt;
|-&lt;br /&gt;
|mergecaptured&lt;br /&gt;
|&lt;br /&gt;
|Forces all of the user&#039;s captured orcs to fuse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scroll commands ==&lt;br /&gt;
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the &#039;&#039;&#039;batch &#039;&#039;&#039;command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.&lt;br /&gt;
&lt;br /&gt;
See the page on [[Scrolls]] for more details.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| oscreate&lt;br /&gt;
| oscreate &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Creates a blank scroll in the target’s inventory and opens the scroll editor.&lt;br /&gt;
&#039;&#039;scrollName&#039;&#039; represents the name you are giving the scroll.&lt;br /&gt;
|-&lt;br /&gt;
| recstart&lt;br /&gt;
| recstart &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED]&#039;&#039;&#039; All console commands used after this will be saved and stored in a scroll.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| recstop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;[DEPRECATED] &#039;&#039;&#039;Stops recording console commands and stores the scroll within the target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
This has been succeeded by &#039;&#039;&#039;oscreate&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrollexec&lt;br /&gt;
| orcscrollexec &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| If present, casts a recorded scroll within the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| scrollcopy&lt;br /&gt;
| scrollcopy &#039;&#039;orcA,orcB,scrollName&#039;&#039;&lt;br /&gt;
| Copies a scroll &#039;&#039;scrollName &#039;&#039;from &#039;&#039;orcA&#039;s &#039;&#039;inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. Special Arguments can be used in the place of names.&lt;br /&gt;
|-&lt;br /&gt;
| orcscrolldel&lt;br /&gt;
| orcscrolldel &#039;&#039;scrollName&#039;&#039;&lt;br /&gt;
| Deletes a scroll from the target’s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Macro commands ==&lt;br /&gt;
These commands are used in the creation and execution of macros.&lt;br /&gt;
&lt;br /&gt;
Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly using the &#039;&#039;&#039;timedmacro&#039;&#039;&#039; command.&lt;br /&gt;
&lt;br /&gt;
Macros used online will not transmit to other players (meaning, the player using the macro will see their effects, while other players won&#039;t see anything happen)&lt;br /&gt;
&lt;br /&gt;
As of version 0.47.6, Macros are considered obsolete and it&#039;s much recommended that you use Lua instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| sedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the macro editor, allowing you to write logical macros.&lt;br /&gt;
&lt;br /&gt;
Macros are saved in the &#039;&#039;%appdata%\Prasetto\Bonfire\Mods\rawdialogues&#039;&#039; folder of your Bonfire directory&lt;br /&gt;
|-&lt;br /&gt;
| macroinject&lt;br /&gt;
| macroinject &#039;&#039;macroFileNameormacroinject folder/macroFileName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Adds a macro scroll item to the target, which can be executed using commands like &#039;&#039;&#039;macroexec&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Macros can be injected from subdirectories as well.&lt;br /&gt;
|-&lt;br /&gt;
| macroexec&lt;br /&gt;
| macroexec &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| If present, executes a macro &#039;&#039;macroName &#039;&#039;from the target&#039;s inventory&lt;br /&gt;
|-&lt;br /&gt;
| timedmacro&lt;br /&gt;
| timedmacro &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
To be used with &#039;&#039;&#039;invokedelay&#039;&#039;&#039;.Together, these commands run &#039;&#039;macroName &#039;&#039;every second for a set duration in seconds.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay 10;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, for 10 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;batch target @self;invokedelay Infinity;timedmacro macroName&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will execute macroName every second, forever, until it gets stopped by another process.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacrostop&lt;br /&gt;
| timedmacrostop &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| This will stop execution of any macro with the given &#039;&#039;macroname&#039;&#039;. The macro itself will still exist in the inventory of the character that was running it.&lt;br /&gt;
|-&lt;br /&gt;
| timedmacropurge&lt;br /&gt;
| timedmacropurge &#039;&#039;macroname&#039;&#039;&lt;br /&gt;
| Same as &#039;&#039;&#039;timedmacrostop&#039;&#039;&#039;, but this one will also remove the macro from the target&#039;s inventory altogether.&lt;br /&gt;
|-&lt;br /&gt;
| macrocopy&lt;br /&gt;
| macrocopy &#039;&#039;orcA,orcB,macroName&#039;&#039;&lt;br /&gt;
| Copies a macro &#039;&#039;macroName &#039;&#039;from &#039;&#039;orcA&#039;&#039;&#039;s inventory to &#039;&#039;orcB&#039;&#039;&#039;s inventory. This command does not function during online play.&lt;br /&gt;
|-&lt;br /&gt;
| macrohide&lt;br /&gt;
| macrohide &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Hides the selected macro in the target&#039;s inventory, but commands like &#039;&#039;&#039;macroexec &#039;&#039;&#039;and &#039;&#039;&#039;timedmacro &#039;&#039;&#039;can still access it.&lt;br /&gt;
|-&lt;br /&gt;
| macroshow&lt;br /&gt;
| macroshow &#039;&#039;macroName&#039;&#039;&lt;br /&gt;
| Un-hides a macro if it was hidden with &#039;&#039;&#039;macrohide&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lua commands ==&lt;br /&gt;
These commands enable the injection, execution, and automation of Lua scripts within a target&#039;s inventory. For more information, visit the [[Lua scripting]] page.&lt;br /&gt;
&lt;br /&gt;
A full list of Lua functions can be found on the [[Lua API Reference]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console. &lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|&lt;br /&gt;
oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name.For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warning: If the Lua script contains errors, the console will print the following message:&amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|&lt;br /&gt;
oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
| If the target contains &#039;&#039;luaScriptName &#039;&#039;within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|&lt;br /&gt;
oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration &#039;&#039;is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|&lt;br /&gt;
oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|&lt;br /&gt;
Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria &#039;&#039;&#039;with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|&lt;br /&gt;
oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
| Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Commands ==&lt;br /&gt;
These commands let you call assets from Bonfire&#039;s internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.&lt;br /&gt;
&lt;br /&gt;
A working list of available assets can be found on the [[Assets]] page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| asset&lt;br /&gt;
|&lt;br /&gt;
asset &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
asset &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Loads an asset from the game’s files into memory. This asset becomes the console target for other asset commands.&lt;br /&gt;
&lt;br /&gt;
If an asset instance has been saved and renamed with &#039;&#039;&#039;assetnameset&#039;&#039;&#039;, this command can target the instance using its new name.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetnameset&lt;br /&gt;
| assetnameset &#039;&#039;newAssetName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Saves a copy of the asset loaded as a new instance, and assigns a unique name.&lt;br /&gt;
&lt;br /&gt;
Next, the &#039;&#039;&#039;asset&#039;&#039;&#039; command can target this instance by using the new name as a parameter, rather than the full asset path.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos&lt;br /&gt;
| assetpos &#039;&#039;x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Spawns the instance loaded with &#039;&#039;&#039;asset&#039;&#039;&#039; at the desired coordinates, with the rotation specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;can be “true” or “false.” This indicates whether this asset will spawn on the world’s global axis, or the asset’s local axis. If the asset is attached to an orc, setting &#039;&#039;local &#039;&#039;to “true” will spawn the object based on the orc’s local axis instead.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetpos2&lt;br /&gt;
| assetpos2&#039;&#039; x,y,z,rotx,roty,rotz,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Translates or rotate the &#039;&#039;&#039;asset&#039;&#039;&#039; by the amount specified. For example, if &#039;&#039;y&#039;&#039; is 10, the asset will move up on the y-axis by 10 meters.&lt;br /&gt;
&lt;br /&gt;
If the asset hasn’t been spawned with &#039;&#039;&#039;assetpos &#039;&#039;&#039;yet, the coordinates will act as the asset&#039;s spawning position instead..&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected asset’s X, Y, and Z coordinates, for use with &#039;&#039;&#039;tp2refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotget&lt;br /&gt;
|&lt;br /&gt;
| Stores the selected assets rotation for use with &#039;&#039;&#039;rot2refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotset&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefposset&lt;br /&gt;
|&lt;br /&gt;
| Spawns an asset at the currently saved coordinates (but not rotation) saved with the &#039;&#039;&#039;refpos &#039;&#039;&#039;or &#039;&#039;&#039;assetrefposget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetrefrotset&lt;br /&gt;
|&lt;br /&gt;
| Rotates the selected asset to match the rotation saved with &#039;&#039;&#039;refrot &#039;&#039;&#039;or &#039;&#039;&#039;assetrefrotget &#039;&#039;&#039;commands&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Attachment commands&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*hrattachca&lt;br /&gt;
**Attach to right hand·&lt;br /&gt;
*hlattachca&lt;br /&gt;
**Attach to left hand&lt;br /&gt;
|&lt;br /&gt;
Attaches an asset to the console target&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;local &#039;&#039;parameter in the &#039;&#039;&#039;assetpos &#039;&#039;&#039;command will place the asset relative to the target’s location.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetscalereset&lt;br /&gt;
|&lt;br /&gt;
| When an asset is attached to an orc, this will reset its scale relative to the orc, enabling it to grow and shrink&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| assetclear&lt;br /&gt;
|&lt;br /&gt;
assetclear &#039;&#039;full/Path/To/Asset/File&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
assetclear &#039;&#039;newNameFromAssetNameSet&#039;&#039;&lt;br /&gt;
| Deletes the asset instance specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dialogue commands ==&lt;br /&gt;
These commands can create and inject new dialogue trees into NPCs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| dedit&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.&lt;br /&gt;
&lt;br /&gt;
Dialogues are stored in the RawDialogues subfolder, located in the &#039;&#039;%appdata%/Prasetto/Bonfire/Mods/rawdialogues&#039;&#039; directory&lt;br /&gt;
|-&lt;br /&gt;
| modspeech&lt;br /&gt;
| modspeech &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Injects a custom dialogue into the target character’s inventory and sets it as their default speech. This change will persist even after saving and reloading the game.&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| diag2override&lt;br /&gt;
| diag2override &#039;&#039;dialogueName&#039;&#039;&lt;br /&gt;
| Selects a previously injected dialogue as the character’s new speech&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfd&lt;br /&gt;
|&lt;br /&gt;
|This marks the injected custom speech to be discarded upon saving or reloading the game, and restores the NPC&#039;s default dialogue.&lt;br /&gt;
|-&lt;br /&gt;
|modspeechmfk&lt;br /&gt;
|&lt;br /&gt;
|If &#039;&#039;&#039;modspeechmfd&#039;&#039;&#039; was used, then this restores the default behavior where the custom speech will persist after saving.&lt;br /&gt;
|-&lt;br /&gt;
| modspeechrestore&lt;br /&gt;
|&lt;br /&gt;
| Restores an NPC&#039;s previously modded speech.&lt;br /&gt;
|-&lt;br /&gt;
| showdiagindex&lt;br /&gt;
|&lt;br /&gt;
| Shows the dialogue index number for debugging purposes&lt;br /&gt;
|-&lt;br /&gt;
| omen&lt;br /&gt;
| omen &#039;&#039;rawDialogueName&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Will read a raw dialogue of the given &#039;&#039;rawDialogueName &#039;&#039;from your RawDialogues folder, and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)&lt;br /&gt;
&lt;br /&gt;
Dialogues can be loaded from subdirectories within the RawDialogues folder as well.&lt;br /&gt;
|-&lt;br /&gt;
| omenpos&lt;br /&gt;
| omenpos &#039;&#039;x,y,z,rX,rY,rZ,local&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Controls the camera’s position during the monologue.·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;x,y,z &#039;&#039;– The camera’s position·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;rX,rY,rZ &#039;&#039;– The camera’s rotation·&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;local &#039;&#039;– If set to “true” or 1, the omen will move to the coordinates saved using &#039;&#039;&#039;refpos&#039;&#039;&#039;, and use the previously entered position and rotation as an offset. Otherwise, the camera will move to the coordinates specified.&lt;br /&gt;
&lt;br /&gt;
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Movement Commands ==&lt;br /&gt;
These are commands that utilize AI Pathfinding to make an orc walk to a specific target or x,y,z coordinate on the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot; | Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot; | Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
|walkto&lt;br /&gt;
|walkto &#039;&#039;target,duration,speed,allowInterruptionBool&#039;&#039;&lt;br /&gt;
|Makes the orc start walking towards the NPC, player, or Special Argument named as the &#039;&#039;target&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration &#039;&#039;– indicates how long the orc will walk for in seconds. Use &#039;&#039;Infinity&#039;&#039; to make them walk until they reach their destination&#039;&#039;.&#039;&#039; This will cancel out if the orc reaches their target before the &#039;&#039;duration&#039;&#039; is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed &#039;&#039;– this is the orc’s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;allowInterruptionBool &#039;&#039;– this is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walktorandom&lt;br /&gt;
|walktorandom &#039;&#039;duration&#039;&#039;&lt;br /&gt;
|The orc will walk a random direction for a specified &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
|-&lt;br /&gt;
|walktoloc&lt;br /&gt;
|walktoloc &#039;&#039;target&#039;&#039;,&#039;&#039;x,y,z,duration,speed,interrupt&#039;&#039;&lt;br /&gt;
|Makes the &#039;&#039;target&#039;&#039; walk towards a specific x,y,z coordinate within the current scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;duration&#039;&#039; - Indicates how long the target will walk for in seconds, up to &#039;&#039;Infinity&#039;&#039;. If this is set too short, they will stop walking before reaching their destination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;speed - &#039;&#039;Controls the target&#039;s walking (or running) speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;interrupt - &#039;&#039;his is a boolean parameter that accepts &amp;quot;true,&amp;quot; &amp;quot;false,&amp;quot; 1 as &amp;quot;true,&amp;quot; or 0 as &amp;quot;false.&amp;quot; If true, the affected Orc cannot be spoken to while they are walking.&lt;br /&gt;
|-&lt;br /&gt;
|walkcmd&lt;br /&gt;
|&lt;br /&gt;
|Commands the console target to walk to a specific location on the map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When used, this creates a rune under your cursor that travel&#039;s long the ground. When right-clicked, the target will walk to that location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Misc. commands ==&lt;br /&gt;
These are commands that don&#039;t quite fit into any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; background-color:#efefef;&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 100px; height: 30px;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 250px;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|clickchoice&lt;br /&gt;
|clickchoice &#039;&#039;alias&#039;&#039;,&#039;&#039;commands&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
clickchoice &#039;&#039;Become Goblin,batch target @selfinterest;goblinize @selfinterest,100,10,0&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;clickchoice&#039;&#039;&#039; allows you to add custom commands to an NPC&#039;s interaction menu. This also appears online as the &amp;quot;Add Command&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;alias&#039;&#039; refers to the name given to the custom command that will appear on the interaction menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;command&#039;&#039; is the actual console command to be executed. This can also be a &#039;&#039;&#039;batch&#039;&#039;&#039; command, and is recommended you begin by either &#039;&#039;&#039;target&#039;&#039;&#039;ing &#039;&#039;@self,&#039;&#039; or &#039;&#039;@selfinterest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clickchoice commands are persistent, meaning they will be present after saving and reloading the game. Clickchoices added to the player character before importing them into the NPC Editor will also be present.&lt;br /&gt;
|-&lt;br /&gt;
|clickchoicedel&lt;br /&gt;
|clickchoicedel &#039;&#039;alias&#039;&#039;&lt;br /&gt;
|Deletes a custom &#039;&#039;&#039;clickchoice&#039;&#039;&#039; by the name of its &#039;&#039;alias&#039;&#039;, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| beacon&lt;br /&gt;
|  beacon &#039;&#039;name&#039;&#039;&lt;br /&gt;
| Find a patron totem of a specific &#039;&#039;name&#039;&#039;. &#039;&#039;Name &#039;&#039;is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| hawkvis&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys.&lt;br /&gt;
&lt;br /&gt;
Hold down Ctrl if you need to use the mouse while hawk vision is enabled.&lt;br /&gt;
&lt;br /&gt;
Esc key immediately returns the camera to the player character.&lt;br /&gt;
&lt;br /&gt;
This command will drain your mana while in use.&lt;br /&gt;
|-&lt;br /&gt;
| hawkspawn&lt;br /&gt;
|&lt;br /&gt;
| While &#039;&#039;&#039;hawkvis &#039;&#039;&#039;is in use, this will warp the character to the same coordinates as the free-flying camera.&lt;br /&gt;
|-&lt;br /&gt;
|  fadecolor&lt;br /&gt;
| fadecolor&#039;&#039; r,g,b,a,r2,g2,b2,a2,time&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Creates a “Fade-to-color” effect, where the screen will fade to the color specified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r,g,b,a&#039;&#039; is the starting color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;r2,g2,b2,a2&#039;&#039; is the ending color and transparency. All values are between 0 and 255.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;time &#039;&#039;refers to the delay before the fade out effect happens. Time must be at least 1 second.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgebwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter backward.&lt;br /&gt;
|-&lt;br /&gt;
|  nudgefwd&lt;br /&gt;
|&lt;br /&gt;
| Moves the target one meter forward.&lt;br /&gt;
|-&lt;br /&gt;
|  turnback&lt;br /&gt;
|&lt;br /&gt;
| Turns the target 180º around&lt;br /&gt;
|-&lt;br /&gt;
|  animatorreset&lt;br /&gt;
|&lt;br /&gt;
| Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.&lt;br /&gt;
|-&lt;br /&gt;
|  setchrscene&lt;br /&gt;
| setchrscene &#039;&#039;sceneName,x,y,z&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. This is useful when creating NPCs that need to change scenes during their &amp;quot;dating&amp;quot; progress&lt;br /&gt;
&lt;br /&gt;
Scene names follow the same naming convention as those seen in the NPC editor (Outback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. See [[Areas ]]for the full list of possible spawn locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|  campos&lt;br /&gt;
| campos &#039;&#039;x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given &#039;&#039;zoom&#039;&#039;/lens (in field of view angles. Normal field would be 60 degrees).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Orthographic &#039;&#039;is a boolean (true or false) and makes the camera either perspective-based or orthographic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Localized &#039;&#039;is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: this command detaches the camera and will not follow the player anymore. Use the &#039;&#039;&#039;camttach &#039;&#039;&#039;command in order to re-attach the camera to the current console target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; If &#039;&#039;&#039;campos &#039;&#039;&#039;is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with &#039;&#039;&#039;hawkvis&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  camttach&lt;br /&gt;
|&lt;br /&gt;
| Attaches the camera to the current console target, and makes it follow them around as it would the player.&lt;br /&gt;
|-&lt;br /&gt;
|obsrvis&lt;br /&gt;
|&lt;br /&gt;
|Similar to camttach, but works better for orcs who walk around the world. This is the camera used when pulled into a fusion online.&lt;br /&gt;
|-&lt;br /&gt;
|sit&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc sit down&lt;br /&gt;
|-&lt;br /&gt;
|standup&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc stand up&lt;br /&gt;
|-&lt;br /&gt;
|chuckle&lt;br /&gt;
|&lt;br /&gt;
|Makes your orc laugh&lt;br /&gt;
|-&lt;br /&gt;
|donaternd&lt;br /&gt;
|&lt;br /&gt;
|Gives the target a random assortment of clothing items from your inventory. &lt;br /&gt;
You can limit this to the clothing you&#039;re currently wearing (aka your entire outfit) by using &#039;&#039;&#039;donateaddworn&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|donateaddworn&lt;br /&gt;
|&lt;br /&gt;
|When used on yourself, it limits the the items granted by &#039;&#039;&#039;donaternd&#039;&#039;&#039; to just the items you&#039;re currently wearing.&lt;br /&gt;
|-&lt;br /&gt;
|emote&lt;br /&gt;
|&lt;br /&gt;
* dance&lt;br /&gt;
* dance2&lt;br /&gt;
* dance3&lt;br /&gt;
* salute&lt;br /&gt;
* salute2&lt;br /&gt;
* wave&lt;br /&gt;
* glee&lt;br /&gt;
* flex&lt;br /&gt;
* shrug&lt;br /&gt;
* yes&lt;br /&gt;
* no&lt;br /&gt;
* lay&lt;br /&gt;
* lay2&lt;br /&gt;
* torch&lt;br /&gt;
* laugh&lt;br /&gt;
* lol&lt;br /&gt;
* sit&lt;br /&gt;
* stand&lt;br /&gt;
* roar&lt;br /&gt;
* thup&lt;br /&gt;
* headache&lt;br /&gt;
* dance4&lt;br /&gt;
* dance5&lt;br /&gt;
* dance5b&lt;br /&gt;
* bkiss1&lt;br /&gt;
|Makes the target emote. The command takes an integer (0-9, etc) or a string directly referencing the emote name.&lt;br /&gt;
|-&lt;br /&gt;
|spawnbab&lt;br /&gt;
|&lt;br /&gt;
* spawnbab &#039;&#039;npcname&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,refpos&#039;&#039;&lt;br /&gt;
* spawnbab &#039;&#039;npcname,x,y,z&#039;&#039;&lt;br /&gt;
|Spawns a Custom NPC from your Mods/Character&#039;s folder in the Bonfire directory. The NPC will have no dialogue.&lt;br /&gt;
You can specify x,y, and z coordinates to decide where the NPC will spawn. Otherwise you can use the &#039;&#039;&#039;refpos&#039;&#039;&#039; command first grab and store the current console target&#039;s x,y and z coordinates, then call it as a parameter while using &#039;&#039;&#039;spawnbab&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If no coordinates are specified, the orc will instead spawn at the coordiantes specified in the NPC editor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Arguments/Logic ==&lt;br /&gt;
Special Arguments can be given in certain situations for the above functions or to data flags&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;min-width: 200px;&amp;quot;| Category&lt;br /&gt;
! style=&amp;quot;min-width: 100px;&amp;quot;| Argument&lt;br /&gt;
! style=&amp;quot;width: 100%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Targeting Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or Dialogues.&lt;br /&gt;
| @playername&lt;br /&gt;
|&lt;br /&gt;
A placeholder that returns the player’s name.&lt;br /&gt;
|-&lt;br /&gt;
| @playerinterest&lt;br /&gt;
|&lt;br /&gt;
Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.&lt;br /&gt;
|-&lt;br /&gt;
| @self&lt;br /&gt;
|&lt;br /&gt;
A placeholder that return a different target in a variety of situations:&lt;br /&gt;
*Console Commands - refers to the player who opened the console command window&lt;br /&gt;
*Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.&lt;br /&gt;
*Scrolls – Refers to the caster&lt;br /&gt;
*Macros – Refers to the macro user&lt;br /&gt;
*Lua Scripts – Refers to the “&#039;&#039;&#039;orc.&#039;&#039;&#039;” instance who calls a Lua command&lt;br /&gt;
&lt;br /&gt;
Scrolls intended to be used online should always open with “&#039;&#039;&#039;target @self&#039;&#039;&#039;” first.&lt;br /&gt;
|-&lt;br /&gt;
|@selfinterest&lt;br /&gt;
|Similar to &#039;&#039;@playerinterest&#039;&#039;, but applied to &#039;&#039;@self&#039;&#039;. &#039;&#039;@selfinterest &#039;&#039;is considered safe to use online.&lt;br /&gt;
|-&lt;br /&gt;
|@target&lt;br /&gt;
|Refers to the current console target. &lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, &#039;&#039;@target&#039;&#039; will now refer to Celik.&lt;br /&gt;
|-&lt;br /&gt;
|@targetinterest&lt;br /&gt;
|Refers to the orc the current console target is looking at.&lt;br /&gt;
&lt;br /&gt;
Ex: After using &#039;&#039;&#039;target Celik&#039;&#039;&#039; to make him the focus of the console, if Celik&#039;s head is turned to look at Oriol, then &#039;&#039;@targetinterest&#039;&#039; will refer to Oriol.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Math Arguments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Used by Data Flags to perform mathematical operations on their stored value.&lt;br /&gt;
&lt;br /&gt;
These are used within NPC Dialogues and Macros. Since Lua already contains built-in features for mathematical operations, these will not work with the &#039;&#039;&#039;orc.setitemflag() &#039;&#039;&#039;function.&lt;br /&gt;
|@math +&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Increments flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math -&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Decrements flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math *&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Multiplies flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math /&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Divides flag value by &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@math ^&#039;&#039;number&#039;&#039;&lt;br /&gt;
|Raises a flags value to the power of &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randint &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random integer value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@randfloat &#039;&#039;lowest&#039;&#039;,&#039;&#039;highest&#039;&#039;&lt;br /&gt;
|Returns a random float value between &#039;&#039;lowest &#039;&#039;and &#039;&#039;highest&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Comparison Operators&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Returns either &#039;&#039;&#039;true &#039;&#039;&#039;or &#039;&#039;&#039;false&#039;&#039;&#039; depending on how a Data Flag’s stored value compares to another number.&lt;br /&gt;
&lt;br /&gt;
These are used to check Execution Conditions within Macros and NPC Dialogues.They are also work with Lua’s &#039;&#039;&#039;orc.ifitemflag()&#039;&#039;&#039; function.&lt;br /&gt;
|@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is lesser than &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;gt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is greater than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@&amp;lt;= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is less than or equal to &#039;&#039;number&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|@!= &#039;&#039;number&#039;&#039;&lt;br /&gt;
|Returns true if the flag value is not equal to &#039;&#039;number&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| @any&lt;br /&gt;
|Returns true if the data flag exists, regardless of actual value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dangerous commands==&lt;br /&gt;
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.&lt;br /&gt;
&lt;br /&gt;
===Buffs===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%  &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*buff &#039;&#039;buffName,duration&#039;&#039;&lt;br /&gt;
*buffperma &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclear &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
*buffclearall&lt;br /&gt;
*teachbuff &#039;&#039;buffName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
Grants the target a buff that applies in increments of 1 for a set duration. Applying the same buff multiple times will stack its effects, and you can also achieve this with the &#039;&#039;&#039;batch &#039;&#039;&#039;command. Many of these buffs are viewable in the dialogue or macro editors as CustomBuff Actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version 0.50.X&#039;&#039;&#039; buffs now require a mana cost AND require that the caster has knowledge of the buff in order to use it. Details are given in the [[Scrolls|Scrolls page.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;As of version&#039;&#039;&#039; &#039;&#039;&#039;0.67.X&#039;&#039;&#039; the &#039;&#039;&#039;buff&#039;&#039;&#039; and &#039;&#039;&#039;buffclear&#039;&#039;&#039; commands must be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by defeating [[Ka]] in the main story. Defeating him without taking any damage will unlock the &#039;&#039;&#039;buffperma&#039;&#039;&#039; and &#039;&#039;&#039;buffclearall&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039; that when buffs are used online, they will only appear for players who were around at the time the buff was cast. Any new players who join after the buff was used will not see its effects. However, this can be bypassed by calling the &#039;&#039;&#039;orc.consolecommand()&#039;&#039;&#039; function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buff &#039;&#039;&#039;grants a buff for a set &#039;&#039;duration&#039;&#039; in seconds. If the buff requires mana to cast, the cost is multiplied by the &#039;&#039;duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffperma &#039;&#039;&#039;will create a non-expiring buff. If the buff requires mana to cast, a permanent buff will a very high cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclear&#039;&#039;&#039; will stop specific buffs running on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;buffclearall &#039;&#039;&#039;will stop all running buffs on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;teachbuff&#039;&#039;&#039; when used within a scroll (ie: batch target @selfinterest;teachbuff MuscleIncrease) will grant the target new knowledge of the buff specified, provided the caster themselves know it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Appear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-in effect.&lt;br /&gt;
*AutoGenieCorruption&lt;br /&gt;
**Enables normal corruption applied by &#039;&#039;&#039;curse &#039;&#039;&#039;to progress towards full genie corruption&lt;br /&gt;
*BallSizeIncrease&lt;br /&gt;
*BallSizeDecrease&lt;br /&gt;
*BellyIncrease&lt;br /&gt;
*BellyDecrease&lt;br /&gt;
*BodyFatIncrease&lt;br /&gt;
*BodyFatDecrease&lt;br /&gt;
* CurseImmunity&lt;br /&gt;
**Makes the target immune to all forms of the Genie&#039;s Curse&lt;br /&gt;
*DampenFall&lt;br /&gt;
**Negates fall damage&lt;br /&gt;
*Disappear&lt;br /&gt;
**The &#039;&#039;duration&#039;&#039; controls the duration of the fade-out effect.&lt;br /&gt;
*Drool&lt;br /&gt;
*Goblinize_BigBaraHuman&lt;br /&gt;
*Goblinize_BigOrc&lt;br /&gt;
*Goblinize_Dwarf&lt;br /&gt;
*Goblinize_Goblin&lt;br /&gt;
*Goblinize_Invert&lt;br /&gt;
*Goblinize_Swap&lt;br /&gt;
*Goblinize_SwapHeight&lt;br /&gt;
|&lt;br /&gt;
*Goblinize_SwapMuscle&lt;br /&gt;
*HardNCum&lt;br /&gt;
**Gives your character an erection, and makes them cum at the end of &#039;&#039;duration&#039;&#039;&lt;br /&gt;
**If used with &#039;&#039;&#039;buffperma&#039;&#039;&#039;, your character will only cum when something causes the buff to end.&lt;br /&gt;
*HeightIncrease&lt;br /&gt;
*HeightDecrease&lt;br /&gt;
*HyperPenisLength&lt;br /&gt;
*JawIncrease&lt;br /&gt;
*JawDecrease&lt;br /&gt;
*JumpBoost&lt;br /&gt;
**Increases jump height&lt;br /&gt;
*LatsIncrease&lt;br /&gt;
*LatsDecrease&lt;br /&gt;
*LegIncrease&lt;br /&gt;
*LegDecrease&lt;br /&gt;
*Mentol&lt;br /&gt;
**Clears up sweat&lt;br /&gt;
*MuscleIncrease&lt;br /&gt;
*MuscleDecrease&lt;br /&gt;
*NippleIncrease&lt;br /&gt;
*NippleDecrease&lt;br /&gt;
* NoLookAtBody&lt;br /&gt;
**Temporarily stops the user from looking at the camera or looking at another Orc. Useful for &#039;&#039;&#039;forceanim&#039;&#039;&#039;.&lt;br /&gt;
*PenisBulger&lt;br /&gt;
**Makes your penis occasionally twitch and get hard&lt;br /&gt;
|&lt;br /&gt;
*ImpendingGrowth&lt;br /&gt;
**Plays a delayed &#039;&#039;&#039;quickgrow&#039;&#039;&#039; animation at the end of &#039;&#039;duration&#039;&#039; to speed up any active growth buffs.&lt;br /&gt;
*PecsIncrease&lt;br /&gt;
*PecsDecrease&lt;br /&gt;
*PenisGirthIncrease&lt;br /&gt;
*PenisGirthDecrease&lt;br /&gt;
*PenisLengthIncrease&lt;br /&gt;
*PenisLengthDecrease&lt;br /&gt;
*PenisShowerIncrease&lt;br /&gt;
*PenisShowerDecrease&lt;br /&gt;
*Permanator &lt;br /&gt;
**Slowly makes your current appearance permanent (like &#039;&#039;&#039;resnatty&#039;&#039;&#039;)&lt;br /&gt;
*PinkTrip&lt;br /&gt;
**Makes you high.&lt;br /&gt;
*Restorator&lt;br /&gt;
** Slowly restores your character&#039;s natural shape.&lt;br /&gt;
*Scruff&lt;br /&gt;
**Adds body hair&lt;br /&gt;
*SpellImmunity&lt;br /&gt;
**Target will be immune to most transforming buffs and commands&lt;br /&gt;
*Sweat&lt;br /&gt;
*SweatLesser&lt;br /&gt;
* SweatMinimum&lt;br /&gt;
* TickleVerlet&lt;br /&gt;
** Slightly nudges target&#039;s penis&lt;br /&gt;
*Wax&lt;br /&gt;
**Removes body hair&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Callbacks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*orccallback &#039;&#039;callbackName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Calls various internal game functions and effects.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*appearBuff&lt;br /&gt;
**After using either the &#039;&#039;&#039;hide&#039;&#039;&#039; command or Disappear buffs, use this to make the orc reappear again.&lt;br /&gt;
* OrcSparkleGalaxyOverlayFiner&lt;br /&gt;
**Gives your orc a smoke effect that normally appears during the fusion cutscene.&lt;br /&gt;
*ghosteffecton&lt;br /&gt;
**Adds a glowing blue effect, as seen on Kult&lt;br /&gt;
*ghosteffectoff&lt;br /&gt;
** Removes the glowing effect added via the callback above.&lt;br /&gt;
*greenGlowSimple&lt;br /&gt;
**Adds the glowing effect seen during fusion sequences.&lt;br /&gt;
*greenGlowSimpleRemove&lt;br /&gt;
**Removes above glowing effect.&lt;br /&gt;
*mugshotoff&lt;br /&gt;
**Turns off dialogue mugshot for this character.&lt;br /&gt;
*mugshoton&lt;br /&gt;
**Turns on dialogue mugshots for this character (default setting)&lt;br /&gt;
*strip&lt;br /&gt;
**Removes all of the target&#039;s clothing.&lt;br /&gt;
*sex2diag&lt;br /&gt;
**Use this command right after a sex interaction is finished when you need to continue the character&#039;s speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)&lt;br /&gt;
*voidCameraOn&lt;br /&gt;
** Turns on the “black camera” seen during orgasm and fusion&lt;br /&gt;
*voidCameraOff&lt;br /&gt;
**Turns off the &amp;quot;black camera&amp;quot; seen during orgasm and fusion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overlays===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*overlay &#039;&#039;overlayName&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Adds a special effect on the target.&lt;br /&gt;
&lt;br /&gt;
