Console Commands: Difference between revisions

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The console can be accessed by hitting F1 on your keyboard. To use a command, first set your target, and then use one of the commands below.
=== Basic Commands ===
The console can be accessed by hitting F1 on your keyboard. To leave the console, use the command "exit". These commands can be used by properly coded player NPCs by selecting "custom call" and inputting one of them.


Commands can be used nearly every aspect of Bonfire modding, from Scrolls to Lua Scripts, and even NPC Dialogue and Macros as a CustomCall Action.
{| class="article-table"
! scope="col" style="width: 100px; max-width: 100px;" | Command
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! scope="col" style="width: 600px;" | Effect
|-
|help
|
|Lists some of these commands in the console
|-
|exit
|
|Exits the command console
|-
|cls
|
|
Clears the text in the command console
|-
|batch
|batch ''command1;command2;command3''
|Allows you to call multiple commands at once, separated by semicolons after the '''batch''' keyword.


'''Note''' that all commands are case-sensitive. Also, assume that this page is up to date with the latest Patreon release.
''Note: ''Do not put spaces after each ;
 
|-
== Basic Commands ==
|target
{| class="wikitable" style="vertical-align:middle;width:100%"
|target ''orcname''
|- style="font-weight:bold; background-color:#efefef;"
|Will switch target character for <em><strong>most  (that means not all of them) </strong></em>of the subsequent commands. Names are case-sensitive See Special arguments below.
! <br />Command
|-
! <br />Usage
|targetclear
! <br />Effect
|
|Clears the current target and returns control to the player.
|-
|colorleather
|colorleather ''R,G,B''
|Allow you to assign custom colors to any applicable leather pieces you are wearing in RGB notation
|-
|colorcloth
|colorcloth ''R,G,B''
|Allow you to assign custom colors to any applicable cloth pieces you are wearing in RGB notation
|-
|colorplate
|colorplate ''R,G,B''
|Allow you to assign custom colors to any applicable plate pieces you are wearing in RGB notation
|-
|beacon
|beacon ''name''
|Find a patron totem of a specific name. Name<strong> </strong>is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.
|-
|-
| <br />target
|tatguide
| <br />target orcname
|
| <br />Sets the console target for most commands. Names are case-sensitive. You can also use Special Arguments as place holders for names (See the Special Arguments / Logic) section.<br /> <br /> By default, the player is the console target when the scene loads. Some commands will only work for the player, even if the target is another NPC
|Creates a UV Map guide as a .png file on your computer. See [[Creating Tattoos]] for more information
|-
|-
| <br />targetclear
|tattoo
|  
|tattoo ''fileName''
| <br />Clears the current target and returns control to the player. <br /> <br /> <br /> <br />Warning: Do not use this while online because it will cause syncing issues. Every connected user is the “player” from their perspective. Either target your orc by name explicitly, or use the @self parameter.
|Imports the ''fileName ''tattoo/markings into an item in your characters inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc.
|-
|-
| <br />batch
|scar
| <br />batch command1;command2;command3
|scar fileName
| <br />Allows you to call multiple commands at once, separated by semicolons after the batch keyword. <br /> <br />Note: Do not put spaces after each semicolon
|Similar to tattoo: adds scars on your character.
|-
|-
| <br />invokedelay
|spawn
| <br />invokedelay delay
|
| <br />If used with invoke, this sets a delay timer for when a command is executed.<br /> <br /> <br /> <br />If used with timedmacro, this sets a timer for how long the macro will loop itself and execute. A value of “Infinity” will make the macro execute until it gets stopped by another process.<br /> <br /> <br /> <br />Ex:<br /> <br />invokedelay 4<br /> <br />invoke origins<br /> <br /> <br /> <br />This will run the origins command after 4 seconds have passed.
|Spawns a generic Orc with a random name next to the target. That new Orc becomes the new target of the console.
|-
|-
| <br />invoke
|spawnrandom
| <br />invoke command
|
| <br />If invokedelay was used prior, this will execute a command after a delay of the time specified.
|Spawns a randomized Orc with a random name next to the target. That new Orc becomes the new target of the console.
|-
|-
| <br />aoe
|spawnrandomhuman
| <br />aoe buffName,duration,range,repeats
|
| <br />Applies a buff to all orcs in an area around the current console target, but not including the target.<br /> <br /> <br /> <br />buffName – The buff to be applied<br /> <br /> <br /> <br />duration – How long the buff should last<br /> <br /> <br /> <br />range – Controls the size of the area effect. This can be a value from 1 to 12.<br /> <br /> <br /> <br />repeats – The “strength” of the buff. It basically reapplies the same buff multiple times for a faster effect.
|Spawns a randomized "titan" human with a random name next to the target. This new character becomes the new target for console commands.
|-
|-
| <br />aoecmd
|spawnrandomorc
| <br />aoecmd commandName\delay\range<br /> <br /> <br /> <br />or<br /> <br />aoecmd commandName\delay\range\iterations<br /> <br /> <br /> <br />or when using Lua:<br /> <br />orc.consolecommand(”aoecmd commandName\\delay\\range\\iterations”)
|
| <br />Casts a console command within a set area around the current console target, but not including the current target.<br /> <br /> <br /> <br />Unlike most commands, aoecmd’s parameters are separated by a backslash \ character, rather than a comma. <br /> <br /> Backslashes are used as an escape character in most programming languages. If this command is used within a Lua script, you will need to use two backslashes between each parameter: \\<br /> <br /> <br /> <br />commandName – The console command you want to use<br /> <br /> <br /> <br />delay – Specifies how long the command will wait before executing. Note: This is not applicable to all commands!<br /> <br /> <br /> <br />range – Controls the size of the area of affect. This can be a value from 1 to 12.<br /> <br /> <br /> <br />iterations (optional) – Will attempt to repeat the same command for the amount specified
|Spawns a randomized orc with a random name next to the target. This new character becomes the new target for console commands.
|-
|-
| <br />infodialogue
|campos
| <br />infodialogue enter message here
|campos ''x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized''
| <br />Prints a message on the middle of the screen. If used online, this will appear for all players.
|This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given zoom/lens (in field of view angles. Normal field would be 60 degrees).
 
Orthographic is a boolean (true or false) and makes the camera either perspective-based or orthographic.
 
Localized is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.
 
Note: this command dettaches the camera and will not follow the player anymore. Use "'''camttach'''" command in order to re-attach the camera to the current console target.
 
If campos is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjuction with '''hawkvis'''
|-
|-
| <br />exit
|hawkvis
| <br />
|
| <br />Exits the command console
|Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys. Hold down Ctrl if you need to use the mouse while hawk vision is enabled.
 
Esc key immediately returns the camera to the player character.
|-
|-
| <br />cls
|setchrscene
| <br />
|setchrscene
| <br />Clears the text in the command console
''sceneName,x,y,z''
|}
|If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. Scene names follow the same naming convention as those seen in the NPC editor (Ourback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags.


== Debug commands ==
This is useful when creating NPCs that need to change scene during their "dating" progress.
These commands are useful for debugging purposes.
{| class="wikitable" style="vertical-align:middle;width:100%"
|- style="font-weight:bold; background-color:#efefef;"
! <br />Command
! <br />Usage
! <br />Effect
|- style="vertical-align:middle;"
| <br />save
|
| <br />Saves your progress.
|- style="vertical-align:middle;"
| <br />rel
|
| <br />Reloads the current scene. Can be used to unstick the game.
|- style="vertical-align:middle;"
| <br />dory
|
| <br />Wipes  your character's memory entirely, essentially resetting quest  progress back to zero and resetting your NPCs’ appearance. Your items  and waypoints are not affected, however. <br /> <br /> <br /> <br />This also deletes all Data Flags and Lua Scripts from your inventory.
|- style="vertical-align:middle;"
| <br />goel
|
| <br />Gives you full quest progress on all main orcs and all waypoints. <br /> <br /> <br /> <br />Delete any non-official Data Flags, and cancels (but not deletes) any running Lua Scripts.
|- style="vertical-align:middle;"
| <br />hobo
|
| <br />Wipes most items from your character’s inventory.
|- style="vertical-align:middle;"
| <br />obliviate
|
| <br />[DEPRECATED] Removes NPC data from the NPC’s inventory.<br /> <br /> This has been succeeded by the dory command
|- style="vertical-align:middle;"
| <br />stiff
|
| <br />Removes all poses from the players inventory
|- style="vertical-align:middle;"
| <br />showhiddenitems
|
| <br />Opens the inventory and reveals hidden, internal data. Using the command will hide everything again.<br /> <br /> <br /> <br />For practical purposes, this reveals the Data Flags tab in an orc’s inventory for quest-tracking purposes.
|- style="vertical-align:middle;"
| <br />forceinventory
|
| <br />Opens the current console targets inventory.
|- style="vertical-align:middle;"
| <br />itemlist
|
| <br />Show a list of available equipment, and their item IDs.
|- style="vertical-align:middle;"
| <br />give
| <br />give itemID
| <br />Makes the target wear a piece of equipment with the itemID specified. Reference itemIDs for a list of items
|- style="vertical-align:middle;"
| <br />foodlist
|
| <br />Shows the list of available food and their item IDs
|- style="vertical-align:middle;"
| <br />quickfeed
| <br />quickfeed itemID
| <br />Makes your target eat the food specified, but does not place it in their inventory. Reference itemIDs for a list of items
|- style="vertical-align:middle;"
| <br />lordofshapes
|
| <br />Pulls up sliders that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. Type lordofshapes again to turn it off.
|- style="vertical-align:middle;"
| <br />feditbod
| <br />
| <br />Pulls up the character editor to change your orc’s appearance
|- style="vertical-align:middle;"
| <br />chedit
|
| <br />Quickly opens the NPC editor
|- style="vertical-align:middle;"
| <br />coord
|
| <br />Displays your character's coordinates, including rotation
|- style="vertical-align:middle;"
| <br />refpos
|
| <br />Retrieves  and stores the target’s current coordinates. This can be used later  to place NPCs in the NPC Editor, or used to teleport orcs or assets  using tp2refpos or assetrefposset.
|- style="vertical-align:middle;"
| <br />refrot
| <br />
| <br />Retrieves and stores the target’s current rotation for use later. Commands like rot2refrot will set the target’s rotation to match the stored rotation.
|- style="vertical-align:middle;"
| <br />rot2refrot
| <br />
| <br />Sets the target’s rotation to the rotation coordinates stored from refrot
|- style="vertical-align:middle;"
| <br />Time Commands
|
* dawn
* morning
* noon
* afternoon
* eve
* night
* midnight
| <br />Sets the time of day to the name specified
|- style="vertical-align:middle;"
| <br />necro
| <br />necro orcName
| <br />Brings back a deleted character from the graveyard.
|- style="vertical-align:middle;"
| <br />del
|
| <br />Deletes  the target, rendering them as untargetable for further commands. The  character will get restored when the scene reloads.
|- style="vertical-align:middle;"
| <br />hide
|
| <br />Causes  a character to fade out, but they will still be affected by commands.  Reloading the scene will make them appear again.
|- style="vertical-align:middle;"
| <br />orcinterestset
| <br />orcinterestset orcA,orcB
| <br />Causes orcA to turn their head to look at orcB, setting the target for the @selfinterest (or @playerinterest if used on the player) parameter.
|- style="vertical-align:middle;"
| <br />chrname
| <br />chrname newname
| <br />Changes the targets name to newname. Not recommended to use on the player or Lore NPCs. This is disabled online.
|- style="vertical-align:middle;"
| <br />alltps
|
| <br />Grant access to all waypoints for fast travel.
|- style="vertical-align:middle;"
| <br />alwin
|
| <br />Opens the alchemy window
|- style="vertical-align:middle;"
| <br />removescriptflag
| <br />removescriptflag flagname
| <br />Deletes a Data Flag from the target's inventory, if it exists.
|- style="vertical-align:middle;"
| <br />strip
| <br />
| <br />Strips the target of any equipment they’re wearing, and makes them naked.
|- style="vertical-align:middle;"
| <br />Spawn commands
|
* spawn
* spawnrandom
* spawnrandomhuman
* spawnrandomorc
* spawnrandomiguapi
| <br />Spawns a random, dialogue-less NPC next to the target. This NPC becomes the new console target.<br /> <br /> <br /> <br />Unlike Fantasies, spawned NPCs can be fused with.
|- style="vertical-align:middle;"
| <br />freezenode
| <br />
| <br />Freezes a target and stops all movement
|- style="vertical-align:middle;"
| <br />unfreezenode
| <br />
| <br />Unfreezes a target.
|}
|}


