Changelog

From Bonfire by Hogswild Prasetto
Revision as of 02:36, 22 June 2021 by Sonic260 (talk | contribs) (Adds patches for 2021 and 2020)

This page contains the changelog for each major patch on Patreon

2021

Major Version Date Released Patches Description
0.47.X March 31, 2021 Initial Release This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):
  • VR support! Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need SteamVR installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game's action bar at the bottom of the screen. While on VR, a "wrist" menu can be brought up, similar to VRchat, by pressing on the menu button on your left controller. For those without VR hardware: Don't panic! This game will always be primarily focused on standard input, and you can still play this version and future ones as usual.
  • Genie drone AI expanded, now allowing hunting genies to use teleport runes and to loose track of their prey if they run out of sight. Interaction dialogues with affected NPCs have also been added, albeit not yet flavoured (as in, varied in personality) for each of the core characters.
  • Genie "love" no longer curses other characters, but will still transform them if they are showered by it. I'll let you think of creative ways to do that.
  • Added cave shortcut between Celik's circle and the Inn.
  • New (or rather, official) floating islands at Lake Valley.
  • Teleportation runes now have an animation, and will spend mana upon use; standing near other runes while teleporting will consume less mana than teleporting from the middle of nowhere.
  • Transformations in general should now synch during multiplayer.
0.47.1
  • Fixes SteamVR detection freezing the game (and Steam...) when a player accidentally enables VR without actually having the hardware installed or ready.
  • Fixes some online game issues where players get randomly kicked out.
  • Fixes tooltip offset.
  • Fixes fantasizer button.
  • Fixes equipment sets on the inventory.
  • Adds an unstuck free-mana "teleport to start" button to the UI.
0.47.2 Fixes "endsex" console commands
0.47.6
  • Fixes critical server lag issue.
  • Couple of features (bulbuous nose style, new genie charm cinematic, sword and attack animation preview) from the upcoming version might be found in this version, but they will be logged respectively in its own article, as they will likely be more polished then.
0.46.X January 31, 2021 Initial Release
  • Preview of "charm" oral sex pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for geniefied receivers. It can be activated on any character via the scg2 console command, or by right-clicking on any non-cursed character as a geniefied player.
  • Extra commands added to a geniefied player's right click menu.
  • Levant Tower's base texture work.
  • File assets can be imported to a character's inventory by using the "fileasset filepath" command, where the imported data will be stored with directory info relative to your game's metadata folder. The command "exasset inventorypath" can be used for the inverse. Useful for character bundles that require more than a single NPC .bab file. More info on this on the wiki and our discord!
  • New console commands npcon and npcoff can be used to activate or deactivate .bab character entries, useful in conjunction with fileasset and exasset.
  • A start.ini file can be added to the game's metadata folder, containing console commands that will be executed as soon as the game starts, for those wishing to automate certain things in-game. For a good example, try adding "menuskip" to this file ;)
  • Pressing Ctrl key while zooming with mouse wheel during sex scenes will allow adjustment of the camera lens, for those who were trying to achieve the same effect using hawkvis.
  • Default tattoo entries added to Kult's tattoo menu.
  • Eve's tattoo overlay will no longer stack up into a shiny mess.
0.46.1
  • Fixes item pickup bug.
  • Added lua orc script listeners onsave() and ongameexit()
0.46.2
  • Fixes camera on "fake" avocado pickup dialogue during Celik's quest.
  • Fixes music playing twice during Bo's fusion scene.

2020

Major Version Date Released Patches Description
0.45.X November 30, 2020 Initial Release Been a while!

I know some of you worried over my lack of updates, so I should inform that things are going well, nothing too severe other than a couple health checks (nothing related to COVID) and a much needed creative break that did wonders to my motivation and energy.