These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Tendrils1&lt;br /&gt;
** Makes the genie&#039;s curse tendrils appear over the target.&lt;br /&gt;
* HeadWear_GenieRubee1&lt;br /&gt;
**Gives the target Eves&#039; rune&lt;br /&gt;
* HeadWear_GenieRubee2&lt;br /&gt;
**Gives the target Levi&#039;s rune&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animations===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
The &#039;&#039;&#039;forceanim &#039;&#039;&#039;command makes the target play a specific gesture or idle animation.&lt;br /&gt;
&lt;br /&gt;
This command is fairly complex as not all animation calls follow the exact same formatting, and several are divided into separate categories. When using an animation, pay close attention to the category it falls under to understand the correct format.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt;line-height:107%; font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin;mso-fareast-font-family: Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font:minor-latin; mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;Note: &amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;font-size:11.0pt; line-height:107%;font-family:&amp;quot; Calibri&amp;quot;,sans-serif;mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri;mso-fareast-theme-font:minor-latin;mso-hansi-theme-font: minor-latin;mso-bidi-theme-font:minor-latin;mso-ansi-language:EN-US;mso-fareast-language: EN-US;mso-bidi-language:AR-SA&amp;quot;&amp;gt;For Armature animations, a pipe character &#039;&#039;&#039;( | )&#039;&#039;&#039; separates the category and the animation. There is no space between any of the keywords.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note II:&#039;&#039;&#039; In some animations, your orc will turn their head observe another orc while the animation is playing, and this can look weird sometimes. Use the &#039;&#039;NoLookAtBody&#039;&#039; &#039;&#039;&#039;buff&#039;&#039;&#039; and set the &#039;&#039;duration&#039;&#039; for a brief amount of time (like 2.5 seconds or so) to temporarily stop this behavior.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note III:&#039;&#039;&#039; Some animations, like Shrugging, require an extra &amp;quot;AdditiveExpressions&amp;quot; parameter. Be sure to include them when calling those commands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE IV:&#039;&#039;&#039; It is recommended you use the &#039;&#039;&#039;emote&#039;&#039;&#039; command instead, listed in the Misc Commands section.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25p%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Idle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Idle &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Gesture&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Gesture &#039;&#039;animation&#039;&#039;&lt;br /&gt;
| style=&amp;quot;min-width: 25%;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Armature&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
forceanim Armature|&#039;&#039;animation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Dance1&lt;br /&gt;
*Dance2&lt;br /&gt;
*Dance4&lt;br /&gt;
*Dance5&lt;br /&gt;
*Dance5b&lt;br /&gt;
*Floor.Lay1&lt;br /&gt;
*Floor.Lay2&lt;br /&gt;
*Floor.Lay3&lt;br /&gt;
*Meditation&lt;br /&gt;
|&lt;br /&gt;
*SmokePipe1&lt;br /&gt;
|&lt;br /&gt;
*Flex1&lt;br /&gt;
*Genie Summon 1&lt;br /&gt;
*Glee1&lt;br /&gt;
*No,AdditiveExpressions,0&lt;br /&gt;
*Roar 1&lt;br /&gt;
*Shrug1,AdditiveExpressions,0&lt;br /&gt;
*Thumbs Up&lt;br /&gt;
*Tribal Dance 1&lt;br /&gt;
*Yes,AdditiveExpressions,0&lt;br /&gt;
|&lt;br /&gt;
*Faint 1&lt;br /&gt;
*Idle1&lt;br /&gt;
**(Stops looping ainimations)&lt;br /&gt;
*OrcSalute&lt;br /&gt;
*OrcSalute2&lt;br /&gt;
* Oww1,Expressions,0&lt;br /&gt;
*Wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CBT - Custom Bone Transforms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100% &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;,&#039;&#039;childbool&#039;&#039;&lt;br /&gt;
*cbt &#039;&#039;bonename&#039;&#039;,&#039;&#039;scale&#039;&#039;&lt;br /&gt;
* cbtrem&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;cbt &#039;&#039;&#039;scales a specific body part past the normal limit, at the cost of mana. These changes vanish when the profile loads, but can be made “permanent” when placed into the Chunk Space of a Lua Script.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cbtrem &#039;&#039;&#039;will clear out all modified bone scales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;bonename &#039;&#039;– The name of the bone to be scaled (case-sensitive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;scale &#039;&#039;– Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;childbool &#039;&#039;(optional) – decides whether the scale will be isolated to the bonename specified, or if the scale should affect additional bones linked underneath (called the children). A value of “true” makes the scale isolated. A value of “false” will scale the bonename and its children. If this parameter is ommitted, &#039;&#039;childbool&#039;&#039; will be &amp;quot;false&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
This command will take 16 points of mana to be casted initially (drawn from the caster, but not the target character) and take an extra amount of mana per second on the affected character in order to sustain the effects, until their mana runs out. The initial mana cost on the caster will also increase if this command is used more than once, requiring a cooldown time to return back down to 16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All available bone names are listed below:&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
*alrmr&lt;br /&gt;
*alrml&lt;br /&gt;
*armr&lt;br /&gt;
*arml&lt;br /&gt;
*bicepl&lt;br /&gt;
*bicepr&lt;br /&gt;
*buttl&lt;br /&gt;
*buttr&lt;br /&gt;
*calfl&lt;br /&gt;
*calfr&lt;br /&gt;
|&lt;br /&gt;
*clavl&lt;br /&gt;
*clavr&lt;br /&gt;
*footl&lt;br /&gt;
*footr&lt;br /&gt;
*gen&lt;br /&gt;
*head&lt;br /&gt;
*lowerjaw&lt;br /&gt;
*neck1&lt;br /&gt;
*neck2&lt;br /&gt;
|&lt;br /&gt;
*pelvis&lt;br /&gt;
*shoulderl&lt;br /&gt;
*shoulderr&lt;br /&gt;
*spine1&lt;br /&gt;
*spine2&lt;br /&gt;
*spine3&lt;br /&gt;
*thighl&lt;br /&gt;
*thighr&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2607</id>
		<title>Lua API Reference</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Lua_API_Reference&amp;diff=2607"/>
		<updated>2024-08-22T19:21:42Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* Orc.Game Functions */ Daytime value correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains documentation for all the known functions within the Lua Bonfire API. For more information for running Lua code in Bonfire, please see the [[Lua scripting]] page. Assume this page is up to date with the latest Patreon release.&lt;br /&gt;
&lt;br /&gt;
== Lua Console Commands ==&lt;br /&gt;
This table comprises the list of Lua-related console commands to actually inject, run, or even delete scripts from the console target&#039;s inventory. These can be placed into a scroll, macro, or NPC&#039;s CustomCall action during dialogue.&lt;br /&gt;
&lt;br /&gt;
Each of the below commands have a Lua-counterpart for executing functions in-code. See the [[Lua API Reference#Code Execution / Management|Code Execution / Management]] function below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;min-width: 15%;&amp;quot;| Command&lt;br /&gt;
! style=&amp;quot;min-width: 35%;&amp;quot;| Usage&lt;br /&gt;
! style=&amp;quot;min-width: 50%;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
|qorclua&lt;br /&gt;
|qorclua &#039;&#039;Lua Code Goes Here&#039;&#039;&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
qorclua orc.consolecommand(&amp;quot;quickgrow1&amp;quot;)&lt;br /&gt;
|Allows you to easily execute Lua code directly from the console.&lt;br /&gt;
This creates a temporary lua script into the target&#039;s inventory that gets deleted after execution has completed.&lt;br /&gt;
|-&lt;br /&gt;
| oluainj&lt;br /&gt;
|oluainj &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluainj &#039;&#039;folderName/luaScriptName&#039;&#039;&lt;br /&gt;
|Injects a Lua script within the console target&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;%appdata%/Prasetto/Bonfire/Mods/lua&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the Lua script contains the &#039;&#039;&#039;start()&#039;&#039;&#039; or &#039;&#039;&#039;update()&#039;&#039;&#039; functions, those will execute automatically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a &#039;&#039;&#039;( / )&#039;&#039;&#039;. Do note, however, that when the script gets injected, it will include the directory name. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluainj &#039;&#039;Orc_Follower/OF-API&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;oluacf &#039;&#039;Orc_Follower/OF-API,follow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If the Lua script contains errors, the console will print the following message: &amp;quot;Error reading lua file: Incorrect format and/or syntax.&amp;quot;This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn&#039;t exist, or is marked as &amp;quot;read-only.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluacf&lt;br /&gt;
|oluacf &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluacf &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
|If the target contains &#039;&#039;luaScriptName&#039;&#039; within their inventory, it will execute &#039;&#039;functionName&#039;&#039; once, if it exists.&lt;br /&gt;
|-&lt;br /&gt;
| oluaiifr&lt;br /&gt;
|oluaiifr &#039;&#039;luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaiifr &#039;&#039;directoryName/luaScriptName,functionName,duration&#039;&#039;&lt;br /&gt;
|Causes a single function to iterate and execute repeatedly for a set &#039;&#039;duration&#039;&#039; in seconds. When the &#039;&#039;duration&#039;&#039; is exceeded the iteration will stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tip&#039;&#039;&#039;: Setting duration to &amp;quot;Infinity&amp;quot; will make the script run forever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| oluaria&lt;br /&gt;
|oluaria &#039;&#039;luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria &#039;&#039;directoryName/luaScriptName,functionName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluaria&lt;br /&gt;
|Stops a function from iterating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;&#039;oluaria&#039;&#039;&#039; with no parameters will stop all iterating scripts in the target&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| oluarem&lt;br /&gt;
|oluarem &#039;&#039;luaScriptName&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
oluarem &#039;&#039;directoryName/luaScriptName&#039;&#039;&lt;br /&gt;
|Removes the Lua script from the target&#039;s inventory. This will also stop any related iterators.&lt;br /&gt;
|}&lt;br /&gt;
== Automatic Functions / Code ==&lt;br /&gt;
This code will execute automatically when injected into the target&#039;s inventory using the &#039;&#039;&#039;oluainj&#039;&#039;&#039; command or when using the &#039;&#039;&#039;luacopyover() &#039;&#039;&#039;function. This removes the need to run functions manually with &#039;&#039;&#039;oluacf&#039;&#039;&#039; or &#039;&#039;&#039;oluaiifr&#039;&#039;&#039;. &#039;&#039;Note: &#039;&#039;The &#039;&#039;&#039;start()&#039;&#039;&#039; and &#039;&#039;&#039;update()&#039;&#039;&#039; functions will not run automatically if the script is injected through a OrcLuaScript action within macros.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Description /Usage&lt;br /&gt;
|-&lt;br /&gt;
| start&lt;br /&gt;
| void&lt;br /&gt;
| The start() function will execute once upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| update&lt;br /&gt;
| void&lt;br /&gt;
| The update() function will start an iterator that runs for Infinity upon injection.&lt;br /&gt;
|-&lt;br /&gt;
| [chunk space]&lt;br /&gt;
| N/A&lt;br /&gt;
| “Chunk Space” refers to any code lying outside of a function within a Lua file.&lt;br /&gt;
This code will execute once under either condition:&lt;br /&gt;
*Upon injection via &#039;&#039;&#039;oluainj&#039;&#039;&#039;&lt;br /&gt;
*If the code is saved within an orc&#039;s inventory, then immediately after the orc gets instantiated/spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is typically used for setting variables and preemptively granting data flags.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Properties ==&lt;br /&gt;
These are properties--or variables--belonging to an Orc instance, and are accessible by writing &#039;&#039;&#039;orc.*&#039;&#039;&#039; before every call. In all cases &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;&amp;quot; will always refer to the instance who is running the script from within their inventory. For example: &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.istheplayer&amp;quot; returns &amp;quot;true&amp;quot; if this orc is the player, and &amp;quot;&#039;&#039;&#039;orc&#039;&#039;&#039;.height = 1.5&amp;quot; sets this orc&#039;s height to 1.5.&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| orcobjective&lt;br /&gt;
| Orc&lt;br /&gt;
|Returns this instance’s current “target” as another Orc instance. Functions and properties can be called on the other instance by calling &#039;&#039;&#039;orc.orcobjective.&#039;&#039;&#039;* before every command:&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.istheplayer – Returns true if this objective is the player&lt;br /&gt;
* orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;.height = 1.5 – sets the objective’s height to 1.5&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It is also possible to store the objective in a separate variable:&lt;br /&gt;
* local target = orc.&#039;&#039;&#039;orcobjective&#039;&#039;&#039;&lt;br /&gt;
* target.istheplayer&lt;br /&gt;
* target.height = 1.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning: &#039;&#039;&#039;An instance’s objective changes frequently, so it is recommended that you store the objective in a separate variable as soon as possible for reference. The objective can also return ‘&#039;&#039;&#039;nil&#039;&#039;&#039;’, so it is recommended that you first perform a nil check before attempting to call a function or property on them.&lt;br /&gt;
|-&lt;br /&gt;
| canseeorcobjective&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the objective (this instance’s current “target”) is within line of sight&lt;br /&gt;
|-&lt;br /&gt;
| canseeinterest&lt;br /&gt;
| bool&lt;br /&gt;
|An “interest” is like a lighter version of “objective.&amp;quot; It refers to the orc our instance is looking at, but not necessarily targeting.&lt;br /&gt;
|-&lt;br /&gt;
| istheplayer&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if instance is the local player (ie: YOU, the person playing the game with the keyboard and mouse or controller.)&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkedplayer&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is another player.&lt;br /&gt;
|-&lt;br /&gt;
|isnetworkednpc&lt;br /&gt;
|bool&lt;br /&gt;
|For use online. Returns true if the instance is a spawned npc.&lt;br /&gt;
|-&lt;br /&gt;
| distancetoobjective&lt;br /&gt;
| float&lt;br /&gt;
| Returns the distance to the objective.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*positionx&lt;br /&gt;
*positiony&lt;br /&gt;
*positionz&lt;br /&gt;
| float&lt;br /&gt;
| The instance’s current x, y, or z position in the world.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Physical Attributes ===&lt;br /&gt;
Unless stated otherwise in the description, the value range for most attributes will be between &#039;&#039;&#039;0.0&#039;&#039;&#039; and &#039;&#039;&#039;1.0.&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| ballsize&lt;br /&gt;
| float&lt;br /&gt;
| Max is 2.0&lt;br /&gt;
|-&lt;br /&gt;
| beardlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| beardstubble&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|beardstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s beard style without changing the length.&lt;br /&gt;
However, invalid values will make the orc shaved and have a length of 0.&lt;br /&gt;
Beard styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
| bodyfat&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bodyhair&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| coatdensity&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earshape&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| earsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrabelly&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| extrabutt&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralats&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extralegs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|extrapecs&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_get()&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to get the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_get&#039;&#039;&#039;(&#039;&#039;RGBIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
In the place of &#039;&#039;RGBIndex&#039;&#039;, you would pass in a value between 1-4, which corresponds to the Red, Green, Blue, and Alpha channels respectively.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|eyecolor_set()&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.eyecolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| footsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hair()&lt;br /&gt;
|void&lt;br /&gt;
|An Orc Function to set the instances&#039;s hair style. To use it, write:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.hair(&#039;&#039;&#039;&#039;&#039;id&#039;&#039;:int, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;id&#039;&#039; is the hair style, and &#039;&#039;length&#039;&#039; is a value from 0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color SET Functions&#039;&#039;&#039;&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions to set the colors of an instance&#039;s hair. Color A will set the Upper Layer while Color B sets the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:float, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Set&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that gets affected:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;colorR&#039;&#039; - Red color channel, takes a floating value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorG&#039;&#039; - Green color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorB&#039;&#039; - Blue color channel, takes a floating  value from 0 to 255.&lt;br /&gt;
* &#039;&#039;colorA&#039;&#039; - Alpha color channel, takes a floating value from 0 to 255. While this is currently unused, the parameter is still required.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hair Color GET Functions&#039;&#039;&#039;&lt;br /&gt;
| int&lt;br /&gt;
|&lt;br /&gt;
A pair of Orc Functions that will return the R, G, or B color values of an instance&#039;s hair. Color A will get the Upper Layer while Color B get the Lower Layer. To use them write either:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorA_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;orc.HairColorB_Get&#039;&#039;&#039;(&#039;&#039;hairIndex&#039;&#039;:int, &#039;&#039;rgbIndex&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
An explanation of the parameters:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;hairIndex -&#039;&#039; Takes an integer that refers to the hair type that will be checked:&lt;br /&gt;
** 1 - Head&lt;br /&gt;
** 2 - Beard&lt;br /&gt;
** 3 - Chest&lt;br /&gt;
** 4 - Limb&lt;br /&gt;
* &#039;&#039;rgbIndex&#039;&#039; - Takes an integer referring to the color channel that will be returned:&lt;br /&gt;
** 1 - Red color channel&lt;br /&gt;
** 2 - Green color channel&lt;br /&gt;
** 3 - Blue color channel&lt;br /&gt;
** 4 - Alpha channel&lt;br /&gt;
|-&lt;br /&gt;
| hairlength&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| handgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|hairstyle&lt;br /&gt;
|int&lt;br /&gt;
|Sets or returns an orc&#039;s hair style without changing the length.&lt;br /&gt;
However, invalid values will make the orc bald and have a length of 0.&lt;br /&gt;
&lt;br /&gt;
Hair styles are integer numbers (0, 1, 2, 3...)&lt;br /&gt;
|-&lt;br /&gt;
|horns&lt;br /&gt;
|int&lt;br /&gt;
|Sets an orc&#039;s horn style. Available styles are between 0 and 4, where 0 results in an orc with no horns.&lt;br /&gt;
|-&lt;br /&gt;
| headcrown&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| height&lt;br /&gt;
| float&lt;br /&gt;
| Max is 1.5, but clamps to 1.0 during stage 1 of corruption.&lt;br /&gt;
|-&lt;br /&gt;
| jawsize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| jawsizeraw&lt;br /&gt;
| float&lt;br /&gt;
|0 maxes out the jaw size while 1 reduces it&lt;br /&gt;
|-&lt;br /&gt;
| lipgirth&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| muscle&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|nipplesize&lt;br /&gt;
|float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisextra&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penisgirth&lt;br /&gt;
| float&lt;br /&gt;
| Max is 4.0, but clamps to 2.0 during corruption&lt;br /&gt;
|-&lt;br /&gt;
| penisshower&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| penissize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_get&lt;br /&gt;
|int&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
|scleracolor_set&lt;br /&gt;
|void&lt;br /&gt;
|An orc function to set the numerical value of a specific eye sclera color channel. To use it write:&lt;br /&gt;
&#039;&#039;&#039;orc.scleracolor_set&#039;&#039;&#039;(&#039;&#039;colorR&#039;&#039;:int, &#039;&#039;colorG&#039;&#039;:int, &#039;&#039;colorB&#039;&#039;:int, &#039;&#039;colorA&#039;&#039;:int)&lt;br /&gt;
&lt;br /&gt;
All parameters would be an integer value between 0-255.&lt;br /&gt;
|-&lt;br /&gt;
| skincolormid_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Upper Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolortop_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Sun Bleach&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| skincolorund_*&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
Skin Color – Lower Layer&lt;br /&gt;
&lt;br /&gt;
Value range: -127.5 to 382.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Replace the * with &#039;&#039;&#039;r&#039;&#039;&#039;,&#039;&#039;&#039;g&#039;&#039;&#039;,&#039;&#039;&#039;b&#039;&#039;&#039; or &#039;&#039;&#039;m&#039;&#039;&#039; to target the Red, Green, Blue, and Metal properties.&lt;br /&gt;
|-&lt;br /&gt;
| tusksize&lt;br /&gt;
| float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|snout&lt;br /&gt;
|float&lt;br /&gt;
|Amount of Iguapi (gorilla-like) mouth protusion. Will also affect foot shape. Max is 2.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Note about the color attributes:&#039;&#039;&#039; ====&lt;br /&gt;
It is not known why the value range for colors is from -127.5 to 382.5, but you can convert this to the standard RGB range with the following formula:&lt;br /&gt;
&lt;br /&gt;
The difference between -127.5 and 382.5 equals 510. Divided by 2, this is &#039;&#039;&#039;255&#039;&#039;&#039;, which is the maximum value in RGB notaton.&lt;br /&gt;
&lt;br /&gt;
So, the conversion formula is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;color = (rgbNum * 2) - 127.5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where &#039;&#039;rgbNum&#039;&#039; is the value chosen from a color picker.&lt;br /&gt;
&lt;br /&gt;
Please note that the select layer color will blend with the layers below it, and is influenced by the &amp;quot;metalness&amp;quot; value, which can cause colors to appear off, even when using this formula.&lt;br /&gt;
&lt;br /&gt;
=== Flags / Booleans ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| afterglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is afterglowing right after orgasming during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
| busywalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is currently walking to a destination&lt;br /&gt;
|-&lt;br /&gt;
| cumming&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if, during a sex scene, the instance is orgasming&lt;br /&gt;
|-&lt;br /&gt;
| genitalsconcealed&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance&#039;s genitals are hidden, and false if they are visible (Not necessarily naked, such as pants ripping)&lt;br /&gt;
|-&lt;br /&gt;
| immutable&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is either a ghost or special character that cannot be altered by transformation spells nor corruption&lt;br /&gt;
|-&lt;br /&gt;
| isairborne&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is floating in mid air&lt;br /&gt;
|-&lt;br /&gt;
| isbusy&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing literally anything else besides standing&lt;br /&gt;
|-&lt;br /&gt;
| isfapping&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is doing a standing fap. (Does not apply to Self-Action, or solo fapping on the Inn or Island Beds)&lt;br /&gt;
|-&lt;br /&gt;
|isfusion&lt;br /&gt;
|bool&lt;br /&gt;
|Return true if the instance is a fusion&lt;br /&gt;
|-&lt;br /&gt;
| isgeniefragment&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if this instance is an NPC genie fragment (ie: Eves, Levi; not a geniefied orc)&lt;br /&gt;
|-&lt;br /&gt;
| isghost&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is a ghost&lt;br /&gt;
|-&lt;br /&gt;
| issexing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a sex animation (This includes Self-Action, and Handjobs in the Bath House)&lt;br /&gt;
|-&lt;br /&gt;
|sextop&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is in the controlling position of the sex act, typically the &amp;quot;top&amp;quot; in most cases.&lt;br /&gt;
|-&lt;br /&gt;
|penetrated&lt;br /&gt;
|bool&lt;br /&gt;
|For the standalone sex acts (Standing Anal, Powerride, etc), Returns &#039;&#039;&#039;true&#039;&#039;&#039; if the instance is in the receiving position of the sex act, AND they are currently being penetrated.&lt;br /&gt;
Caution: For older sex animations (stone bed missionary, stone bed anal, handjob), this value will &#039;&#039;always&#039;&#039; return &#039;&#039;&#039;true&#039;&#039;&#039; regardless if the instance is topping or not.&lt;br /&gt;
|-&lt;br /&gt;
| istalking&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is in a dialogue&lt;br /&gt;
|-&lt;br /&gt;
| onatask&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance is busy doing some task like casting a spell or sexing&lt;br /&gt;
|-&lt;br /&gt;
| perfectglowing&lt;br /&gt;
| bool&lt;br /&gt;
| Returns true if the instance has achieved a perfect synchronized orgasm during a sex scene&lt;br /&gt;
|-&lt;br /&gt;
|iscorechr&lt;br /&gt;
|bool&lt;br /&gt;
|Returns true if the instance is one of the vanilla NPCs (Celik, Oriol, Bo, etc...)&lt;br /&gt;
|-&lt;br /&gt;
|retbool&lt;br /&gt;
|bool&lt;br /&gt;
|This is a special static boolean that is present in all Lua scripts, regardless if it&#039;s referenced directly or not.&lt;br /&gt;
This boolean is mainly used for [https://bonfire-wiki.net/index.php/Custom_NPC_Tutorial#Section_5_-_Conditionals Execution Conditions] in dialogue editor that check if a function within a lua script the NPC or player is carrying returns true or false. Since the Lua implementation currently cannot parse return values between the script and dialogue editor, in its place you need to set &#039;&#039;&#039;retbool&#039;&#039;&#039; to equal either &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; in the function.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc Properties ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| arousal&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instance’s current arousal level.&lt;br /&gt;
The value range is 0.0 – 1.0&lt;br /&gt;
|-&lt;br /&gt;
| corruption&lt;br /&gt;
| float&lt;br /&gt;
| Returns the instances level of corruption.&lt;br /&gt;
The value range is 0.0 – 3.0, where 1.0 is the cap before becoming a genie&lt;br /&gt;
|-&lt;br /&gt;
| infinity&lt;br /&gt;
| float&lt;br /&gt;
| Returns a floating number representing infinity.&lt;br /&gt;
|-&lt;br /&gt;
| orcname&lt;br /&gt;
| string&lt;br /&gt;
| The instance’s name&lt;br /&gt;
|-&lt;br /&gt;
|modspeechname&lt;br /&gt;
|string&lt;br /&gt;
|If an orc&#039;s dialogue was replaced with the &#039;&#039;&#039;modspeech&#039;&#039;&#039; command, this returns the name of the new dialogue. &lt;br /&gt;
Otherwise, if the orc&#039;s dialogue was not changed at all, it just returns &#039;&#039;&#039;nil.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|sextype&lt;br /&gt;
|int&lt;br /&gt;
|Returns an integer corresponding to the current sex act occurring, returning &#039;&#039;&#039;-1&#039;&#039;&#039; if no sex is happening at all.&lt;br /&gt;
The values are below:&lt;br /&gt;
&lt;br /&gt;
# SexAnal1&lt;br /&gt;
# SexOral1&lt;br /&gt;
# SexAnal2&lt;br /&gt;
# BedFap1&lt;br /&gt;
# SexOral2&lt;br /&gt;
# HandJob1&lt;br /&gt;
# FloorFap1&lt;br /&gt;
# Sex69&lt;br /&gt;
# GenieBlow2&lt;br /&gt;
# FloorLineFap1&lt;br /&gt;
# StandingAnal1&lt;br /&gt;
# PowerRide1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc Functions ==&lt;br /&gt;
&lt;br /&gt;
=== Code Execution / Management ===&lt;br /&gt;
These are functions that allow you to call lua functions in other scripts, start or stop iterators, etc. They&#039;re equivalent to the &#039;&#039;&#039;oluacf&#039;&#039;&#039; and the &#039;&#039;&#039;oluaiifr&#039;&#039;&#039; console commands.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| luacallfunction&lt;br /&gt;
| void&lt;br /&gt;
| luacallfunction(&#039;&#039;scriptName&#039;&#039;:string,&#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Executes a function within a script that matches the specified name.&lt;br /&gt;
|-&lt;br /&gt;
|luaiterator&lt;br /&gt;
|void&lt;br /&gt;
|luaiterator(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string, &#039;&#039;duration&#039;&#039;:float)&lt;br /&gt;
|Executes and iterates a function within a script, for a set &#039;&#039;duration&#039;&#039; in seconds.&lt;br /&gt;
Use &#039;&#039;&#039;orc.infinity&#039;&#039;&#039; to make the script run forever&lt;br /&gt;
|-&lt;br /&gt;
|remiterators&lt;br /&gt;
|void&lt;br /&gt;
|remiterators(&#039;&#039;scriptName&#039;&#039;:string, &#039;&#039;functionName&#039;&#039;:string)&lt;br /&gt;
|Stops iterating the specified function within a script.&lt;br /&gt;
|-&lt;br /&gt;
|luacopyover&lt;br /&gt;
|void&lt;br /&gt;
|luacopyover(&#039;&#039;a&#039;&#039;:Orc, &#039;&#039;b&#039;&#039;:Orc, &#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Copies a lua script from &#039;&#039;a&#039;&#039;’s inventory to &#039;&#039;b&#039;&#039;’s inventory, if it exists.&lt;br /&gt;
&lt;br /&gt;
During online play, this function will not run if &#039;&#039;a&#039;&#039; and &#039;&#039;b&#039;&#039; do not share mutual consent, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
|remscript&lt;br /&gt;
|void&lt;br /&gt;
|remscript(&#039;&#039;scriptName&#039;&#039;: string)&lt;br /&gt;
|Removes the specified script from this instance&#039;s inventory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Targeting ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| canaffect&lt;br /&gt;
| bool&lt;br /&gt;
| canaffect(&#039;&#039;caster&#039;&#039;:Orc,&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|&lt;br /&gt;
Returns &amp;quot;true&amp;quot; or &amp;quot;false&amp;quot; in an online setting if the &#039;&#039;caster&#039;&#039; instance is allowed to use commands on the &#039;&#039;target&#039;&#039; instance. This function returns true if:&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; currently have mutual consent&lt;br /&gt;
*The &#039;&#039;caster&#039;&#039; and &#039;&#039;target&#039;&#039; are both in PVP mode&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This will always return &amp;quot;true&amp;quot; in single player mode.&lt;br /&gt;
|-&lt;br /&gt;
| findclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Returns an Orc instance within a set range. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| findnextclosest&lt;br /&gt;
| Orc&lt;br /&gt;
| findnextclosest(&#039;&#039;range&#039;&#039;:float, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Returns an Orc instance within range of another instance. Returns &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosest&lt;br /&gt;
| void&lt;br /&gt;
| getclosest(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest orc in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| getclosestpureorc&lt;br /&gt;
| void&lt;br /&gt;
| getclosestpureorc(&#039;&#039;range&#039;&#039;:float)&lt;br /&gt;
| Changes this instance’s current objective to the closest, non-corrupted instance in range. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|-&lt;br /&gt;
| orcobjset&lt;br /&gt;
| void&lt;br /&gt;
| orcobjset(&#039;&#039;orcName&#039;&#039;:string)&lt;br /&gt;
| Set this instance’s current objective to the orc with a name matching orcName. &#039;&#039;&#039;orcobjective&#039;&#039;&#039; will be &#039;&#039;&#039;nil&#039;&#039;&#039; if none is found.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sex ===&lt;br /&gt;
Many of the functions that initiate sex will take an optional &#039;&#039;target&#039;&#039; parameter set to another Orc instance. If this instance is &#039;&#039;&#039;nil&#039;&#039;&#039; or if no argument is passed in, the orc instead will attempt to start sex with their &#039;&#039;&#039;orcobjective&#039;&#039;&#039;, if present.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
!Usage&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| cum&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| The instance will cum once. If this occurs during sex, this will contribute to the orgasm meter.&lt;br /&gt;
|-&lt;br /&gt;
| endsex&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| This instance will stop sexing.&lt;br /&gt;
|-&lt;br /&gt;
|swapsex&lt;br /&gt;
|void&lt;br /&gt;
|&lt;br /&gt;
|Swaps the top and bottom during sex&lt;br /&gt;
|-&lt;br /&gt;
| fapstart&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Makes the instance fap.&lt;br /&gt;
|-&lt;br /&gt;
| fapstop&lt;br /&gt;
| void&lt;br /&gt;
|&lt;br /&gt;
| Stops the instance from fapping.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal1&lt;br /&gt;
| void&lt;br /&gt;
|sexanal1()&lt;br /&gt;
sexanal1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the doggy style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
| sexanal2&lt;br /&gt;
| void&lt;br /&gt;
|sexanal2()&lt;br /&gt;
sexanal2(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts the missionary style sex scene at the nearest circle.&lt;br /&gt;
|-&lt;br /&gt;
|sexdoggy1&lt;br /&gt;
|void&lt;br /&gt;
|sexdoggy1()&lt;br /&gt;
sexdoggy1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standing doggy style scene where the orc is standing. If no parameter is specified, the orc will instead play the &amp;quot;invite&amp;quot; pose.&lt;br /&gt;
|-&lt;br /&gt;
| sex69&lt;br /&gt;
| void&lt;br /&gt;
|sex69()&lt;br /&gt;
sex69(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
| Starts a 69 where the instance is standing&lt;br /&gt;
|-&lt;br /&gt;
|sexoral1&lt;br /&gt;
|void&lt;br /&gt;
|sexoral1()&lt;br /&gt;
sexoral1(&#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Starts the standard oral scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Data Flags ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hasitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| hasitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data called &#039;&#039;flagName&#039;&#039;, regardless of its actual value.&lt;br /&gt;
|-&lt;br /&gt;
| ifitemflag&lt;br /&gt;
| bool&lt;br /&gt;
| ifitemflag(&#039;&#039;flagName&#039;&#039;:string, &#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Returns “true” if the instance has a data flag called &#039;&#039;flagName&#039;&#039;, with a value matching &#039;&#039;flagData&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| setitemflag&lt;br /&gt;
| void&lt;br /&gt;
| setitemflag(&#039;&#039;flagName&#039;&#039;:string,&#039;&#039;flagData&#039;&#039;:string)&lt;br /&gt;
| Sets the value of a data flag called &#039;&#039;flagName&#039;&#039; to &#039;&#039;flagData&#039;&#039;. If this flag doesn’t exist, a new flag matching &#039;&#039;flagName&#039;&#039; will be created.&lt;br /&gt;
|-&lt;br /&gt;