== Warp / Travel Commands ==
=== Debug commands ===
These commands quickly transport the target to a different location within the current scene or to other scenes.
These commands are useful for bypassing the game's normal logic.
{| class="wikitable" style="vertical-align:middle;width:100%"
{| class="article-table"
|- style="font-weight:bold; text-align:center;"
! scope="col" style="width: 100px; max-width: 100px;" | Command
! <br />Command
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! <br />Usage
! scope="col" style="width: 600px;" | Effect
! <br />Effect
|-
|save
|
|Saves your progress.
|-
|rel
|
|Reloads the current scene. Can be used to unstuck the game.
|-
|dory
|
|Wipes your character's memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.
|-
|hobo
|
|Wipes character inventory.
|-
|goel
|
|Gives you full quest progress on all main orcs and all waypoints.
|-
|obliviate
|
|Repairs very large save files by wiping out NPC memory from the player character
|-
|stiff
|
|Removes all poses from the players inventory
|-
|-
| <br />travel
|showhiddenitems<strong> </strong>
| <br />travel levelname
|
| <br />Instantaneous transport to levelname. See Areas for more information.
|Shows hidden variables as items in inventory
|-
|-
| <br />travelquiet
|forceinventory
| <br />travelquiet levelname
|
| <br />Does the same as travel, but will not flash the screen nor play a sound effect. This may freeze the game for a while.
|Forces the display of inventory of the current target. Change targets using the '''target''' command. Will also show hidden items ONLY IF '''showhiddenitems''' is used before this command is run.
|-
|-
| <br />tplist
|itemlist
| <br />
|
| <br />Shows a list of way points in the scene.
|Shows the list of IDs for items for '''give'''
|-
|-
| <br />tp
|give
| <br />tp location
|give ''itemID''
| <br />Teleports you to one of way points retrieved by tplist.
|Give the NON CONSUMABLE item to the target (default of player) and equip it if possible. Reference [[Items (permanent)|itemIDs]] for a list of items
|-
|-
| <br />tp2orc
|foodlist
| <br />tp2orc name
|
| <br />Teleports you to any orc with the given name
|Shows the list of IDs for items for '''quickfeed'''
|-
|-
| <br />tp2orcquiet
|quickfeed
| <br />tp2orcquiet name
|quickfeed ''itemID''
| <br />Does the same as tp2orc, but will not play a sound effect nor flash the view.
|Feeds the CONSUMABLE item to the target (default of player). Reference [[ Items (consumable)|itemIDs]] for a list of items
|-
|-
| <br />tp2refpos
|lordofshapes
| <br />
|
| <br />Teleports the target to the current coordinate set by refpos.
|Pulls up sliders that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. Type '''lordofshapes''' again to turn it off
|-
|-
| <br />chrpos
|chedit
| <br />chrpos x,y,z
|
| <br />Teleports the target to the specified coordinates.
|Opens character editor
|-
|-
| <br />chrrot
|travel
| <br />chrrot x,y,z
|travel ''levelname''
| <br />Gives the character a specific rotation. Only the y parameter works. X and z can be filled with 0.
|Instantaneous transport to ''levelname''. See [[Areas]] for more information.
|}
|-
|travelquiet
|travelquiet levelname
|Does the same as '''travel, '''but will not flash the screen nor play a sound effect. This may freeze the game for a while.
|-
|coord
|
|Displays your character's coordinates.
|-
|chrpos
|chrpos ''x'',''y'',''z''
|Teleports the target to the specified coordinates.
|-
|refpos
|
|Saves a reference to the coordinates (XYZ) of the targeted character (usually the player). Can be pasted into the NPC editor later, as a spawn position, or used by '''tp2refpos''' to teleport the targeted Orc.
|-
|tplist
|
|Shows a list of teleport locations in the scene.
|-
|tp
|tp ''location''
|Teleports you to one of locations retrieved by '''tplist'''.
|-
|tp2refpos
|
|Teleports the target to the current coordinate set by '''refpos.'''
|-
|tp2orc
|tp2orc ''name''
|Teleports you to any orc with the given ''name''
|-
|tp2orcquiet
|tp2orcquiet ''name''
|Does the same as tp2orc, but will not play a sound effect nor flash the view.
|-
|nudgebwd
|
|Moves the target one meter backward.
|-
|nudgefwd
|
|Moves the target one meter forward.
|-
|turnback
|
|Turns the target 180º around
|-
|dawn
|
|Makes it dawn in the new Outback
|-
|morning
|
|Makes it morning in the new Outback
|-
|noon
|
|Makes it noon in the new Outback
|-
|afternoon
|
|Makes it afternoon in the new Outback
|-
|eve
|
|Makes it evening in the new Outback
|-
|night
|
|Makes it night in the new Outback
|-
|midnight
|
|Makes it midnight in the new Outback
|-
|walkto
|walkto ''target'',''duration'',''speed'',''allowInterruptionBool''
|Start walking towards the NPC or player named in ''target''.


== Customization Commands ==
''allowInterruptionBool ''is a boolean parameter that accepts "true," "false," 1 as "true," or 0 as "false." If true, the affected Orc cannot be spoken to while they are walking.
Customization commands allow you to color your orc's gear or load external files to create scars and tattoos.
|-
 
|necro
{| class="wikitable" style="vertical-align:middle;width:100%"
|necro ''orcName''
|- style="font-weight:bold; text-align:center;"
|Brings back a deleted character from the graveyard.
! <br />Command
|-
! <br />Usage
|del
! <br />Effect
|
|Removes the target from the current scene. They will come back when the scene reloads.
|-
|hide
|
|Will hide the character using a fade-out effect. In some old videocards, the effect might look incorrect.
|-
|orcinterestset
|orcinterestset ''orcA,orcB''
|Causes orcA to turn their head to look at orcB
|-
|-
| <br />colorleather<br /> <br />colorcloth<br /> <br />colorplate
|chrname
| <br />colorleather R,G,B <br /> <br />colorcloth R,G,B<br /> <br />colorplate R,G,B
|chrname ''newname''
| <br />Allow you to assign custom colors to any applicable leather, cloth, or plate pieces you are wearing using RGB notation
|Changes the targets name to ''newname''. Not recommended to use on the player or Lore NPCs
|-
|-
| <br />tatguide
|alltps
| <br />
|
| <br />Generates a sample UV Map .png file in the %appdata%/Prasetto/ Bonfire/Tattoos folder of your Bonfire directory. This image acts as a guide for making custom scars and tattoos. See Creating Tattoos for more information
|Grant access to all waypoints for fast travel.
|-
|-
| <br />tattoo
|alwin
| <br />tattoo fileName
|
| <br />Imports the fileName tattoo/markings into an item in your characters inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc. Too many tattoos will make it difficult to load your orc in online play
|Opens the alchemy window
|-
|-
| <br />scar
|removescriptflag
| <br />scar fileName
|removescriptflag ''flagname''
| <br />Similar to tattoo: adds scars on your character.<br /> <br />In order to make a tattoo, non-black colors must be used (grayscale is the best). White appears the most vivid as a tattoo, while black colors will be completely invisible. <br /> <br /> <br /> <br />Transparency controls the “softness” of the tattoo.
|Deletes a Data Flag from the target's inventory, if it exists.
|}
|}