I'm back on track and focusing on writing and adding the much requested story updates. This version features, on top of many other technojargon I'll spare you with:

  • Continued quest content (dialogues and animations) for Bolt and extra Bo and Oriol dialogue branches related to this portion of his story. The guy needs a bit of a fusion demonstration!
  • Optimizations made to the alchemy panel, regarding inventories with way too many items.
  • Reworked and reimplemented sub surface skin shader (meaty skin effect).
  • Fixed softlock issues found during Bolt's trasformation accident, mostly triggered when the player exits the Inn before finishing that particular encounter.
  • Oriol will now properly recall the player's shape.
  • Fixed many typos, punctuation and grammar errors on most dialogues.
  • Hex color codes can now be copied and pasted on color selectors.
  • Kult now offers a simple tattoo and scar import UI that removes any console need. Regardless, you may access this UI at any given time by using the tatui command.
  • No more shiny post-fusion eyes. As cool as they looked...
  • Filling condoms now requires less clicking.
  • Buffs now spend mana when casted via scrolls. Buff elixirs created via alchemy will not use any mana, as they already are more complicated to craft.
  • Lunar phases (darker nights every new moon). Torches are now available offline if things get a little too dark.
  • IMPORTANT: clicking on orcs has now been moved to the right mouse button, as to avoid unintended clicking when handling the camera or moving your character.
0.45.1 Thought I'd give you all something a little themed to toy with for the special date before a more fleshed out update. Featuring as many fixes as I could take that were reported by the community earlier on December. Some of it includes:
  • Unity version updated to a slightly newer 5.6.7f1
  • Bolt's quest teleporting player outside the inn and into the black void when hitting the stopwatch icon, after accepting to do his fusion research.
  • Attempt at fixing Bolt's linen robe looking crumpled during inn cutscenes.
  • Epic dreadlocks hairstyle no longer appearing on character editor, thus not striking the player with lightning.
  • Santa hat, simple and seasonal jumpers added to wardrove. Can be found under a sparkly tree next to the Inn portal.
  • Roar and Thumbs up gesture.
  • Online gestures menu now moved to offline pose button, which now allows you to either play any gesture on the spot, or enter pose mode.
  • Added informative text to Q quick action menu while it's empty.
  • Curse tendril/tentacle effect should no longer be on by default.

Have a good one tonight, as hard and even unadviced as it is to gather with those you love, don't do anything stupid and be safe; wear a mask!

0.44.X July 31, 2020 Initial release A huge attempt at optimization, addressing mostly the inner workings of the console and other highly iterating things like buffs and item management. In short, bad coding habits that piled up over time into a mess that was too hard to ignore, too hard to live with.

The list of more tangible features include:

