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	<title>Talk:Xerxes/@comment-36923234-20181005145424/@comment-36923234-20181006004557 - Revision history</title>
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	<updated>2026-11-15T13:51:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://bonfire-wiki.net/index.php?title=Talk:Xerxes/@comment-36923234-20181005145424/@comment-36923234-20181006004557&amp;diff=1432&amp;oldid=prev</id>
		<title>Bonfirewikiadmin: 1 revision imported</title>
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		<updated>2021-06-19T02:33:11Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:33, 19 June 2021&lt;/td&gt;
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		<author><name>Bonfirewikiadmin</name></author>
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	<entry>
		<id>https://bonfire-wiki.net/index.php?title=Talk:Xerxes/@comment-36923234-20181005145424/@comment-36923234-20181006004557&amp;diff=1431&amp;oldid=prev</id>
		<title>bonfire-wiki&gt;Sonic260: Created page with &quot;Those are both core game issues I think Hogs is already aware of. NPC dialog isn&#039;t saved, so speaking to them after loading a profile, or leaving the main world will reset the...&quot;</title>
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		<updated>2018-10-06T00:45:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Those are both core game issues I think Hogs is already aware of. NPC dialog isn&amp;#039;t saved, so speaking to them after loading a profile, or leaving the main world will reset the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Those are both core game issues I think Hogs is already aware of. NPC dialog isn&amp;#039;t saved, so speaking to them after loading a profile, or leaving the main world will reset their dialog back to the beginning. This is the main reason for the Lite version, so it acts as a workaround.&lt;br /&gt;
&lt;br /&gt;
An NPCs build can be saved, however. If you grow Xerxes and save over it, then his build will persist because that data is part of your Orc&amp;#039;s save file.&lt;br /&gt;
&lt;br /&gt;
The dialog issue seems to be a bug with Conditionals, where it will override the dialog for all NPCs. Normally this would only affect Custom NPCs, but I don&amp;#039;t know why Bo is affected...&lt;/div&gt;</summary>
		<author><name>bonfire-wiki&gt;Sonic260</name></author>
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