== Admin Commands ==
=== Sex Commands ===
These commands are used to access special controls during online play.
These commands will start sex animations with the current target and their closest orc.
{| class="wikitable" style="vertical-align:middle;width:100%"
 
|- style="font-weight:bold; text-align:center;"
{| class="article-table"
! <br />Command
! scope="col" style="width: 100px; max-width: 100px;" | Command
! <br />Usage
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! <br />Effect
! scope="col" style="width: 600px;" | Effect
|-
|-
| <br />adminlogin
|oldforeplay
| <br />adminlogin password
|
| <br />This lets you log into the server as an administrator, enabling you to use console commands freely.<br /> <br /> Your password is created when launching a new server through NetBench <br /> <br /> <br /> <br />If the password is a null value, simply place an empty space after the command.
|The target will start Foreplay with another orc, if they are close enough.
|}
 
== Sex Commands ==
These command start sex animations with the current target and their current "interest"
{| class="wikitable" style="vertical-align:middle;width:100%"
|- style="font-weight:bold; text-align:center;"
! <br />Command
! <br />Usage
! <br />Effect
|-
|-
| <br />oldforeplay
|fap
|  
|
| <br />The target will start Foreplay with another orc, if they are close enough.
|The targeted orc will masturbate.
|-
|-
| <br />fap
|fapstop
|  
|
| <br />The targeted orc will masturbate.
|If '''fap''' is used on the player, use this to make them stop masturbating in place of the ESC key.
|-
|-
| <br />fapstop
|floorfap1
|  
|
| <br />If fap is used on the player, use this to make them stop masturbating in place of the ESC key.
|Masturbation, but the target will lie on the ground.
|-
|-
| <br />floorfap1
|floorfap1stop
|  
|
| <br />Masturbation, but the target will lie on the ground.
|
|-
|-
| <br />floorfap1stop
|sca1
|  
|
| <br />Stops floorfap1
|Acronym for "sex scene anal 1", will have the target and his interest or objective engage on doggy-style anal sex on the nearest hotspot for that action. If none are found on the scene, nothing happens.
|-
|-
| <br />sca1
|sca2
|  
|
| <br />Acronym for "sex scene anal 1", will have the target and his interest engage on doggy-style anal sex on a nearby hot spot. If none exists in the scene, or if you’re too far away, nothing happens.
|Like '''sca1''', but does missionary anal position.
|-
|-
| <br />sca2
|sco1
|  
|
| <br />Like sca1, but does missionary anal position.
|Acronym for "sex scene oral 1". Unlike '''sca1''' and '''sca2''', this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.
|-
|-
| <br />sco1
|sc69
|  
|
| <br />Acronym for "sex scene oral 1". Unlike sca1 and sca2, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.
|Like '''sco1''', but does a 69 position.
|-
|-
| <br />sc69
|
| <br />Like sco1, but does a 69 position.
|}
|}


== Transforming commands ==
=== Transforming commands ===
Commands for changing your orc's appearance.
Commands for changing your orc's appearance.
{| class="wikitable" style="vertical-align:middle;width:100%"
{| class="article-table"
|- style="font-weight:bold; background-color:#efefef;"
! scope="col" style="width: 100px; max-width: 100px;" | Command
! <br />Command
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! <br />Usage
! scope="col" style="width: 600px;" | Effect
! <br />Effect
|-
|- style="vertical-align:middle;"
|natty
| <br />natty
|
|
|Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.
| <br />Returns  your character to their last known naturally achieved shape (ie, from  eating fruits). Natty will also cure you of corruption.
|- style="vertical-align:middle;"
| <br />origins
|
| <br />Similar to natty, but returns you to the shape your character had upon creation.<br /> <br />Warning: If your character was a genie for an extended period of time, origins may not restore your form.
|- style="vertical-align:middle;"
| <br />resnatty
|
| <br />Saves your character's current appearance as their new "natural" shape, for the natty command. <br /> <br />Be sure to save the game to make this change permanent.
|- style="vertical-align:middle;"
| <br />resorigin
|
| <br />Saves your character's current appearance as their new "original" shape, for the origins command <br /> <br />Be sure to save the game to make this change permanent.
|- style="vertical-align:middle;"
| <br />xl
| <br />
| <br />Instantly makes the target the max height
|- style="vertical-align:middle;"
| <br />Quickgrow Commands
| quickgrow<br /> <br />quickgrow1<br /> <br />quickgrow2<br /> <br />quickgrow3
| <br />Accelerates whatever growth spell the target may be experiencing. quickgrow plays a random animation, while the rest play a specific one.
|- style="vertical-align:middle;"
| <br />hairlist
| <br />
| <br />Shows a list of all available hairstyles for the hair command.
|- style="vertical-align:middle;"
| <br />hair
| <br />hair id,length
| <br />Changes your hairstyle. Length is a decimal between 0 and 1 <br /> <br />See Hair/Beard Styles for info on the id numbers
|- style="vertical-align:middle;"
| <br />beardlist
| <br />
| <br />Shows a list of all available beards for the beard command.
|- style="vertical-align:middle;"
| <br />beard
| <br />beard id,length
| <br />Changes your beard style. Length is a decimal (float) between 0 and 1 <br /> <br />See Hair/Beard Styles for info on the id numbers
|- style="vertical-align:middle;"
| <br />splice
|
| <br />Turns your character into an average fusion of every character you've created
|- style="vertical-align:middle;"
| <br />Genie's Curse
| <br />curse <br /> <br />cursebara <br /> <br />curseorc <br /> <br />curseiguapi <br /> <br />cursedorf <br /> <br />cursegoblin <br /> <br />geniefy
| <br />Adds Genie's Curse to the target. <br /> <br />  <br />curse  will randomize the transformation. <br />  <br />The  other curses will transform you into the race specified <br />  <br />geniefy  will instantly turn anyone into a full genie. If you are geniefied for  an extended period of time, the origins command will not restore  your form.
|- style="vertical-align:middle;"
| <br />barasel
| <br />
| <br />Opens a window where you will see a preview of a “barafied” version of your orc.<br /> <br /> <br /> <br />Clicking the mouse will change the preview’s appearance, and pressing the Enter key will apply a curse on your orc that transforms them into the bara preview.
|- style="vertical-align:middle;"
| <br />purify
|
| <br />Removes  the Genie's Curse, but does not revert your orc's form. This also  does not remove the Genie's tattoos received from a full curse.
|- style="vertical-align:middle;"
| <br />swap
| <br />swap orcA,orcB,duration,multiplier
| <br />Attempts to perform a body swap on two orcs. duration controls how long the swap should take, while multiplier controls the speed. 1 is slow, while 100 is the fastest. <br /> <br />It is possible to have an incomplete body swap if either the duration or multiplier are set too low.<br /> <br />Special Arguments, such as @self and @selfinterest can be used in the place of orc names.
|- style="vertical-align:middle;"
| <br />convert
| <br />convert orcA,orcB,duration,multiplier
| <br />Similar to Swap, but changes OrcB's body shape into OrcA's bodyshape, without affecting OrcA.
|- style="vertical-align:middle;"
| <br />“Transformify” Commands
| <br />barafy - Human<br /> <br />  <br />barafy  target,strength,duration,burstdelay<br />  <br />barafylite target,strength,duration,burstdelay <br /> <br />orcify – Orc<br /> <br />  <br />orcify  target,strength,duration,burstdelay<br />  <br />orcifylite target,strength,duration,burstdelay <br /> <br />iguapify – Iguapi<br /> <br />  <br />iguapify  target,strength,duration,burstdelay<br />  <br />iguapifylite target,strength,duration,burstdelay <br /> <br />dwarve – Dwarf<br /> <br />  <br />dwarve  target,strength,duration,burstdelay <br /> <br />goblinize – Goblin<br /> <br />  <br />goblinize  target,strength,duration,burstdelay
| <br />The  “Transformify” commands morph your character’s appearance towards the  race specified. The “Lite” versions won’t change your current beard  or hairstyle.<br /> <br />target – The name or Special Argument (@selfinterest, etc) for who will change.<br /> <br />strength  – This is the percentage of the transformation. A value of 1 will be  barely noticeable, while a value of a 100 is a full transformation<br /> <br />duration – How long the transformation will take to complete.<br /> <br />burstdelay  – Determines if the transformation should be applied in bursts, or be  a smooth transition. A value of 5 will apply a little bit every 5  seconds, while a value of 0 will  have no delay at all. Warning: Ration your duration, and burstdelay appropriately or else the transformation will stop before it’s complete.
|}
 
== Fusion commands ==
These commands are used to merge two orcs into one.
 
Fusions in Bonfire involve two entities called a "fusee" and a "host." The fusee is the orc who gets absorbed into the host's inventory. While absorbed, they will "disappear" from the current scene, and will be unavaiable as a target for further console commands.
 
The host will always be the target who calls a fusion command. They will remain in the scene, meaning that you target a fusion by using the host's name.
 
Often the current target will return '''null''' after a fusion command is used, and must be reset with another '''target''' command.
 