  • Separate hair colors for different body parts.
  • New pauldron set, leather sandals and burrowball cap. All can be found around the Outback, but you may use the console command 'itemlist' and 'give index' to quickly obtain them.
  • Ability to save outfits to the inventory. Clicking on their icon shows a preview, and allows you to assign any desired name.
  • Inventory drag and drop item deletion.
  • Improvements to skin-hair texture transition.
  • Leather material gloss now adjustable via item coloring panel.
  • Added clouds to the outback: enabled via options > graphics menu
  • Improved swimming mechanics and animation.
  • More fixes to slim shape fap animation.
  • Condom filling now requires less clicks, maintaining their slow fill rate while the character is idle.
  • Full genification now has a chance to be completely halted by wearing anything that won't allow your meat to flail around and accidentally arouse your character.
  • Profiles menu now allows mousewheel scrolling.
  • Nose piercings no longer sinking on iguapi facial structure.
  • Levant bridge texture work.
  • LUA listeners added for scene loading and scene activation (More information about this soon available on the wiki)
  • Netbench application now allows multiple and selectable game versions to connect with eachother.
0.44.2 Day 1 fix featuring some improvements to issues found on 0.44.0:
  • Fixed issues reconnecting to a session using the stopwatch icon
  • Sun glasses no longer add a screen "TV" by default and can be enabled on the inventory.
  • Fixed scene change listeners
  • Corrected burrowball cap blendshapes for large guys
  • Corrected tooltip errors on character editor
  • Z-fighting errors on cloud layer.
0.44.3
  • Fixed issues reconnecting to a session using the stopwatch icon, the sequel.
  • Genies no longer twirl when entering a session
  • Scrolls now automatically target the caster before executing, since most people were forgetting to set targets on their scrolls.
  • Horns fixed for slim shapes.
  • Camera won't rotate while dragging items from the inventory.
  • Accurate effect inventory display of consummable items.
0.43.0 July 4, 2020 Initial Release Taking some time now to fix many things that broke or were neglected along the way, as well as preparing a new public release.
  • Inventory items and scrolls can be assigned to any alphanumeric key on your keyboard by hovering the item and pressing the desired key. Additonally you may access a quick UI for manual casting by holding Q.
  • Online casted fusions, which can be triggered using scrolls containing the forcefusion command. Have fun playing temporarily glitchy fusion tag matches!
  • Limited PVP mode that can be toggled to either allow or disallow actions coming from other players, right now centered on filtering fusion attempts and other scroll commands that could directly affect your character.
  • Entire rework of character editor using proper Unity UI framework. The interface can now be brought up anywhere and anytime by using the feditbod console command.
  • Few more lines added to Durian's fusion aftermath, albeit needing more animation work and spelling checks.
  • Bringing back quest order, adding a bit of much needed handholding to certain areas of the game, removing elementals and smoking pipes here and there...
0.42.X June 1, 2020 Initial release Cutscene update (part 1) featuring Durian's fusion, and an encounter with certain VIPs briefly mentioned during Bo's lore exposure. Simily speak to Durian after finishing your business with Bo.

Things might look very dark on his bonfire scene: make sure to look out for flashing indicators appearing on top of the screen, once you get there.

0.41.X May 1, 2020 Initial release A small update that brings multiplayer functionality to scenes beyond the Outback, allowing connected players to travel back and forth between the different scenarios. The server application now also features reloading of the last hosted session, restoring its settings and server-side data.

Certain and dangerous console commands and orccallbacks have been filtered out for online play. Similarly, commands aoe and aoecmd are now limited to 12 meter ranges.

Known issue: Some dialogues try to execute during online mode, locking up the game. A temporary solution to this is to make sure you trigger them all at least once before going in online, which will flag them as "seen" from that point and will not trigger them again during online play.

0.41.2
  • Fixes most issues on neck, chest area and legs on the slim body shape. Mesh and vertex weights on the taint area of characters have also been adjusted.
  • Adds roleplay mode: changes nameplate color for those wishing to stay in-character.
  • Chat "/" commands for all the available emotes.
  • Copy and Paste buttons added to item coloring panel, for applying the same color combinations to multiple items.
0.40.X April 4, 2020 Initial Release Preview introduction to Antzira, the sixth and last key ritual character. He can be located on his respective new area, accessed through a portal much like the other satellite areas that connect to the Outback. The portal and a teleportation stone can be found on a frozen valley, uncharted south western Outback; Use Kult's waypoint in order to get there quick.

He may mention the existance of a sword, but there actually isn't one yet, so don't bother looking for it.

Certain overpowered game mechanics are now limited by a magic stat, which can be improved over time after achieving sychronized orgasms with either your offline or online orc buddies.

Remember to come by our Discord channel for immediate feedback on any issues you may have! ...Wash your hands, don't touch your face and stay home!

0.39.X February 28, 2020 Initial Release This version features the foundation to a multiplayer mode that will let you hang out and roleplay with your orc buddies in the Outback.

Its functionality relies on the typical peer to server setup, in which any user may run a dedicated server for others to join in.

By default and for a limited time, a session will be available for anyone to join: head into the cave located near the start circle and approach the first fireplace located therein. A joining UI will appear on the top left corner of your screen, displaying a "dev test" button and custom joining options; click on dev test if you wish to join the default session. Other custom sessions will require an IP address and a port, both provided by the player hosting the session.

