Macros
From Bonfire by Hogswild Prasetto
Macros are custom portions of game logic that can be created using an editor in game. The editor can be started by writing sedit in the command console.
The editor itself resembles the dialogue editor seen in other editors, such as the NPC editor, sharing basic structure and file format. Given this, macro contents are nested like those in a dialogue tree, and is executed just like one; the main difference being that macros do not display any text and are executed instantly on their entirety.
Conditionals and actions play an important role in macro nesting and work exactly like those you'd find in complex NPC dialogues.