{| class="wikitable" style="vertical-align:middle;width:100%"
|- style="font-weight:bold; text-align:center;"
! <br />Command
! <br />Usage
! <br />Effect
|-
|-
| <br />fuse
|origins
| <br />fuse orcA,orcB
|
| <br />Fuses the two orcs specified. Special Arguments can be used in the place of the orc names. <br /> <br /> <br /> <br />orcA becomes the host body for the fusion, while orcB’s essence is stored in their inventory.
|Similar to natty, but returns you to the shape your character had upon creation
|-
|-
| <br />fusenew
|resnatty
| <br />
|
| <br />Instantly fuses the target with whomever they're looking at.
|Saves your charcter's current appearance as their new "natural" shape, for the '''natty''' command.
|-
|-
| <br />fusenewquick
|resorigin
| <br />
|
| <br />Similar to fusenew except size is applied instantly, rather than gradually
|Saves your character's current appearance as their new "original" shape, for the '''origins''' command
|-
|-
| <br />forcefusion
|quickgrow
| <br />
|
| <br />The target orc will absorb whomever they're looking at. This will play an animation, and display dark tattoo markings.
|Accelerates whatever growth spell the target may be experiencing (plays an animation)
|-
|-
| <br />unfuse
|quickgrow1
|  
|
| <br />Completely breaks up a fusion
|Like '''quickgrow''' , but will play one of three animations. Change the number at the end of the command name in order to see the other two, EG '''quickgrow2''' and '''quickgrow3'''
|-
|-
| <br />unfusenewbyname
|hair
| <br />unfusenewbyname orcName
|hair ''id,length''
| <br />Removes a specific orc from a fusion.
|Changes your hairstyle to one of the other types, Length is a decimal (float) between 0 and 1
|}


== Scroll commands ==
See [[Hair/Beard Styles]] for info on the id numbers
These commands are used in the creation of items called Scrolls. A Scroll works similarly to the '''batch '''command where they allow you to run a series of console commands with the press of a button. Scrolls are also reusable, effectively creating a shortcut for running the same commands over and over without having to type them all manually.
|-
 
|beard
See [[Macros vs Scrolls]] for more details.
|beard ''id,length''
|Changes your beard style to one of the other types, Length is a decimal (float) between 0 and 1


{| class="wikitable" style="vertical-align:middle;width:100%"
See [[Hair/Beard Styles]] for info on the id numbers
|- style="font-weight:bold; text-align:center;"
! <br />Command
! <br />Usage
! <br />Effect
|-
|-
| <br />oscreate
|splice
| <br />oscreate scrollName
|
| <br />Creates a blank scroll in the target’s inventory and opens the scroll editor.
|Turns your character into an average fusion of every character you've created
|-
|-
| <br />recstart
|Genie's Curse
| <br />recstart scrollName
|
| <br />[DEPRECATED] All console commands used after this will be saved and stored in a scroll.
* curse
 
*cursebara
*curseorc
*curseiguapi
*cursedorf
*cursegoblin
*geniefy
|Adds Genie's Curse to the target.
* '''curse '''will randomize the transformation.
* '''cursebara '''will give a human-like appearance.
* '''curseorc '''will give a orc-like appearance.
* '''curseiguapi''' will give a ape-like appearance.
* '''cursedorf''' will give a larger dwarf-like appearance.
* '''cursegoblin '''will give a larger goblin-like appearance.
* '''geniefy''' will instantly turn anyone uncorrupted into a full grown genie. If you are already corrupted but have not gone full circle, this will boost you up into a genie form.
|-
|-
| <br />recstop
|purify
|  
|
| <br />[DEPRECATED] Stops recording console commands and stores the scroll within the target's inventory.
|Removes the Genie's Curse, but does not revert your orc's form. This also does not remove the Genie's tattoos received from a full curse.
|-
|-
| <br />orcscrollexec
|swap
| <br />orcscrollexec scrollName
|swap ''orcA,orcB,duration,multiplier''
| <br />If present, casts a recorded scroll within the target's inventory.
|Will swap the bodyshapes of ''orcA'' and ''orcB. Y''ou can assign a duration speed and multiplier for the strength of the effect. You may use the shortcuts @playername, @playerinterest, @self, and @selfinterest in place of actual names in order to apply the effects to the player or console target and any character currently interacting or in proximity to them
|-
|-
| <br />scrollcopy
|convert
| <br />scrollcopy orcA,orcB,scrollName
|convert ''orcA,orcB,duration,multiplier''
| <br />Copies a scroll scrollName from orcA's inventory to orcB's inventory. Special Arguments can be used in the place of names.
|Similar to Swap, but changes OrcB's body shape into OrcA's bodyshape, ''without'' affecting OrcA.
|-
|-
| <br />orcscrolldel
|barafy
| <br />orcscrolldel scrollName
|
| <br />Deletes a scroll from the target’s inventory
*barafy ''target,strength,duration,burstdelay''
|}
*barafylite ''target,strength,duration,burstdelay''
|
Makes the target more human-ish.


== Macro commands ==
''barafylite'' doesn't change the hair and beard style.
These commands are used in the creation and execution of macros.
|-
|orcify
|
*orcify ''target,strength,duration,burstdelay''
*orcifylite ''target,strength,duration,burstdelay''
|
Makes the target more orcish.


Macros are highly advanced Scrolls that can invoke Custom Actions found within the Dialogue Editor, such as sex and facial expressions. They can also get access to Execution Conditions, which allow you to execute commands only when certain conditions are met. Lastly Macros can be automated to run repeatedly, using the '''timedmacro''' command.
''orcifylite'' doesn't change the hair and beard style.
|-
|iguapify
|
*iguapify ''target,strength,duration,burstdelay''
*iguapifylite'' target,strength,duration,burstdelay''
|
Gives Iguapi (Gorilla) features to your character


Macros used online will not transmit to the players (meaning, the player using the macro will see their effects, while other players won't see anything happen)
iguapifylite doesn't change hair or beard style
 
|-
See [[Macros vs Scrolls]] for more details.
|dwarve
 
|
{| class="wikitable" style="vertical-align:middle;width:100%"
* dwarve ''target,strength,duration,burstdelay''
|- style="font-weight:bold; text-align:center;"
|Makes the character more Dwarfish
! <br />Command
! <br />Usage
! <br />Effect
|-
|-
| <br />sedit
|goblinize
|  
|
| <br />Opens the macro editor, allowing you to write logical macros.<br /> <br /> <br /> <br />Macros are saved in the %appdata%\Prasetto\Bonfire\Mods\rawdialogues folder of your Bonfire directory
* goblinize ''target,strength,duration,burstdelay''
|Makes the character more Goblin-like
|-
|-
| <br />macroinject
|dorf
| <br />macroinject macroFileName <br /> <br /> <br /> <br />or <br /> <br /> <br /> <br />macroinject<br /> <br />folder/macroFileName
|
| <br />Adds a macro scroll item to the target, which can be executed using commands like macroexec.<br /> <br /> <br /> <br />Macros can be injected from subdirectories as well.
|Instantly transforms you into a dwarf.
|-
|-
| <br />macroexec
|cbt
| <br />macroexec macroName
|cbt ''bonename,scale,childbool''
| <br />If present, executes a macro macroName from the target's inventory
|Stands for "Custom Bone Transform". Changes the size of a specific part of the target character by multiplying the scale of specific bones, where '''''bonename''' ''should be changed into any of the following names (use lower case) in order to affect its respective body part:
* pelvis
* spine1
* spine2
* spine3
* neck1
* neck2
* head
* lowerjaw
* clavl
* clavr
* armr
* arml
* alrmr
* alrml
* thighl
* thighr
* calfl
* calfr
* footl
* footr
* gen
* bicepl
* bicepr
* shoulderl
* shoulderr
* buttl
* buttr
The second parameter '''''scale''''' is a multiplier, where 1.0 is normal scale and 1.5 is the maximum. Third parameter '''''childbool''''', either ''true'' or ''false'', will have any bones coming under the given one also affected by the scale multiplier.
 
Setting scale to 1.0 will automatically remove the cbt modifier from that bone.
 
Custom bone transforms will not save with the character, for now.
 
|-
|-
| <br />timedmacro
|cbtrem
| <br />timedmacro macroName
|
| <br />To be used with invokedelay. <br /> <br />Together, these commands run macroName every second for a set duration. <br /> <br />Example: <br /> <br />batch target @self;invokedelay 10;timedmacro macroName <br /> <br />Will execute macroName every second, for 10 seconds.<br /> <br />batch target @self;invokedelay Infinity;timedmacro macroName <br /> <br />Will execute macroName every second, forever, until it gets stopped by another process.
|Removes all custom bone transforms form the target character.
|}
'''''NOTE''':'' For the '''barafy''', '''orcify''', and '''iguapify''' commands, four parameters are required:
*''target'' - Who will grow. This can be a name, @playername, @playerinterest, @self, @selfinterest, etc.
*''strength ''- How many units you want to add over time.
*''duration  - ''How long the buff should last
*''burstdelay - ''How often should strength be applied.
Basically, if you have the command:<blockquote>'''iguapifylite @playername,5,30,10'''</blockquote>Read this as:<blockquote>"Give me '''5''' units of iguapi every '''10''' seconds for '''30''' seconds"</blockquote>
 
=== Fusion commands ===
These commands are used to fuse multiple orcs into a host character.
{| class="article-table"
! scope="col" style="width: 100px; max-width: 100px;" | Command
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! scope="col" style="width: 600px;" | Effect
|-
|-
| <br />timedmacrostop
|fuse
| <br />timedmacrostop macroname
|fuse ''orcA,orcB''
| <br />This will stop execution of any macro with the given macroname. The macro itself will still exist in the inventory of the character that was running it.
|Will fuse the two orcs with the names provided as ''orcA'' and ''orcB''. You may use the shortcuts @playername and @playerinterest, or @self and @selfinterest in place of actual names in order to apply the effects to the player, current console target and any character currently interacting or in proximity to them
|-
|-
| <br />timedmacropurge
|fusenew
| <br />timedmacropurge <br /> <br />macroname
|target ''targetName''
| <br />Same as timedmacrostop, but this one will also remove the macro from the inventory altogether.
 
fusenew
|Instantly fuses the target orc with whomever they're looking at. This does not play an animation
|-
|-
| <br />macrocopy
|forcefusion
| <br />macrocopy orcA,orcB,macroName
|target ''targetName''
| <br />Copies a macro macroName from orcA's inventory to orcB's inventory. This command does not function during online play.
 
forcefusion
|The target orc will absorb whomever they're looking at. This will play an animation, and display dark tattoo markings.
|-
|-
| <br />macrohide
|unfuse
| <br />macrohide macroName
|
| <br />Hides the selected macro in the target's inventory, but commands like macroexec and timedmacro can still access it.
|Completely breaks up a fusion
|-
|-
| <br />macroshow
|unfusenewbyname
| <br />macroshow macroName
|unfusenewbyname ''orcName''
| <br />Un-hides a macro if it was hidden with macrohide
|Removes a specific orc from a fusion.
|}
|}


== Lua commands ==
=== Macro commands ===
These commands enable the injection, execution, and automation of Lua scripts within a target's inventory. For more information, visit the [[Lua scripting]] page.
These commands are used in the creation and execution of macros. See [[Macros vs Scrolls]] for more details.
 