|remitemflag&lt;br /&gt;
|voit&lt;br /&gt;
|remitemflag(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|Deletes the dataflag called &#039;&#039;flagName&#039;&#039; from the instance&#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagstring&lt;br /&gt;
| string&lt;br /&gt;
| itemflagstring(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
| Returns a data flag&#039;s stored value as a string.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagfloat&lt;br /&gt;
| float&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as a float.&lt;br /&gt;
&lt;br /&gt;
If the value is not a valid float, Lua returns 0.&lt;br /&gt;
|-&lt;br /&gt;
| itemflagint&lt;br /&gt;
| int&lt;br /&gt;
| itemflagfloat(&#039;&#039;flagName&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Returns a data flag&#039;s stored value as an integer.&lt;br /&gt;
&lt;br /&gt;
This function will not convert an float into an integer. If the value is not a valid integer, Lua simply returns 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sounds ===&lt;br /&gt;
These functions will play an in-game sound, with a volume level between 0.0 and 1.0&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
|-&lt;br /&gt;
| soundbrass&lt;br /&gt;
| void&lt;br /&gt;
| soundbrass(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreath&lt;br /&gt;
| void&lt;br /&gt;
| soundbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| soundbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreath&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreath(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| sounddeepbreathlesser&lt;br /&gt;
| void&lt;br /&gt;
| sounddeepbreathlesser(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|-&lt;br /&gt;
| soundtimpani&lt;br /&gt;
| void&lt;br /&gt;
| soundtimpani(&#039;&#039;volume&#039;&#039;:float)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| buff&lt;br /&gt;
| void&lt;br /&gt;
|buff(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName&#039;&#039;:string,&#039;&#039; duration&#039;&#039;:float,&#039;&#039; strength&#039;&#039;:int)&lt;br /&gt;
|Applies a buff on the Orc instance with the set &#039;&#039;duration&#039;&#039; in seconds. Setting the &#039;&#039;strength&#039;&#039; will act as a multiplier.&lt;br /&gt;
&lt;br /&gt;
As of version &#039;&#039;&#039;0.50.X&#039;&#039;&#039; buffs cast through this way cost mana and &#039;&#039;MUST&#039;&#039; be known by the &#039;&#039;&#039;orc&#039;&#039;&#039; instance calling the function. The &#039;&#039;target&#039;&#039; however, does not need the relevant buff knowledge unless they are the same orc as the caster.&lt;br /&gt;
|-&lt;br /&gt;
|buffperma&lt;br /&gt;
|void&lt;br /&gt;
|buffperma(&#039;&#039;target&#039;&#039;:Orc,&#039;&#039; buffName:&#039;&#039;string, &#039;&#039;strength&#039;&#039;:int)&lt;br /&gt;
|Same as &#039;&#039;&#039;buff&#039;&#039;&#039; but permanent. This is expensive to use.&lt;br /&gt;
|-&lt;br /&gt;
|knowsbuff&lt;br /&gt;
|bool&lt;br /&gt;
|knowsbuff(&#039;&#039;buffName:&#039;&#039;string)&lt;br /&gt;
|Returns true or false if the orc instance knows the &#039;&#039;buffName&#039;&#039; used.&lt;br /&gt;
|-&lt;br /&gt;
|teachbuff&lt;br /&gt;
|void&lt;br /&gt;
|teachbuff(&#039;&#039;buffName:&#039;&#039;string, &#039;&#039;target&#039;&#039;:Orc)&lt;br /&gt;
|Makes the instance teach another orc the specified &#039;&#039;buffName&#039;&#039;, provided the instances knows it first.&lt;br /&gt;
|}&lt;br /&gt;
=== Misc Functions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| debuglog&lt;br /&gt;
| void&lt;br /&gt;
| debuglog(&#039;&#039;text&#039;&#039;:string)&lt;br /&gt;
|Prints debugging messages into the &amp;quot;output_log.txt&amp;quot; log file located in the Bonfire_Data folder.&lt;br /&gt;
&lt;br /&gt;
(This is located in the same spot as your Bonfire.exe)&lt;br /&gt;
|-&lt;br /&gt;
| consolecommand&lt;br /&gt;
| void&lt;br /&gt;
| consolecommand(&#039;&#039;command&#039;&#039;:string)&lt;br /&gt;
|&lt;br /&gt;
Executes a console command (including a &#039;&#039;&#039;batch&#039;&#039;&#039; command). The default target is the Orc instance calling the function.&lt;br /&gt;
&lt;br /&gt;
During online play, this function cannot be used on Orcs who do not share consent with the caster, or are outside of PVP mode.&lt;br /&gt;
|-&lt;br /&gt;
| forcerotation&lt;br /&gt;
| void&lt;br /&gt;
| forcerotation(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Rotates the orc. Note: It is recommended that you only rotate on the y-axis. Rotating on x or z could tilt the orc.&lt;br /&gt;
|-&lt;br /&gt;
| tp2pos&lt;br /&gt;
| void&lt;br /&gt;
| tp2pos(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
| Warps the instance to the x, y, and z coordinates specified&lt;br /&gt;
|-&lt;br /&gt;
|walk2orc&lt;br /&gt;
|void&lt;br /&gt;
|walk2orc(&#039;&#039;target:&#039;&#039;Orc, &#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterruptions&#039;&#039;:boolean)&lt;br /&gt;
|Makes this orc walk towards their &#039;&#039;target&#039;&#039;. &#039;&#039;duration&#039;&#039; indicates when the function should cancel if a number of seconds passes. &#039;&#039;speed&#039;&#039; determines the orcs movement speed (Where 1 is a slow walk, and 10 is a sprint). &#039;&#039;allowInterruptions&#039;&#039; determines whether this orc can be spoken to while they&#039;re walking.&lt;br /&gt;
|-&lt;br /&gt;
|walk2loc&lt;br /&gt;
|void&lt;br /&gt;
|walk2loc(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float,&lt;br /&gt;
&#039;&#039;duration&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float, &#039;&#039;allowInterrupt&#039;&#039;:bool)&lt;br /&gt;
|Similar to orc.&#039;&#039;&#039;walk2loc&#039;&#039;&#039; but makes them walk to a specific x,y,z coordinate, rather than a specific orc.&lt;br /&gt;
|-&lt;br /&gt;
|walk2clear&lt;br /&gt;
|void&lt;br /&gt;
|walk2clear()&lt;br /&gt;
|Stops the orc if they&#039;re currently walking.&lt;br /&gt;
|-&lt;br /&gt;
|fullstop&lt;br /&gt;
|void&lt;br /&gt;
|fullstop()&lt;br /&gt;
|Completely stop stops the orc and resets them to their idle animation if they were walking.&lt;br /&gt;
|-&lt;br /&gt;
|jump&lt;br /&gt;
|void&lt;br /&gt;
|jump(&#039;&#039;strength&#039;&#039;:float)&lt;br /&gt;
|&lt;br /&gt;
Makes the instance jump.&lt;br /&gt;
&lt;br /&gt;
Strength is a value from 0 to 1.&lt;br /&gt;
|-&lt;br /&gt;
|say&lt;br /&gt;
|void&lt;br /&gt;
|say(&#039;&#039;message&#039;&#039;:string)&lt;br /&gt;
|Displays a textbox over the orc displaying a &#039;&#039;message&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|wearsitem&lt;br /&gt;
|bool&lt;br /&gt;
|wearsitem(&#039;&#039;itemID&#039;&#039;:int)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is wearing a piece of equipment with the matching &#039;&#039;itemID&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|containsfuseename&lt;br /&gt;
|bool&lt;br /&gt;
|containsfuseename(&#039;&#039;name&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc is currently fused with the &#039;&#039;name&#039;&#039; specified&lt;br /&gt;
|-&lt;br /&gt;
|translate&lt;br /&gt;
|void&lt;br /&gt;
|translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float)&lt;br /&gt;
|Slides the orc a specified amount in the x, y, or z direction.&lt;br /&gt;
|-&lt;br /&gt;
|hasluascript&lt;br /&gt;
|bool&lt;br /&gt;
|hasluascript(&#039;&#039;scriptName&#039;&#039;:string)&lt;br /&gt;
|Returns &#039;&#039;&#039;true&#039;&#039;&#039; or &#039;&#039;&#039;false&#039;&#039;&#039; if the orc&#039;s inventory contains the &#039;&#039;scriptName&#039;&#039; specified.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Properties ==&lt;br /&gt;
These are special commands that access internal, game-related properties within Bonfire. They can all be accessed by typing orc.&#039;&#039;&#039;game.* &#039;&#039;&#039;before each call. For example, to pull up a random integer, you would write orc.&#039;&#039;&#039;game.&#039;&#039;&#039;randomInt(1,10) to pull a random integer between 1 and 9.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| deltatime&lt;br /&gt;
| float&lt;br /&gt;
| A Unity property representing the elapsed time--in seconds--since the last frame.&lt;br /&gt;
This is useful for scripts that rely on tracking time.&lt;br /&gt;
&lt;br /&gt;
More information can be found in the Unity Scripting API [https://docs.unity3d.com/ScriptReference/Time-deltaTime.html here]:&lt;br /&gt;
|-&lt;br /&gt;
| consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|-&lt;br /&gt;
|networked&lt;br /&gt;
|bool&lt;br /&gt;
|returns true if the instance is playing online&lt;br /&gt;
|-&lt;br /&gt;
|nextscene&lt;br /&gt;
|string&lt;br /&gt;
|Returns the current scene, or captures the name of the upcoming scene when using the &#039;&#039;&#039;travel&#039;&#039;&#039; command, or walking through a portal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Orc.Game Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| backeaseinout&lt;br /&gt;
| float&lt;br /&gt;
| backeaseinout(&#039;&#039;value&#039;&#039;; float)&lt;br /&gt;
| Takes a value between 0.0 and 1.0 and returns a cubic curve between the two numbers that is close, but not equal to, either. Intended to be used with &#039;&#039;&#039;lerp&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| cos&lt;br /&gt;
| float&lt;br /&gt;
| cos(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the cosine&lt;br /&gt;
|-&lt;br /&gt;
| sine&lt;br /&gt;
| float&lt;br /&gt;
| sin(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Returns the sine&lt;br /&gt;
|-&lt;br /&gt;
| cycle&lt;br /&gt;
| float&lt;br /&gt;
| cycle(&#039;&#039;value&#039;&#039;:float, &#039;&#039;length&#039;&#039;:float)&lt;br /&gt;
| Based on the Mathf.Repeat() function in Unity. It returns the modulo (%) of two numbers, except this works for floating point numbers as well. It does not allow negative inputs.&lt;br /&gt;
|-&lt;br /&gt;
| flatstutter&lt;br /&gt;
| float&lt;br /&gt;
| flatstutter(&#039;&#039;value&#039;&#039;:float)&lt;br /&gt;
| Same as &#039;&#039;&#039;backeaseinout&#039;&#039;&#039;, except the number jerks as it approaches either end.&lt;br /&gt;
|-&lt;br /&gt;
| lerp&lt;br /&gt;
| float&lt;br /&gt;
| lerp(&#039;&#039;min&#039;&#039;:float, &#039;&#039;max&#039;&#039;:float, &#039;&#039;speed&#039;&#039;:float)&lt;br /&gt;
| Linearly interpolates between two values at a specified speed.&lt;br /&gt;
|-&lt;br /&gt;
| movetowards&lt;br /&gt;
| float&lt;br /&gt;
| movetowards(&#039;&#039;value1&#039;&#039;:float, &#039;&#039;value2&#039;&#039;:float, &#039;&#039;rate&#039;&#039;:float)&lt;br /&gt;
| Returns a number between &#039;&#039;value1&#039;&#039; and &#039;&#039;value2&#039;&#039;, increased by &#039;&#039;rate&#039;&#039;. Useful for creating a growth script where an attribute increases to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| randomint&lt;br /&gt;
| int&lt;br /&gt;
| randomint(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
| Returns a random integer between the &#039;&#039;min&#039;&#039; value and the &#039;&#039;max&#039;&#039; value (exclusive)&lt;br /&gt;
|-&lt;br /&gt;
|randomfloat&lt;br /&gt;
|float&lt;br /&gt;
|randomfloat(&#039;&#039;min&#039;&#039;:int, &#039;&#039;max&#039;&#039;:int)&lt;br /&gt;
|Returns a random floating point between the minimum value and the maximum value.&lt;br /&gt;
|-&lt;br /&gt;
| distancebetweenorcs&lt;br /&gt;
| float&lt;br /&gt;
| distancebetweenorcs(&#039;&#039;orcA&#039;&#039;:Orc, &#039;&#039;orcB&#039;&#039;:Orc)&lt;br /&gt;
| Returns the distance between two orc instances&lt;br /&gt;
|-&lt;br /&gt;
| orcfromcommandname&lt;br /&gt;
| Orc&lt;br /&gt;
| orcfromcommandname(&#039;&#039;orcName&#039;&#039;:String)&lt;br /&gt;
| Returns an orc named &#039;&#039;orcName&#039;&#039; from within the current scene, without changing the orc’s interest or objective in the process.&lt;br /&gt;
|-&lt;br /&gt;
|sceneis&lt;br /&gt;
|bool&lt;br /&gt;
|sceneis(&#039;&#039;sceneName:&#039;&#039;String)&lt;br /&gt;
|Returns true if if the instance is standing in the &#039;&#039;sceneName &#039;&#039;specified.&lt;br /&gt;
&lt;br /&gt;
The available scenes are:&lt;br /&gt;
* Outback1&lt;br /&gt;
* Inn1&lt;br /&gt;
* Sea1&lt;br /&gt;
* BathHouse&lt;br /&gt;
* Library&lt;br /&gt;
* Moraine&lt;br /&gt;
|-&lt;br /&gt;
|setsceneflag&lt;br /&gt;
|void&lt;br /&gt;
|setsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Saves or changes a special data flag onto the current scene. Used mostly for conditional checks. &lt;br /&gt;
This flag does not appear in the inventory, and is therefore a temporary variable that will be deleted when the scene changes.&lt;br /&gt;
|-&lt;br /&gt;
|ifsceneflag&lt;br /&gt;
|bool&lt;br /&gt;
|ifsceneflag(&#039;&#039;flagName&#039;&#039;:String, &#039;&#039;flagData&#039;&#039;:String)&lt;br /&gt;
|Used to check a scene flag&#039;s value. It will return false if the flag does not exist.&lt;br /&gt;
|-&lt;br /&gt;
|infodialogue&lt;br /&gt;
|void&lt;br /&gt;
|infodialogue(&#039;&#039;message&#039;&#039;:String)&lt;br /&gt;
|Prints a message on the middle of the screen. If used online, this will appear for all players.&lt;br /&gt;
|-&lt;br /&gt;
|daytime&lt;br /&gt;
|void&lt;br /&gt;
|daytime(&#039;&#039;hour&#039;&#039;:float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;daytime&#039;&#039;&#039; console command. Sets the current hour of the day, using a floating value between 0 and 23.&lt;br /&gt;
|-&lt;br /&gt;
|moonorbit&lt;br /&gt;
|void&lt;br /&gt;
|moonorbit(&#039;&#039;moonphase:&#039;&#039;float)&lt;br /&gt;
|Similar to the &#039;&#039;&#039;moonorbit&#039;&#039;&#039; console command. Sets the current moon phase between 0 and 1.0, where both extremes are a new moon, and 0.5 is a full moon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Properties ==&lt;br /&gt;
These functions affect assets that have been spawned within the game. To invoke them, you would write &#039;&#039;assetVariableName.assetFunction(). &#039;&#039;At the moment, not much is known about asset manipulation, so the amount of known commands is limited.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Property Name&lt;br /&gt;
! Type&lt;br /&gt;
! Description / Usage&lt;br /&gt;
|-&lt;br /&gt;
| game.consoleasset&lt;br /&gt;
| Asset&lt;br /&gt;
| Returns the last asset created with the &#039;&#039;&#039;asset&#039;&#039;&#039; console command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Asset Functions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Return Type&lt;br /&gt;
! Usage&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| distancetoasset&lt;br /&gt;
| float&lt;br /&gt;
| game.distancetoasset(&#039;&#039;target&#039;&#039;:Orc, &#039;&#039;spawnedAsset&#039;&#039;:Asset)&lt;br /&gt;
| Returns the distance between the Orc instance and a specific asset&lt;br /&gt;
|-&lt;br /&gt;
| rotate&lt;br /&gt;
| void&lt;br /&gt;
| rotate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;local&#039;&#039;:bool)&lt;br /&gt;
| Rotates the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|-&lt;br /&gt;
| translate&lt;br /&gt;
| void&lt;br /&gt;
| translate(&#039;&#039;x&#039;&#039;:float, &#039;&#039;y&#039;&#039;:float, &#039;&#039;z&#039;&#039;:float, &#039;&#039;locaI&#039;&#039;:bool)&lt;br /&gt;
| Moves the asset on the x, y, and z axis. &#039;&#039;Local&#039;&#039; determines if this rotation occurs on the asset’s local axis.&lt;br /&gt;
|}&lt;br /&gt;
==Event Listeners==&lt;br /&gt;
Events listeners are functions that execute automatically in response to an in-game event, but they will only activate if you EXPLICITLY write them in your lua script.&lt;br /&gt;
&lt;br /&gt;
Use these to perform special operations before or after a particular event occurs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%&amp;quot;&lt;br /&gt;
! Function Name&lt;br /&gt;
! Executes When&lt;br /&gt;
|-&lt;br /&gt;
|onrightclick&lt;br /&gt;
|As of version 0.47.6, Lua Scripts can be right-clicked in the inventory. When this happens, the code under this listener will be executed.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionasguest&lt;br /&gt;
| When this orc becomes a fusee or &amp;quot;guest&amp;quot; in another orc&#039;s fusion.&lt;br /&gt;
|-&lt;br /&gt;
| onfusionashost&lt;br /&gt;
| When this orc absorbs another orc in a fusion&lt;br /&gt;
|-&lt;br /&gt;
| onscenechange&lt;br /&gt;
| Executes just before the scene changes&lt;br /&gt;
|-&lt;br /&gt;
| onscenechanged&lt;br /&gt;
| Executes after a scene change completes&lt;br /&gt;
|-&lt;br /&gt;
|onsave&lt;br /&gt;
|When the game is saved&lt;br /&gt;
|-&lt;br /&gt;
|ongameexit&lt;br /&gt;
|When the game is closed manually&lt;br /&gt;
|-&lt;br /&gt;
|oncursed&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is greater than 0&lt;br /&gt;
|-&lt;br /&gt;
|ongeniefied&lt;br /&gt;
|When the orc&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; property is 3.0&lt;br /&gt;
|-&lt;br /&gt;
|ondefeat&lt;br /&gt;
|When the orc has been defeated in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onwin&lt;br /&gt;
|When the orc defeats another orc in combat.&lt;br /&gt;
|-&lt;br /&gt;
|onhump&lt;br /&gt;
|During sex, and while topping, when you click the mouse to thrust.&lt;br /&gt;
|-&lt;br /&gt;
|onhumped&lt;br /&gt;
|During sex, and while bottoming, when the top thrusts.&lt;br /&gt;
|-&lt;br /&gt;
|oncum&lt;br /&gt;
|Whenever an orc cums.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2606</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://bonfire-wiki.net/index.php?title=Changelog&amp;diff=2606"/>
		<updated>2024-07-01T13:18:47Z</updated>

		<summary type="html">&lt;p&gt;Sonic260: /* 2024 */ 0.72.0 Changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the changelog for each major patch on Patreon.&lt;br /&gt;
&lt;br /&gt;
== 2024 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.72.X&lt;br /&gt;
|June 30,2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Alright, onto doing some renovations. This time I&#039;m giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:&lt;br /&gt;
&lt;br /&gt;
* Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.&lt;br /&gt;
* New &#039;&#039;&#039;leather chaps&#039;&#039;&#039;, &#039;&#039;&#039;leather hunter boots&#039;&#039;&#039; and simple &#039;&#039;&#039;cotton socks&#039;&#039;&#039; items.&lt;br /&gt;
* &#039;&#039;&#039;BDSM&#039;&#039;&#039; &#039;&#039;&#039;leather pants&#039;&#039;&#039; item completely &#039;&#039;&#039;reworked&#039;&#039;&#039; into new visuals, following the style of all the items that were implemented lately.&lt;br /&gt;
* Improved visual assets for Bolt&#039;s alchemy table.&lt;br /&gt;
* There are other QoL improvements thrown around; you can finally unequip torches from your hand.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.71.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a preview of a &#039;&#039;&#039;trio-pose&#039;&#039;&#039;. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don&#039;t worry, it is still as it was when it only involves less than three members).&lt;br /&gt;
Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the values are clamped just yet, try finding a sweet spot between the minimum and maximum slider positions, instead of going abosolutely hog on them by cranking them to the max values.&lt;br /&gt;
&lt;br /&gt;
It is sincerely &#039;&#039;&#039;the most&#039;&#039;&#039; complicated to test, especially its online function. Everything about it right now is likely to get an extra layer of adjustments, but its base is done and readily available for both offline and online mode; approach any couple getting busy on the classic doggy pose, then right click to join them. Your eggplant will &#039;&#039;&#039;gently slide&#039;&#039;&#039; on the side of the giver&#039;s head until you &#039;&#039;&#039;pull out&#039;&#039;&#039; all the way for a proper &#039;&#039;&#039;insertion&#039;&#039;&#039;, just like with the &#039;&#039;&#039;standing doggy&#039;&#039;&#039; position.&lt;br /&gt;
&lt;br /&gt;
Yes, barrel-sized cbt-modded peens are definitely not going to work well with this, but go ahead and try it, if you must.&lt;br /&gt;
|-&lt;br /&gt;
|0.71.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed the issue that was &#039;&#039;&#039;teleporting&#039;&#039;&#039; players &#039;&#039;&#039;outside&#039;&#039;&#039; the &#039;&#039;&#039;Inn&#039;&#039;&#039; during &#039;&#039;&#039;Bolt&#039;s quest&#039;&#039;&#039; and also causing other quests to stop functioning on specific cutscenes.&lt;br /&gt;
* Fixed &#039;&#039;&#039;compass runes&#039;&#039;&#039; appearing on the middle of the screen and not going away after scene reload.&lt;br /&gt;
* Fixed peen &#039;&#039;&#039;hyperpigmentation&#039;&#039;&#039; issue, which has now received its own slider on the character creation panel.&lt;br /&gt;
* Fixed issue that would not allow &#039;&#039;&#039;macro scrolls&#039;&#039;&#039; from being dragged and &#039;&#039;&#039;deleted&#039;&#039;&#039; while using the &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Get it Here!&lt;br /&gt;
|-&lt;br /&gt;
|0.71.2&lt;br /&gt;
|&lt;br /&gt;
* For real this time, compass runes fixed. Gosh darnit.&lt;br /&gt;
* Fixed issue regarding Ka&#039;s totem not allowing placement after reloading a profile.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.70.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Well, I held out long enough about genie stuff so it&#039;s time for a revisit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flight&#039;&#039;&#039; mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.&lt;br /&gt;
* Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve&#039;s curse.&lt;br /&gt;
* &#039;&#039;&#039;Leather pup mask&#039;&#039;&#039; and &#039;&#039;&#039;gunner sunshade&#039;&#039;&#039; items added.&lt;br /&gt;
* New UI transition effects.&lt;br /&gt;
* &#039;&#039;&#039;Knowledge item&#039;&#039;&#039;, accessed via inventory, now shows a more detailed &#039;&#039;&#039;summary&#039;&#039;&#039; of the buffs and commands the player has gathered, and will display descriptions based on the character&#039;s experience with them. A learning mechanic has been implemented as a concept, but not necessarily as a requirement to use them.&lt;br /&gt;
* Fixed &#039;&#039;&#039;map UI&#039;&#039;&#039; issue, where players would not be able to move while the map view is open.&lt;br /&gt;
* Some dialogues have been adapted to allow more consensual approaches. Stll working on those, however.&lt;br /&gt;
* Fixed clipping issues on some of the hats and also the arm sleeves introduced on previous version.&lt;br /&gt;
* &#039;&#039;&#039;Framerates&#039;&#039;&#039; can now be &#039;&#039;&#039;capped&#039;&#039;&#039; to a custom value between 24 and unlimited.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;sitting&#039;&#039;&#039;, which would erroneously call flight mode for a brief second instead of sitting the character down.&lt;br /&gt;
* Fixed issue regarding synchronized climax corrupting clean characters, causing some of the key story sequences to stop working.&lt;br /&gt;
* Improved textures on gunner sunglasses.&lt;br /&gt;
* Horn style can now be accessed via LUA by using the &#039;&#039;&#039;&#039;&#039;orc.horns&#039;&#039;&#039;&#039;&#039; variable, which returns and takes an integer value between 0 and 4 for the available horn styles.&lt;br /&gt;
|-&lt;br /&gt;
|0.70.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed dialogue softlock issues on genie drones, where they would attempt to do scg2 on the player without having learned it.&lt;br /&gt;
* Added new knowscommand and knowsbuff conditionals to dialogue trees.&lt;br /&gt;
* Fixed stack overflow issue on orc NPC thought process.&lt;br /&gt;
* Commands and buff names can now be copied from the knowledge UI, so that it is easier to paste them in scrolls.&lt;br /&gt;
* New right-click entries for drones that were initiated by you; should allow you to order them to stop moving entirely, and also to let them move to a specific location.&lt;br /&gt;
|-&lt;br /&gt;
|0.69.X&lt;br /&gt;
|February 29, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to throw in QoL tutorials and guides.&lt;br /&gt;
&lt;br /&gt;
* Added a &#039;&#039;&#039;quest log&#039;&#039;&#039; that will help players finish tasks and parts of the story right from the start, by giving them &#039;&#039;&#039;hints&#039;&#039;&#039; as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.&lt;br /&gt;
* Added a small &#039;&#039;&#039;cutscene&#039;&#039;&#039; to &#039;&#039;&#039;Durian&#039;&#039;&#039; after his &#039;&#039;&#039;fusion&#039;&#039;&#039;, in the form of a brief flashback. Bo can now be spoken to about it right after.&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039; will no longer trigger his &#039;&#039;&#039;alchemnical&#039;&#039;&#039; &amp;quot;&#039;&#039;&#039;accident&#039;&#039;&#039;&amp;quot; right away after he returns to the Inn, and instead will let you give him some time to execute the task; this is intended to send the player on the aforementioned quest with Durian, and should that one be done by this point, then Bolt only requires you to wait it out, by either using the stopwatch icon or re-entering the scene.&lt;br /&gt;
* New &#039;&#039;&#039;Padded Leather Sleeves&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a couple glitches and &#039;&#039;&#039;twitches&#039;&#039;&#039; that arose after all animations were re-imported.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.68.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2024&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Time to remove the christmas decor. This version features:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; can now pick up and &#039;&#039;&#039;plant&#039;&#039;&#039; Ka&#039;s &#039;&#039;&#039;totem&#039;&#039;&#039; in the &#039;&#039;&#039;Outback&#039;&#039;&#039;, in order to trigger a &#039;&#039;&#039;reunion&#039;&#039;&#039; with him and have another chance at beating him and to get the &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; commands.&lt;br /&gt;
* The &#039;&#039;&#039;first encounter&#039;&#039;&#039; with Ka will now grant buffperma and buffclearall if the player manages to beat him without getting any &#039;&#039;&#039;damage&#039;&#039;&#039;. Doing so will grant the player with two new feathered items. His encounter now also has a couple more animation sequences and bits of lore.&lt;br /&gt;
* Added leather arm bracers, now replacing the problematic apron pickup until that one is properly implemented.&lt;br /&gt;
* &#039;&#039;&#039;Options menu&#039;&#039;&#039; now has a &#039;&#039;&#039;system&#039;&#039;&#039; entry, which lets you access the metadata folder and clear your game settings, incase they become bogus.&lt;br /&gt;
* Character and dialogue &#039;&#039;&#039;editors&#039;&#039;&#039; now allow you to see the whole conversation as a more familiar &#039;&#039;&#039;speechbubble chat&#039;&#039;&#039; thread, incase the nested tree view gets a little too busy.&lt;br /&gt;
* Removed a very annoying downslope jump glitch that would make platforming challenges difficult.&lt;br /&gt;
* Alleviated (I hope) some lag issues that would only show up while pressing any of the movement buttons.&lt;br /&gt;
&lt;br /&gt;
I tried to do some heavy refactoring of animation assets for this one in regards to shapekeys/blendshapes being processed every frame due to the way the game&#039;s files were imported, but the challenge required more time and thus needs to wait a little longer and also go through some careful closed betas before I make everyone download a bunch of bogus versions.&lt;br /&gt;
|-&lt;br /&gt;
|0.68.1&lt;br /&gt;
|&lt;br /&gt;
* All &#039;&#039;&#039;animations refactored&#039;&#039;&#039; in order to remove their shapekey/blendshape animation data from meshes and have them stored in much more compact and manageable nodes. This also reduced their redundant processing each frame.&lt;br /&gt;
* Most &#039;&#039;&#039;shaders&#039;&#039;&#039; have been &#039;&#039;&#039;recompiled&#039;&#039;&#039; in preparation for full Vulkan and Metal support on Mac and Linux platforms. OpenGL Core is still being used for the time being, however.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; even more &#039;&#039;&#039;UI scaling issues&#039;&#039;&#039; on some elements that still appeared &#039;&#039;&#039;outside the screen&#039;&#039;&#039; or smaller than intended on horrendously large resolutions.&lt;br /&gt;
* Added options to disable screen space reflections and ambient occlusion.&lt;br /&gt;
* Disabled forced vsync.&lt;br /&gt;
* Fixed issue regarding &#039;&#039;&#039;feathered item duplicates&#039;&#039;&#039; after beating Ka.&lt;br /&gt;
* Standing near genie drones or similarly charmed characters (currently a secret!) will allow you to reach max height cap.&lt;br /&gt;
* Brought back a short cutscene that was lost right after fusing with Celik.&lt;br /&gt;
|}&lt;br /&gt;
== 2023 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|0.67.X&lt;br /&gt;
|December 25, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;continued story&#039;&#039;&#039; mode for &#039;&#039;&#039;Kult&#039;&#039;&#039;, regarding the &#039;&#039;&#039;wicker idol&#039;&#039;&#039; found during     Bolt&#039;s story.&lt;br /&gt;
* Commands &#039;&#039;&#039;&#039;&#039;buff&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclear&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;buffclearall&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;buffperma&#039;&#039;&#039;&#039;&#039; are now &#039;&#039;&#039;learnable&#039;&#039;&#039; commands and     need to be &#039;&#039;&#039;unlocked&#039;&#039;&#039; by     accessing the aforementioned story content.&lt;br /&gt;
* &#039;&#039;&#039;Scaled&#039;&#039;&#039;     and     limited character &#039;&#039;&#039;height&#039;&#039;&#039; and     &#039;&#039;&#039;mana&#039;&#039;&#039; levels of normal     characters as to differentiate them from fusions and genies, allowing     those to stay relevant in those regards. You can still be pretty large as     a standard character, just not godlike.&lt;br /&gt;
&lt;br /&gt;
The new story bit will convey you into a proper combat encounter, which I intend to also offer in the form of a non combat and puzzle-oriented encounter in the following versions, for those who don&#039;t fancy that kind of approach.&lt;br /&gt;
&lt;br /&gt;
A music composer has currently been commissioned to work on the soundtrack for Kult&#039;s ritual (currently using a referential placeholder). A bit of that final piece can be heard during the combat encounter in the form of a reprise loop.&lt;br /&gt;
&lt;br /&gt;
Get it here! &lt;br /&gt;
Oh, and have happy holidays!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.66.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |November 1, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&#039;&#039;&#039;Custom NPCs&#039;&#039;&#039; (non player characters) either &#039;&#039;&#039;randomly generated&#039;&#039;&#039; or created with the &#039;&#039;&#039;NPC editor&#039;&#039;&#039; can now be loaded during &#039;&#039;&#039;online sessions&#039;&#039;&#039;, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a &#039;&#039;&#039;sigil&#039;&#039;&#039; that&#039;s on the &#039;&#039;&#039;Summoning Terrace&#039;&#039;&#039;, which is a new small location created for the purpose of bringing these into the game; a bit of story content will gate you into spawning them.&lt;br /&gt;
&lt;br /&gt;
You may also spawn premade .bab NPCs by using the &#039;&#039;&#039;spawnbab&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;charname&#039;&#039;&#039;&#039;&#039; console command on any other scene. Right now, all NPCs will allow you to access their inventories and use them as convenient vaults. You can also curse them and fill them to the brim with scripts and plenty of love.&lt;br /&gt;
&lt;br /&gt;
Other changes include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Inventory UI&#039;&#039;&#039; has been &#039;&#039;&#039;updated&#039;&#039;&#039; in order to allow &#039;&#039;&#039;multiple inventories&#039;&#039;&#039; open, and possibility to &#039;&#039;&#039;move items&#039;&#039;&#039; from one character to &#039;&#039;&#039;another&#039;&#039;&#039; during online sessions.&lt;br /&gt;
* &#039;&#039;&#039;Permissions&#039;&#039;&#039; between players &#039;&#039;&#039;online&#039;&#039;&#039; now also allow them to access eachother&#039;s &#039;&#039;&#039;inventories&#039;&#039;&#039; with multiple levels of privilege for &#039;&#039;&#039;item usage&#039;&#039;&#039;, which can be adjusted by clicking on a player&#039;s callcard item (under their social card that&#039;s saved on your inventory).&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has been &#039;&#039;&#039;brought back&#039;&#039;&#039; to the Windows version via implementation of &#039;&#039;&#039;OpenXR&#039;&#039;&#039; in place of SteamVR: input might not work on every setup, so please let me know if this is the case for you.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; placement of some &#039;&#039;&#039;UI windows&#039;&#039;&#039; and menues (such as the character editor) that were still affected by the recent &#039;&#039;&#039;UI scaling&#039;&#039;&#039; adjustments for obscenely large resolutions.&lt;br /&gt;
&lt;br /&gt;
This one might require some patching, so feel free to wait for day one or two recompiles...&lt;br /&gt;
|-&lt;br /&gt;
|0.66.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue regarding the summoning terrace not working AT ALL when switching from dev asset mode to compiled/release mode. By extension this also affected the &#039;&#039;&#039;dialogues&#039;&#039;&#039; of characters being spawned.&lt;br /&gt;
* Consent &#039;&#039;&#039;right click&#039;&#039;&#039; menu entry replaced with a &#039;&#039;&#039;privileges&#039;&#039;&#039; entry, which brings up more options about the character being pointed.&lt;br /&gt;
* Fixed hyperpeen buff online.&lt;br /&gt;
* Fixed feditbod console command regression for bringing up the character editor while in-game.&lt;br /&gt;
|-&lt;br /&gt;
|0.66.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;inventory issues&#039;&#039;&#039; regarding offline custom &#039;&#039;&#039;NPCs&#039;&#039;&#039;&lt;br /&gt;
* Fixed portal issues online.&lt;br /&gt;
* Fixed &#039;&#039;&#039;&#039;&#039;travel&#039;&#039;&#039;&#039;&#039; command online.&lt;br /&gt;
* Added &#039;&#039;&#039;cowboy hat&#039;&#039;&#039; item.&lt;br /&gt;
* &#039;&#039;&#039;Nipple color&#039;&#039;&#039; option added.&lt;br /&gt;
* Fixed a bug where online players would get stuck on certain cutscene animations.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.65.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 18, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;powerbottom&#039;&#039;&#039; interactive &#039;&#039;&#039;pose&#039;&#039;&#039;.&lt;br /&gt;
* Added new &#039;&#039;&#039;hotdogging&#039;&#039;&#039; gimmick to standing doggy and powerbottom poses. Characters won&#039;t stick it immediately in and must play with the depth sliders in order to go fully in.&lt;br /&gt;
* &#039;&#039;&#039;Walk-run&#039;&#039;&#039; can now be a &#039;&#039;&#039;toggle&#039;&#039;&#039; instead of a constant keypress. Check the in-game &#039;&#039;&#039;options&#039;&#039;&#039; in order to enable it.&lt;br /&gt;
* &#039;&#039;&#039;UI&#039;&#039;&#039; now &#039;&#039;&#039;scales up&#039;&#039;&#039; on larger resolutions. Multiple UI elements have been tweaked to go with this change, so there might be a couple of them that still need adjustments.&lt;br /&gt;
* &#039;&#039;&#039;New items&#039;&#039;&#039;: Fur leather bracers, leather wrist bands, leather cap, wrist cuffs and a WIP cropped tee.&lt;br /&gt;
* &#039;&#039;&#039;Fixed camera&#039;&#039;&#039; placement on certain &#039;&#039;&#039;cutscenes&#039;&#039;&#039; that appeared too zoomed in.&lt;br /&gt;
* Re-serialized persistent online data into much smaller arrays.&lt;br /&gt;
|-&lt;br /&gt;
|0.65.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Adjusted&#039;&#039;&#039; powerbot &#039;&#039;&#039;poses&#039;&#039;&#039; a bit for the varying character sizes.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issues regarding &#039;&#039;&#039;leg&#039;&#039;&#039; positioning during &#039;&#039;&#039;doggy&#039;&#039;&#039; style.&lt;br /&gt;
* &#039;&#039;&#039;Fixed scale&#039;&#039;&#039; issues on &#039;&#039;&#039;dialogue choices&#039;&#039;&#039;, character editor and &#039;&#039;&#039;main menu&#039;&#039;&#039; screen.&lt;br /&gt;
* &#039;&#039;&#039;Item color copy&#039;&#039;&#039; now won&#039;t apply a black color if the &#039;&#039;&#039;paste button&#039;&#039;&#039; is clicked without having copied any item prior to that. &lt;br /&gt;