Dedicated servers other than the default one are set up using a small and secondary application contained in the game folder called NetBench, which must be ran separately from the game. Hosting a session requires basic port forwarding and NAT setup knowledge; make sure your router ports are properly open before hosting a session.

Join our discord server for more info on ongoing multiplayer sessions and for immediate tech support on any issues you may find!

Known issues regarding the above:

  • The NetBench server application is temporarily unavailable on the Mac version due to complications arised by Gatekeeper restrictions. However, their users can still join other sessions hosted on Windows and Linux versions.
  • Text input fields for IP and port shrink down to a 1 pixel wide square when emptied.
  • Tattoos are currently not being transfered to other players.
  • Default server may go down for a few hours between 2:00 and 13:00 CET

A proper server listing will be implemented shortly after this, with the primary goal of removing any need to write IP addresses.

0.39.1 A couple of day 1 patches featuring the following changes:
  • NetBench lib relay issues for online play
  • Added more info display and kick feature to the server app
  • Added 69 position to online play

Server will now run the newest version. Anyone attempting to connect with the previous version will likely be booted out of the session.

0.39.4 Offline game:
  • Fixed: Byproduct pastes now showing on alchemy panel.
  • Fixed: Bathhouse's "Handjob" pose softlocking the player.

Online:

  • Added: Proximity roleplay chat tab that will help filtering out undesired textual noise.
  • Added: Animated Emotes menu
  • Fixed: Sex poses not synchronizing for players that join the session (where they would see previous players standing in place)
  • Fixed: Sex UI staying up after bottom quits, and other UI lockups that derive from this.
  • Fixed: Opening the mods manager while online would cause a serverwide crash on everyone connected.
  • Addresses player movement blinking issue.
0.38.X January 31, 2020 Initial Release What started as a patch for the previous version ended up growing into a full blown update that tripped over December's holidays. Here's the beef:
  • More Bolt dating: take him for a walk around the Outback, bond some more and get him to experiment on exotic transforming magic.
  • A vault cabinet can be found at the Inn, which will allow different player characters to store and share items across profiles.
  • A preview of an orc's "love" sample can be seen by left-clicking on its respective inventory item.
  • Furthermore, orc juices can be used in alchemy for specific transformation targets. TF magic can be obtained from corrupted samples and used without the side effects of Eve's gift.
  • Alchemy panel now shows more detail about items and descriptions.
  • Eve's corruption will slowly overwrite a character's original shape memory if they indulge too much into it, or keep it for too long.
  • Added blue grapefruits, which will attempt to restore a character's original form over time, provided Eve's curse hasn't already overwritten the former.
  • Bo now has a more suitable hair style (rasta bun) and face paint.
  • Two long dwarf-style beards added.
  • Some more landscape improvements made to the Outback.
  • Added a ton of console commands that aid on creating character scenarios. More info on them will be added to the Wiki.

Tips:

  • Bolt needs two of each type of grapefruit (sans the blue kind) for his remedy. All can be harvested from the tree near Oriol's circle.
  • You can peek into the bedroom through a hole on the wall; click on the aperture and a prompt will show up for a dedicated camera mode.
  • You don't need to actually pick up his glasses from the floor near the end of the new quest segment
  • Use goel console command to skip through all the initial quests and get right away to Bolt's.

Known issues:

  • Some sky effects can be seen through mountains: this is a partially intended effect of the new fog implementation.
  • Bolt's linen robe is a WIP, as well as many animations featured in this new line of dialogues.
  • You can no longer feed other characters using Ctrl+click. A proper speech-trade based system is in the works for that. Unsolicited feeding is impolite anyways.
  • Bolt's quest lemons are a bit hindered by their random drop rate.
  • Mac version still suffers from Gatekeeper restrictions.

2019

2018

2017