{| class="article-table"
A full list of Lua functions can be found on the [[Lua API Reference]].
! scope="col" style="width: 100px; max-width: 100px;" | Command
{| class="wikitable" style="vertical-align:middle;width:100%"
! scope="col" style="width: 150px; max-width: 150px;" | Usage
|- style="font-weight:bold; text-align:center;"
! scope="col" style="width: 600px;" | Effect
! <br />Command
! <br />Usage
! <br />Effect
|-
|-
| <br />oluainj
|sedit
| <br />luainj luaScriptName <br /> <br /> <br /> <br />or <br /> <br /> <br /> <br />oluainj folderName/luaScriptName
|
| <br />Injects a Lua script within the console target's inventory. <br /> <br />Scripts must be stored within the Lua sub-folder in your Bonfire directory, located at:<br /> <br />%appdata%/Prasetto/Bonfire/Mods/lua <br /> <br />Scripts can also be loaded from subdirectories within the Lua folder, by separating the folder names with a “/”. Do note, however, that when the script gets injected, it will include the directory name.<br /> <br />For example: <br /> oluainj Orc_Follower/OF-API<br /> <br />Will inject the OF-API.lua file under the name of “Orc_Follower/OF-API,” and any execution commands must include the directory name:<br /> <br />oluacf Orc_Follower/OF-API,follow<br /> <br />Warning: If the Lua script contains errors, the console will print the following message: <br /> <br />"Error reading lua file: Incorrect format and/or syntax." <br /> <br />This occurs when your script contains syntax errors, or is trying to manipulate a property within Bonfire that doesn't exist, or is marked as "read-only."
|Opens the macro editor, allowing you to write logical macros. These share the same structure as dialogues and thus appear as dialogue files, but are executed without triggering a dialogue scene. Use macros for quick logical processes.
|-
|-
| <br />oluacf
|macroinject
| <br />oluacf luaScriptName,functionName <br /> <br /> <br /> <br />or <br /> <br /> <br /> <br />oluacf directoryName/luaScriptName,functionName
|macroinject
| <br />If the target contains luaScriptName within their inventory, it will execute functionName once, if it exists.
''macroFileName''
|Adds a macro scroll item to the target, which can be executed using commands like '''macroexec'''
|-
|-
| <br />oluaiifr
|macroexec
| <br />oluaiifr luaScriptName,functionName,duration <br /> <br /> <br /> <br />or<br /> <br /> <br /> <br />oluaiifr directoryName/luaScriptName,functionName,duration
|macroexec
| <br />Causes a single function to iterate and execute repeatedly for a set duration. When the duration is exceeded the iteration will stop. <br /> <br />Tip: Setting duration to "Infinity" will make the script run forever.
''macroName''
|If present, executes a macro ''macroName'' from the target's inventory
|-
|-
| <br />oluaria
|invokedelay
| <br />oluaria luaScriptName,functionName <br /> <br /> <br /> <br />or<br /> <br /> <br /> <br />oluaria directoryName/luaScriptName,functionName<br /> <br /> <br /> <br />or<br /> <br />oluaria
|invokedelay ''duration''
| <br />Stops a function from iterating. Using oluaria with no parameters will stop all iterating scripts the console target.
|To be used with '''timedmacro'''.
|-
|-
| <br />oluarem
|timedmacro
| <br />oluarem luaScriptName <br /> <br /> <br /> <br />or<br /> <br /> <br /> <br />oluarem directoryName/luaScriptName
|timedmacro ''macroName''
| <br />Removes the Lua script from the target's inventory. This will also stop any related iterators.
|To be used with '''invokedelay'''.
|}
Together, these commands run ''macroName'' every second for the duration of '''invokedelay'''.
 
Example:
 
'''batch target @self;invokedelay Infinity;timedmacro ''macroName'''''


== Asset Commands ==
Will execute ''macroName'' every second, forever.
These commands let you call assets from Bonfire's internal library and spawn them into the world as objects. Objects spawned during single player will disappear when changing scenes or reloading the game, while objects spawned online will persist while the server is active.


A working list of available assets can be found on the [[Assets]] page.
'''batch target @self;invokedelay 10;timedmacro ''macroName'''''
{| class="wikitable" style="vertical-align:middle;width:100%"
|- style="font-weight:bold; text-align:center;"
! <br />Command
! <br />Usage
! <br />Effect
|- style="vertical-align:middle;"
| <br />asset
| <br />asset full/Path/To/Asset/File<br /> <br /> <br /> <br />or<br /> <br /> <br /> <br />asset newNameFromAssetNameSet
| <br />Loads an asset from the game’s files into memory. This asset becomes the console target for other related commands.<br /> <br />If an asset instance has been saved and renamed with assetnameset, this command can target the instance using its new name.
|- style="vertical-align:middle;"
| <br />assetnameset
| <br />assetnameset newAssetName
| <br />Saves a copy of the asset loaded as a new instance, and assigns a unique name.<br /> <br />Next, the asset command can target this instance by using the new name as a parameter, rather than the full asset path.
|- style="vertical-align:middle;"
| <br />assetpos
| <br />assetpos x,y,z,rotx,roty,rotz,local
| <br />Spawns the instance loaded with asset at the desired coordinates, with the rotation specified.<br /> <br />local can  be “true” or “false.” This indicates whether this asset will spawn on  the world’s global axis, or the asset’s local axis. If the asset is  attached to an orc, setting local to “true” will spawn the object based on the orc’s local axis instead.
|- style="vertical-align:middle;"
| <br />assetpos2
| <br />assetpos2 x,y,z,rotx,roty,rotz,local
| <br />Translates or rotate the asset by the amount specified. For example, if y is 10, the asset will move up on the y-axis by 10 meters.<br /> <br />If the asset hasn’t been spawned with assetpos yet, the asset will be spawned at the coordinates specified instead.
|- style="vertical-align:middle;"
| <br />assetrefposget
| <br />
| <br />Stores the selected asset’s X, Y, and Z coordinates, for use with tp2refpos or assetrefposset
|- style="vertical-align:middle;"
| <br />assetrefrotget
| <br />
| <br />Stores the selected assets rotation for use with rot2refrot or assetrefrotset
|- style="vertical-align:middle;"
| <br />assetrefposset
| <br />
| <br />Spawns an asset at the currently saved coordinates (but not rotation) saved with the refpos or assetrefposget commands
|- style="vertical-align:middle;"
| <br />assetrefrotset
| <br />
| <br />Rotates the selected asset to match the rotation saved with refrot or assetrefrotget commands
|- style="vertical-align:middle;"
| <br />Attachment commands
| <br />· hrattachca<br /> <br />o Attach to right hand<br /> <br />· hlattachca<br /> <br />o Attach to left hand
| <br />Attaches an asset to the console target <br /> <br /> The local parameter in the assetpos command will place the asset relative to the orc’s location.
|- style="vertical-align:middle;"
| <br />assetscalereset
| <br />
| <br />When an asset is attached to an orc, this will reset the asset’s scale, relative to the orc, enabling it to grow and shrink
|- style="vertical-align:middle;"
| <br />assetclear
| <br />assetclear full/Path/To/Asset/File<br /> <br /> <br /> <br />or<br /> <br /> <br /> <br />assetclear newNameFromAssetNameSet
| <br />Deletes the asset instance specified.
|}


== Dialogue commands ==
Will execute ''macroName'' every second, for 10 seconds.
These commands can create and inject new dialogue trees into NPCs.
{| class="wikitable" style="vertical-align:middle;width:100%"
|- style="font-weight:bold; text-align:center;"
! <br />Command
! <br />Usage
! <br />Effect
|-
|-
| <br />dedit
|timedmacrostop
|  
|timedmacrostop
| <br />Opens the dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them. <br /> <br /> <br /> <br />Dialogues are stored in the RawDialogues subfolder, located in the %appdata%/Prasetto/Bonfire/Mods/rawdialogues directory
''macroname''
|This will stop execution of any macro with the given '''''macroname'''''. The macro itself will still exist in the inventory of the character that was running it.
|-
|-
| <br />modspeech
|timedmacropurge
| <br />modspeech rawDialogueName
|timedmacropurge
| <br />Injects a raw dialogue into the target character’s inventory, and sets it as their default speech.<br /> <br /> <br /> <br />Dialogues can be loaded from subdirectories within the RawDialogues folder as well.
''macroname''
|Same as '''timedmacrostop''', but this one will also remove the macro from the inventory altogether.
|-
|-
| <br />diag2override
|macrocopy
| <br />diag2override dialogueName
|macrocopy ''orcA'',''orcB'',''macroName''
| <br />Selects a previously injected dialogue as the character’s new speech
|Copies a macro ''macroName'' from ''orcA''<nowiki/>'s inventory to ''orcB''<nowiki/>'s inventory.
|-
|-
| <br />showdiagindex
|macrohide
|  
|macrohide ''macroName''
| <br />Shows the dialogue index number for debugging purposes
|Hides the selected macro in the target's inventory, but commands like '''macroexec''' and '''timedmacro '''can still access it.
|-
|-
| <br />omen
|macroshow
| <br />omen rawDialogueName
|macroshow ''macroName''
| <br />Will read a raw dialogue of the given rawDialogueName  from your RawDialogues folder, and bring it into the game as a  monologue, featuring the current player character as the 1st voice  (Person 1) <br /> <br /> <br /> <br />Dialogues can be loaded from subdirectories within the RawDialogues folder as well.
|Un-hides a macro if it was hidden with '''macrohide'''
|-
|-
| <br />omenpos
|oluacf
| <br />omenpos x,y,z,rX,rY,rZ,local
|oluacf
| <br />Controls the camera’s position during the monologue.<br /> <br />· x,y,z – The camera’s position<br /> <br />· rX,rY,rZ – The camera’s rotation<br /> <br />· local – If set to “true” or 1, the omen will move to the coordinates saved using refpos, and  use the previously entered position and rotation as an offset.  Otherwise, the camera will move to the coordinates specified.<br /> <br />Use  this so that the omen dialogue camera is placed at a coherent  position once the monologue starts, otherwise you will get awkward  camera shots as the speech develops.
''scriptname,function''
|If a lua script of given '''name''' exists in the target character, this command will attempt to run the given '''function '''once.
|}
|}