|-&lt;br /&gt;
|0.65.2&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;pirate hat&#039;&#039;&#039; item.&lt;br /&gt;
* Fixed &#039;&#039;&#039;UI scale&#039;&#039;&#039; issues on &#039;&#039;&#039;scroll editor&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;emote&#039;&#039;&#039;&#039;&#039; console command can now be used to call the emote &#039;&#039;&#039;shortcut&#039;&#039;&#039; entries in     the emotes menu (Use without slash)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.64.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |June 30, 2023&lt;br /&gt;
|Initial Release &lt;br /&gt;
|I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let&#039;s just say that certain people should &#039;&#039;&#039;NOT&#039;&#039;&#039; be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game&#039;s server code in order to allow player-made report tickets, blocking and permanent banning of any problematic or undesirable player from either another client or server-wide.&lt;br /&gt;
Given the nature of this game and it&#039;s online feature, it is extremely important for me to provide players with a sense of security while playing out on the stage this game establishes.&lt;br /&gt;
&lt;br /&gt;
* Players can now &#039;&#039;&#039;block&#039;&#039;&#039; and &#039;&#039;&#039;unblock&#039;&#039;&#039; any other players &#039;&#039;&#039;online&#039;&#039;&#039;. This will affect &#039;&#039;&#039;every character&#039;&#039;&#039; they roll,     as to prevent incognito comebacks or encounters. Blocked players simply     won&#039;t be visible, will not see you, nor will they be notified about your     block.&lt;br /&gt;
* &#039;&#039;&#039;Reports&#039;&#039;&#039; regarding inappropriate &#039;&#039;&#039;player     behavior&#039;&#039;&#039; can be sent to the server, which admins can     review and execute accordingly, should any server-side &#039;&#039;&#039;ban&#039;&#039;&#039; needs to be applied.&lt;br /&gt;
* &#039;&#039;gm_plist&#039;&#039; command UI received some temporary visual enhancements in     order to accomodate all of the above. It is also a &#039;&#039;&#039;permanent UI&#039;&#039;&#039; for online     mode now, which can be minimized. Player names appear on the top-right     corner of your screen, which you may click on to expand and see more     options pertaining that player.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can now have &#039;&#039;&#039;tattoos&#039;&#039;&#039;     applied as custom &#039;&#039;&#039;overlays&#039;&#039;&#039;.     Speak to Kult as you normally would, have him import your tattoo, then you     may apply it to items using their coloring panel; the character doesn&#039;t     need to display the tattoo on their skin, meaning you may disable it on     your inventory and instead use it on a specific item. These also work     online, though mind the bandwidth use and avoid making your character a     bit too heavy on those.&lt;br /&gt;
* Added two new pairs of &#039;&#039;&#039;greek style sandals&#039;&#039;&#039;.&lt;br /&gt;
* Improved connection speed for all incoming     players.&lt;br /&gt;
* More changes to custom tattoo streaming.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shader&#039;&#039;&#039; error &#039;&#039;&#039;spam&#039;&#039;&#039; for even more hairstyles that used an     outdated shader.&lt;br /&gt;
* Smoothed &#039;&#039;&#039;body hair&#039;&#039;&#039; effect around the &#039;&#039;&#039;buttcheeks&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; a &#039;&#039;&#039;DC+freezing&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; mode.&lt;br /&gt;
* Added &#039;&#039;&#039;repainted eyebrow&#039;&#039;&#039; textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed memory leak&#039;&#039;&#039; issue during &#039;&#039;&#039;online&#039;&#039;&#039; data transfer of custom asset data.&lt;br /&gt;
* Implemented a quick hack for users having issues with &#039;&#039;&#039;camera rotation speed&#039;&#039;&#039; while using the &#039;&#039;&#039;mouse&#039;&#039;&#039;. Enable the temporary feature by writing &#039;&#039;halincam&#039;&#039; in the console.&lt;br /&gt;
|-&lt;br /&gt;
|0.64.3&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed jumpy&#039;&#039;&#039; behavior on computer-controlled &#039;&#039;&#039;NPCs&#039;&#039;&#039; while they walk.&lt;br /&gt;
* &#039;&#039;&#039;Networked object&#039;&#039;&#039; placement and update processes and synchronization &#039;&#039;&#039;optimized&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.63.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 2, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Added a new &#039;&#039;&#039;standing doggy pose&#039;&#039;&#039; to expand upon the new set of &amp;quot;roaming&amp;quot; (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the &#039;&#039;&#039;self-action menu.&#039;&#039;&#039;&lt;br /&gt;
* Console/Scroll command &#039;&#039;&#039;&#039;&#039;ssa1&#039;&#039;&#039;&#039;&#039; will let you use the new pose on any offline character. Have a secondary character joining them by using the also new &#039;&#039;&#039;&#039;&#039;joinsex&#039;&#039;&#039;&#039;&#039; command (remember setting your targets first!)&lt;br /&gt;
* &#039;&#039;&#039;Fixed soft lock&#039;&#039;&#039; issue that would happen after talking to &#039;&#039;&#039;Eves&#039;&#039;&#039; about getting the curse form him.&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; merge &#039;&#039;&#039;rejection&#039;&#039;&#039; choice has been brought back.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; &amp;quot;sank&amp;quot; issue on &#039;&#039;&#039;bedfap&#039;&#039;&#039; pose.&lt;br /&gt;
* Fixed a serious serialization issue found on the networked code that deals with creation and handling of user-created objects during online sessions.&lt;br /&gt;
* Players can no longer click on the bed while Bolt is locked up in there.&lt;br /&gt;
|-&lt;br /&gt;
|0.63.1&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue where &#039;&#039;&#039;players&#039;&#039;&#039; would &#039;&#039;&#039;not&#039;&#039;&#039; right away &#039;&#039;&#039;show up&#039;&#039;&#039; for others during an &#039;&#039;&#039;online&#039;&#039;&#039; session.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039; issue about pleasure &#039;&#039;&#039;indicators&#039;&#039;&#039; online&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;endsex&#039;&#039;&#039;&#039;&#039; command now works on new standing &#039;&#039;&#039;doggy&#039;&#039;&#039; position.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.61.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 31, 2023&lt;br /&gt;
|Initial release&lt;br /&gt;
|&lt;br /&gt;
* Added more &#039;&#039;&#039;story&#039;&#039;&#039; and &#039;&#039;&#039;cutscene&#039;&#039;&#039; material to the &#039;&#039;&#039;Kurtar&#039;&#039;&#039; inn encounter during Bolt&#039;s alchemy &#039;&#039;&#039;quest&#039;&#039;&#039;, which now diverts into a reinion with &#039;&#039;&#039;Kult&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; now has a new &#039;&#039;&#039;layout&#039;&#039;&#039;.&lt;br /&gt;
* Created new animation state machine for &#039;&#039;&#039;combat&#039;&#039;&#039; animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios.&lt;br /&gt;
* Fixed some &#039;&#039;&#039;buttonclick issues&#039;&#039;&#039; on intimate and posemode &#039;&#039;&#039;UI elements&#039;&#039;&#039;. Some improvements to &#039;&#039;&#039;visuals&#039;&#039;&#039; have also been made.&lt;br /&gt;
* &#039;&#039;&#039;Grip&#039;&#039;&#039; hand &#039;&#039;&#039;pose&#039;&#039;&#039; improved on &#039;&#039;&#039;floorline&#039;&#039;&#039; tease pose.&lt;br /&gt;
* Improved &#039;&#039;&#039;LUA syntax checks&#039;&#039;&#039; upon script injection.&lt;br /&gt;
* &#039;&#039;&#039;Consent card&#039;&#039;&#039; items moved to their own and new &#039;Social&#039; &#039;&#039;&#039;inventory section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* It might be a little hard to get to the new content from previously saved characters: you will need to wipe their memory by visiting Kult and use the &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; console command to give them the basic quest progression up until Bolt&#039;s first acquaintance.&lt;br /&gt;
* Due to a very obscure bug, doing a complete run of every quest up until the newest story content will result on a &#039;&#039;&#039;soft-lock black screen&#039;&#039;&#039;. To avoid this for this initial version release, &#039;&#039;&#039;save&#039;&#039;&#039; your game right before you do the sample collection for Bolt and &#039;&#039;&#039;restart&#039;&#039;&#039; the game app.&lt;br /&gt;
&lt;br /&gt;
Like usual, I will be providing a couple free patches after this (usually a day or two after the post), so you may want to wait for that if you would rather skip to a more stable version.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;blackout bug&#039;&#039;&#039; right after &#039;&#039;&#039;returning&#039;&#039;&#039; to the inn from watching the recent &#039;&#039;&#039;cutscene&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.61.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where some &#039;&#039;&#039;spoiler&#039;&#039;&#039; story &#039;&#039;&#039;assets&#039;&#039;&#039; meant to stay &#039;&#039;&#039;hidden&#039;&#039;&#039; would show up during &#039;&#039;&#039;online&#039;&#039;&#039; sessions.&lt;br /&gt;
* Fixed intimate &#039;&#039;&#039;pose&#039;&#039;&#039; issue in &#039;&#039;&#039;bathhouse&#039;&#039;&#039; during &#039;&#039;&#039;online&#039;&#039;&#039; play, where incoming players would not be able to &#039;&#039;&#039;communicate&#039;&#039;&#039; if two players were already busy therein.&lt;br /&gt;
* Command &#039;&#039;&#039;&#039;&#039;goel&#039;&#039;&#039;&#039;&#039; now brings &#039;&#039;&#039;Bolt&#039;s&#039;&#039;&#039; acquaintance up to the point during his alchemy quest where he requests the player for a fusion sample, allowing players to &#039;&#039;&#039;skip&#039;&#039;&#039; through the whole initial &#039;&#039;&#039;dating&#039;&#039;&#039; with him.&lt;br /&gt;
* Added some &#039;&#039;&#039;missing patron totems&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.60.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version comes with a massive update to the underlying &#039;&#039;&#039;Unity engine&#039;&#039;&#039;, which for a very long time stayed in version 5.6.7, making a huge leap to version &#039;&#039;&#039;2022&#039;&#039;&#039;. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.&lt;br /&gt;
Right now I simply moved things over and made sure everything works and looks as intended, but I won&#039;t be surprised if this new chapter of development kicks off with a bumpy ride. If not, then I&#039;ll be very surprised.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;options screen&#039;&#039;&#039; featuring integrated &#039;&#039;&#039;graphics&#039;&#039;&#039; and &#039;&#039;&#039;controls&#039;&#039;&#039; settings, which removes the launch panel entirely.&lt;br /&gt;
* The new Unity Input System now allows proper &#039;&#039;&#039;mapping&#039;&#039;&#039; to other kinds of &#039;&#039;&#039;peripherals&#039;&#039;&#039;, previously only partially implemented given the nature of the old input manager. Things are still janky on that front, so consider it an &#039;&#039;&#039;experimental&#039;&#039;&#039; start for that kind of support.&lt;br /&gt;
* The genie &#039;&#039;&#039;Levi&#039;&#039;&#039;, although still incomplete, now has a big &#039;&#039;&#039;lore&#039;&#039;&#039; dump regarding Eve&#039;s curse and a short briefing of a forthcoming mission to purify the Outback from his brother&#039;s &#039;&#039;&#039;curse&#039;&#039;&#039;. Go visit him either clean, cursed, or leaving someone cursed in the Outback for the aforementioned story bits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known growing pains:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Due to changes in serialization, &#039;&#039;&#039;buff knowledge&#039;&#039;&#039; will need to be &#039;&#039;&#039;relearned&#039;&#039;&#039; on every character.&lt;br /&gt;
* &#039;&#039;&#039;VR&#039;&#039;&#039; has unfortunately been &#039;&#039;&#039;disabled&#039;&#039;&#039; temporarily after some dev quarrel between OpenXR, Unity and Valve took place, so I&#039;ll have to gear up my Lenovo and re-study its implementation using the new libraries. Luckily, it was a pretty basic feature right now, so not much is lost; I&#039;m confident it can be brought back easily.&lt;br /&gt;
* All characters for some reason always end up appearing the hairiest. Currently trying to fix this oh so unfortunate mistake.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed bodyhair issue.&lt;br /&gt;
* Buff knowledge now automatically granted to characters saved before the engine change.&lt;br /&gt;
* Fixed UI issue where the resolutions dropdown would not update after changing the resolution and reopening the options window.&lt;br /&gt;
* Fixed issue where Levi&#039;s speech would become stuck while trying to preview his lore dump about Eve&#039;s curse.&lt;br /&gt;
* Fixed braided beard materials.&lt;br /&gt;
|-&lt;br /&gt;
|0.60.2&lt;br /&gt;
|&lt;br /&gt;
* Mac version recompiled to only intel64 using OpenGL in order to restore the graphics from previous versions.&lt;br /&gt;
* Removed a log file spam regarding a missing shader property.&lt;br /&gt;
* Throttled tattoo data streaming.&lt;br /&gt;
* Added &amp;quot;&#039;&#039;oncum()&#039;&#039;&amp;quot; lua listener.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.55.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2023&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Habemus extra round bellies.&lt;br /&gt;
&lt;br /&gt;
* Added &#039;&#039;&#039;extra pecs&#039;&#039;&#039;, &#039;&#039;&#039;legs&#039;&#039;&#039;, &#039;&#039;&#039;belly&#039;&#039;&#039; and &#039;&#039;&#039;lats&#039;&#039;&#039; options to body &#039;&#039;&#039;shapes&#039;&#039;&#039;, and updated every &#039;&#039;&#039;item&#039;&#039;&#039; to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will) &#039;&#039;&#039;Buff runes&#039;&#039;&#039; for all these shapes are also available in the outback.&lt;br /&gt;
* Fixed &#039;&#039;&#039;shoulder&#039;&#039;&#039;-&#039;&#039;&#039;traps&#039;&#039;&#039; anatomy when arms hang low, specially on very large characters.&lt;br /&gt;
* Replaced the (...ugly) procedural &#039;&#039;&#039;bodyhair&#039;&#039;&#039; pattern with a carefully &#039;&#039;&#039;handpainted&#039;&#039;&#039; one, as well as adjustments to the shader in charge of rendering it. More patterns will come in the future.&lt;br /&gt;
* Fixed online issue regarding &#039;&#039;&#039;foreplay&#039;&#039;&#039; started with players who may not have loaded for others.&lt;br /&gt;
* Made it easier to detect and &#039;&#039;&#039;punish&#039;&#039;&#039; players &#039;&#039;&#039;eavesdropping&#039;&#039;&#039; on others via &#039;&#039;&#039;hawk vision&#039;&#039;&#039;.&lt;br /&gt;
* Fixed even more issues regarding &#039;&#039;&#039;tattoo transfer&#039;&#039;&#039; (bear with me on this one... I beg you)&lt;br /&gt;
* &#039;&#039;&#039;to2orcquiet&#039;&#039;&#039; now working with same consent restrictions as &#039;&#039;&#039;tp2orc&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue where Eves&#039; &#039;&#039;&#039;curse&#039;&#039;&#039; would not process a 2nd round &#039;&#039;&#039;after&#039;&#039;&#039; using &#039;&#039;&#039;purify&#039;&#039;&#039;.&lt;br /&gt;
* Added protocol belt item and fingerless gloves as WIPs&lt;br /&gt;
* Reworked &#039;&#039;&#039;flipflops&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; item &#039;&#039;&#039;textures&#039;&#039;&#039;.&lt;br /&gt;
* Added ability to &#039;&#039;&#039;save consent&#039;&#039;&#039; status given to other &#039;&#039;&#039;online&#039;&#039;&#039; players, stored as &amp;quot;calling cards&amp;quot; on the character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function &#039;&#039;wearsitem(itemID)&#039;&#039; which should return whether or not a specific item is being worn by the character.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue where tattoos were loading from local cache as strange red textures.&lt;br /&gt;
|-&lt;br /&gt;
|0.55.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed &#039;&#039;&#039;unstuck&#039;&#039;&#039; button on &#039;&#039;&#039;&#039;&#039;gm_plist&#039;&#039;&#039;&#039;&#039;, where it was sending null data instead of the actual data required for the unstuck request.&lt;br /&gt;
* Addressed issues regarding &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle going &#039;&#039;&#039;crazy&#039;&#039;&#039;.&lt;br /&gt;
* Fixed &#039;&#039;&#039;hairstyle&#039;&#039;&#039; texture &#039;&#039;&#039;seam&#039;&#039;&#039; around &#039;&#039;&#039;necks&#039;&#039;&#039;.&lt;br /&gt;
* Improved &#039;&#039;&#039;hawk vision denial&#039;&#039;&#039; network packets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0.54.X&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |December 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose anywhere&#039;&#039;&#039; gimmick implemented, allowing players to &#039;&#039;&#039;point and click&#039;&#039;&#039; anywhere on a &#039;&#039;&#039;suitable surface&#039;&#039;&#039; in order to start &#039;&#039;&#039;dynamic&#039;&#039;&#039; intimate &#039;&#039;&#039;animations&#039;&#039;&#039; that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended to the rest of poses). Simply click on the hand icon (&#039;&#039;&#039;self action&#039;&#039;&#039;) and point on a vertical surface: a &#039;&#039;&#039;sigil&#039;&#039;&#039; will appear in yellow: &#039;&#039;&#039;stand&#039;&#039;&#039; on it until it&#039;s green, then &#039;&#039;&#039;right-click&#039;&#039;&#039; to start the animation. All of this has been tested to work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Floor-line &amp;quot;Tease&amp;quot;&#039;&#039;&#039; requires mutual &#039;&#039;&#039;consent&#039;&#039;&#039; in order to let someone else join you in that pose: make sure you do it before lying down. Your partner should then &#039;&#039;&#039;right click&#039;&#039;&#039; on you and then on the &amp;quot;&#039;&#039;&#039;join&#039;&#039;&#039;&amp;quot; entry.&lt;br /&gt;
* New strapped and fully textured &#039;&#039;&#039;leather boots&#039;&#039;&#039; can be found in one of the &#039;&#039;&#039;caves&#039;&#039;&#039; near the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
* Completely changed the way &#039;&#039;&#039;tattoo&#039;&#039;&#039; data is streamed, changing their behavior to signed data &#039;&#039;&#039;torrent&#039;&#039;&#039; instead of reliable ordered streaming.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; to other players without prior &#039;&#039;&#039;consent&#039;&#039;&#039; is no longer possible online.&lt;br /&gt;
* &#039;&#039;&#039;Intimate animations&#039;&#039;&#039; should now more accurately &#039;&#039;&#039;sync&#039;&#039;&#039; states online (no more intros being played for couples when someone enters the scene, nor seeing characters just standing in place when they are supposed to be down and busy). This however might end up looking like it still doesn&#039;t work if a player&#039;s connection can&#039;t stream its data in favorable speeds: just wait a bit for them to show up, given the case.&lt;br /&gt;
* Online &#039;&#039;&#039;chat&#039;&#039;&#039; can be &#039;&#039;&#039;maximized&#039;&#039;&#039; and also have its visibility &#039;&#039;&#039;pinned&#039;&#039;&#039; for better reading.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been preparing the ground for the inevitable (and nightmare-inducing) move to a &#039;&#039;&#039;newer Unity&#039;&#039;&#039; version that will hopefully do away with most issues plaguing multiplatform releases (most notoriously, the mac version), along with a long-awaited &#039;&#039;&#039;reshape&#039;&#039;&#039; of the &#039;&#039;&#039;main character model&#039;&#039;&#039; focused on fixing certain anatomical mistakes, and also allowing more appealing human-like characters that look less like crooked foot.&lt;br /&gt;
|-&lt;br /&gt;
|0.54.1&lt;br /&gt;
|&lt;br /&gt;
* Added &#039;&#039;&#039;changelog&#039;&#039;&#039;. in-game: see it by clicking on the version number, &#039;&#039;&#039;top-left&#039;&#039;&#039; corner of the &#039;&#039;&#039;screen&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; character limit &#039;&#039;&#039;issue&#039;&#039;&#039; fixed.&lt;br /&gt;
* Fixed critical &#039;&#039;&#039;server error&#039;&#039;&#039; regarding broadcast persistance of &#039;&#039;&#039;tattoo&#039;&#039;&#039; data.&lt;br /&gt;
* &#039;&#039;&#039;TF trigger&#039;&#039;&#039; alchemy &#039;&#039;&#039;recipe&#039;&#039;&#039; now fixed: resulting TF triggers no longer have zero duration.&lt;br /&gt;
* &#039;&#039;&#039;Consent&#039;&#039;&#039; can now be offered while lying down on a &#039;&#039;&#039;floor line&#039;&#039;&#039;.&lt;br /&gt;
* Mushroom &amp;quot;&#039;&#039;&#039;high&#039;&#039;&#039;&amp;quot; effect now less likely to &#039;&#039;&#039;teleport&#039;&#039;&#039; the player if they are simply standing still.&lt;br /&gt;
* &#039;&#039;&#039;Main&#039;&#039;&#039; and &#039;&#039;&#039;right&#039;&#039;&#039; mouse button &#039;&#039;&#039;clicks&#039;&#039;&#039; now &#039;&#039;&#039;mappable&#039;&#039;&#039; under new entries in the &#039;&#039;&#039;launch&#039;&#039;&#039; input &#039;&#039;&#039;panel&#039;&#039;&#039;, for those with odd mice needing to map it those two fundamental inputs to something else.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |0.53.X&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |November 30, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;ve Been working some more on animated story content and wanted to do something a little different again, though this time I&#039;m not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I&#039;m willing to share with you, just to keep a record of the original vision behind it.&lt;br /&gt;
In order to see it, continue the &#039;&#039;&#039;quest&#039;&#039;&#039; regarding the collection of &#039;&#039;&#039;fusion samples&#039;&#039;&#039; for Bolt, and go &#039;&#039;&#039;upstairs&#039;&#039;&#039; while at the &#039;&#039;&#039;Inn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This version will stay a bit indoors while I fine tune the aforementioned details.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed disappearing prisoner during new cutscene&lt;br /&gt;
* Fixed broken Bo fusion cutscene related to dialogue tree refactoring&lt;br /&gt;
* Added temporary &amp;quot;end&amp;quot; dialogue after new cutscene.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.2&lt;br /&gt;
|&lt;br /&gt;
* Addressed issue regarding ghosted &#039;&#039;&#039;online players&#039;&#039;&#039; (AKA &#039;&#039;&#039;invisible&#039;&#039;&#039;) and added a force &amp;quot;unstuck&amp;quot; button to player list (command &#039;&#039;gm_plist&#039;&#039;), should they persist to keep from spawning.&lt;br /&gt;
* Given some breathing timers to &#039;&#039;&#039;tattoo&#039;&#039;&#039; streaming in order to prevent severe online session &#039;&#039;&#039;bottlenecks&#039;&#039;&#039;. Regardless, &#039;&#039;&#039;please&#039;&#039;&#039; consider to &#039;&#039;&#039;compress&#039;&#039;&#039; your &#039;&#039;&#039;tattoos&#039;&#039;&#039;/bodypaint &#039;&#039;&#039;and&#039;&#039;&#039; also &#039;&#039;&#039;combine&#039;&#039;&#039; them for a smaller and more efficient filesize.&lt;br /&gt;
* &#039;&#039;&#039;Helicopter Helicopter&#039;&#039;&#039; weiner issue fixed.&lt;br /&gt;
|-&lt;br /&gt;
|0.53.3&lt;br /&gt;
|&lt;br /&gt;
* Made things a little better for connections behind &#039;&#039;&#039;VPNs&#039;&#039;&#039; during online play.&lt;br /&gt;
* &#039;&#039;&#039;Unstuck&#039;&#039;&#039; feature was not working in some cases.&lt;br /&gt;
* Added a data counter to &#039;&#039;gm_plist&#039;&#039; which reveals who exactly is stuck.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |0.51.X&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |August 31, 2022&lt;br /&gt;
|Initial release&lt;br /&gt;
|Back from vacation and with some content for the online players:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat&#039;&#039;&#039; now enabled &#039;&#039;&#039;online&#039;&#039;&#039;: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it&#039;s a start.&lt;br /&gt;
* &#039;&#039;&#039;Defeated&#039;&#039;&#039; folks can now be &#039;&#039;&#039;captured&#039;&#039;&#039; by right clicking on their body. Once tethered to you, captives can be either &#039;&#039;&#039;resurrected&#039;&#039;&#039;, merged via the new mass fusion &#039;&#039;&#039;&#039;&#039;mergecaptured&#039;&#039;&#039;&#039;&#039; command, or simply played with by using four scrolls. The whole thing is mostly intended to be used by an upcoming type of &#039;&#039;&#039;NPC AI&#039;&#039;&#039;.&lt;br /&gt;
* New &#039;&#039;&#039;transformation&#039;&#039;&#039; animation that can be triggered via the &#039;&#039;&#039;&#039;&#039;ragtf&#039;&#039;&#039;&#039;&#039; command, after casting any transformation spell on any target. Works best on &#039;&#039;&#039;cursed&#039;&#039;&#039; targets &#039;&#039;:evilgrin:&#039;&#039;&lt;br /&gt;
* Shallow pool couple pose (Bathhouse) now working online. Let one player sit on it first, then right click on them in order to join. Mutual consent obviously needed between the two players for it to work.&lt;br /&gt;
* A &#039;&#039;&#039;marker&#039;&#039;&#039; will now show who the player is currently &#039;&#039;&#039;targeting&#039;&#039;&#039; for scroll casting, speech, combat or camera locking.&lt;br /&gt;
* &#039;&#039;&#039;Nipple size&#039;&#039;&#039; can now be adjusted via character editor. I just realized I forgot to come up with a buff for those... darn.&lt;br /&gt;
* &#039;&#039;&#039;Camera lock mode&#039;&#039;&#039; (Z-targeting, or in our case, E-targeting) can now be &#039;&#039;&#039;angled up&#039;&#039;&#039; for a better view of the surroundings while circling a specific target.&lt;br /&gt;
* &#039;&#039;&#039;Sit and wait&#039;&#039;&#039; stopwatch will now restore &#039;&#039;&#039;mana&#039;&#039;&#039; after time goes by.&lt;br /&gt;
* Invisible crotch glitch during clothing explosions on character (...lol) are no longer a thing.&lt;br /&gt;
* Free camera mode UI reworked, and should no longer stay up after intimate cutscenes end.&lt;br /&gt;
* NPCs made before 0.50.0 will now automatically learn every buff, as to keep them working on newer versions of the game that rely on the new buff knowledge mechanic.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; function checks to &#039;&#039;&#039;dialogue&#039;&#039;&#039; editor &#039;&#039;&#039;conditionals&#039;&#039;&#039;, allowing NPC creators to branch their dialogues via lower level programming instead of the usual conditionals.&lt;br /&gt;
* Added &#039;&#039;&#039;LUA&#039;&#039;&#039; listener &#039;&#039;&#039;&#039;&#039;onwin()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ondefeated()&#039;&#039;&#039;&#039;&#039;, which can be used on either the player or NPCs and will trigger whenever they defeat or are defeated by another character.&lt;br /&gt;
* Swimming ground collision fixed.&lt;br /&gt;
* &#039;&#039;&#039;Lowercase&#039;&#039;&#039; issue regarding filename loading on &#039;&#039;&#039;Linux&#039;&#039;&#039; now addressed, where it wouldn&#039;t allow &#039;&#039;&#039;loading&#039;&#039;&#039; certain &#039;&#039;&#039;NPCs&#039;&#039;&#039; downloaded via the mod manager. Likewise, &amp;quot;Open metafiles&amp;quot; and &amp;quot;Screenshots&amp;quot; entries in the options menu should now open them in their respective file explorers.&lt;br /&gt;
&lt;br /&gt;
There is a lot of new stuff regarding NPC AI and genie drones, but right now it&#039;s very formless and needing cohesion via story elements, so I will spare you with those details for now. If you are curious, just let one of Eve&#039;s drones wander around the Outback, and specially close to other characters.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been generally exploring ragdoll implementation in order to combine them with traditional animation bits and achieve more dynamic interactive poses, as fully animating them for characters of extremely varying body types is a big obstacle at the moment.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed genital cap on certain intimate animations.&lt;br /&gt;
* Legs on doggy style were stretching out awkwardly (broken IK)&lt;br /&gt;
* Shallow bathhouse pool pose was not sending usage status to incoming online players (would be seen as players simply standing there)&lt;br /&gt;
* Fantasies are now properly working with mergecapture command.&lt;br /&gt;
* Pressing ESC on self-action and most other solo poses caused strange hand grip states, even offline.&lt;br /&gt;
* Attempt at having the F key UI (or fantasies key) no longer interfering with combat while trying to block.&lt;br /&gt;
* Drone seer orbs no longer sticking to drone faces while they cast. They might still get stuck if they are attacked while blowing them, however.&lt;br /&gt;
* Click-resurrection no longer happening while a captured drone is being resurrected, which would result in a strange warp across the entire scene.&lt;br /&gt;
|-&lt;br /&gt;
|0.51.2&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mods UI enabling all NPCs when opened.&lt;br /&gt;
* Fixed leg jerk issue in doggy pose on very large characters.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.50.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 31, 2022&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version is primarily focused on enabling &#039;&#039;&#039;combat&#039;&#039;&#039; on non playable characters by implementing &#039;&#039;&#039;AI&#039;&#039;&#039; protocols and endurance mechanics, enabling them to face against eachother in &#039;&#039;&#039;sword fighting&#039;&#039;&#039;. The intention is to use the mechanic in key encounters, such as a pending one with Mister &amp;quot;Lurks in the Dark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember that &#039;&#039;&#039;combos and parry&#039;&#039;&#039; are possible by carefully &#039;&#039;&#039;timing&#039;&#039;&#039; your &#039;&#039;&#039;swings&#039;&#039;&#039; and blocks against an enemy (watch your stamina!). In order to demo this, head over to the &#039;&#039;&#039;Frozen lake&#039;&#039;&#039; and approach a flaming sword, which will trigger a small tutorial and practice session.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buffs&#039;&#039;&#039; now have to be &#039;&#039;&#039;earned&#039;&#039;&#039; by &#039;&#039;&#039;exploring&#039;&#039;&#039; the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining &#039;&#039;&#039;wells&#039;&#039;&#039; which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Items cannot be equiped-unequipped online and will appear to flash for a brief time whenever someone tries to use them.&lt;br /&gt;
|-&lt;br /&gt;
|0.50.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes &#039;&#039;&#039;gear&#039;&#039;&#039; equipment &amp;quot;&#039;&#039;&#039;flashing&#039;&#039;&#039;&amp;quot; online for a brief moment, then disappearing.&lt;br /&gt;
* Fixes &#039;&#039;&#039;aintzira sword&#039;&#039;&#039; pickup issue.&lt;br /&gt;
* &#039;&#039;&#039;Item copies&#039;&#039;&#039; now stay in the character&#039;s inventory and can be &#039;&#039;&#039;stored&#039;&#039;&#039; in the &#039;&#039;&#039;vault&#039;&#039;&#039; for other characters to grab: this allows you to find the item only once and make as many copies as you wish.&lt;br /&gt;
* Fixed naked Bolt issue. (Related to previous bug)&lt;br /&gt;
* &#039;&#039;&#039;Buff wells&#039;&#039;&#039; now work as &#039;&#039;&#039;mana restoration&#039;&#039;&#039; points after their buff has been collected.&lt;br /&gt;
* Fixed &amp;quot;&#039;&#039;&#039;Unknown effect&#039;&#039;&#039;&amp;quot; popup when touching certain &#039;&#039;&#039;buff wells&#039;&#039;&#039;.&lt;br /&gt;
* Fixed issue where touching the &#039;&#039;&#039;flaming sword online&#039;&#039;&#039; would &#039;&#039;&#039;freeze&#039;&#039;&#039; all players&#039; movements. Now the sword won&#039;t trigger any dialogue while online.&lt;br /&gt;
* Brought back &#039;&#039;&#039;iguapi nose ring&#039;&#039;&#039; as a non quest &#039;&#039;&#039;item&#039;&#039;&#039;, and can be picked up like any other item in the outback.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Items won&#039;t have their colors for other players after re-equipping them online.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot;| Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.49.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |December 26, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Finally back and ready to continue. Having multiple jobs sucks.&lt;br /&gt;
&lt;br /&gt;
* New &#039;&#039;&#039;story preview&#039;&#039;&#039; content for &#039;&#039;&#039;Aintzira&#039;&#039;&#039; and &#039;&#039;&#039;Celik&#039;&#039;&#039;, featuring a bit of a &#039;&#039;&#039;cave&#039;&#039;&#039; quest right after acquiring his sword.&lt;br /&gt;
* &#039;&#039;&#039;Mana&#039;&#039;&#039; and buff-granting &#039;&#039;&#039;wisps&#039;&#039;&#039; added.&lt;br /&gt;
* &#039;&#039;&#039;Online&#039;&#039;&#039; mode and server app &#039;&#039;&#039;upgraded&#039;&#039;&#039;, allowing &#039;&#039;&#039;headless&#039;&#039;&#039; and optimized CPU-usage server instances via terminal/command prompt.&lt;br /&gt;
* Two new &#039;&#039;&#039;dance emotes&#039;&#039;&#039; and three new &#039;&#039;&#039;growth animations&#039;&#039;&#039;, the latter can be invoked using &#039;&#039;pulsegrow1&#039;&#039;, &#039;&#039;pulsegrow2&#039;&#039; and &#039;&#039;pulsegrow3&#039;&#039; and will accelerate any ongoing transformations.&lt;br /&gt;
* &#039;&#039;&#039;Meios system&#039;&#039;&#039; added (limited spunk reserve, basically), with &#039;&#039;&#039;avocados&#039;&#039;&#039;, &#039;&#039;&#039;kissing&#039;&#039;&#039; and a couple &#039;&#039;&#039;items&#039;&#039;&#039; made available in order to overcome that limitation by turning mana into pearl juice (corruption, genie rings and brute bracers); the conversion has specific consequences under certain conditions, like corruption or wearing active brute bracers. Meios under 8 will not allow you to &#039;&#039;&#039;achieve a fusion&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Trigger&#039;&#039;&#039; chambers (Static permanent &#039;&#039;&#039;AOEs&#039;&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Self-suck&#039;&#039;&#039; on self-action now works &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Scars&#039;&#039;&#039; now work &#039;&#039;&#039;online&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Right-click commands&#039;&#039;&#039; can be added via right-click menu to consenting online players (master-slave roleplayers, have at.)&lt;br /&gt;
* Offline, right click commands can be added to any orc by using &#039;&#039;&#039;&#039;&#039;clickchoice&#039;&#039;&#039; customcmd&#039;&#039; console command. Usew &#039;&#039;&#039;&#039;&#039;clickchoicedel&#039;&#039;&#039;&#039;&#039; to remove them.&lt;br /&gt;
* Rework of drone AI and pathfinding&lt;br /&gt;
* &#039;&#039;&#039;RAM&#039;&#039;&#039; usage &#039;&#039;&#039;optimizations&#039;&#039;&#039; regarding texture cache, which could get as bad as going above 8GB when too many orcs came in and out of the scene. Yikes. As a side effect, this also &#039;&#039;&#039;fixed&#039;&#039;&#039; that bug regarding badly mapped &#039;&#039;&#039;tattoos&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Colliders&#039;&#039;&#039; generated for peach and lakeview &#039;&#039;&#039;trees&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Data flag&#039;&#039;&#039; items can now be directly &#039;&#039;&#039;edited&#039;&#039;&#039; from hidden-view-enabled inventories, useful for mod developers (and myself...)&lt;br /&gt;
* Reduced flappiness on physics. Extremely low framerates will still cause some of it.&lt;br /&gt;
&lt;br /&gt;
This practical hiatus allowed me to focus on writing and boarding the culmination of the story regarding the two most important characters in this project, and pretty much its main axis. I feel it&#039;s much, much closer now, and I find it hard to resist giving you spoilers.&lt;br /&gt;