== Misc. commands ==
=== Scroll commands ===
These are commands that don't quite fit into any category.
These commands are used in the creation of the items called [[Scrolls]]. See [[Macros vs Scrolls]] for more details
{| class="wikitable" style="vertical-align:middle;width:100%"
{| class="article-table"
|- style="font-weight:bold;"
! scope="col" style="width: 100px; max-width: 100px;" | Command
! colspan="2" | <br />Command
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! <br />Usage
! scope="col" style="width: 600px;" | Effect
! style="font-weight:normal;" | <br />Effect
|-
|-
| <br />beacon
|recstart
| colspan="2" | <br />beacon name
|recstart ''scrollName''
| <br />Find a patron totem of a specific name. Name is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.
|All console commands used after this will be saved and stored in a scroll.
|-
|-
| <br />hawkvis
|recstop
| colspan="2" | <br />
|
| <br />Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys. Hold down Ctrl if you need to use the mouse while hawk vision is enabled. <br /> <br />Esc key immediately returns the camera to the player character. <br /> <br />This command will drain your mana while in use.
|Stops recording console commands and stores the scroll within the target's inventory.
|-
|-
| <br />hawkspawn
|orcscrollexec
| colspan="2" | <br />
|orcscrollexec
| <br />While hawkvis is in use, this will warp the character to the same coordinates as the free-flying camera.
''scrollName''
|If present, casts a recorded scroll within the target's inventory.
|-
|-
| colspan="2" | <br />fadecolor
|scrollcopy
| <br />fadecolor r,g,b,a,r2,g2,b2,a2,time
|scrollcopy ''orcA'',''orcB'',''scrollName''
| <br />Creates a “Fade-to-color” effect, where the screen will fade to the color specified.<br /> <br /> <br /> <br />r,g,b,a is the starting color and transparency. All values are between 0 and 255.<br /> <br /> <br /> <br />r2,g2,b2,a2 is the ending color and transparency. All values are between 0 and 255.<br /> <br /> <br /> <br />time refers to the delay before the fade out effect happens. Time must be at least 1 second.
|Copies a scroll ''scrollName'' from o''rcA''<nowiki/>'s inventory to ''orcB''<nowiki/>'s inventory.
|}
 
=== Dialogue commands ===
These commands can create and inject new dialog trees into NPCs.
{| class="article-table"
! scope="col" style="width: 100px; max-width: 100px;" | Command
! scope="col" style="width: 150px; max-width: 150px;" | Usage
! scope="col" style="width: 600px;" | Effect
|-
|-
| colspan="2" | <br />nudgebwd
|dedit
| <br />
|
| <br />Moves the target one meter backward.
|Opens the raw dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.
|-
|-
| colspan="2" | <br />nudgefwd
|modspeech
| <br />
|modspeech
| <br />Moves the target one meter forward.
''rawDialogueName''
|Will search for and apply a raw dialogue (previously created by the '''dedit''' editor) to the target character, essentially replacing their speech with the one provided in this command.
|-
|-
| colspan="2" | <br />turnback
|showdiagindex<strong> </strong>
| <br />
|
| <br />Turns the target 180º around
|Shows the dialog tree number for debugging purposes
|-
|-
| colspan="2" | <br />walkto
|omen
| <br />walkto target,duration,speed,allowInterruptionBool
|omen ''name''
| <br />Start walking towards the NPC, player, or Special Argument named as the target.<br /> <br /> <br /> <br />duration – indicates how long the orc will walk for. Even if the orc reaches their destination before the duration expires, walkto will continue to run in the background<br /> <br /> <br /> <br />speed – this is the orc’s walking (or running) speed.<br /> <br /> <br /> <br />allowInterruptionBool – this is a boolean parameter that accepts "true," "false," 1 as "true," or 0 as "false." If true, the affected Orc cannot be spoken to while they are walking. If the orc reaches their destination before the duration expires, and they cannot be interrupted, the orc cannot be spoken to until the end of the duration.
|Will read a raw dialogue (ror) of the given '''name''' (no file extension needed) from your mods/rawdialogues data and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)
|-
|-
| colspan="2" | <br />animatorreset
|omenpos
| <br />
|omenpos ''x,y,z,rX,rY,rZ,local''
| <br />Resets the character’s animator out of a sex pose. This is useful in NPC dialogue when you want your characters to have sex multiple times within the span of a single branch of conversation.
|Will move the last omen that was loaded using the omen command to the given position and rotation coordinates. If ''local'' is set to true or 1, the omen will be moved to the location saved using '''refpos , '''then offset by the given coordinates herein.
|-
 
| colspan="2" | <br />setchrscene
Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.
| <br />setchrscene sceneName,x,y,z
| <br />If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. Scene names follow the same naming convention as those seen in the NPC editor (Ourback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags. This is useful when creating NPCs that need to change scene during their "dating" progress. <br /> <br /> <br /> <br />Note: This will only work on “persistent” NPCs that don’t get cleared out when the scene reloads, such as lore or custom NPCs. Spawned orcs and fantasies get erased when the scene changes.<br /> <br /> <br /> <br />See Areas for the full list of possible spawn locations.
|-
| colspan="2" | <br />campos
| <br />campos x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized
| <br />This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given zoom/lens (in field of view angles. Normal field would be 60 degrees). <br /> <br />Orthographic is a boolean (true or false) and makes the camera either perspective-based or orthographic. <br /> <br />Localized is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates. <br /> <br />Note: this command detaches the camera and will not follow the player anymore. Use the camttach command in order to re-attach the camera to the current console target. <br /> <br />If campos is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjunction with hawkvis
|-
| colspan="2" | <br />camttach
| <br />
| <br />Attaches the camera to the current console target, and makes it follow them around as it would the player.
|}
|}


== Special arguments/Logic ==
=== Special arguments/Logic ===
Special arguments can be given in certain situations for the above functions or to data flags
Special arguments can be given in certain situations for the above functions or to variable flags
{| class="wikitable" style="vertical-align:middle;width:100%"
{| class="article-table"
!Argument
!What does it mean
!Example
|-
|-
! <br />Category
|@playername
! <br />Argument
|Is replaced by the player's character name, or returns the player's character in console commands like "'''target''' ''name''".
! <br />Description
|target @playername
|-
|-
| rowspan="4" | <br />Targeting Arguments<br /> <br />These  parameters can be used in the place of orc names when setting the console target, or as parameters in Scrolls, Macros, Lua Scripts or  Dialogues.
|@playerinterest
| <br />@playername
|Gives you the character (or their name) that the player's character is currently interacting with, even if they are just looking at eachother.
| <br />A placeholder that returns the player’s name.<br /> <br />Warning: Take  care not to use this online, as everyone is the “player” from their  respective screen. This can create inconsistent results when commands  are used.
|orcify @playerinterest,5,5,0
|-
|-
| <br />@playerinterest
|@self
| <br />Returns the name of the orc the player is currently interacting with, even if they are just looking at each other.<br /> <br />Warning: Take  care not to use this online, as everyone is the “player” from their  respective screen. This can create inconsistent results when commands  are used.
|In dialogues, this refers to the speaker.
With macros, this refers to the orc who is holding the script.
|
|-
|-
| <br />@self
|@selfinterest
| <br />A placeholder that return a different target in a variety of situations:<br /> <br />·  Console Commands - refers to the current console target<br /> <br />·  Dialogue - this returns the current speaker, determined by the “Starring” setting in the NPC or Dialogue editors.<br /> <br />·  Scrolls – Refers to the caster<br /> <br />·  Macros – Refers to the macro user<br /> <br />·  Lua Scripts – Refers to the “orc.” instance who calls a Lua command<br /> <br />Scrolls intended to be used online should always open with “target @self” first.
|Similar to @playerinterest, but applied to @self.
|
|-
|-
| <br />@selfinterest
|@math +<em>number</em>
| <br />Similar to @playerinterest, but applied to @self. @selfinterest is considered safe to use online.
|Used in variable flags to increment a value by number
|
|-
|-
| rowspan="7" | <br />Math Arguments<br /> <br />Used by Data Flags to perform mathematical operations on their stored value.<br /> <br />These are used within NPC dialogues and Macros. <br /> <br />Since Lua already contains built-in features for mathematical operations, these will not work with the orc.setitemflag() function.
|@math -<em>number</em>
| <br />@math +number
|Used in variable flags to decrement a value by number
| <br />Increments flag value by number
|
|-
|-
| <br />@math -number
|@math *<em>number</em>
| <br />Decrements flag value by number
|Used in variable flags to multipy a value by number
|
|-
|-
| <br />@math *number
|@math /<em>number</em>
| <br />Multiplies flag value by number
|Used in variable flags to divide a value by number
|
|-
|-
| <br />@math /number
|@math ^<em>number</em>
| <br />Divides flag value by number
|Used in variable flags to raise to the power of a value by number
|
|-
|-
| <br />@math ^number
|@randint<em> lowest,highest</em>
| <br />Raises a flags value to the power of number
|Returns a random integer value between lowest and highest
|
|-
|-
| <br />@randint lowest,highest
|@randfloat <em>lowest,highest</em>
| <br />Returns a random integer value between lowest and highest
|Returns a random float value between lowest and highest
|
|-
|-
| <br />@randfloat lowest,highest
|@>> ''number''
| <br />Returns a random float value between lowest and highest
|Returns true if the flag value is greater than number
|
|-
|-
| rowspan="6" | <br />Comparison Operators<br /> <br />Returns either true or false depending on how a Data Flag’s stored value compares to another number. <br /> <br />These are used to check Execution Conditions within Macros and NPC Dialogue.<br /> <br />They are also compatible with Lua’s orc.ifitemflag() function.
|@<< ''number''
| <br />@>> number
|Returns true if the flag value is lesser than number
| <br />Returns true if the flag value is greater than number
|
|-
|-
| <br />@<< number
|@>= ''number''
| <br />Returns true if the flag value is lesser than number
|Returns true if the flag value is greater than or equal to number  
|
|-
|-
| <br />@>= number
|@<= ''number''
| <br />Returns true if the flag value is greater than or equal to number
|Returns true if the flag value is less than or equal to number
|
|-
|-
| <br />@<= number
|@!= ''number''
| <br />Returns true if the flag value is less than or equal to number
|Returns true if the flag value is <em>not</em> equal to number.
|
|-
|-
| <br />@!= number
|@any
| <br />Returns true if the flag value is not equal to number.
|Always returns true regardless of the following number.
|
|-
|-
| <br />@any
| <br />Returns true if the data flag exists, regardless of actual value.
|}
|}


== Dangerous commands ==
=== Dangerous commands ===
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.
Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.
{| class="article-table"
!Command / What it does
!Usage
!Accepted commands
|-
|'''buff'''
Grants the target a buff that applies in increments of 1.
Many of these buffs are viewable in the dialog or macro editors


'''Warning: '''All commands are case-sensitive! Most will either not work, or display incorrectly unless they’re entered exactly as they appear here.
Applying the same buff multiple times will increase its strength. You can achieve this with the '''batch''' command.
|buff ''buffName,duration''
|
* AutoGenieCorruption
** Enables normal corruption applied by '''curse''' to progress towards full genie corruption
* BallSizeIncrease / BallSizeDecrease


=== Buffs ===
* BodyFatIncrease / BodyFatDecrease
{| class="wikitable" style="width:100%  "
* CurseImmunity
** Makes the target immune to all forms of the Genie's Curse
* Disappear
** Using the '''buff''' command controls how long it takes for you to actually disappear.
** Using '''buffperma''' will make you reappear.
* Goblinize_BigBaraHuman
* Goblinize_BigOrc
* Goblinize_Dwarf
* Goblinize_Goblin
* Goblinize_Invert
* Goblinize_Swap
* Goblinize_SwapHeight
* Goblinize_SwapMuscle
* HardNCum
** Gives your character an erection, and makes them cum at the end of ''duration''
** If used with '''buffperma''', your character will only cum when something causes the buff to end.
* HeightIncrease / HeightDecrease
* HyperPenisLength
* JumpBoost
** Increases jump height
* MuscleIncrease / MuscleDecrease
* PenisBulger
** Makes your penis twitch and get hard
* PenisGirthIncrease / PenisGirthDecrease
* PenisLengthIncrease / PenisLengthDecrease
* PenisShowerIncrease / PenisShowerDecrease
* PinkTrip
** Makes you high.
* Scruff
** Adds body hair
* SpellImmunity
** Target will be immune to transforming buffs and commands
* Sweat / SweatLesser / SweatMinimum
* Wax
** Removes body hair
|-
|-
| colspan="3" |
|'''buffperma'''
* buff buffName,duration<br />
 
* buffperma buffName<br />
Similar to '''buff''', but the buff will not expire.
* buffclearall
|buffperma ''buffName''
|See above.
|-
|-
| colspan="3" | <br />Grants  the target a buff that applies in increments of 1 for a set duration.  Many of these buffs are viewable in the dialogue or macro editors  Applying the same buff multiple times will increase its strength. You  can achieve this with the batch command. Note that when buffs  are used online, they will only appear for players who were around at  the time the buff was cast. Any new players who join after the buff  was used will not see its effects. However, this can be bypassed by  calling the orc.consolecommand() function within Lua’s Chunk Space, which causes code to execute once automatically when an orc loads into the scene.<br /> <br />buff grants a buff for a set duration<br /> <br />buffperma will create a non-expiring buff. <br /> <br />buffclearall will stop all running buffs on the target.
|'''buffclearall'''
 
Stops any active buffs.
|
|
|-
|-
| <br />·    AutoGenieCorruption <br /> <br />o Enables normal corruption applied by curse to progress towards full genie corruption <br /> <br />·    BallSizeIncrease<br /> <br />·    BallSizeDecrease <br /> <br />·    BodyFatIncrease<br /> <br />·    BodyFatDecrease <br /> <br />·    CurseImmunity <br /> <br />o Makes the target immune to all forms of the Genie's Curse <br /> <br />·    Disappear <br /> <br />o Using the buff command controls how long it takes for you to actually disappear. <br /> <br />o Using buffperma will make you reappear. <br /> <br />·    Goblinize_BigBaraHuman <br /> <br />·    Goblinize_BigOrc <br /> <br />·    Goblinize_Dwarf <br /> <br />·    Goblinize_Goblin <br /> <br />·    Goblinize_Invert <br /> <br />·    Goblinize_Swap <br /> <br />·    Goblinize_SwapHeight
|'''orccallback'''
| ·    Goblinize_SwapMuscle <br /> <br />·    HardNCum <br /> <br />o Gives your character an erection, and makes them cum at the end of duration <br /> <br />o If used with buffperma, your character will only cum when something causes the buff to end. <br /> <br />·    HeightIncrease<br /> <br />·    HeightDecrease <br /> <br />·    HyperPenisLength <br /> <br />·    JawIncrease<br /> <br />·    JawDecrease <br /> <br />·    JumpBoost <br /> <br />o  Increases jump height <br /> <br />·    MuscleIncrease<br /> <br />·    MuscleDecrease <br /> <br />·    PenisBulger <br /> <br />o Makes your penis twitch and get hard <br /> <br />·    PenisGirthIncrease<br /> <br />·    PenisGirthDecrease
 
| ·    PenisLengthIncrease<br /> <br />·    PenisLengthDecrease <br /> <br />·    PenisShowerIncrease<br /> <br />·    PenisShowerDecrease <br /> <br />·    PinkTrip <br /> <br />o  Makes you high. <br /> <br />·    Restorator <br /> <br />o Slowly restores your character's natural shape. <br /> <br />·    Scruff <br /> <br />o  Adds body hair <br /> <br />·    SpellImmunity <br /> <br />o Target will be immune to transforming buffs and commands <br /> <br />·    Sweat<br /> <br />·    SweatLesser<br /> <br />·    SweatMinimum <br /> <br />·    Wax<br /> <br />o  Removes body hair
Calls some internal target functions for usage in scripts.
|}
|orccallback ''command''
|
* galaxyParticles
** Gives your orc a smoke effect that normally appears during the fusion cuscene.
* ghosteffecton
** Adds a glowing blue effect, as seen on Kult
 
* ghosteffectoff
** Removes the glowing effect added via the command above.
 
* greenGlowSimple
** Adds the glowing effect seen during fusion sequences.
* greenGlowSimpleRemove
** Removes above glowing effect.
* strip
** Removes all of the target's clothing.


=== Callbacks ===
* sex2diag
{| class="wikitable" style="width:100% "
** Use this command right after a sex interaction is finished when you need to continue the character's speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)
|-
| orccallback callback


|-
* mugshotoff
| <br />Calls various internal game functions and effects.<br /> <br />These will clear out when the scene loads, but can be made “permanent” when called within the Chunk Space of a Lua Script.
** Turns of dialogue mugshot for this character.
|-
| <br />  <br />galaxyParticles <br />  <br /> <br />Gives your orc a smoke effect that normally appears during the fusion cutscene. <br />  <br />ghosteffecton <br />  <br /> <br />Adds a glowing blue effect, as seen on Kult  <br /> <br />  <br />ghosteffectoff <br />  <br /> <br />Removes the glowing effect added via the command above.  <br /> <br />  <br />greenGlowSimple <br />  <br /> <br />Adds the glowing effect seen during fusion sequences. <br />  <br />greenGlowSimpleRemove <br />  <br /> <br />Removes above glowing effect.  <br /> <br />  <br />mugshotoff <br />  <br /> <br />Turns of dialogue mugshot for this character. <br /> <br />  <br />mugshoton <br />  <br /> <br />Turns on dialogue mugshots for this character (default setting)  <br /> <br />  <br />strip <br />  <br /> <br />Removes all of the target's clothing.  <br /> <br />  <br />sex2diag <br />  <br /> <br />Use  this command right after a sex interaction is finished when you  need to continue the character's speech as normal dialogue  (otherwise, continuing dialogue will result in the characters  retaining the animation from the sex scene)  <br /> <br />  <br />voidCameraOn<br />  <br /> <br />Turns on the “black camera” seen during orgasm and fusion  <br />  <br />voidCameraOff <br />  <br /> <br />Turns off the "black camera" seen during orgasm and fusion
|}