&lt;br /&gt;
Have a wonderful time for the remainder of this month, and a happy new year 2022. That sci-fy-like number feels so odd to write down, but it&#039;s just around the corner.&lt;br /&gt;
|-&lt;br /&gt;
|0.49.1&lt;br /&gt;
|&lt;br /&gt;
* Fixed issue regarding mass consent console command during online play.&lt;br /&gt;
* Fixed online issue regarding fusion splitting online.&lt;br /&gt;
* Optimized physics culling on verlet-based character effects.&lt;br /&gt;
* Added Lua listeners &#039;&#039;&#039;&#039;&#039;oncursed()&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;ongeniefied()&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.49.2&lt;br /&gt;
|&lt;br /&gt;
* Server cache optimizations and reworks for character inventory and tattoo synching, after severe lag issues were found when players tried to join using large tattoos.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.48.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Features include:&lt;br /&gt;
&lt;br /&gt;
* An early implementation of the &#039;&#039;&#039;animation&#039;&#039;&#039; states and interfacing for basic one-handed &#039;&#039;&#039;sword combat&#039;&#039;&#039;. Aintzira&#039;s sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it&#039;s best to stand still while doing this, as I&#039;m still figuring out ways to let the player move while engaging. No targets available for now. I&#039;m going to be focusing on this one and Aintzira in general for a while.&lt;br /&gt;
* &#039;&#039;&#039;Geniefication&#039;&#039;&#039; now has its own &#039;&#039;&#039;cutscene&#039;&#039;&#039;, if you either completely turn or are turned (via float charming) by another character or online player.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;curse icon&#039;&#039;&#039; now shows a &#039;&#039;&#039;dynamic&#039;&#039;&#039; evolution of your character and the effects on their original shape memories.&lt;br /&gt;
* Completely &#039;&#039;&#039;refactored&#039;&#039;&#039; very old and problematic body &#039;&#039;&#039;fluids code&#039;&#039;&#039;, which kept flooding debug logs.&lt;br /&gt;
* Someone really wanted some &#039;&#039;&#039;boxers&#039;&#039;&#039; for their dudes.&lt;br /&gt;
* Critical &amp;quot;&#039;&#039;&#039;consent&#039;&#039;&#039;&amp;quot; Lua &#039;&#039;&#039;loopholes&#039;&#039;&#039; covered for online-mode Lua scripts.&lt;br /&gt;
* Several &#039;&#039;&#039;server issues&#039;&#039;&#039; had to be &#039;&#039;&#039;patched&#039;&#039;&#039; between last version and this one, and we still seem to be having a couple more regarding VPN users. regardless, server timeout limit has been increased, so hopefully players will drop out a bit less often.&lt;br /&gt;
|-&lt;br /&gt;
|0.48.3&lt;br /&gt;
|&lt;br /&gt;
* Several things reworked for the online mode and server application, in order to reduce bandwidth use.&lt;br /&gt;
* Resculpted and retextured nails on character&#039;s fingers.&lt;br /&gt;
* Fixed abysmal totem &amp;quot;mesh renderer auto-instance&amp;quot; memory leak.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.47.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |March 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;VR support!&#039;&#039;&#039; Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need &#039;&#039;&#039;SteamVR&#039;&#039;&#039; installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game&#039;s action bar at the bottom of the screen. While on VR, a &amp;quot;wrist&amp;quot; menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. &#039;&#039;&#039;For those without VR hardware&#039;&#039;&#039;: Don&#039;t panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; drone &#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;expanded&#039;&#039;&#039;, now allowing hunting genies to use &#039;&#039;&#039;teleport&#039;&#039;&#039; runes and to loose track of their prey if they run &#039;&#039;&#039;out of sight&#039;&#039;&#039;. Interaction &#039;&#039;&#039;dialogues&#039;&#039;&#039; with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;&#039;&#039; &amp;quot;love&amp;quot; no longer &#039;&#039;&#039;curses&#039;&#039;&#039; other characters, but will still &#039;&#039;&#039;transform&#039;&#039;&#039; them if they are &#039;&#039;&#039;showered&#039;&#039;&#039; by it. I&#039;ll let you think of creative ways to do that.&lt;br /&gt;
* Added &#039;&#039;&#039;cave shortcut&#039;&#039;&#039; between Celik&#039;s circle and the Inn.&lt;br /&gt;
* New (or rather, official) &#039;&#039;&#039;floating islands&#039;&#039;&#039; at Lake Valley.&lt;br /&gt;
* &#039;&#039;&#039;Teleportation&#039;&#039;&#039; runes now have an &#039;&#039;&#039;animation&#039;&#039;&#039;, and will spend &#039;&#039;&#039;mana&#039;&#039;&#039; upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.&lt;br /&gt;
* &#039;&#039;&#039;Transformations&#039;&#039;&#039; in general should now &#039;&#039;&#039;synch&#039;&#039;&#039; during &#039;&#039;&#039;multiplayer&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.&lt;br /&gt;
* Fixes some online game issues where players get randomly kicked out.&lt;br /&gt;
* Fixes tooltip offset.&lt;br /&gt;
* Fixes fantasizer button.&lt;br /&gt;
* Fixes equipment sets on the inventory.&lt;br /&gt;
* Adds an unstuck free-mana &amp;quot;teleport to start&amp;quot; button to the UI.&lt;br /&gt;
|-&lt;br /&gt;
|0.47.2&lt;br /&gt;
|Fixes &amp;quot;endsex&amp;quot; console commands&lt;br /&gt;
|-&lt;br /&gt;
|0.47.6&lt;br /&gt;
|&lt;br /&gt;
* Fixes critical server lag issue.&lt;br /&gt;
* Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.46.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |January 31, 2021&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Preview of &amp;quot;charm&amp;quot; &#039;&#039;&#039;oral sex&#039;&#039;&#039; pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for &#039;&#039;&#039;geniefied&#039;&#039;&#039; receivers. It can be activated on any character via the &#039;&#039;&#039;scg2&#039;&#039;&#039; console command, or by right-clicking on any non-cursed character as a geniefied player.&lt;br /&gt;
* Extra &#039;&#039;&#039;commands&#039;&#039;&#039; added to a &#039;&#039;&#039;geniefied&#039;&#039;&#039; player&#039;s right click menu.&lt;br /&gt;
* Levant Tower&#039;s base texture work.&lt;br /&gt;
* &#039;&#039;&#039;File&#039;&#039;&#039; assets can be &#039;&#039;&#039;imported&#039;&#039;&#039; to a character&#039;s &#039;&#039;&#039;inventory&#039;&#039;&#039; by using the &amp;quot;&#039;&#039;&#039;fileasset&#039;&#039;&#039; &#039;&#039;filepath&amp;quot;&#039;&#039; command, where the imported data will be stored with directory info relative to your game&#039;s metadata folder. The command &amp;quot;&#039;&#039;&#039;exasset&#039;&#039;&#039; &#039;&#039;inventorypath&amp;quot;&#039;&#039; can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!&lt;br /&gt;
* New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with &#039;&#039;&#039;fileasset&#039;&#039;&#039; and &#039;&#039;&#039;exasset&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;start.ini&#039;&#039;&#039; file can be added to the game&#039;s &#039;&#039;&#039;metadata&#039;&#039;&#039; folder, containing console commands that will be executed as soon as the &#039;&#039;&#039;game starts&#039;&#039;&#039;, for those wishing to &#039;&#039;&#039;automate&#039;&#039;&#039; certain things in-game. For a good example, try adding &amp;quot;menuskip&amp;quot; to this file ;)&lt;br /&gt;
* Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.&lt;br /&gt;
* Default tattoo entries added to Kult&#039;s tattoo menu.&lt;br /&gt;
* Eve&#039;s tattoo overlay will no longer stack up into a shiny mess.&lt;br /&gt;
|-&lt;br /&gt;
|0.46.1&lt;br /&gt;
|&lt;br /&gt;
* Fixes item pickup bug.&lt;br /&gt;
* Added lua orc script listeners &#039;&#039;&#039;onsave&#039;&#039;&#039;() and &#039;&#039;&#039;ongameexit&#039;&#039;&#039;()&lt;br /&gt;
|-&lt;br /&gt;
|0.46.2&lt;br /&gt;
|&lt;br /&gt;
* Fixes camera on &amp;quot;fake&amp;quot; avocado pickup dialogue during Celik&#039;s quest.&lt;br /&gt;
* Fixes music playing twice during Bo&#039;s fusion scene.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2020 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.45.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Been a while!&lt;br /&gt;
&lt;br /&gt;
I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.&lt;br /&gt;
&lt;br /&gt;
I&#039;m back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I&#039;ll spare you with:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Continued&#039;&#039;&#039; quest content (dialogues and animations) for &#039;&#039;&#039;Bolt&#039;&#039;&#039; and extra &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!&lt;br /&gt;
* &#039;&#039;&#039;Optimizations&#039;&#039;&#039; made to the &#039;&#039;&#039;alchemy&#039;&#039;&#039; panel, regarding inventories with way too many items.&lt;br /&gt;
* Reworked and reimplemented sub surface skin shader (meaty skin effect).&lt;br /&gt;
* Fixed &#039;&#039;&#039;softlock&#039;&#039;&#039; issues found during &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will now properly &#039;&#039;&#039;recall&#039;&#039;&#039; the player&#039;s &#039;&#039;&#039;shape&#039;&#039;&#039;.&lt;br /&gt;
* Fixed many &#039;&#039;&#039;typos&#039;&#039;&#039;, punctuation and grammar errors on most dialogues.&lt;br /&gt;
* &#039;&#039;&#039;Hex color codes&#039;&#039;&#039; can now be copied and pasted on color selectors.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039; now offers a simple &#039;&#039;&#039;tattoo&#039;&#039;&#039; and scar import &#039;&#039;&#039;UI&#039;&#039;&#039; that removes any console need. Regardless, you may access this UI at any given time by using the &#039;&#039;&#039;tatui&#039;&#039;&#039; command.&lt;br /&gt;
* No more shiny post-fusion eyes. As cool as they looked...&lt;br /&gt;
* Filling condoms now requires less clicking.&lt;br /&gt;
* &#039;&#039;&#039;Buffs&#039;&#039;&#039; now spend &#039;&#039;&#039;mana&#039;&#039;&#039; when casted via &#039;&#039;&#039;scrolls&#039;&#039;&#039;. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.&lt;br /&gt;
* Lunar phases (&#039;&#039;&#039;darker nights&#039;&#039;&#039; every new moon). &#039;&#039;&#039;Torches&#039;&#039;&#039; are now available offline if things get a little too dark.&lt;br /&gt;
* &#039;&#039;&#039;IMPORTANT&#039;&#039;&#039;: clicking on orcs has now been moved to the &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, as to avoid unintended clicking when handling the camera or moving your character.&lt;br /&gt;
|-&lt;br /&gt;
|0.45.1&lt;br /&gt;
|Thought I&#039;d give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:&lt;br /&gt;
&lt;br /&gt;
* Unity version updated to a slightly newer 5.6.7f1&lt;br /&gt;
* &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s quest teleporting player outside the inn and into the &#039;&#039;&#039;black void&#039;&#039;&#039; when hitting the stopwatch icon, after accepting to do his fusion research.&lt;br /&gt;
* Attempt at fixing &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s linen &#039;&#039;&#039;robe&#039;&#039;&#039; looking &#039;&#039;&#039;crumpled&#039;&#039;&#039; during inn cutscenes.&lt;br /&gt;
* Epic &#039;&#039;&#039;dreadlocks&#039;&#039;&#039; hairstyle no longer appearing on character editor, thus not striking the player with &#039;&#039;&#039;lightning&#039;&#039;&#039;.&lt;br /&gt;
* Santa &#039;&#039;&#039;hat&#039;&#039;&#039;, simple and seasonal &#039;&#039;&#039;jumpers&#039;&#039;&#039; added to wardrove. Can be found under a &#039;&#039;&#039;sparkly tree&#039;&#039;&#039; next to the Inn portal.&lt;br /&gt;
* Roar and Thumbs up gesture.&lt;br /&gt;
* Online &#039;&#039;&#039;gestures menu&#039;&#039;&#039; now moved to &#039;&#039;&#039;offline&#039;&#039;&#039; pose button, which now allows you to either play any gesture on the spot, or enter &#039;&#039;&#039;pose mode&#039;&#039;&#039;.&lt;br /&gt;
* Added &#039;&#039;&#039;informative&#039;&#039;&#039; text to &#039;&#039;&#039;Q quick action menu&#039;&#039;&#039; while it&#039;s empty&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Curse tendril/tentacle effect should no longer be on by default.&lt;br /&gt;
&lt;br /&gt;
Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don&#039;t do anything stupid and be safe; wear a mask!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.44.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.&lt;br /&gt;
&lt;br /&gt;
The list of more tangible features include:&lt;br /&gt;
&lt;br /&gt;
* Separate hair colors for different body parts.&lt;br /&gt;
* New &#039;&#039;&#039;pauldron set&#039;&#039;&#039;, leather &#039;&#039;&#039;sandals&#039;&#039;&#039; and burrowball &#039;&#039;&#039;cap&#039;&#039;&#039;. All can be found around the Outback, but you may use the console command &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;itemlist&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039; and &#039;&amp;lt;nowiki/&amp;gt;&#039;&#039;&#039;&#039;&#039;give&#039;&#039;&#039; index&#039;&amp;lt;nowiki/&amp;gt;&#039;&#039; to quickly obtain them.&lt;br /&gt;
* Ability to &#039;&#039;&#039;save outfits&#039;&#039;&#039; to the inventory. Clicking on their icon shows a &#039;&#039;&#039;preview&#039;&#039;&#039;, and allows you to assign any desired name.&lt;br /&gt;
* Inventory &#039;&#039;&#039;drag and drop&#039;&#039;&#039; item deletion.&lt;br /&gt;
* Improvements to skin-hair texture transition.&lt;br /&gt;
* Leather material gloss now adjustable via item coloring panel.&lt;br /&gt;
* Added &#039;&#039;&#039;clouds&#039;&#039;&#039; to the outback: enabled via options &amp;gt; graphics menu&lt;br /&gt;
* Improved &#039;&#039;&#039;swimming&#039;&#039;&#039; mechanics and animation.&lt;br /&gt;
* More fixes to slim shape fap animation.&lt;br /&gt;
* Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.&lt;br /&gt;
* Full &#039;&#039;&#039;genification&#039;&#039;&#039; now has a chance to be completely &#039;&#039;&#039;halted&#039;&#039;&#039; by wearing anything that won&#039;t allow your meat to flail around and accidentally arouse your character.&lt;br /&gt;
* &#039;&#039;&#039;Profiles&#039;&#039;&#039; menu now allows mousewheel &#039;&#039;&#039;scrolling&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Nose piercings&#039;&#039;&#039; no longer &#039;&#039;&#039;sinking&#039;&#039;&#039; on &#039;&#039;&#039;iguapi&#039;&#039;&#039; facial structure.&lt;br /&gt;
* Levant bridge texture work.&lt;br /&gt;
* LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)&lt;br /&gt;
* Netbench application now allows multiple and selectable game versions to connect with eachother.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.2&lt;br /&gt;
|Day 1 fix featuring some improvements to issues found on 0.44.0:&lt;br /&gt;
&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon&lt;br /&gt;
* Sun glasses no longer add a screen &amp;quot;TV&amp;quot; by default and can be enabled on the inventory.&lt;br /&gt;
* Fixed scene change listeners&lt;br /&gt;
* Corrected burrowball cap blendshapes for large guys&lt;br /&gt;
* Corrected tooltip errors on character editor&lt;br /&gt;
* Z-fighting errors on cloud layer.&lt;br /&gt;
|-&lt;br /&gt;
|0.44.3&lt;br /&gt;
|&lt;br /&gt;
* Fixed issues reconnecting to a session using the stopwatch icon, the sequel.&lt;br /&gt;
* Genies no longer twirl when entering a session&lt;br /&gt;
* Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.&lt;br /&gt;
* Horns fixed for slim shapes.&lt;br /&gt;
* Camera won&#039;t rotate while dragging items from the inventory.&lt;br /&gt;
* Accurate effect inventory display of consummable items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.43.0&#039;&#039;&#039;&lt;br /&gt;
|July 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.&lt;br /&gt;
&lt;br /&gt;
* Inventory &#039;&#039;&#039;items&#039;&#039;&#039; and &#039;&#039;&#039;scrolls&#039;&#039;&#039; can be &#039;&#039;&#039;assigned&#039;&#039;&#039; to any alphanumeric &#039;&#039;&#039;key&#039;&#039;&#039; on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.&lt;br /&gt;
* &#039;&#039;&#039;Online casted fusions&#039;&#039;&#039;, which can be triggered using &#039;&#039;&#039;scrolls&#039;&#039;&#039; containing the &#039;&#039;&#039;&#039;&#039;forcefusion&#039;&#039;&#039;&#039;&#039; command. Have fun playing temporarily glitchy fusion tag matches!&lt;br /&gt;
* Limited &#039;&#039;&#039;PVP mode&#039;&#039;&#039; that can be toggled to either &#039;&#039;&#039;allow or disallow&#039;&#039;&#039; actions coming from &#039;&#039;&#039;other players&#039;&#039;&#039;, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.&lt;br /&gt;
* Entire rework of &#039;&#039;&#039;character editor&#039;&#039;&#039; using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the &#039;&#039;&#039;&#039;&#039;feditbod&#039;&#039;&#039;&#039;&#039; console command.&lt;br /&gt;
* Few more lines added to Durian&#039;s fusion aftermath, albeit needing more animation work and spelling checks.&lt;br /&gt;
* Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.42.X&#039;&#039;&#039;&lt;br /&gt;
|June 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|Cutscene update (part 1) featuring Durian&#039;s fusion, and an encounter with certain VIPs briefly mentioned during Bo&#039;s lore exposure. Simily speak to Durian after finishing your business with Bo.&lt;br /&gt;
Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.41.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |May 1, 2020&lt;br /&gt;
|Initial release&lt;br /&gt;
|A small update that brings &#039;&#039;&#039;multiplayer&#039;&#039;&#039; functionality to scenes beyond the Outback, allowing connected players to &#039;&#039;&#039;travel&#039;&#039;&#039; back and forth between the different scenarios. The server application now also features reloading of the last hosted session, &#039;&#039;&#039;restoring&#039;&#039;&#039; its settings and &#039;&#039;&#039;server-side data&#039;&#039;&#039;.&lt;br /&gt;
Certain and dangerous console commands and &#039;&#039;&#039;orccallbacks&#039;&#039;&#039; have been filtered out for online play. Similarly, commands &#039;&#039;&#039;aoe&#039;&#039;&#039; and &#039;&#039;&#039;aoecmd&#039;&#039;&#039; are now limited to 12 meter ranges.&lt;br /&gt;
&lt;br /&gt;
Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as &amp;quot;seen&amp;quot; from that point and will not trigger them again during online play.&lt;br /&gt;
|-&lt;br /&gt;
|0.41.2&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixes&#039;&#039;&#039; most issues on neck, chest area and legs on the &#039;&#039;&#039;slim&#039;&#039;&#039; body &#039;&#039;&#039;shape&#039;&#039;&#039;. Mesh and vertex weights on the &#039;&#039;&#039;taint&#039;&#039;&#039; area of characters have also been adjusted.&lt;br /&gt;
* Adds &#039;&#039;&#039;roleplay mode&#039;&#039;&#039;: changes &#039;&#039;&#039;nameplate&#039;&#039;&#039; color for those wishing to stay in-character.&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; &amp;quot;/&amp;quot; &#039;&#039;&#039;commands&#039;&#039;&#039; for all the available emotes.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039; and &#039;&#039;&#039;Paste&#039;&#039;&#039; buttons added to item coloring panel, for applying the same &#039;&#039;&#039;color&#039;&#039;&#039; combinations to multiple items.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.40.X&#039;&#039;&#039;&lt;br /&gt;
|April 4, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Preview introduction to &#039;&#039;&#039;Antzira&#039;&#039;&#039;, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted &#039;&#039;&#039;south western Outback;&#039;&#039;&#039; Use Kult&#039;s waypoint in order to get there quick.&lt;br /&gt;
&#039;&#039;He may mention the existance of a sword, but there actually isn&#039;t one yet, so don&#039;t bother looking for it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.&lt;br /&gt;
&lt;br /&gt;
Remember to come by our Discord channel for immediate feedback on any issues you may have! ...&#039;&#039;Wash your hands, don&#039;t touch your face and stay home!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.39.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |February 28, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.&lt;br /&gt;
Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.&lt;br /&gt;
&lt;br /&gt;
By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a &amp;quot;&#039;&#039;&#039;dev test&#039;&#039;&#039;&amp;quot; button and &#039;&#039;&#039;custom&#039;&#039;&#039; joining options; click on dev test if you wish to join the default session. Other custom sessions will require an &#039;&#039;&#039;IP address&#039;&#039;&#039; and a &#039;&#039;&#039;port&#039;&#039;&#039;, both provided by the player hosting the session.&lt;br /&gt;
&lt;br /&gt;
Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called &#039;&#039;&#039;NetBench&#039;&#039;&#039;, which must be ran separately from the game. Hosting a session requires basic port forwarding and &#039;&#039;&#039;NAT setup&#039;&#039;&#039; knowledge; make sure your &#039;&#039;&#039;router ports&#039;&#039;&#039; are properly &#039;&#039;&#039;open&#039;&#039;&#039; before hosting a session.&lt;br /&gt;
&lt;br /&gt;
Join our &#039;&#039;&#039;discord server&#039;&#039;&#039; for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!&lt;br /&gt;
&lt;br /&gt;
Known issues regarding the above:&lt;br /&gt;
&lt;br /&gt;
* The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.&lt;br /&gt;
* Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.&lt;br /&gt;
* Tattoos are currently not being transfered to other players.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Default server may go down for a few hours between 2:00 and 13:00 CET&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.1&lt;br /&gt;
|A couple of day 1 patches featuring the following changes:&lt;br /&gt;
&lt;br /&gt;
* NetBench lib relay issues for online play&lt;br /&gt;
* Added more info display and kick feature to the server app&lt;br /&gt;
* Added 69 position to online play&lt;br /&gt;
&lt;br /&gt;
Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.&lt;br /&gt;
|-&lt;br /&gt;
|0.39.4&lt;br /&gt;
|&#039;&#039;&#039;Offline game:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fixed: Byproduct pastes now showing on alchemy panel.&lt;br /&gt;
* Fixed: Bathhouse&#039;s &amp;quot;Handjob&amp;quot; pose softlocking the player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Online:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.&lt;br /&gt;
* Added: Animated Emotes menu&lt;br /&gt;
* Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)&lt;br /&gt;
* Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.&lt;br /&gt;
* Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.&lt;br /&gt;
&lt;br /&gt;
* Addresses player movement blinking issue.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.38.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2020&lt;br /&gt;
|Initial Release&lt;br /&gt;
|What started as a patch for the previous version ended up growing into a full blown update that tripped over December&#039;s holidays. Here&#039;s the beef:&lt;br /&gt;
&lt;br /&gt;
* More &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;: take him for a walk around the Outback, bond some more and get him to &#039;&#039;&#039;experiment&#039;&#039;&#039; on exotic &#039;&#039;&#039;transforming magic&#039;&#039;&#039;.&lt;br /&gt;
* A &#039;&#039;&#039;vault cabinet&#039;&#039;&#039; can be found at the Inn, which will allow different player characters to store and &#039;&#039;&#039;share items&#039;&#039;&#039; across profiles.&lt;br /&gt;
* A &#039;&#039;&#039;preview&#039;&#039;&#039; of an orc&#039;s &amp;quot;love&amp;quot; &#039;&#039;&#039;sample&#039;&#039;&#039; can be seen by left-clicking on its respective inventory item.&lt;br /&gt;
* Furthermore, &#039;&#039;&#039;orc juices&#039;&#039;&#039; can be used in &#039;&#039;&#039;alchemy&#039;&#039;&#039; for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve&#039;s gift.&lt;br /&gt;
* Alchemy panel now shows more detail about items and descriptions.&lt;br /&gt;
* Eve&#039;s &#039;&#039;&#039;corruption&#039;&#039;&#039; will slowly &#039;&#039;&#039;overwrite&#039;&#039;&#039; a character&#039;s original shape memory if they indulge too much into it, or keep it for too long.&lt;br /&gt;
* Added &#039;&#039;&#039;blue grapefruits&#039;&#039;&#039;, which will attempt to &#039;&#039;&#039;restore&#039;&#039;&#039; a character&#039;s original form over time, provided Eve&#039;s curse hasn&#039;t already overwritten the former.&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; now has a more suitable hair style (&#039;&#039;&#039;rasta bun&#039;&#039;&#039;) and face paint.&lt;br /&gt;
* Two long dwarf-style beards added.&lt;br /&gt;
* Some more landscape improvements made to the Outback.&lt;br /&gt;
* Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol&#039;s circle.&lt;br /&gt;
* You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.&lt;br /&gt;
* You don&#039;t need to actually pick up his glasses from the floor near the end of the new quest segment&lt;br /&gt;
* Use &#039;&#039;&#039;goel&#039;&#039;&#039; console command to skip through all the initial quests and get right away to Bolt&#039;s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.&lt;br /&gt;
* Bolt&#039;s linen robe is a WIP, as well as many animations featured in this new line of dialogues.&lt;br /&gt;
* You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.&lt;br /&gt;
* Bolt&#039;s quest lemons are a bit hindered by their random drop rate.&lt;br /&gt;
* Mac version still suffers from Gatekeeper restrictions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.37.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A loud and clear request that&#039;s been made too many times, and one I am now resolute to answer with topmost priority: more story content on your favorite core characters. This version features:&lt;br /&gt;
&lt;br /&gt;
* More uncorrupted &#039;&#039;&#039;Bolt dating&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Also lays the foundation for an upcoming alchemy system that&#039;s so far only missing the interface. Edible items may now appear to have slightly different duration and stacking.&lt;br /&gt;
|-&lt;br /&gt;
|0.37.1&lt;br /&gt;
|This version adds the alchemy interface, which can be accessed through a couple of new dialogue lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Alternatively, you may bring it up immediately by writing the &#039;&#039;&#039;&#039;&#039;alwin&#039;&#039;&#039;&#039;&#039; command into the &#039;&#039;&#039;F1 console&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right now it allows for basic alchemical operations on all edible reagents found in the Outback and its satellite scenes, and mostly consists of taking buffs out of them in order to recombine them into more efficient mixes, right now generalized into &#039;&#039;&#039;Elixir&#039;&#039;&#039; items.&lt;br /&gt;
&lt;br /&gt;
Reciclable &#039;&#039;&#039;By-product&#039;&#039;&#039; pastes will be generated from all the stuff you don&#039;t use after breaking those reagents down. Some of those by-products can be used to tweak the effects of your mix, later on.&lt;br /&gt;
&lt;br /&gt;
This version also adds more wearable item pickup tokens around the Outback, for items that could only be equiped using the console (bdsm collar and pauldrons)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.36.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |October 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&lt;br /&gt;
* Underground &#039;&#039;&#039;caves&#039;&#039;&#039; and a modular cave system, for either staging, shortcuts or sheltering. A sample can be found in the form of a tunnel leading down into a smex burrow, with an entrance in the start circle and a secondary exit somewhere near Bo&#039;s circle.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; can again be invited into the &#039;&#039;&#039;bathhouse&#039;&#039;&#039;, now featuring &#039;&#039;&#039;extra dialogues&#039;&#039;&#039; and interaction once he&#039;s in there. You will need to find the bath house before that option shows up in his dialogue, similar to finding a place for Bolt. This also exposes the new implementation of &#039;&#039;&#039;dialogue choice conditionals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; QoL &#039;&#039;&#039;improvements&#039;&#039;&#039; on item &#039;&#039;&#039;deletion&#039;&#039;&#039;, scroll casting/editing and direct &#039;&#039;&#039;item color customization&#039;&#039;&#039;.&lt;br /&gt;
* Item shaders rewritten using Amplify.&lt;br /&gt;
* &#039;&#039;&#039;Z-targeting camera&#039;&#039;&#039;: lock onto characters or elementals using E, disengage with R. What will it be for? You will see it in the future.&lt;br /&gt;
* &#039;&#039;&#039;AOE&#039;&#039;&#039; (Area of effect) &#039;&#039;&#039;buffs&#039;&#039;&#039;. More info on that soon on the wiki.&lt;br /&gt;
* New items: Wrestling leather mask, basic pauldrons and buckler-less gloves.&lt;br /&gt;
* &#039;&#039;&#039;Totems&#039;&#039;&#039; brought into the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with updated names and slightly modified visuals based on their tier.&lt;br /&gt;
* &#039;&#039;&#039;Amateur&#039;&#039;&#039; (or absolute &#039;&#039;&#039;trash&#039;&#039;&#039;) &#039;&#039;&#039;camera&#039;&#039;&#039; mode, Modern Family style, for cinematic and interactive scenes. Can be found and enabled in the options menu.&lt;br /&gt;
* &#039;&#039;&#039;Waypoint&#039;&#039;&#039; tracking restored: you will need to approach their respective stones in order to memorize their location. Console command &#039;&#039;&#039;&#039;&#039;alltps&#039;&#039;&#039;&#039;&#039; will grant you all of them immediately.&lt;br /&gt;
* Commands &#039;&#039;dory&#039;&#039; (full reset) and &#039;&#039;goel&#039;&#039; (all basic quests completed) now work as expected.&lt;br /&gt;
* New commands &#039;&#039;&#039;&#039;&#039;cbt&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;cbtrem&#039;&#039;&#039;&#039;&#039; for altering specific parts of the character (bones). More info on the &#039;&#039;&#039;wiki&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Lua&#039;&#039;&#039; script iterating &#039;&#039;&#039;processes&#039;&#039;&#039; can now be injected into characters in a similar fashion to timed macros. Furthermore, objects spawned by the player can also execute process loops. More details on the &#039;&#039;&#039;wiki&#039;&#039;&#039;, for the tinkerers out there.&lt;br /&gt;
&lt;br /&gt;
Some important fixes:&lt;br /&gt;
&lt;br /&gt;
* DualShock &#039;&#039;&#039;camera rotation bug&#039;&#039;&#039; solved.&lt;br /&gt;
* Genie lamp scene can be retriggered after rejecting his offer and reloading the scene.&lt;br /&gt;
* Celik will no longer loose his speech after using commands like dory.&lt;br /&gt;
&lt;br /&gt;
Many important changes in shader structure, such as the new cave-capable terrain and the item materials are untested and bound to cause errors; If you see anything unusual, report ASAP! Also, sorry about the lack of pumpkin.&lt;br /&gt;
|-&lt;br /&gt;
|0.36.4&lt;br /&gt;
|This patches bugs found on 0.36.0:&lt;br /&gt;
&lt;br /&gt;
* Cave lights not properly rendering on lower graphics settings&lt;br /&gt;
* (Most) clothing clipping issues on thicc characters&lt;br /&gt;
* Celik&#039;s intro camera positioning&lt;br /&gt;
* Lua script clearing after character removal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mac&#039;&#039;&#039; users in OSX &#039;&#039;&#039;Catalina&#039;&#039;&#039; are reporting &#039;&#039;&#039;issues&#039;&#039;&#039; getting the game to run: Apple has recently decided to block non official Apple apps by changing some directives on Gatekeeper, OSX&#039;s security system.&lt;br /&gt;
&lt;br /&gt;
In order to work around this, you will need to do a series of &#039;&#039;&#039;terminal commands&#039;&#039;&#039; explained in &#039;&#039;&#039;this article&#039;&#039;&#039; in order to enable Bonfire and any other application quarantined by this. If you still can&#039;t get it to open, I strongly suggest you set up a Windows partition on Boot Camp and use the Windows Bonfire version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EDIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Looks like I needed to compile yet another one, fixing Lua script deletion after a character is removed from the scene.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.35.X&#039;&#039;&#039;&lt;br /&gt;
|August 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Landscaping changes made to high-rising areas of the Outback.&lt;br /&gt;
&lt;br /&gt;
* Added edible &#039;&#039;&#039;mushrooms&#039;&#039;&#039; and a small mushroom valley area. The effects of the mushrooms can randomly trigger a warp-forward if you jump while under their effects. Mushrooms will stack on your inventory automatically as you travel through the mushroom valley.&lt;br /&gt;
* More lines added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s &amp;quot;good acquaintance&amp;quot; dialogue branch, where you can help him find shelter. This also introduces the ability to change an NPC&#039;s spawn location to a different scene and set of coordinates using the command setchrscene scenename,x,y,z which will get a more detailed description on the wiki&lt;br /&gt;
* &#039;&#039;&#039;Chob&#039;s&#039;&#039;&#039; sequence reimplemented and reworked using the bab system and a new musical theme. The scene can be triggered by walking near his totem found on the island scene.&lt;br /&gt;
* Post-speech of Bo&#039;s dialogue now back in place.&lt;br /&gt;
* Added a (temporary) &#039;&#039;&#039;map overlay&#039;&#039;&#039; to the map screen, and moved the map item to a more visible location.&lt;br /&gt;
&lt;br /&gt;
More changes and additions were also made to the console commands and the lua wrapper; more detail on the matter will be added to the wiki.&lt;br /&gt;
&lt;br /&gt;
Remember you can hold down Q in order to quickly skip through dialogues!&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.34.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |July 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of a &#039;&#039;&#039;69-style sex position&#039;&#039;&#039;. It will also appear as a choice in the dialogue editor. The pose can be triggered on-spot, not requiring a fixed stone slab nor a hotspot on the instance where the characters are at the moment. Right now works best with the standard &amp;quot;Erol&amp;quot; proportions and normal junk girth, though some rigging setup already exists for the larger character sizes; anything else will cause clipping for the time being. For a quick test drive, head over to the bath house and spawn some fantasies to see it in action.&lt;br /&gt;
* A preview of a corrupted version of Bolt can be interacted with.&lt;br /&gt;
* A new console command &amp;quot;&#039;&#039;&#039;hawkvis&#039;&#039;&#039;&amp;quot; will let you detach and control a free floating camera. Esc key will (for now) return the camera to the player.&lt;br /&gt;
&lt;br /&gt;
A few details were left out for this version due to a wrong backup handling on my part; a proper implementation of Bolt and Durian, as well as more dialogue lines for Bolt will come in the following days.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.1&lt;br /&gt;
|Fixes the following issues:&lt;br /&gt;
&lt;br /&gt;
* Bathhouse &amp;quot;Handjob&amp;quot; pose &amp;quot;standing&amp;quot; bug&lt;br /&gt;
* Funky legs during doggy style interaction&lt;br /&gt;
* Fantasies allowing fusion and breaking the animation; fusion is disabled temporarily for that kind of character until a proper alternative is developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.34.4&lt;br /&gt;
|Yes, two free updates did come out stealthily under this one, but I kept finding errors and had to recompile a couple more times! This version summarises:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bo&#039;&#039;&#039; and &#039;&#039;&#039;Durian&#039;&#039;&#039; have most of their &#039;&#039;&#039;dialogues&#039;&#039;&#039; back, and their quests are now linked.&lt;br /&gt;
* New dialogue branches added to &#039;&#039;&#039;Bolt&#039;&#039;&#039;, in both clean and corrupted forms. His progress will now be remembered.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now has a &#039;&#039;&#039;reworked&#039;&#039;&#039; interaction cycle that replaces the spiked braces with a set of &#039;&#039;&#039;dialogues&#039;&#039;&#039; where you summon him several times in order to request changes to your shape. The item you get in order to summon him is also different and more in line with the event.&lt;br /&gt;
* Given the previous change, the original spiked braces have now regained their former function, as it used to be long ago (a simple non-permanent transformation, the item and the effects were patron rewards). The item is no longer related to the genie nor the curse, and can be found inside the dark inn room.&lt;br /&gt;
* Added a &#039;&#039;&#039;save button&#039;&#039;&#039; to the main action bar.&lt;br /&gt;
* &#039;&#039;&#039;Screenshots&#039;&#039;&#039; you take can now be accessed from the &amp;quot;Mods&amp;quot; menu.&lt;br /&gt;
* Added &#039;&#039;&#039;CurseImmunity&#039;&#039;&#039; buff, which lets the character be subjected to transformation magic while keeping curse invulnerability.&lt;br /&gt;
* Fixed some null errors that were halting normal game execution when certain buffs were removed from the characters.&lt;br /&gt;
* Day cycle added to the island scene.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.33.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |June 30, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A quirky tinkerers version featuring:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lua scripting environment&#039;&#039;&#039; and its respective wrapper. Its implementation is used within macros, allowing modders to write even more complex logic for custom mods. An example of the implementation can be tested by having synchronised sex with Bo, which will trigger his usual cutscene, now completely remade using lua. Proper documentation and samples for the wrapper will be added to the game&#039;s wiki shortly after this release.&lt;br /&gt;
* &#039;&#039;&#039;Bathhouse&#039;&#039;&#039; is now on the &#039;&#039;&#039;new Outback&#039;&#039;&#039;. Now features a &#039;&#039;&#039;2nd&#039;&#039;&#039; wing with a &#039;&#039;&#039;pool&#039;&#039;&#039;, where the usual sex scenes can be triggered on deeper water. Fantasies spawned in this scene will now have a dialogue like the ones that spawn at the Inn.&lt;br /&gt;
* &#039;&#039;&#039;Water&#039;&#039;&#039; can be &#039;&#039;&#039;infused&#039;&#039;&#039; with &#039;&#039;&#039;corruption&#039;&#039;&#039; if orcs cum into it. The water will become more tainted the more they do, and any orc entering the water will catch the curse (for now it is instant). Yes, even the sea around the island can be tainted.&lt;br /&gt;
* &#039;&#039;&#039;Corruption&#039;&#039;&#039; dialogues added to &#039;&#039;&#039;Celik&#039;&#039;&#039;.&lt;br /&gt;
* Corruption is &#039;&#039;&#039;less contagious&#039;&#039;&#039; now: tainted non-genie orcs will only curse other orcs by having sex, while genies can still curse other orcs by simply ejaculating near them. Full genie conversion is made during sex, if the top character is one, or if the two characters are already cursed and achieve a synched orgasm.&lt;br /&gt;
* &#039;&#039;&#039;Genies&#039;&#039;&#039; now get &#039;&#039;&#039;permanent&#039;&#039;&#039; nipple &#039;&#039;&#039;piercings&#039;&#039;&#039;, cock ring and &#039;&#039;&#039;ankle cuffs&#039;&#039;&#039; that can be removed after the curse is lifted.&lt;br /&gt;
* Added a &#039;&#039;&#039;new mods manager&#039;&#039;&#039; in the options menu, which allows you to &#039;&#039;&#039;download&#039;&#039;&#039; custom community &#039;&#039;&#039;mods&#039;&#039;&#039; directly without needing to move files around. Normally it will let you manage local NPCs like in the old versions, with a &amp;quot;Refresh&amp;quot; button allowing you to see all the available community mods stored in the github repository. Big thanks to Shadowlost for the practical lib!&lt;br /&gt;
* Durian and the stargaze circle re-added, though parts of his dialogue are still missing as his quest will be related to Bo&#039;s at some point.&lt;br /&gt;
* Characters rears now bulge when something too big penetrates them.&lt;br /&gt;
* Footstep sounds.&lt;br /&gt;
* All fruit spawners moved to the new Outback.&lt;br /&gt;
* Inn bed fixed.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Water is being reworked, and as a result, sometimes it may fail to work and you may hear water splashes here and there, or characters will start swimming in mid-air.&lt;br /&gt;
* The lua implementation has not been tested in OSX and I&#039;m panicking about it.&lt;br /&gt;
|-&lt;br /&gt;
|0.33.2&lt;br /&gt;
|Changes include:&lt;br /&gt;
&lt;br /&gt;
* Mods manager now also fetches custom story NPCs, which by mistake was limited to kink NPCs only. You will still find plenty of &amp;quot;Void Outback&amp;quot; NPCs that have not been updated by their authors in a long time. In order to interact with those, enter the now officially isolated but still available &amp;quot;Void Outback&amp;quot; by writing &amp;quot;&#039;&#039;&#039;travel World1&#039;&#039;&#039;&amp;quot; in the game&#039;s console.&lt;br /&gt;
* Added more gasps and meaty sounds to the intercourse scenes. The &amp;quot;quieves&amp;quot; can be turned off in the options menu.&lt;br /&gt;
* Corrupted water will no longer beep randomly, and is no longer instantly reactive. The conversion of orcs touching the corrupted body of water will depend on how much it is tainted, and how long the orc remains in that water.&lt;br /&gt;
* Exposed more variables to the lua wrapper. More info on this wiki article &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.32.X&#039;&#039;&#039;&lt;br /&gt;
|May 4, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes:&lt;br /&gt;
&lt;br /&gt;
* Introducing &#039;&#039;&#039;Levi&#039;&#039;&#039;, the 2nd genie fragment. Can be found in the also new area, the &#039;&#039;&#039;Levant Tower Library.&#039;&#039;&#039; He will give you a fetch quest that rewards you with empty scrolls (and, in theory and given that you avoid using the console command window, teaches you how to write and use them). This means that scrolls can no longer be obtained at the Inn. Levi can also &#039;&#039;&#039;cure&#039;&#039;&#039; you of &#039;&#039;&#039;Eve&#039;s curse&#039;&#039;&#039; to some extent.&lt;br /&gt;
* &#039;&#039;&#039;Detail&#039;&#039;&#039; added to the &#039;&#039;&#039;north-western&#039;&#039;&#039; area of the &#039;&#039;&#039;Outback&#039;&#039;&#039; (outside the central crater): points of interest include the &#039;&#039;&#039;Evening Gate trail&#039;&#039;&#039; and forest areas.&lt;br /&gt;
* &#039;&#039;&#039;Eves&#039;&#039;&#039; now reveals more &#039;&#039;&#039;detail&#039;&#039;&#039; about his (and his siblings&#039;) &#039;&#039;&#039;origins&#039;&#039;&#039;. Furthermore, his dialogue lines will change if you already carry the curse upon first encounter.&lt;br /&gt;
* Go to &amp;quot;Self action&amp;quot; and click on your character&#039;s face after having them grip their attributes. If he is large enough, &#039;&#039;&#039;self sucking&#039;&#039;&#039; happenis. Do it.&lt;br /&gt;
* &#039;&#039;&#039;Oriol&#039;&#039;&#039; will &#039;&#039;&#039;detect&#039;&#039;&#039; if the &#039;&#039;&#039;player&#039;&#039;&#039; character &#039;&#039;&#039;changed shape&#039;&#039;&#039; since last time they encountered. If cursed by the player, he will turn into a &#039;&#039;&#039;mindless incubator&#039;&#039;&#039;, and will actively search for clean orcs to turn. This is an experimental AI test made entirely using the NPC and macro editors.&lt;br /&gt;
* Genies and Ghosts are now immune to transformative buffs&lt;br /&gt;
* &#039;&#039;&#039;Waypoints&#039;&#039;&#039; brought into the new Outback. Currently, and for a short time, all of them are available in the waypoints menu.&lt;br /&gt;
* Adapted all of Bolt&#039;s dialogue cutscenes to his new location on the new Outback. His dialogue lines are mostly intact, however.&lt;br /&gt;
* &#039;&#039;&#039;Inventory&#039;&#039;&#039; window now has a &#039;&#039;&#039;scrollbar&#039;&#039;&#039;.&lt;br /&gt;
* Created some fallback shaders for people who insist on running this game on 20 year old kitchen appliances.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.31.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |March 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a vast reorganization of core elements in the game. Original lore characters are being transitioned to the &amp;quot;bab&amp;quot; format, allowing them to share the same code and functionality, and avoiding having to maintain their hardcoded mechanics and dialogues, as it used to be. On detail:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Celik&#039;&#039;&#039; and &#039;&#039;&#039;Oriol&#039;&#039;&#039; converted to &#039;&#039;&#039;new format&#039;&#039;&#039; and moved over to the &#039;&#039;&#039;new Outback&#039;&#039;&#039;, with some modifications and additions made to their speech and quest lines. The rest of the characters will follow right away.&lt;br /&gt;
* &#039;&#039;&#039;Kult&#039;&#039;&#039;, a new &amp;quot;ghost&amp;quot; NPC can be found somewhere in the new Outback. He will allow you to &#039;&#039;&#039;reset the game&#039;&#039;&#039; by wiping out your character&#039;s memory.&lt;br /&gt;
* The old Outback is still available, should you need to gather some fruits and items that have not yet been moved over. Old micro-instances like the Inn and the Island have not yet received their portals on the new Outback, so they still need to be accessed through the old one. Lore characters will not spawn on here anymore.&lt;br /&gt;
* &#039;&#039;&#039;Fusions&#039;&#039;&#039; have been &#039;&#039;&#039;reworked&#039;&#039;&#039; entirely, and now allow &#039;&#039;&#039;more than two members&#039;&#039;&#039;. The &amp;quot;Host&amp;quot; will simply take over the guest, and they will appear as items on their inventory. Right clicking on any of them will release them.&lt;br /&gt;
* Console command &#039;&#039;&#039;unfusenewbyname &#039;&#039;nameofguest&#039;&#039;&#039;&#039;&#039; will remove one specific guest from your fused character, incase you need to do that from a macro or dialogue action.&lt;br /&gt;
* Console command &#039;&#039;&#039;forcefusion&#039;&#039;&#039; will fuse the target orc (set using the target command) with whomever they are looking at.&lt;br /&gt;
* Console command &#039;&#039;&#039;fusenew&#039;&#039;&#039; does the same as forcefusion, but will not play an animation.&lt;br /&gt;
* Forced console fusions now have a different visual representation.&lt;br /&gt;
* Similar to adding tattoos, you can now add bumped &amp;quot;&#039;&#039;&#039;scars&#039;&#039;&#039;&amp;quot; to your character by opening the console and typing &#039;&#039;&#039;scar &#039;&#039;filename&#039;&#039;&#039;&#039;&#039; , where filename is the name of the image (without extension) that you save to the same folder as your tattoos. Scar maps are black and white heightmaps, where the &amp;quot;relief&amp;quot; of the surface is represented by the brightness; light colored areas will &amp;quot;bump up&amp;quot; the skin and viceversa. This feature is still unfinished and may look incorrect in some areas of the character.&lt;br /&gt;
* Two new hair styles are now selectable on the character editor.&lt;br /&gt;
* A &#039;&#039;&#039;ceremonial helmet&#039;&#039;&#039; can be found in one of the stone circles on the new Outback.&lt;br /&gt;
* &#039;&#039;&#039;BG Music&#039;&#039;&#039; added to the character creator and bonfire scenes.&lt;br /&gt;
* Outback ambient music now reacts instantly to the music level set in the options screen.&lt;br /&gt;
* Skin shaders and materials have been rebuilt using Amplify Shader Editor, as ShaderForge is no longer supported.&lt;br /&gt;
* Added &amp;quot;self action&amp;quot; button to action bar.&lt;br /&gt;
* Scrolls editor screen no longer &amp;quot;locks up&amp;quot; when pressing on some of the buttons while having a dropdown menu opened.&lt;br /&gt;
* A new &amp;quot;&#039;&#039;&#039;transmute&#039;&#039;&#039;&amp;quot; dialogue action will let you exchange one type of consummable for another. It is not really a trade mechanic, though, as it creates and deletes items on the fly.&lt;br /&gt;
&lt;br /&gt;
In short, many things changed and are still changing in order to have a fully working new Outback, so some things will look a little off for the time being. I recommend that any custom NPCs created for the old outback are moved over to the new one, by their respective creators.&lt;br /&gt;
|-&lt;br /&gt;
|0.31.1&lt;br /&gt;
|Addresses the following issues with the previous release:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s &amp;quot;invisible&amp;quot; and &amp;quot;standstill&amp;quot; bug&lt;br /&gt;
* Missing dialogue actions on Oriol&#039;s speech.&lt;br /&gt;
* Long hairstyle gap&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.30.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |January 31, 2019&lt;br /&gt;
|Initial Release&lt;br /&gt;
|For this version, it is recommended that you start fresh with an all new character. The new features include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scroll inventory&#039;&#039;&#039; view and editing interface, accessible from the main toolbar. These should allow you to create or edit scrolls without needing to use the console. You can find empty scrolls on one of the tables at the tavern.&lt;br /&gt;
* Added &#039;&#039;&#039;new&#039;&#039;&#039; branches of &#039;&#039;&#039;dialogue&#039;&#039;&#039; (works in progress) to &#039;&#039;&#039;Bolt&#039;&#039;&#039;. Corruption won&#039;t allow you to do a basic approach upon him (in theory. Right now you can still approach him after the dialogue closes).&lt;br /&gt;
* Added a &#039;&#039;&#039;new special effect&#039;&#039;&#039; to the curse transformation process, which will be visible until the transformation reaches its goal form. It can be triggered on its own and one-shot without the genie&#039;s curse by writing &amp;quot;&#039;&#039;&#039;overlay Tendrils1&#039;&#039;&#039;&amp;quot; on the console.&lt;br /&gt;
* If the game notices performance lag, a rune will appear at the bottom center of the screen. Clicking on it will allow you to ask the forces of the universe to toggle performance optimizations. Note that this rune might not appear at all, if your PC runs the game like butter.&lt;br /&gt;
* &#039;&#039;&#039;Standing fap&#039;&#039;&#039; animations adapted to use the same code as other solo animations featuring the same sort of stimulation. Penis girth is still not working well with this setup however, and will cause serious clipping on oversized junk.&lt;br /&gt;
* Dialogue and NPC editor now features a &amp;quot;jump to line&amp;quot; function. It will also allow you to change the parenting of any given line (if the hierarchy allows it) by using a small number input that appears on the bottom left corner of each dialogue line: input the number corresponding to the new parent and click on &amp;quot;Set&amp;quot;.&lt;br /&gt;
* A &#039;&#039;&#039;compass&#039;&#039;&#039; with glowing spots, located at the top of the screen, now replaces the guiding runes, which will make a comeback later on.&lt;br /&gt;
* Simple shirt can now be colored through the &amp;quot;colorcloth R,G,B,A&amp;quot; console command&lt;br /&gt;
* A few new conditional checks have been added to the macros/dialogues.&lt;br /&gt;
&lt;br /&gt;
The scroll editing interface basically allows you to stack different lines of scroll commands one after the other, much like you would write them using &#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039;. &#039;&#039;&#039;Dropdowns&#039;&#039;&#039; featuring common commands are also provided, though you may just want to write them manually by adding them as &amp;quot;custom commands&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|0.30.2&lt;br /&gt;
|A patch addressing the following issues is now available:&lt;br /&gt;
&lt;br /&gt;
* Solved a Lock-up upon starting the game, having a genie-corrupted orc selected&lt;br /&gt;
* Fixed issue regarding quest progress skipping Celik and Oriol&#039;s quest lines on newly created characters&lt;br /&gt;
* Fixed character creation screen not updating skin colors after using the randomizing buttons&lt;br /&gt;
* Fixed &amp;quot;unfuse&amp;quot; console command not working after the first use, and restoring an old inventory and body profile&lt;br /&gt;
* Tendrils corruption effect can be enabled or disabled by clicking on the corruption indicator that appears on the left of the screen. It will still be visible when using the braces&#039; runes, but will only show the effect once. This will affect every orc and will save like any other setting in the game.&lt;br /&gt;
* Fixed &amp;quot;orgasm meter not showing on partner&amp;quot;&lt;br /&gt;
* Addressed a bug that would allow corruption to spread even while wearing a condom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2018 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.24.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features scroll and spell writing; a way to batch several console commands into one &amp;quot;scroll&amp;quot; item or spell that the characters can cast during gameplay.&lt;br /&gt;
In order to create your own scrolls using the command console, open it by pressing F1 and type your list of commands using the following formatting and order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;target&#039;&#039;&#039; @playername&lt;br /&gt;
* &#039;&#039;&#039;recstart&#039;&#039;&#039; &#039;&#039;nameOfNewScroll&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;command 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;etc&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;recstop&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;recstart&#039;&#039;&#039; and &#039;&#039;&#039;recstop&#039;&#039;&#039; are key to the process; &#039;&#039;&#039;recstart&#039;&#039;&#039; will create a new scroll item on the target&#039;s inventory (set by the command target @playername) and immediately start recording any command you input on the console. Once you&#039;re done writing your commands, &#039;&#039;&#039;recstop&#039;&#039;&#039; will end the recording and save everything to that scroll item. Scrolls are casted from the inventory using a series of effects and a casting animation.&lt;br /&gt;
&lt;br /&gt;
In your scroll commands, using the new &#039;&#039;&#039;@self&#039;&#039;&#039; and &#039;&#039;&#039;@selfinterest&#039;&#039;&#039; as targets (instead of @playername) will allow you to reference the caster of that very scroll upon use, as well as their own focused target character (interest).&lt;br /&gt;
&lt;br /&gt;
As an example, try the following scroll:&lt;br /&gt;
&lt;br /&gt;
* target @playername&lt;br /&gt;
* recstart CurseMe&lt;br /&gt;
* target @self&lt;br /&gt;
* curse&lt;br /&gt;
* quickgrow&lt;br /&gt;
* recstop&lt;br /&gt;
&lt;br /&gt;
Right click on the item that now appears on your inventory and watch the magic!&lt;br /&gt;
&lt;br /&gt;
A list of commands that you can use in these scrolls can be found here. Scrolls are meant to appear in game on their own later on through items and NPC interactions, so for now the console is the only way to generate them.&lt;br /&gt;
&lt;br /&gt;
Other changes to this version:&lt;br /&gt;
&lt;br /&gt;
* Genie forms can now grow horns.&lt;br /&gt;
* Horns allow hairstyles again.&lt;br /&gt;
* Lower jaw slider now allows bigger jaw size&lt;br /&gt;
* Fixed masking on some of the garments, where the body would clip through them.&lt;br /&gt;
* More terrain changes made to the new Outback&lt;br /&gt;
* NPCs can be instructed to fap and stop fapping with the new console command &amp;quot;fap&amp;quot; and &amp;quot;fapstop&amp;quot;&lt;br /&gt;
* Merry Christmas and happy new year.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.23.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version line features a preview of a much needed geographic overhaul of The Outback, where all of the events seen thus far will be gradually ported over. The old version of this zone is still active by default, and the new version can be entered via the command console line &amp;quot;&#039;&#039;&#039;travel Outback1&#039;&#039;&#039;&amp;quot;, if you wish to explore it. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New fap animation, replacing the old preview &amp;quot;lay down&amp;quot; poses. Can be activated by &#039;&#039;&#039;pressing Z while the character is idle.&#039;&#039;&#039; Works similar to the stone slab and bed poses found around the island scene and the inn; clicking on your character&#039;s bits will let you change between two poses.&lt;br /&gt;
* Added additional animation to Chebik&#039;s scene.&lt;br /&gt;
* Genie-corrupted orcs will now &amp;quot;evolve&amp;quot; into an epic-genie form when reaching a certain level (Level 3, usually attained by corrupting your orc with the bracers all the way, or letting other orcs corrupt you), now indicated by the rune that appears on the left side of the screen.&lt;br /&gt;
* &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; can now be used in some of the console commands in order to execute them on the player or the orc the player is interacting with, regardless of whatever names they may have.&lt;br /&gt;
* Console commands barafylite and orcifylite added in order to do the same as their barafy and orcify counterparts, but without changing hair and beard styles.&lt;br /&gt;
* Console commands &#039;&#039;&#039;showdiagindex&#039;&#039;&#039; and &#039;&#039;&#039;showhiddenitems&#039;&#039;&#039; added for debugging purposes.&lt;br /&gt;
* Fixed Eves&#039; &amp;quot;foot lock&amp;quot; issue when triggering his intro scene.&lt;br /&gt;
&lt;br /&gt;
The new Outback can already be used as a scenario for custom NPCs and has &amp;quot;sex spots&amp;quot; ready for them, should they get funky.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Bo&#039;s &amp;quot;guide rune&amp;quot; still missing.&lt;br /&gt;
* Bo likes to disappear sometimes.&lt;br /&gt;
* Iguapi coats will not show up during character creation, though they do appear once you enter the main game stages.&lt;br /&gt;
* Many other things you will all likely report as you find them D:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.22.X&#039;&#039;&#039;&lt;br /&gt;
|October 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version lets you see an early version (WIP) of the cutscenes that bring closure to the Chob quest line; the part where you choose not to permanently merge with him and instead search for a new host. In order to get to it, simply do the trinkets quest and after choosing not to permamerge, try speaking to any of the other orcs around. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* New and unique models and textures for the rune monoliths found in the stone circles, replacing the asset store ones. Some minor circles around the Outback will still feature the old artwork.&lt;br /&gt;
* Mountain areas have been heavily optimized (again) by replacing large clusters of heavily detailed individual rocks with actual large models of rocky cliffs. The landscape topology likely changed on spots where custom NPCs once stood, so make sure you update their positions in case they now appear in odd places.&lt;br /&gt;
&lt;br /&gt;
Character editor&#039;s &amp;quot;custom data&amp;quot; flags can now store commands as well as normal numbers. The commands allow you to add, substract, multiply, divide and raise a number (if the flag already exists and already has a value). This will allow you to do value increments, etc. The commands are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@math +&#039;&#039;number&#039;&#039;&#039;&#039;&#039; where number is the value you will add to the existing value in the variable. Try &#039;&#039;&#039;-&#039;&#039;&#039;, &#039;&#039;&#039;*&#039;&#039;&#039; and &#039;&#039;&#039;/&#039;&#039;&#039; for the rest of mathematical operations. (&#039;&#039;&#039;^&#039;&#039;&#039; is powerof).&lt;br /&gt;
* &#039;&#039;&#039;@randint &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; will save a random integer value (non decimal) between lowest and highest.&lt;br /&gt;
* &#039;&#039;&#039;@randfloat &#039;&#039;lowest,highest&#039;&#039;&#039;&#039;&#039; same as above, but with decimal values.&lt;br /&gt;
&lt;br /&gt;
For example, if your data flag has &amp;quot;&#039;&#039;&#039;@math +3&#039;&#039;&#039;&amp;quot;, it will add 3 to the currently existing value. If the flag doesn&#039;t exist at all, it creates a new one with the value of 3.&lt;br /&gt;
&lt;br /&gt;
Another feature that goes hand in hand with all of the above is the ability to check if the value of any given flag is greater, lower or not equal to another value. Before this change, you could only check if they were equal to a very specific value. To use this in your conditionals, add the following characters to your checks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;&amp;gt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; will return &#039;&#039;&#039;true&#039;&#039;&#039; if the flag value is greater than &#039;&#039;number&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;&amp;lt; &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;gt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; greater or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@&amp;lt;= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; lesser or equal than...&lt;br /&gt;
* &#039;&#039;&#039;@!= &#039;&#039;number&#039;&#039;&#039;&#039;&#039; not equal to...&lt;br /&gt;
* &#039;&#039;&#039;@any&#039;&#039;&#039; ... pretty much always returns &#039;&#039;&#039;true&#039;&#039;&#039; regardless of the following number&lt;br /&gt;
&lt;br /&gt;
For example, if you do a conditional check like &amp;quot;&#039;&#039;&#039;@&amp;gt;&amp;gt; 4.3&#039;&#039;&#039;&amp;quot; , the check will return &#039;&#039;&#039;true&#039;&#039;&#039; if the requested data flag has a value above &#039;&#039;&#039;4.3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is very important that you keep &#039;&#039;&#039;spacing&#039;&#039;&#039; and formatting exactly as you see above!&lt;br /&gt;
&lt;br /&gt;
What is all this for? Some nerds in the community want to make more dynamic NPCs featuring dice rolls and a richer memory, for everyone to enjoy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.21.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |August 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Summer break is over and things are back on track.&lt;br /&gt;
This version features an animation do-over for Oriol&#039;s merge sequence, which can be triggered as you normally would for the old sequence. For those who already unlocked him, you can use the recall ring (found in one of the rooms at the Inn) to see it. Misses a few grunt effects here and there, sadly my voice is not qualified to cover that.&lt;br /&gt;
&lt;br /&gt;
A few more conditionals were added to the dialogue editor, as well as fixes to their logic flow becoming stuck when combined with actions such as &amp;quot;quick skip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A ton of time was invested fixing the diehard memory optimisation problems that give some of the users a hard time on middle-end machines, mostly focused on caching and recycling of assets. The best temporary solution I can give to those still having issues to disable all third party orc mods, as their loading times appear to be the worst right now. I sense this version won&#039;t give me any rest during September.&lt;br /&gt;
&lt;br /&gt;
Story wise, bits of the story regarding Chob, Celik and Bolt were established and are waiting to be laid out on scripts and storyboards. I could tell you more about it right here, but I don&#039;t really want to spoil it.&lt;br /&gt;
|-&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&#039;&#039;This patch is free of charge&#039;&#039;&lt;br /&gt;
So.. the &#039;&#039;&#039;previous version&#039;&#039;&#039;. The one full of bugs and stuttering and crashes that were more abundant than usual? The &#039;&#039;&#039;imp copies&#039;&#039;&#039; of NPCs appearing randomly? Yeah, well... Throw it on a fire. Let us pretend it never existed.&lt;br /&gt;
&lt;br /&gt;
...Save for the new Oriol fusion scene, of course!&lt;br /&gt;
Changes mainly made to the garbage collector, in order to prevent most of the issues reported by the testers on the previous version.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.20.X&#039;&#039;&#039;&lt;br /&gt;
|June 29, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version adds &#039;&#039;&#039;conditional&#039;&#039;&#039; support to the dialogues of your custom NPCs, which combined with the also new ability to set and save &#039;&#039;&#039;data flags&#039;&#039;&#039;, will allow tinkerers to create more dynamic custom quests to the game.&lt;br /&gt;
&#039;&#039;&#039;Conditionals&#039;&#039;&#039; (if, else, etc) can be used to branch a dialogue into different routes, depending on what your conditional requests. Say you have an Orc with a dialogue where he asks the player to give him 10 peppers; if the player has already collected them, the dialogue continues into a specific branch where you make a spicy dinner for him, otherwise defaulting to a dialogue branch where he expresses his disappointment at your lack of diligence!&lt;br /&gt;
&lt;br /&gt;
Another example would be an orc that only gets busy with you if you are of specific certain &amp;quot;measures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Data flags&#039;&#039;&#039; are variables that can be added or modified through a new type of dialogue action. These data flags can be used in &#039;&#039;&#039;conditional&#039;&#039;&#039; checks (for example, saving custom quest progress for your NPC).&lt;br /&gt;
&lt;br /&gt;
Conditionals are used through a new type of dialogue entry, which nests derived lines under it as the other types (Text and Choice, Simple Text...) but will take the speech to any of the offspring ones, depending on their contents.&lt;br /&gt;
&lt;br /&gt;
I know this is all very technical stuff; just let the tinkerers out there work their creative magic on their NPCs, which you can later download and use in the game.&lt;br /&gt;
&lt;br /&gt;
Other changes:&lt;br /&gt;
&lt;br /&gt;
* Added new segments of animation to the custom fusion scene introduced on a previous version (Durian&#039;s)&lt;br /&gt;
* New horn styles: &#039;&#039;&#039;longhorn&#039;&#039;&#039;, &#039;&#039;&#039;oni&#039;&#039;&#039; and &#039;&#039;&#039;filed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Goblinizer&#039;&#039;&#039; (transformative) buffs now have a different, more organic behavior. Their old linear behavior can still be used through a new buff of similar name.&lt;br /&gt;
* &#039;&#039;&#039;Height&#039;&#039;&#039; and &#039;&#039;&#039;muscle&#039;&#039;&#039; increase and decrease buffs&lt;br /&gt;
* Reworked navigational runes; old ones were causing too much lag and were hard to understand for most people.&lt;br /&gt;
* Even more optimizations in order to address the severe lag caused by having too many NPCs activated.&lt;br /&gt;
* Bo no longer disappears after completing Oriol&#039;s quest.&lt;br /&gt;
* Fixed &amp;quot;Can&#039;t turn my orc after teleporting&amp;quot; bug.&lt;br /&gt;
* The game will no longer try to load an NPC (bab) with incorrect data, which would lock up the main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The guiding rune that should appear during Bo&#039;s scene is missing.&lt;br /&gt;
* An orc rune may appear during the character creation screen, right on top of the character.&lt;br /&gt;
* Materials will sometimes not update on some of the meshes, like the arm hair. Should this happen, press U on your keyboard to rebake them.&lt;br /&gt;
* Reloading scenes will take a while, sometimes a bit too much. Will depend on the number of NPCs currently active.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.19.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |May 15, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A bit delayed, but finally here. This version includes:&lt;br /&gt;
&lt;br /&gt;
* A new &#039;&#039;&#039;custom fusion sequence&#039;&#039;&#039; that complements the &amp;quot;Fuse&amp;quot; dialogue action for custom NPCs created by the community. &#039;&#039;&#039;Durian&#039;&#039;&#039;, an NPC provided by Trencalos, will allow you to quickly preview the sequence as well as having some extra fun with him. He can be located around the Sundial Circle.&lt;br /&gt;
* New baggy patchwork &#039;&#039;&#039;leather pants&#039;&#039;&#039; and a &#039;&#039;&#039;head bandana&#039;&#039;&#039; have been added to the collection of things you can wear: you can find them around the Island scene.&lt;br /&gt;
* Additionally, a &#039;&#039;&#039;Recall Cock Ring&#039;&#039;&#039; can be found in the dark room at the Inn, which will allow you to replay the fusion sequences with any of the classic orcs (Celik, Oriol, Bo, etc) while worn. Now by default, the sequences will no longer play every time you get busy with them, instead only triggering the first time.&lt;br /&gt;
* Characters can now save as fusions, though it is on a very early stage of testing and some things may still break. Use the console command &amp;quot;Unfuse&amp;quot; to quickly split from any merger you wish to end.&lt;br /&gt;
* Item markers around the places will now display a color, allowing you to tell important items apart from consumables.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* The new custom fusion sequence lacks most sound effects.&lt;br /&gt;
* Oriol&#039;s cutscene &amp;quot;blacks out&amp;quot; for a while, apart from looking completely broken when it doesn&#039;t. In general, many things in the old sequences need to be reworked so that they use the new sequence frameworks that were developed for the newest encounters.&lt;br /&gt;
* Some animations snap out during dialogues, and sometimes you may notice the characters &amp;quot;dance in place&amp;quot; if the dialogue is triggered while they turn around to face the player.&lt;br /&gt;
* Triggering the &amp;quot;Unfuse&amp;quot; action on a fused character through a third NPC will play the &amp;quot;split&amp;quot; sequence as if it comes from you and the third NPC, and not with your former partner.&lt;br /&gt;
* Newest Windows 10 update really messed things up.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.1&lt;br /&gt;
|A fix for a nasty filesize issue affecting orc and bab files is now available. Files will still be bigger than before, but much smaller than on the previous 0.19.0&lt;br /&gt;
In order to see the effects, you will have to resave any character or NPC that was affected by the issue. In the case of player characters, using the &#039;&#039;&#039;dory&#039;&#039;&#039; and &#039;&#039;&#039;hobo&#039;&#039;&#039; console commands (then saving) will ensure they are wiped clean of unnecessary data, while in the case of NPCs, re-importing a profile, preferably one that was cleaned as aforementioned, will do just as well.&lt;br /&gt;
&lt;br /&gt;
Additionally, new console commands were added:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;colorleather R,G,B&#039;&#039;&#039; will allow you to assign custom colors to any applicable pieces you are wearing; in the case of this command, it will change the color of the leather parts from brown to the &#039;&#039;&#039;RGB&#039;&#039;&#039; values that you specify in place of &amp;quot;&#039;&#039;&#039;R,G,B&#039;&#039;&#039;&amp;quot;. For example, &#039;&#039;&#039;colorleather 255,0,0&#039;&#039;&#039; will give the leather a strong red tint. For the other available materials, use &#039;&#039;&#039;colorcloth&#039;&#039;&#039; and &#039;&#039;&#039;colorplate.&#039;&#039;&#039; Make sure you save after applying any new colors.&lt;br /&gt;
* &#039;&#039;&#039;targetclear&#039;&#039;&#039; will clear any target previously assigned with the &#039;&#039;&#039;target&#039;&#039;&#039; command.&lt;br /&gt;
|-&lt;br /&gt;
|0.19.2&lt;br /&gt;
|Really messed up on the last one. Files were getting too big, scene change took an eternity, and memory consumption went bonkers. These are the woes you get when you get used to develop on a high end setup; you become unaware of these things and later receive a kick on your face when you test development on weaker hardware.&lt;br /&gt;
This patch focuses on those illnesses and a few other cosmetic oddities that piled up over months of development. The list of changes includes:&lt;br /&gt;
&lt;br /&gt;
* Oriol&#039;s fusion sequence no longer blacks out.&lt;br /&gt;
* Removed redundant inventory reading upon character profile load and switch, main culprit of the long game startup and scene switch times.&lt;br /&gt;
* Removed memory leak when clicking between &amp;quot;Profiles&amp;quot; and &amp;quot;Continue&amp;quot;.&lt;br /&gt;
* Durian and any NPC with very large and detailed tattoos were forcing save files to be enormous. Old save files will keep their big size unless you use the new &amp;quot;&#039;&#039;&#039;obliviate&#039;&#039;&#039;&amp;quot; console command, which wipes out NPC memory from the player character.&lt;br /&gt;
* New console command &#039;&#039;&#039;swap &#039;&#039;orcA,orcB,duration,multiplier&#039;&#039;&#039;&#039;&#039; will swap the body shapes of the two orcs with the names provided as orcA and orcB using a transforming buff, where you can assign a duration speed and a multiplier for the strength of the effect. You may use the shortcuts &#039;&#039;&#039;@playername&#039;&#039;&#039; and &#039;&#039;&#039;@playerinterest&#039;&#039;&#039; in place of actual names in order to apply the effects to the player and any character currently interacting or in proximity to them.&lt;br /&gt;
* Blendshape and occlusion issues on ponytail hairstyles are now fixed.&lt;br /&gt;
&lt;br /&gt;
There is a slight chance that the game will close itself on the main menu; if this happens, please let me know immediately.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.18.X&#039;&#039;&#039;&lt;br /&gt;
|April 3, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.&lt;br /&gt;
Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he&#039;s not an easy one, as he requires a different, much deeper type of bonding than the other three.&lt;br /&gt;
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character&#039;s skin. Furthermore, you can import your own! Here is how you do it:&lt;br /&gt;
&lt;br /&gt;
* Create your character as you would normally do.&lt;br /&gt;
* Once in game, open up the command console (F1 key) and type &amp;quot;&#039;&#039;&#039;tatguide&#039;&#039;&#039;&amp;quot;. This will open your file explorer to a location where a guide png file is created.&lt;br /&gt;
* The guide, which displays a &amp;quot;map&amp;quot; of the character&#039;s skin, arranged in different body parts, can be edited using your favourite image editing program.&lt;br /&gt;
* Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. &#039;&#039;&#039;Keep the image dimensions the same as the original!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your new image can be imported in-game using the console command &amp;quot;&#039;&#039;&#039;tattoo &#039;&#039;filename&#039;&#039;&#039;&#039;&#039;&amp;quot;, where &amp;quot;filename&amp;quot; is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character&#039;s inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it&#039;s optimised.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Worthy to mention that the game will get it&#039;s own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!&lt;br /&gt;
&lt;br /&gt;
Aside from all this, the game now features a &#039;&#039;&#039;classic lore&#039;&#039;&#039; option on the character creator, which will let you have characters that will never encounter any &amp;quot;modern&amp;quot; item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.&lt;br /&gt;
&lt;br /&gt;
Remember that we have a &#039;&#039;&#039;Discord&#039;&#039;&#039; channel with a very active community and support.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.17.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |February 28, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features a map interface, which will let you track your location by allowing you to place landmarks and points of interest on a dynamic 2D space. Maps are by default devoid of any information, and you fill them like a cartographer.&lt;br /&gt;
Empty maps are to be found on each different area of the game, as items that you collect. In the case of this version, only a map of The Outback is available and can be found near the tree where the &#039;&#039;&#039;Stiff Fruit&#039;&#039;&#039; spawns.&lt;br /&gt;
&lt;br /&gt;
The feature will keep getting updates in order to display some automatic landmarks in the future.&lt;br /&gt;
&lt;br /&gt;
Other additions and changes to this version include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Totem beacon&#039;&#039;&#039;. Right now as a console command (will get its proper themed implementation later on), lets you find a patron totem of a specific name. Simply open the console (F1 key) and write &amp;quot;&#039;&#039;&#039;beacon name&amp;quot;&#039;&#039;&#039; , where &#039;&#039;&#039;name&#039;&#039;&#039; is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.&lt;br /&gt;
* A simple tight T-shirt can be found in the tavern shed, which features a dynamic sweat effect. Work in progress, like most items.&lt;br /&gt;
* A copy item of the &#039;&#039;&#039;genie braces&#039;&#039;&#039; can be found next to the cock ring, which lets you wear a very similar item without the transformation effects.&lt;br /&gt;
* New lemon types (&#039;&#039;&#039;lime&#039;&#039;&#039; and &#039;&#039;&#039;grapefruit&#039;&#039;&#039;) to shrink different aspects of-.. to make some nice lemonade.&lt;br /&gt;
* NPC editor now allows for a &amp;quot;tiny view&amp;quot; mode, when dialogues get too large and hard to navigate. Also optimized their graphic process.&lt;br /&gt;
* Fixed NPC &amp;quot;go to location&amp;quot; bug where the action would not work a 2nd time.&lt;br /&gt;
* &#039;&#039;&#039;Fake avocado reset&#039;&#039;&#039; issue turned into a salad that I just ate.&lt;br /&gt;
* Removed a very nasty (and embarrassing) memory leak related to the reading of your location in order to trigger the &amp;quot;black fog&amp;quot; effect.&lt;br /&gt;
&lt;br /&gt;
Initially wanted to feature an extension to the bath house and a new orc encounter in this version, but his dialogue was getting so branching and dynamic that it still requires some quality proof reading and animation work. Rest assured, it will be the next quick patch feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;...yay can&#039;t wait to do a million recompiles after you find one or two things that I probably overlooked.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.17.1&lt;br /&gt;
|The version from yesterday came with a nasty oversight that would not allow players to get beyond Celik&#039;s quest by accidentally removing the avocados from their spawn locations.&lt;br /&gt;
Some icons were also not displaying during interactive scenes, and many patron totems were left out of the game on accident; the &#039;&#039;&#039;patron csv reports&#039;&#039;&#039; given by the website turned out to come without patron contributions that had been successful in the past but are no longer part of the campaign.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.16.X&#039;&#039;&#039;&lt;br /&gt;
|January 31, 2018&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This modding-centered release features an all new NPC editor interface, which will allow players to create their own NPC orcs with their custom dialogue lines. Additionally, a command console was added, which will let you input some cheat codes.&lt;br /&gt;
&#039;&#039;&#039;NPC Editor&#039;&#039;&#039;&lt;br /&gt;
* On the main menu, click on Mods&amp;gt;Character editor. &lt;br /&gt;
* The NPC (Non Playable Character) editor will show up, displaying the current character profile and their location on their respective scene, on the left section of the interface. The section on the right shows a hierarchical arrangement of the interactive dialogue this character will trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Profile View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For a profile, you can import any of the characters previously created and used in-game. The editor will copy their physical characteristics and attire into the new NPC, which will then be saved together with their respective dialogue.&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; can be created or removed for this NPC (besides the ones they came with, if they were imported).&lt;br /&gt;
* A &#039;&#039;&#039;scene&#039;&#039;&#039; must be specified. By default, the editor uses &amp;quot;World1&amp;quot;, which is the internal name of the Outback. By clicking on the scene button, you are taken to a list that will let you choose a different scene.&lt;br /&gt;
* Likewise, you must input the exact &#039;&#039;&#039;coordinates&#039;&#039;&#039; where your custom NPC appears. In order to know these, the game now comes with a console command that lets you read them while in game as a playable character, as described in the console usage guide below. Make sure your NPC appears on the right spot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Dialogue View&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The dialogue view shows each line as nested small windows, where different settings can be made.&lt;br /&gt;
* Dialogues come in two flavours: Simple and Choice. &#039;&#039;&#039;Simple&#039;&#039;&#039; will mean the line is just text and clicking it away (in game) brings you to the next line, if any exist. &#039;&#039;&#039;Choice&#039;&#039;&#039; means that the line will show both text and an array of choices under it, representing the branching dialogues that derive from it. In game, clicking on their choice brings you to their respective dialogue branch.&lt;br /&gt;
* &#039;&#039;&#039;Actions&#039;&#039;&#039; can be triggered upon dialogue line entry or exit (when a dialogue line changes to the next, etc). Actions are used to setup custom things that happen during a conversation. For now, you get to trigger an interactive scene (...sex) with your conversational partner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use mouse wheel or middle mouse button (pressed) to pan either of the panels into view.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have created your fancy bab, &#039;&#039;&#039;saving&#039;&#039;&#039; will store the file to your local appdata, which you can easily open by clicking on the &#039;&#039;&#039;&amp;quot;Open File Location&amp;quot;&#039;&#039;&#039; voice in the &#039;&#039;&#039;main/mods&#039;&#039;&#039; menu. Feel free to share your creation with the player community!&lt;br /&gt;
&lt;br /&gt;
In order to have your new NPC appearing in game, their file must be enabled under the &amp;quot;Mods Manager&amp;quot; &#039;&#039;&#039;main/mods&#039;&#039;&#039; voice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Command Console&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A no-frills command console will let you do some fancy things, get your character unstuck from some situations, or provide functionality for features that currently lack of a graphical interface. The console can be opened by &#039;&#039;&#039;pressing F1&#039;&#039;&#039;, and the commands are as follows (make sure you type them in the exact case):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes your character&#039;s memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hobo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wipes character inventory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;goel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives you full quest progress on all main orcs and all waypoints.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;refpos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves a reference to the coordinates (XYZ) of your character on the scene. Can be pasted into the NPC editor later, as a spawn position. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;coord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Displays your character&#039;s coordinates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;save&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Saves your progress.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Reloads the current scene. Can be used to unstuck the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;natty&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;origins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Simillar to natty, but returns you to the shape your character had upon creation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;splice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns your character into an average fusion of every character you&#039;ve created&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;iguapify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Gives Iguapi (Gorilla) features to your character&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;purify&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Removes Genie&#039;s curse&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;dorf&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Turns you into a cute little dwarf. Only then, you will see how animations really break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;target&#039;&#039;&#039; &#039;&#039;orcname&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Will switch target character for &#039;&#039;&#039;&#039;&#039;most  (that means not all of them)&#039;&#039;&#039;&#039;&#039; of the commands above, next time you type them in. Make sure you type their name with the exact upper/lower cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Lists all these commands right on the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cls&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Clears the text in the command console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;exit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Closes the command console&lt;br /&gt;
&lt;br /&gt;
There were more commands, but they are .·º*·. &#039;&#039;a well preserved secret&#039;&#039; .·*º·.&lt;br /&gt;
&lt;br /&gt;
Now onto other technical changes:&lt;br /&gt;
&lt;br /&gt;
* Fixed serialisation of dialogues&lt;br /&gt;
* Profiles menu can now scroll up or down&lt;br /&gt;
* Reworked slim shape&lt;br /&gt;
* Improved teeth model (right now untextured)&lt;br /&gt;
* More armpit hair&lt;br /&gt;
* New sub surface scattering shader (experimental, causes some particle issues). Can be enabled under graphics settings&lt;br /&gt;
* Moon aubergines for temporary longer (yes, even longer) dicks&lt;br /&gt;
* Main menu can no longer be triggered while on character creation mode&lt;br /&gt;
* Oriol can be dismissed from the bath house. No more awkward stares, as much as it suits him...&lt;br /&gt;
* This time I didn&#039;t work overnight. Kind of.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.15.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Closing the year with a version that received a lot of input from the Bonfire community on Discord. You guys really are an amazing bunch!&lt;br /&gt;
&lt;br /&gt;
* This version features the works in progress of a &#039;&#039;&#039;bath house complex&#039;&#039;&#039; (right now only one room). An idea suggested by a highly intelligent satyr scientist and then largely approved by the rest of the community. The place can be found northeast of the Island portal.&lt;br /&gt;
* Bath house comes with a new &#039;&#039;&#039;interactive handjob pose&#039;&#039;&#039; for two characters.&lt;br /&gt;
* Oriol can now be invited to the bath house by first discovering the place, then coming back out to inform him about its whereabouts. The other NPCs will follow on a patch version.&lt;br /&gt;
* Raised the limits for shaft girth (yes, some people want even bigger), as well as lowering them for other things such as testes size: gotta please both ends of the spectrum.&lt;br /&gt;
* Hands can now be chunkier.&lt;br /&gt;
* Asses can now be rounder.&lt;br /&gt;
* &amp;quot;Drool totem&amp;quot; patron reward. Can be found on the trail that leads to the Stargaze circle, and can be placed anywhere at will, once acquired.&lt;br /&gt;
* Pose mode now allows panoramic camera mode (same as on the sex poses). &#039;&#039;&#039;Press C&#039;&#039;&#039; to recenter the camera, if you go too far with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now onto some of the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Interactive poses can no longer be triggered during foreplay, which would cause a really weird mess between the characters.&lt;br /&gt;
* Orcs now properly distance themselves from one another during foreplay, giving them the necessary room to snog without spinning their heads like crazy.&lt;br /&gt;
* Braided beard texture now shows the right colors.&lt;br /&gt;
* Eyebrow animations have been smoothed out.&lt;br /&gt;
* &amp;quot;Derpy&amp;quot; eye occurrences reduced thanks to an all new piece of code handling it.&lt;br /&gt;
* Singlet-Fat clipping problems around the chest now solved&lt;br /&gt;
* I haven&#039;t had sleep in 30 hours.&lt;br /&gt;
* Fantasies list can now be brought up by clicking on it&#039;s buff icon on the left of the screen. F still works like before.&lt;br /&gt;
* Aubergine spawn rate increased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Skin shader has been modified in order to allow more accurate color picking for your dudes, but this means that all your previous BABs will now look discolored (even the NPCs saved with them)&lt;br /&gt;
* Strange &amp;quot;full hair pants texture&amp;quot; bug likely still occurs as I have no way to test it on any of my development machines (it simply does not happen to me at all...)&lt;br /&gt;
&lt;br /&gt;
I&#039;d like to thank all of you for sticking around. Getting to know you better on Discord only made everything a hundred times better: you are all amazingly motivating and fun to share thoughts with. I wish you all a happy new year full of good news, and orcs. Lots of orcs.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.14.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version is now available, which allows you to preview an introduction cinematic for a character whose Braces you&#039;ve been toying with for a while now. For now, you can watch it directly and without needing any special character progress, by exploring the Island scene, which has received a few tweaks in order to accommodate and stage the cinematics.&lt;br /&gt;
&#039;&#039;Things look weird without music and sound. I know.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I may have gone a bit wild with particle count for the effects on this one, so I really need you to tell me if your computer sustains the scene just fine.&lt;br /&gt;
&lt;br /&gt;
* Most of the highlights for this version were preparations and polish made during November in order to update the dated public build, with those changes being logged as 0.13.X.&lt;br /&gt;
* First implementations of a new dialogue system that will allow more than two participants to interact.&lt;br /&gt;
* Added toe bones to the orc&#039;s skeleton, which will allow more detailed foot animation for future intimate interactions. (Yes, of the type you are thinking of)&lt;br /&gt;
* Fixed a bug where the AI for characters would make them do nothing when switching roles during doggy style.&lt;br /&gt;
* You can now quit an interaction scene by pressing Esc, after switching.&lt;br /&gt;
&lt;br /&gt;
I will promptly release a few patches in the next couple of days, in order to wrap up the whole Genie quest.&lt;br /&gt;
|-&lt;br /&gt;
|0.14.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Genie merge animations, music and sound effects added to his sequences.&lt;br /&gt;
* Removal of tutorial text on anal1 when doing it with fantasies and genie.&lt;br /&gt;
* &amp;quot;Free mode&amp;quot; brought back to anal1.&lt;br /&gt;
* Bowler hat adjusted in order to avoid clipping issues with the head of the character.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Hair texture&amp;quot; issue seen in some setups is still untouched and needs some extra research (hard to test something that isn&#039;t happening on my dev setup). Given by how this was not happening before the Unity upgrade, I will mostly blame it on them for now ;P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discord server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ve decided to create a discord server as a common ground to share thoughts, read reports and take feedback in a more reliable and direct way. Users understanding what discord is can enter the server &#039;&#039;&#039;using this link&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I will not give support on problems regarding Discord, assuming you already know how to use it!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For December I really want to patch things that may have ended up looking half assed by spending a bit too much time on trying to add new features, or simply forgotten about them, so please write down anything that stands out like a sore thumb to you and I will gladly look into it.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.13.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |October 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|&#039;&#039;&#039;A new version is available! Highlights include:&#039;&#039;&#039;&lt;br /&gt;
* NPCs (Non Playable Characters, such as Oriol, Celik, Bo) and any physical changes done to them will now save, and every player character will keep their own respective NPC data.&lt;br /&gt;
* NPCs now notice and react to changes caused by the Genie&#039;s braces. Right now in the form of dialogues and animations coming right after a sex scene (given you do not fuse with them).&lt;br /&gt;
* Genie&#039;s Braces will now give you a perma-buff if you use its runes more than three times to alter your form, forcing the transformation effects to remain without the braces. The buff can be transmitted to other characters and illusions once triggered.&lt;br /&gt;
* New animations added to Chob&#039;s quest, before and after his closure cinematic.&lt;br /&gt;
* New prototype bodyhair effect, as seen on the post&#039;s image, as well as hair tufts added to the forearms when a high coat value is in check.&lt;br /&gt;
* Cock ring, can be found in the area between Celik and the big avocado tree.&lt;br /&gt;
* Sundial stone circle now changes the time of day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now for the fixes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* More procedural animation corrections made to all of the intimate interaction scenes in order to prevent clipping and misplacement of the characters.&lt;br /&gt;
* Model fixes made to the orc&#039;s feet and calves.&lt;br /&gt;
* Fixed a bug that would not allow players to get the three trinkets needed to finish the Iguapi/Chob quest.&lt;br /&gt;
* Fixes made to the camera code in order to allow smooth transitions.&lt;br /&gt;
&lt;br /&gt;
Other than the new and the fixed, other types of work have been made that do not necessarily appear in this version, such as the writing and scripting of two new quest lines: one regarding a famous white cube, and the other giving some more depth to the origin of the Genie Braces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Wearing the Genie Braces and the Chob trinkets at the same time causes a transformation conflict that chokes the game&#039;s processing, as two counter transformation spells battle to turn the player&#039;s shape one way or the other... hey that sounds like a nice idea for a story.&lt;br /&gt;
* Feet IK break during the stargaze minigame.&lt;br /&gt;
* Braces&#039; &amp;quot;Beastly&amp;quot; rune doesn&#039;t work on NPCs and will make them change towards &amp;quot;Erotic&amp;quot; all the time.&lt;br /&gt;
* Chob&#039;s trinkets are disabled and hidden in your inventory right after Chob&#039;s quest is completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crash related to out of memory issues&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 32bit version of the game has so far been creating too many issues given the limited amount of memory the bitbase is allowed to access.&lt;br /&gt;
&lt;br /&gt;
Since the game is currently not optimized and is quite needy on memory resources, it tends to crash the moment it requires more than 3GB of ram.&lt;br /&gt;
&lt;br /&gt;
Until an optimized version becomes a reality, I suggest avoiding the 32bit version and go directly for 64bit (and if your OS does not allow that, I also suggest you get on with the times and get a 64bit computer)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Stuck on Patreon disclaimer screen&amp;quot; bug&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a possibility that this problem is caused by an old cache file saved on your computer&#039;s Application Data directory. If you experience this problem, I suggest removing the aforementioned files located on:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;(Windows)&#039;&#039;&#039; C:\Users\YourUserName\AppData\LocalLow\Prasetto\Bonfire &lt;br /&gt;
* &#039;&#039;&#039;(Mac)&#039;&#039;&#039;  Users/YourUserName/library/cache/prasetto/Bonfire&lt;br /&gt;
&lt;br /&gt;
These files contain all the characters the player saved so far. You may want to salvage some of those and bring them back into the folder after the deletion process.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.3&lt;br /&gt;
|A patch featuring the following fixes is now available:&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the cinematic issue that locks the camera on the player&#039;s boot, consequently locking the entire game&lt;br /&gt;
* Fixed issue where Genie Braces would not turn the NPCs into the &amp;quot;beastly&amp;quot; form&lt;br /&gt;
* Free camera mode distances increased during intimate interactions&lt;br /&gt;
* Toned down the neon colors when Genie&#039;s corruption comes into effect.&lt;br /&gt;
* Increased Genie&#039;s Braces charges from 3 to 10, and added descriptive status to the item&#039;s inventory tooltip to inform the player on how close they are to becoming irreversibly tainted by the effects.&lt;br /&gt;
* Condoms. They protec. A bunch of them can be found at the inn.&lt;br /&gt;
* Gorilla feet shape now part of the Iguapi set of custom features.&lt;br /&gt;
|-&lt;br /&gt;
|0.13.4&lt;br /&gt;
|&lt;br /&gt;
* Added new aubergine varieties&lt;br /&gt;
* Sundial circle now properly keeps the changed time when teleporting out of it&lt;br /&gt;
* Basic first person POV, accessed by pressing COther changes made to the code in preparation for a trimmed-down public release.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.12.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This release introduces a big customization element to the game and a cornerstone for player generated content: &#039;&#039;&#039;Pose mode&#039;&#039;&#039; will now allow you to pose your character and save them to your inventory, as handy parchments that can be applied right away by right-clicking on their respective icons.&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Now for the usual changelog highlights:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pose mode&#039;&#039;&#039; can now be enabled from the action bar at the bottom of the screen, by clicking on it&#039;s respective icon. further instructions on how to use it can be read further on this log.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Doggy&amp;quot; interactive scene&#039;&#039;&#039; now has basic &#039;&#039;&#039;AI&#039;&#039;&#039; that allows the non-player orc to top the whole scene, all the way to climax. To see it in action, engage on it as usual, then &#039;&#039;&#039;press P&#039;&#039;&#039; to swap roles.&lt;br /&gt;
* &#039;&#039;&#039;Genie&#039;s Braces&#039;&#039;&#039; now come with a small UI at the center of the screen, allowing you to toggle or revert it&#039;s effects. Upon equipping, its effects are disabled by default.&lt;br /&gt;
* Genie&#039;s Braces&#039; effect can now be &#039;&#039;&#039;sexually transmitted :0...&#039;&#039;&#039;&lt;br /&gt;
* Character creation screen now includes a few more buttons that will help you apply default Orc, Human and Iguapi &#039;&#039;&#039;presets&#039;&#039;&#039;. A bit like racial selectors.&lt;br /&gt;
* &#039;&#039;&#039;Hair and beard&#039;&#039;&#039; styles now have a &#039;&#039;&#039;length&#039;&#039;&#039; modifier.&lt;br /&gt;
* Changes made to the model shapekeys in order to allow a more human-like face.&lt;br /&gt;
* Optimizations made to the Inn loading process in order to make it appear less jarring upon entering its portal.&lt;br /&gt;
* Added support for non standard, ridiculously huge &#039;&#039;&#039;4K resolutions&#039;&#039;&#039;, for the big screens out there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;&#039;&#039;&#039;Known issues:&#039;&#039;&#039;&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Any orc saved with previous versions of the game will appear completely bald and beardless in this version, due to their missing hair length value. Simply edit them in order to restore it.&lt;br /&gt;
* Chob&#039;s trinkets remove your orc&#039;s beard and hair, for some strange reason.&lt;br /&gt;
* Hands and peen cannot be edited in pose mode, for now (tragic, I know. Hang in there!)&lt;br /&gt;
* Although a &#039;&#039;&#039;Screenshots&#039;&#039;&#039; feature is available (by &#039;&#039;&#039;pressing F12&#039;&#039;&#039;), the current build fails to create a storage folder where expected. You will need to manually create a &amp;quot;&#039;&#039;&#039;Screenshots&#039;&#039;&#039;&amp;quot; folder inside &amp;quot;&#039;&#039;&#039;Bonfire_Data&#039;&#039;&#039;&amp;quot; (in the game&#039;s directory) for these images to be saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pose mode HowTos&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click on its dock icon at the bottom of the screen at any time to bring up the posing interface. You will see a blue, wireframe skeleton on your orc, with many nodes representing the points of the character that can be manipulated.&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;left mouse button&#039;&#039;&#039;, click and drag on the nodes in order to &#039;&#039;&#039;move&#039;&#039;&#039; them around.*&lt;br /&gt;
&lt;br /&gt;
With your &#039;&#039;&#039;right mouse button&#039;&#039;&#039;, click and drag will &#039;&#039;&#039;rotate&#039;&#039;&#039; the nodes. Hold down left Ctrl key while doing this, in order to constraint to a specific axis.*&lt;br /&gt;
&lt;br /&gt;
Using the mouse wheel while holding onto any of the nodes will bring it back and forth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl+Z&#039;&#039;&#039; to undo changes.&lt;br /&gt;
&lt;br /&gt;
Some nodes may be &#039;&#039;&#039;locked&#039;&#039;&#039; and will not allow them to be manipulated.&lt;br /&gt;
&lt;br /&gt;
If more than one orc are on display and you wish to edit their pose, simply enable pose mode and switch to the other character by hovering with your mouse button on their torso and pressing &#039;&#039;&#039;Enter&#039;&#039;&#039; on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A more thorough and ingame guide on this complex tool will be provided in the near future.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|0.12.1&lt;br /&gt;
|A patch featuring the following changes is now available:&lt;br /&gt;
&lt;br /&gt;
* Achievements are now read from your saved orcs rather than a settings file that would get constantly overwritten. This solves the resetting of Chob&#039;s quest, which in turn would disable the Genie&#039;s Braces from appearing.&lt;br /&gt;
* Chob&#039;s nipple ring moved from the Inn bedroom to the sundial circle in the middle of the Outback forest.&lt;br /&gt;
* Poses can now be applied across different orc sizes (In case your orc is subjected to many growth spurs after having saved any pose)&lt;br /&gt;
* Items can be fed to any orc in your proximity (those your orc is checking out) by holding down Ctrl while right clicking on their item on your inventory.&lt;br /&gt;
* Red and yellow peppers now reduce body fat: you need to run around while their sweat effect is in check.&lt;br /&gt;
* Genie&#039;s braces&#039; effect now transmits during oral scene (Oriol)&lt;br /&gt;
* Fixed a bug that would lock the game during some interaction scenes.&lt;br /&gt;
* Screenshots feature now properly saves images to the game&#039;s folder. &#039;&#039;&#039;Use F12 to take them.&#039;&#039;&#039;&lt;br /&gt;
* New constellation artwork by BrukaJones, featured in Bo&#039;s stargaze quest.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.11.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |July 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the continuation of Chob&#039;s trinket quest, as well as the introduction of his race of hairy, jungle dwelling Orcs (the Iguapi tribe) is now available! Other additions include:&lt;br /&gt;
&lt;br /&gt;
* Early implementation of &#039;&#039;&#039;swimming mechanics&#039;&#039;&#039; for the Island scene.&lt;br /&gt;
* &#039;&#039;&#039;Arm size increased&#039;&#039;&#039; for larger characters, as well as the addition of a &#039;&#039;&#039;hand girth&#039;&#039;&#039; slider to the character customization panel.&lt;br /&gt;
* &#039;&#039;&#039;Head crown&#039;&#039;&#039; (allows for gorilla/Iguapi shaped heads) and &#039;&#039;&#039;Lip girth&#039;&#039;&#039; added to facial customization sliders.&lt;br /&gt;
* Characters can now have a &#039;&#039;&#039;secondary hair color&#039;&#039;&#039;, instead of making that secondary hair color a darker shade of the main one.&lt;br /&gt;
* Nose upturn slider on character customization mode will now allow you to have a more &#039;&#039;&#039;human-styled nose&#039;&#039;&#039;. Similarly for the same goal, a &#039;&#039;&#039;rounder ear shape&#039;&#039;&#039; and &#039;&#039;&#039;narrower mouth&#039;&#039;&#039; width are now possible.&lt;br /&gt;
* &#039;&#039;&#039;Grower/shower&#039;&#039;&#039; flaccid style choices.&lt;br /&gt;
* &#039;&#039;&#039;Achievements system&#039;&#039;&#039; now in place, and will be used mostly to unlock customization features and other skills.&lt;br /&gt;
&lt;br /&gt;
Changes made to elements previously implemented:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Retconning&#039;&#039;&#039; of a few dialogues pertaining &#039;&#039;&#039;Chob&#039;s quest&#039;&#039;&#039;, in order to remove the redundant need of Bo&#039;s wisdom all over it again.&lt;br /&gt;
* With that said, &#039;&#039;&#039;Chob&#039;s trinkets will not appear&#039;&#039;&#039; around the game until you finish Bo&#039;s merge quest.&lt;br /&gt;
* The first time playing this version with an old orc savefile may require you to &#039;&#039;&#039;search for Chob&#039;s trinkets again&#039;&#039;&#039;, and even redo Bo&#039;s fusion, in order to access the new quest elements.&lt;br /&gt;
* Fixes made to some of the hair styles, mostly the ponytail ones.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Right now, finding a &#039;&#039;&#039;host for Chob&#039;&#039;&#039; is unimplemented.&lt;br /&gt;
* The new Iguapi racial characteristics will likely cause some &#039;&#039;&#039;texturing errors&#039;&#039;&#039;, mostly affecting the hairdo colors.&lt;br /&gt;
* &#039;&#039;&#039;Shading&#039;&#039;&#039; on certain areas, like the eyelids, will look a bit out of place during character creation and some dimly lit scenes. This is caused by a change on mesh normals that will hopefully be solved in the future.&lt;br /&gt;
* Entering the Island doorframe will likely have you accidentally exiting it. Make sure you &#039;&#039;&#039;memorize its location&#039;&#039;&#039; before actually entering it.&lt;br /&gt;
* &#039;&#039;&#039;The game exits&#039;&#039;&#039; after Bo&#039;s merge is completed, by mistake. Your progress still remains, however.&lt;br /&gt;
* The &#039;&#039;&#039;Darkness&#039;&#039;&#039; that comes when you run out of bounds no longer shows up due to a layering issue caused by the new post processing stack, so you might be spooked by sudden death without a warning.&lt;br /&gt;
* The game still won&#039;t run well on a &#039;&#039;&#039;toaster&#039;&#039;&#039; powered with &#039;&#039;&#039;Intel graphics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Should mention that I will go on a much needed vacation for 15 days. Have a great summer, you all!&lt;br /&gt;
|-&lt;br /&gt;
|0.11.3&lt;br /&gt;
|I&#039;ve actually had some time after vacation to address some pressing issues affecting the previous release, most importantly the texture errors affecting copies of the game ran by AMD Radeon videocards. The summary is as follows:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.6&lt;br /&gt;
* Rework of shaders and material workflows responsible for the &#039;&#039;&#039;graphics artifacts&#039;&#039;&#039; seen on &#039;&#039;&#039;AMD Radeon&#039;&#039;&#039; rigs&lt;br /&gt;
* Removal of masking seams seen on most of the hair and beard styles&lt;br /&gt;
* Remapping of Iguapi (gorilla race) shapekeys to old clothing meshes&lt;br /&gt;
* &#039;&#039;&#039;Adjustments&#039;&#039;&#039; to the anatomy shapes for the &#039;&#039;&#039;skinny build&#039;&#039;&#039; setup. Still a long way from perfect, but it&#039;s getting there&lt;br /&gt;
* &#039;&#039;&#039;Fantasies&#039;&#039;&#039; can now be generated on the Island scene by pressing F&lt;br /&gt;
* Old style of Chob&#039;s &amp;quot;growth&amp;quot; curse (as found in 0.10.0) is now back and decoupled from his quest, in the form of a patron reward item: &#039;&#039;&#039;Spiked Braces of the Genie&#039;&#039;&#039;. Wearing these will trigger one of two slightly different types of slow transformation. Proper dialogues and wrapping for this item are in the works. The item can be found around the island scene at any time and by any character after completing a full merge with Chob, at least once.&lt;br /&gt;
&lt;br /&gt;
This update won&#039;t charge patrons, as it is minor and contains mostly fixes.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.10.X&#039;&#039;&#039;&lt;br /&gt;
|June 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version establishes staging elements that will be used in the new-coming quests: an island scene to go with the ongoing season: its location is marked by a trail of palm trees starting somewhere near Oriol&#039;s quest area.&lt;br /&gt;
An introduction to an often-requested feature: transformation items and buffs that will allow you to change your character&#039;s physical appearance, either permanently or temporarily. The items will slowly become the standard way of altering a character&#039;s body, and can be found by exploring the different areas of the game:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Green Pepper, Yellow Pepper&#039;&#039;&#039; and &#039;&#039;&#039;Red Pepper&#039;&#039;&#039; will make your character sweat for a limited amount of time, while &#039;&#039;&#039;Mint leaves&#039;&#039;&#039; have the opposite effect and will block sweating altogether.&lt;br /&gt;
* The OP &#039;&#039;&#039;King aubergine&#039;&#039;&#039; will increase your junk&#039;s size, and the counter effect can be achieved by eating &#039;&#039;&#039;Lemons.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Coconuts&#039;&#039;&#039; found around the Island scene will increase your character&#039;s body fat overtime.&lt;br /&gt;
* Last but not least, a set of items that are part of a quest in development: &#039;&#039;&#039;Chob&#039;s Trinkets&#039;&#039;&#039; (right now three, scattered around the game) will allow you to experience the initial stage of an unusual form of fusion. These items can be found at the Stargaze circle, the Inn and the Island scene.&lt;br /&gt;
&lt;br /&gt;
Your character will also be affected by other slight buffs, such as sun-tanning, which will slowly turn your character&#039;s skin into a darker tone. This buff only happens automatically while exploring the Island scene.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worry not&#039;&#039;&#039; about the character editor, which will eventually become a first-time tool for the true story mode, and always available for the planned sandbox mode. You can still access it anytime and revert whatever changes the items did to your orc bab.&lt;br /&gt;
&lt;br /&gt;
Permanent transformation effects can also be averted by not triggering saving events, such as entering or exiting the Inn.&lt;br /&gt;
&lt;br /&gt;
Other miscellaneous additions include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grunting sounds.&#039;&#039;&#039; Have at.&lt;br /&gt;
* &#039;&#039;&#039;Buff UI&#039;&#039;&#039;, showing the spells and effects that are currently affecting your character. Can be seen on the left side of the screen, and hovering over it&#039;s runes will reveal the respective buff&#039;s action.&lt;br /&gt;
* &#039;&#039;&#039;Solo bed fap&#039;&#039;&#039; pose. Can also be found around the Island scene (see post&#039;s image) and likely to receive improvements.&lt;br /&gt;
* New &#039;&#039;&#039;long hairstyle&#039;&#039;&#039; model that replaces the sorely failed attempt at using Unity&#039;s physics for them. Still a work in progress.&lt;br /&gt;
* &#039;&#039;&#039;Leather harness&#039;&#039;&#039; torso piece.&lt;br /&gt;
* Option to prevent characters from looking at the camera when it gets close and personal, found under Gameplay options.&lt;br /&gt;
* New waypoint added to the &amp;quot;mysterious cube&amp;quot; stone circle.&lt;br /&gt;
* Ability to add &#039;&#039;&#039;horns&#039;&#039;&#039; to your character, a feature needed to customize certain NPCs that will appear in the game at a later point. And because why the hell not. Right now limited to only one style.&lt;br /&gt;
* Added a few more &#039;&#039;&#039;tooltips&#039;&#039;&#039; to the inventory and interaction scene interfaces.&lt;br /&gt;
&lt;br /&gt;
Now onto the fixes:&lt;br /&gt;
&lt;br /&gt;
* Inn lights can no longer be turned off accidentally while on a sex interaction.&lt;br /&gt;
* Some camera clipping issues happening during dialogues and sex scenes inside the Inn.&lt;br /&gt;
* Gameplay options sliders no longer reach out of the screen.&lt;br /&gt;
* Fixed a masking issue that would cull the orc&#039;s crotch while wearing certain items.&lt;br /&gt;
* Restored fog effect on the fusion plane scenes that went missing when the rendering was changed to deferred mode, in earlier versions.&lt;br /&gt;
* Fixed a &amp;quot;fap skating&amp;quot; bug that would &#039;&#039;&#039;still&#039;&#039;&#039; allow you to move your orc after triggering the stand fap mode.&lt;br /&gt;
* Removed redundant teleport sound effects.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Tattoo rendering is glitching the hell out.&lt;br /&gt;
* Right now you cannot swim nor interact with water around the Island scene&lt;br /&gt;
* Takes a while for your orc to react to your mouse clicks while on solo bed fap mode (just wait a little after you click on his dong, in order to let the transition animation play entirely)&lt;br /&gt;
* A buff rune labeled &amp;quot;constant erection&amp;quot; remains stuck on the screen after performing any of the fusions, even after the effect is over.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.9.X&#039;&#039;&#039;&lt;br /&gt;
|May 31, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Taking into consideration the feedback provided by the players after the previous release, the following issues were addressed:&lt;br /&gt;
&lt;br /&gt;
* Removed &#039;&#039;&#039;&#039;&#039;thousands&#039;&#039;&#039;&#039;&#039; of landscape boulders that seemed to be redundant and mostly invisible, but forcing framerates to take a dip.&lt;br /&gt;
* Changed rendering mode of the UI, from pixel-perfect to smooth. It appears the feature tends to cause slowdowns.&lt;br /&gt;
* Optimized some of the processes in the Orc&#039;s code, though there are still many more things to optimize.&lt;br /&gt;
* Solved a process race condition that would make the animations play incorrectly on some of the interaction sequences, depending on the order the orcs were &amp;quot;created&amp;quot; by the game.&lt;br /&gt;
* Optimized Orc&#039;s animator component by moving all the cinematic clips to it&#039;s own, temporary animator.&lt;br /&gt;
* Reworked Celik&#039;s fusion transition, in order to address a crash that affected most players&lt;br /&gt;
&lt;br /&gt;
As for new features:&lt;br /&gt;
&lt;br /&gt;
* New randomization buttons on character edit/creation screen: random skin colors and random body build.&lt;br /&gt;
* Nose piercings are now possible.&lt;br /&gt;
* Character deletion screen: you can now remove those pesky old orcs without needing to delete their files manually.&lt;br /&gt;
* Optional genital censor mode (why you ask? in case you need to record videos and share with the world!)&lt;br /&gt;
* Orcs now ooze pre. It gets crazy sometimes.&lt;br /&gt;
* Foreplay is now activated by approaching another orc and clicking on them. A &amp;quot;Foreplay&amp;quot; entry will appear on the pie menu.&lt;br /&gt;
* Foreplay mode allows handjobs: click on the other guy&#039;s junk and have at. Right now they won&#039;t orgasm (it&#039;s only foreplay, after all)&lt;br /&gt;
* Inn now has a marker, which will hopefully help you find it earlier.&lt;br /&gt;
* Inn lamps can be switched on and off.&lt;br /&gt;
* Inn now allows you to spawn other custom orcs as temporary &amp;quot;fantasies&amp;quot;. Just go upstairs and click on the bed inside one of the rooms; it will enable a menu that you can bring up &#039;&#039;&#039;&#039;&#039;pressing F.&#039;&#039;&#039;&#039;&#039; These fantasies allow every type of interaction so far implemented in the game, including the foreplay.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Inn looks like crap on &amp;quot;Faster&amp;quot; graphics modes.&lt;br /&gt;
* Loading multiple orc fantasies (by holding Left Ctrl while clicking on their names) will give you hardcore framerate drops.&lt;br /&gt;
* Orc sizes are forced to default heights in some of the sequences, until I figure out how to fix some new issues that came up during recent development.&lt;br /&gt;
* Foreplay hand animation can go bonkers sometimes.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.1&lt;br /&gt;
|This patch version tackles the following issues:&lt;br /&gt;
&lt;br /&gt;
* Fap+move bug&lt;br /&gt;
* Foreplay engagement while seated/laying down/etc&lt;br /&gt;
* Beard stubble not showing on the player&#039;s orc&lt;br /&gt;
&lt;br /&gt;
This version also comes with a full and optimized rework of the arm and leg IK system, relieving a great deal of computing performance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.9.2&lt;br /&gt;
|Just a few tidbits before working on the new contents for the next release:&lt;br /&gt;
&lt;br /&gt;
* This patch removes a serious lag issue caused by inefficient use of character material layers, now allowing players to spawn multiple orc fantasies on the scene. If placed correctly next to one another, they will also engage into foreplay between themselves. Removal of fantasies can be done by holding &#039;&#039;&#039;Ctrl&#039;&#039;&#039; before spawning a new one&lt;br /&gt;
* Lighting rendering was changed to deferred mode, removing light count limitation and improving visuals on scenes with multiple light sources (such as the inn). The latter now also features a slightly brighter ambient light.&lt;br /&gt;
* Pre is now adjusted to tether less, though it will still tether across scenes until the entire thing gets a much needed overhaul. Additionally, it can be disabled entirely in the options menu, under &amp;quot;Gameplay&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Critical performance fixes, such as framerate optimizations, will be backported to the public version, as the current 0.8.4 release is showing too many issues among testers outside of Patreon.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |&#039;&#039;&#039;0.8.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |April 30, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version features shy (yet internally hardcore) steps towards basic foreplay through a simple kissing mechanic that can be triggered near other orcs. To use it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Approach your favorite orc&#039;&#039;&#039; and stand close enough in front of him. (I do not recommend trying this while seated)&lt;br /&gt;
* &#039;&#039;&#039;Press K&#039;&#039;&#039; to &amp;quot;lock on&amp;quot; him. An alternative camera mode will be enabled if done right.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 1&#039;&#039;&#039; to play between two different kiss animations.&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2 + Drag&#039;&#039;&#039; for panoramic camera movement&lt;br /&gt;
* &#039;&#039;&#039;Mouse button 2&#039;&#039;&#039; while hovering left nipple on either orc, for an extra(Controls are temporary and a subject to change)&lt;br /&gt;
&lt;br /&gt;
The animations for it were made almost entirely procedural and relying heavily on inverse kinematic tricks, which will allow them to work across different height setups and environments. Later on, different &amp;quot;kissing&amp;quot; targets will be made available. Boy, was this a tough one...&lt;br /&gt;
On a side note, characters can now wear piercings on their nipples, a feature that will cover more areas of the body as I develop it. You can find the first two trinkets somewhere inside the Tavern level.&lt;br /&gt;
Technical changes include fixes to the main menu &amp;quot;Esc&amp;quot; key, and a new shader for smooth shadow rendering.&lt;br /&gt;
I recommend testing all of this with an all new orc, as old versions tend to send the entire game haywire.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.1&lt;br /&gt;
|A critical patch addressing the deformation and texturing issues in 0.8.0 is now available in the &#039;&#039;&#039;downloads&#039;&#039;&#039; section. Please let me know in the comments below if this solves the aforementioned issues!&lt;br /&gt;
|-&lt;br /&gt;
|0.8.2&lt;br /&gt;
|Newer version 0.8.2 now available, since the previous one didn&#039;t quite solve the problems.&lt;br /&gt;
|-&lt;br /&gt;
|0.8.3&lt;br /&gt;
|0.8.3 now available. Patches the following issues:&lt;br /&gt;
&lt;br /&gt;
* Inn scene was loading multiple times, causing framerate drops&lt;br /&gt;
* Extra fixes and position adjustments for kissing mechanic&lt;br /&gt;
|-&lt;br /&gt;
|0.8.4&lt;br /&gt;
|This patch version addresses critical performance and interface issues reported by the community, such as:&lt;br /&gt;
&lt;br /&gt;
* Inn scene loading multiple times and causing a serious overlap of assets and framerate drops&lt;br /&gt;
* Interface lockups when pressing Esc while running&lt;br /&gt;
* Movement lockup when pressing Z or X while running&lt;br /&gt;
* Restoring old shadows shader in order to gain some frame speeds&lt;br /&gt;
* LOD adjustment to tree meshes around forested areas of the game&lt;br /&gt;
* Optimizations of IK, animation and texture baking&lt;br /&gt;
* Clipping through inn walls should now happen a lot less&lt;br /&gt;
&lt;br /&gt;
New or changed features:&lt;br /&gt;
&lt;br /&gt;
* Sound effects volume can now be adjusted (options menu)&lt;br /&gt;
* Inventory and waypoints button on action bar (bottom of screen)&lt;br /&gt;
* Inventory now highlights all equipped attire&lt;br /&gt;
* Interface button tooltips&lt;br /&gt;
* Inventory can now be opened while on character edit mode&lt;br /&gt;
* Profiles menu now shows the selected orc name, as well as highlighting which version of the game they were created with.&lt;br /&gt;
* Singlet patron reward item (equipment). Can be found somewhere inside the Inn&lt;br /&gt;
* Torso piercings now conceal under other pieces of equipment&lt;br /&gt;
* Character progress can now be saved at will by entering or coming out of the Inn&lt;br /&gt;
* Kissing foreplay interaction now allows use of both hands (still limited to chest area)&lt;br /&gt;
* Some edits and grammar fixes made to dialogues&lt;br /&gt;
* Changes to bodyhair textures&lt;br /&gt;
* Warnings added for when the player tries to use integrated graphics&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.7.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |March 16, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This new version brings closure to Bo&#039;s quest line (the third orc) and also throws some extra exposure about the events taking place around the weird realm of smex they are all trapped in. Other changes include:&lt;br /&gt;
&lt;br /&gt;
* Rework and optimization of materials and their respective shaders, in order to allow more flexible layers of color and skin details (better tattoos and markings, the system for the current ones sucked)&lt;br /&gt;
* Rearrangement of Celik&#039;s quest line at the very beginning, in order to shorten travel distances.&lt;br /&gt;
* Long hair preview. Needs more conditioner. Unfortunately, the foreplay features planned for this version turned out to be more complex to implement than I thought and will need some extra time to be developed.&lt;br /&gt;
|-&lt;br /&gt;
|0.7.1&lt;br /&gt;
|Patch upgrades Unity engine to version 5.5.2 and addresses the day cycle issue when using an old settings file. It also limits the texture sizes to the maximum resolution allowed by the system that is running the game.&lt;br /&gt;
Servers have also been restored to their usual speed, so hopefully it won&#039;t take you eight hours to download this one!&lt;br /&gt;
|-&lt;br /&gt;
|0.7.3b1&lt;br /&gt;
|After a hard session of work and going back and forth between my development PC and a borrowed iMac, I managed to get rid of the texturing issue that was affecting most iMac and MacBook users (at least, fixed for most of them). Your orcs should once again be properly rugged.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Major Version&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Date Released&lt;br /&gt;
! style=&amp;quot;width: 15%;&amp;quot; | Patches&lt;br /&gt;
! style=&amp;quot;width: 55%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.6.X&#039;&#039;&#039;&lt;br /&gt;
|December 31, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|I&#039;d like to start this update by wishing you all a happy new year; 2016 was quite the weird one, misunderstood and overshadowed by tragic and bizarre news happening all over the world. Heads up, our ozone layer is finally recovering.&lt;br /&gt;
Bonfire quietly received it&#039;s usualy dose of development during this busy month full of celebration and family gathering; really hoped I could add some seasoning to it (a santa hat here and there...). This time I decided to focus on polishing rather than continuing the storyline, before too many bugs pile up into an uncontrollable mess. Changes include:&lt;br /&gt;
&lt;br /&gt;
* Different orc sizes! they will show plenty of issues during some animation sequences (and a great opportunity to show you why I hesitated to do this earlier...) &lt;br /&gt;
* Muscle mass can now be changed: you still get some muscular build at the lowest setting though, then again... these are orcs&lt;br /&gt;
* Randomizer in character creation screen&lt;br /&gt;
* New collisions system&lt;br /&gt;
* Indoor scene preview: a portal to it is located somewhere between Celik and Oriol&lt;br /&gt;
* New inventory UI: items no longer show in the action bar and now have their own window, which &#039;&#039;&#039;can be accessed by pressing Tab.&#039;&#039;&#039; Items are equipped and de-equipped by right clicking on them&lt;br /&gt;
* New patron reward items: leather midriff, leather pants, leather boots, leather glove armor and nerdy glasses&lt;br /&gt;
* Option to remove terrain grass&lt;br /&gt;
* Lay down poses: &#039;&#039;&#039;press Z/X to use them&#039;&#039;&#039;&lt;br /&gt;
* Leg inverse kinematics, used to allow more procedural animation tweaks (and pretty much essential for larger orc sizes)&lt;br /&gt;
* The dreaded crash that would happen while fusing with Oriol is now (hopefully) gone forever.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Music stops playing after merging with Oriol&lt;br /&gt;
* Bo&#039;s stargaze quest won&#039;t save it&#039;s progress&lt;br /&gt;
* It is possible to teleport outside the house by doing some crouching tricks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.5.X&#039;&#039;&#039;&lt;br /&gt;
|November 30, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|A new version featuring the third quest line on the first steps of implementation is now available!&lt;br /&gt;
&lt;br /&gt;
Rough around the edges and still needing dedicated animation work, but already exposing a lot about the backstory, through dialogues delivered by the new orc, Bo, who can be found right away without needing to complete the previous quests (for now). &lt;br /&gt;
&lt;br /&gt;
He has actually been there on the previous two versions for the alternate missionary sex pose. This time though, he will instruct you to find a specific place on the map: if you give up on searching for it, or die too much on trying, &#039;&#039;&#039;press F6 to teleport directly&#039;&#039;&#039; to that location.&lt;br /&gt;
&lt;br /&gt;
Besides this, new gameplay gimmicks include:&lt;br /&gt;
&lt;br /&gt;
* Waypoints! you can now quickly travel from one place to another. Make sure you approach runic monoliths in order to save their location. This feature only becomes available after you speak with Bo for the first time. &#039;&#039;&#039;Saved waypoints can be accessed by pressing M on your keyboard&#039;&#039;&#039;&lt;br /&gt;
* Rewrote inventory system in order to allow saving of skills and waypoints, among other internal items.&lt;br /&gt;
* Minor changes to the character customization screen and files.&lt;br /&gt;
&lt;br /&gt;
Known issues:&lt;br /&gt;
&lt;br /&gt;
* Performance might drop while dialoguing with Bo. Disabling &amp;quot;Dynamic Character Ambient Colors&amp;quot; should alleviate the issue entirely.&lt;br /&gt;
* Orcs from previous versions will have black eye scleras in this version; just edit their profile in order to fix it. &lt;br /&gt;
* Stargaze minigame will not work unless you enable dynamic sky.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;0.4.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |October 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version includes a preview of the next sequence: a front variation of anal, which can be found in one of the stone circles near Oriol (right where some of you found a mysterious white cube; now it comes in the form of a sexable orc!)&lt;br /&gt;
Much like the oral sequence that came before it, right now it&#039;s missing its respective quest, just to allow you to taste the thing right away.&lt;br /&gt;
&lt;br /&gt;
A very early implementation of an equipment and clothing system is in place, and can be tested by picking up an item near the beginning stone circle (a WIP kispet); equip it by clicking with the right mouse button on it&#039;s action bar icon, after pickup.&lt;br /&gt;
&lt;br /&gt;
No changes story wise, as the animation assets to complete the 2nd quest are not quite optimal for a release, but hang in there! a free patch with the finished quest will be out shortly after this one.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also been trying to nail why the game likes to hang upon startup for some people; I still have no clue on what could be the cause, but some changes were made to the scene loading and management, which will hopefully alleviate the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.2&lt;br /&gt;
|This version enables fusion with Oriol, after the 2nd quest is completed and synchronized orgasm is achieved.  Aftermath dialogues have also been included, which should bring closure to the little bee adventure involving the red guy (for now!)&lt;br /&gt;
Minor details include the ability to change the thickness of your junk and an option to limit it&#039;s size (for NPC characters) found in the game options, for those who don&#039;t really fancy very long schlongs. Graphical updates to some of the environment and item assets have also been made.&lt;br /&gt;
&lt;br /&gt;
Orc profiles will now remain in your computer&#039;s respective Application Data folder, meaning that they won&#039;t be deleted each time you get a new version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Right now there is a known crash&#039;&#039;&#039; that will most likely happen right before the fusion with Oriol is triggered, specially if you just ended Celik&#039;s and went directly for the 2nd. Restarting the game, after fully finishing Celik&#039;s fusion and returning to the main world, will avoid the issue.&lt;br /&gt;
|-&lt;br /&gt;
|0.4.3f&lt;br /&gt;
|Attempts to solve the following issues:&lt;br /&gt;
&lt;br /&gt;
* Spinning camera bug when holding down the left mouse button. Still not sure if this will solve the issue as I have no way to reproduce it myself.&lt;br /&gt;
* Broken hand animation during oral sequence (Oriol)&lt;br /&gt;
* BeeSwarm de-spawn bug, after punching beehive&lt;br /&gt;
&lt;br /&gt;
As for the new features:&lt;br /&gt;
&lt;br /&gt;
* Changes to the skin shader in order to render sweat, which will appear on your character after running around for a while.&lt;br /&gt;
* More detail added to Oriol&#039;s fusion sequence&lt;br /&gt;
* Repositioned Kispet item to a new location on the map. In it&#039;s old place you can now find a simple leather loincloth.&lt;br /&gt;
&lt;br /&gt;
As usual, report any issues in the comments below!&lt;br /&gt;
|-&lt;br /&gt;
|0.4.4&lt;br /&gt;
|A critical update that attempts to reduce the chance of encountering a crash that happens when trying to fuse with Oriol, as well as while closing the game.  Given that it is entirely Unity&#039;s fault, it is still likely to happen even after this: just restart the game as soon as it happens, your progress will be saved and the fusion sequence can happen as normal after the fresh restart.&lt;br /&gt;
Other implementations in this demo:&lt;br /&gt;
&lt;br /&gt;
* Upgrade to Unity 5.4.3&lt;br /&gt;
* Option to reduce the strength of the sweat effect on characters (found under gameplay options)&lt;br /&gt;
* Change of orgasm pulse colors from red to purple, as some players thought they meant pain rather than pleasure.&lt;br /&gt;
* Added some tutorial windows that bring information about the sex minigame, as well as informing when new quest and events are available.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;0.3.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |September 25, 2017&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Implements most of the quest line elements related to the second encounter, which becomes available right after Celik&#039;s awakening and his respective fusion are completed. &lt;br /&gt;
&lt;br /&gt;
Oriol, the red guy, can be found somewhere near his original location from the previous demo, and speaking with him will kickstart the new fetch quest.&lt;br /&gt;
&lt;br /&gt;
Fixes include optimization of LOD landscape assets, inclusion of more graphics quality options and adjustments to character meshes and animations. There still is plenty of work to do in order to reduce the performance issues on lower end computers, but I&#039;m getting there!&lt;br /&gt;
&lt;br /&gt;
For those suffering the worst of the aforementioned issue, a new draw distance slider is available in the graphics options panel.&lt;br /&gt;
&lt;br /&gt;
A merging scene and a sex minigame (or quest minigame) are still in the works, the latter likely to receive a different format and placement along the quest, given the mixed opinions the previous one received. Other missing details, like particle and sound effects, will be tackled shortly after this.&lt;br /&gt;
&lt;br /&gt;
For any issues you encounter, feel free to send me a message over here, or head over to the &#039;&#039;&#039;tumblr dev blog&#039;&#039;&#039; and ask away! &lt;br /&gt;
&lt;br /&gt;
Next up: missionary animations... &lt;br /&gt;
|-&lt;br /&gt;
|0.3.1&lt;br /&gt;
|It took some days of nasty and extensive fighting against catastrophic bugs in order to upgrade the game engine to a newer version (Unity 5.4.1), and while I&#039;m not sure if it&#039;s perfectly stable, I can&#039;t let it grow into a bigger disaster without having you all test it. This version of Bonfire is pretty much the same as the previous, but with a few things related to quest events fixed, such as the beehive bug.&lt;br /&gt;
For the demo, head over to the &#039;&#039;&#039;downloads&#039;&#039;&#039; section and grab 0.3.1; version 0.3.0 will remain available until I make sure the engine upgrade is good for everybody.&lt;br /&gt;
&lt;br /&gt;
Also announcing that I am dropping the use of Mediafire in change of proper webhosting, which means faster upload and download of demo versions, ad free, and maybe even a website in the future.&lt;br /&gt;
&lt;br /&gt;
Additionally, a support email address is now available! feel free to contact me about technical issues at &#039;&#039;&#039;bonfiredevteam@gmail.com&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.2.X&#039;&#039;&#039;&lt;br /&gt;
|August 1, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|This version was intended to be the first one featuring most of the visual and audio changes seen in 0.1.2, but given the heavy use of new shaders and sky system, I felt it was necessary to test them prior to this release.&lt;br /&gt;
Other than those, the elements that will form part of the 2nd orc encounter have been established, and can be found in the form of a temporary oral sex &#039;&#039;&#039;preview&#039;&#039;&#039; in a stone circle near Celik, the first orc. Keep a good track on those runes and you will find our new red guy, seeking for some hot oral action. &lt;br /&gt;
&lt;br /&gt;
His quest line is still in the writing and scripting process, so for now you get to the sex sequence right away.&lt;br /&gt;
&lt;br /&gt;
Other technical issues have been addressed although needing more polish, such as the flappy physics during the first minigame and weird animation glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game will default to the new sky graphics&#039;&#039;&#039;; if you find that your performance goes to the pits, have a quick check around the options (in game) and disable the necessary stuff in the Graphics section.&lt;br /&gt;
&lt;br /&gt;
Like always, report about any issues, explosions and paranormal events taking place during testing. &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;0.1.X&#039;&#039;&#039;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |June 23, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|The long awaited major release is finally ready for some hot testing! Make sure you grab a copy in the &#039;&#039;&#039;downloads&#039;&#039;&#039; post.&lt;br /&gt;
&#039;&#039;&#039;Notes &amp;amp; Instructions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This release features a small fetch quest that will reward the player with an interactive sex sequence, as well as establishing some key plot elements into the story.&lt;br /&gt;
&lt;br /&gt;
The sex action requires that you reach orgasm at around the same time as your partner. In order to do so, pay close attention to the small red pleasure gauges that will appear next to the orc&#039;s head near climax, as well as the pleasure waves that radiate from the character&#039;s respective portraits.&lt;br /&gt;
&lt;br /&gt;
A temporary camera mode is available during the sex sequence , enabled by pressing C. With this mode in check, you can orbit and pan the camera around the action by using the following combinations:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Right Mouse Button&#039;&#039;&#039; for camera movement&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ctrl + Left Mouse Button&#039;&#039;&#039; for camera orbit &lt;br /&gt;
&lt;br /&gt;
Some details and animations are still rough around the edges, and some of the projected features have been postponed to be released as critical free patches after this version. Other details like the patron credits section and totems will be incorporated after the first payout is successfully processed.&lt;br /&gt;
&lt;br /&gt;
Man I need music and sound effects...&lt;br /&gt;
|-&lt;br /&gt;
|0.1.1&lt;br /&gt;
|A new version is now available &#039;&#039;&#039;here&#039;&#039;&#039;! Featuring ability to save multiple orc profiles, automatic quest saving and a free sex camera mode, as well as the reward of automatic sex mode (without orgasm, for your viewing pleasure!) after successfully achieving the first synchronized climax and the whole fusion scene.&lt;br /&gt;
Other internal changes include full OS mouse support, with the removal of virtualized mode: OSX users will see some erratic mouse behavior for now, as the wrapper needs to be developed in order to properly make use of the Quartz framework.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issues:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Creating too many orc profiles will make the interface unusable, as the name list gets taller and pushes other interface elements out of the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cum top&amp;quot; and &amp;quot;Cum bottom&amp;quot; buttons on the free mode panel are disabled. &lt;br /&gt;
&lt;br /&gt;
Fusion cinematic is likely to break the game when triggered, if framerates are very low. &lt;br /&gt;
&lt;br /&gt;
Make sure to report any other issues and suggestions!&lt;br /&gt;
|-&lt;br /&gt;
|0.1.2&lt;br /&gt;
|Mostly featuring graphics and functionality changes and overall polish on the previous version. Some of the additions are new and not optimized, which calls for proper user testing! Features include:&lt;br /&gt;
- A day-night cycle is now in place and can be enabled in the game options; disabled by default, as it is a bit taxing on lower end machines&lt;br /&gt;
&lt;br /&gt;
- Procedural music engine&lt;br /&gt;
&lt;br /&gt;
- Patron totems&lt;br /&gt;
&lt;br /&gt;
- Orc shader texture baking changes in order to include a tattoo layer&lt;br /&gt;
&lt;br /&gt;
- New nose facial mods&lt;br /&gt;
&lt;br /&gt;
- A million programming things I much likely did but are too weird to explain.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.3&#039;&#039;&#039;&lt;br /&gt;
|May 6, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Another small release featuring an in-game options screen that, for now, only contains one setting that will allow players to switch mouse input to standard OS control, meaning that it will no longer be &amp;quot;virtualized&amp;quot; and mixed up with joystick input on some setups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, changes were made to the way body hair is distributed on your character, after many suggestions were given. The body hair slider now affects how far the hair pattern spreads rather than just the opacity of the whole thing.&lt;br /&gt;
&lt;br /&gt;
A new &amp;quot;crewcut&amp;quot; haircut was added as a reward to one of our patrons, and concepts and rigging for yet another styling addition are in the works.&lt;br /&gt;
&lt;br /&gt;
Heavy implementation of features will follow after this patch, mostly focused on the events and questing that will take place around the first orc encounter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0.0.2&#039;&#039;&#039;&lt;br /&gt;
|April 27, 2016&lt;br /&gt;
|Initial Release&lt;br /&gt;
|Addresses the issues related to color selection all over the character creation screen. Clicking on the buttons that used to be for navigating through different color choices now brings up a color selector.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
... also updates to the orc model in order to fix his rather shallow asscrack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Patch Release?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The term refers to some of the demo updates that are not necessarily part of the patreon payout process and will be delivered as free updates. These will usually feature slight to critical bug fixes and previews to new implementations that need alpha testing. This type of release will be the most frequent of the three types (Patch, Major and Public).&lt;br /&gt;
&lt;br /&gt;
Patrons in and above the 4$ pledge will have access to these free updates, which will be identified by the third digit on the game&#039;s version, for example X.X.1 to  X.X.2 and so on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is a Major release?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A release with everything nicely wrapped and polished. Once these are announced, the payout is processed. Major releases come to every patron in and above the 4$ pledge, and will come out to the public a month after. The plan is to have one of these every four weeks or so, if everything goes alright! &lt;br /&gt;
&lt;br /&gt;
These releases will increment the 2nd digit on the game&#039;s version number, for example X.&#039;&#039;&#039;1&#039;&#039;&#039;.X. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sonic260</name></author>
	</entry>
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