=== Overlays ===
* mugshoton
{| class="wikitable" style="width:100% "
** Turns on dialogue mugshots for this character (default setting)
* voidCameraOff
** Turns off the "black camera" seen during orgasm and fusion
|-
|-
| <br />·      overlay overlayName
|'''overlay'''
|-
| <br />Adds a  special effect on the target.<br />  <br />These will  clear out when the scene loads, but can be made “permanent” when called  within the Chunk Space of a Lua Script.
|-
| <br />    <br />Tendrils1        <br />    <br />    <br />Makes        the genie's curse tendrils appear over the target.    <br />    <br />HeadWear_GenieRubee1        <br />    <br />    <br />Gives        the target Eves' rune    <br />    <br />HeadWear_GenieRubee2        <br />    <br />    <br />Gives        the target Levi's rune
|}


=== Animations ===
Adds a special effect to the orc.
{| class="wikitable" style="width:100% "
|
|-
|
| colspan="4" |The forceanim  command makes the target play a specific gesture or idle animation. <br />  <br />This    command is fairly complex, as not all animation calls follow the  exact same  formatting, and several are divided into separate  categories. When using an  animation, pay close attention to the  category it falls under to understand the   correct format.<br />  <br /><nowiki>Note:  For  Armature animations, a pipe character ( | ) separates the category and  the animation. There is no space between any of the keywords.</nowiki>
* Tendrils1
|-
** Makes the genie's curse tendrils appear over the target.
| <br />General:<br />  <br />forceanim animation
| <br />Idle:<br />  <br />forceanim  Idle animation
| <br />Gesture:<br />  <br />forceanim  Gesture animation
| <br />Armature:<br />  <br /><nowiki>forceanim  Armature|animation</nowiki><br />  <br />
|-
| <br />·        Dance1<br />  <br />·        Dance2<br />  <br />·        Floor.Lay1<br />  <br />·        Floor.Lay2<br />  <br />·        Floor.Lay3<br />  <br />·        Meditation
| <br />·        SmokePipe1
| <br />·        Flex1<br />  <br />·        Glee1<br />  <br />·        Shrug1<br />  <br />·        Tribal Dance 1
| <br />·        Faint 1<br />  <br />·        OrcSalute<br />  <br />·        OrcSalute2<br />  <br />·        Wave
|}


=== CBT - Custom Bone Transforms ===
* HeadWear_GenieRubee1
{| class="wikitable" style="width:100% "
** Gives the target Eves' rune
|-
* HeadWear_GenieRubee2
| colspan="3" | <br />·  cbt bonename,scale,childbool<br /> <br />·  cbtrem
** Gives the target Levi's rune
|-
| colspan="3" | <br />cbt  scales a specific body part past the normal limit, at the cost of  mana. These changes vanish when the profile loads, but can be made  “permanent” when placed into the Chunk Space of a Lua Script<br /> <br />bonename – The name of the bone to be scaled (case-sensitive)<br />  <br />scale – Multiplier between 0 and 1.5, where a value of 1 is the normal scale. Certain bones cannot be scaled under 1.<br />  <br />childbool – decides whether the scale will be isolated to the bonename  specified, or if the scale should affect additional bones linked  underneath (called the children). A value of “true” makes the scale  isolated. A value of “false” will scale the bonename  and its children.<br /> <br />cbtrem will clear out all modified bone scales
|- style="vertical-align:middle;"
| <br />·    alrmr <br /> <br />·    alrml <br /> <br />·    armr <br /> <br />·    arml <br /> <br />·    bicepl <br /> <br />·    bicepr <br /> <br />·    buttl <br /> <br />·    buttr  <br /> <br />·    calfl <br /> <br />·    calfr
| <br />·    clavl <br /> <br />·    clavr <br /> <br />·    footl <br /> <br />·    footr <br /> <br />·    gen <br /> <br />·    head <br /> <br />·    lowerjaw <br /> <br />·    neck1 <br /> <br />·    neck2
| <br />·    pelvis <br /> <br />·    shoulderl <br /> <br />·    shoulderr <br /> <br />·    spine1 <br /> <br />·    spine2 <br /> <br />·    spine3 <br /> <br />·    thighl <br /> <br />·    thighr
|}
|}

Revision as of 13:48, 29 June 2020

Basic Commands

The console can be accessed by hitting F1 on your keyboard. To leave the console, use the command "exit". These commands can be used by properly coded player NPCs by selecting "custom call" and inputting one of them.

Command Usage Effect
help Lists some of these commands in the console
exit Exits the command console
cls

Clears the text in the command console

batch batch command1;command2;command3 Allows you to call multiple commands at once, separated by semicolons after the batch keyword.

Note: Do not put spaces after each ;

target target orcname Will switch target character for most  (that means not all of them) of the subsequent commands. Names are case-sensitive See Special arguments below.
targetclear Clears the current target and returns control to the player.
colorleather colorleather R,G,B Allow you to assign custom colors to any applicable leather pieces you are wearing in RGB notation
colorcloth colorcloth R,G,B Allow you to assign custom colors to any applicable cloth pieces you are wearing in RGB notation
colorplate colorplate R,G,B Allow you to assign custom colors to any applicable plate pieces you are wearing in RGB notation
beacon beacon name Find a patron totem of a specific name. Name is your username on Patreon. An item will be added to your inventory, which you can right click to get a hint of how far you are from the desired totem, if it exists.
tatguide Creates a UV Map guide as a .png file on your computer. See Creating Tattoos for more information
tattoo tattoo fileName Imports the fileName tattoo/markings into an item in your characters inventory. Be mindful the data will be serialized into your character and will drastically increase the file size of the player orc.
scar scar fileName Similar to tattoo: adds scars on your character.
spawn Spawns a generic Orc with a random name next to the target. That new Orc becomes the new target of the console.
spawnrandom Spawns a randomized Orc with a random name next to the target. That new Orc becomes the new target of the console.
spawnrandomhuman Spawns a randomized "titan" human with a random name next to the target. This new character becomes the new target for console commands.
spawnrandomorc Spawns a randomized orc with a random name next to the target. This new character becomes the new target for console commands.
campos campos x,y,z,rotX,rotY,rotZ,zoom,orthographic,localized This command will detach the camera from the current user (usually the player) and place it at the given position and rotation coordinates, with a given zoom/lens (in field of view angles. Normal field would be 60 degrees).

Orthographic is a boolean (true or false) and makes the camera either perspective-based or orthographic.

Localized is a boolean (true or false) and, if true, will apply the given coordinates relative to the current console target, instead of absolute world coordinates.

Note: this command dettaches the camera and will not follow the player anymore. Use "camttach" command in order to re-attach the camera to the current console target.

If campos is used without any parameters, it will output a line to the console containing the current camera coordinates, which you can copy and paste into your scripts and dialogues. Useful for creating custom vistas in conjuction with hawkvis

hawkvis Will detach the camera and turn it into free-floating view, that can be controlled with the mouse and WASD keys. Hold down Ctrl if you need to use the mouse while hawk vision is enabled.

Esc key immediately returns the camera to the player character.

setchrscene setchrscene

sceneName,x,y,z

If the target is an NPC, it will set them up to spawn on a different scene at the given coordinates. Scene names follow the same naming convention as those seen in the NPC editor (Ourback1, Inn1, Sea1, etc). It will be saved as a hidden item flag on their inventory, and further executions of this command will overwrite any previous scene flags.

This is useful when creating NPCs that need to change scene during their "dating" progress.

Debug commands

These commands are useful for bypassing the game's normal logic.

Command Usage Effect
save Saves your progress.
rel Reloads the current scene. Can be used to unstuck the game.
dory Wipes your character's memory entirely, essentially resetting quest progress back to zero, but keeps your items and waypoints. It works best when used on scenes that are not the Outback.
hobo Wipes character inventory.
goel Gives you full quest progress on all main orcs and all waypoints.
obliviate Repairs very large save files by wiping out NPC memory from the player character
stiff Removes all poses from the players inventory
showhiddenitems Shows hidden variables as items in inventory
forceinventory Forces the display of inventory of the current target. Change targets using the target command. Will also show hidden items ONLY IF showhiddenitems is used before this command is run.
itemlist Shows the list of IDs for items for give
give give itemID Give the NON CONSUMABLE item to the target (default of player) and equip it if possible. Reference itemIDs for a list of items
foodlist Shows the list of IDs for items for quickfeed
quickfeed quickfeed itemID Feeds the CONSUMABLE item to the target (default of player). Reference itemIDs for a list of items
lordofshapes Pulls up sliders that allow for the player to adjust stats such as height, cocksize, arousal, muscle and more. Type lordofshapes again to turn it off
chedit Opens character editor
travel travel levelname Instantaneous transport to levelname. See Areas for more information.
travelquiet travelquiet levelname Does the same as travel, but will not flash the screen nor play a sound effect. This may freeze the game for a while.
coord Displays your character's coordinates.
chrpos chrpos x,y,z Teleports the target to the specified coordinates.
refpos Saves a reference to the coordinates (XYZ) of the targeted character (usually the player). Can be pasted into the NPC editor later, as a spawn position, or used by tp2refpos to teleport the targeted Orc.
tplist Shows a list of teleport locations in the scene.
tp tp location Teleports you to one of locations retrieved by tplist.
tp2refpos Teleports the target to the current coordinate set by refpos.
tp2orc tp2orc name Teleports you to any orc with the given name
tp2orcquiet tp2orcquiet name Does the same as tp2orc, but will not play a sound effect nor flash the view.
nudgebwd Moves the target one meter backward.
nudgefwd Moves the target one meter forward.
turnback Turns the target 180º around
dawn Makes it dawn in the new Outback
morning Makes it morning in the new Outback
noon Makes it noon in the new Outback
afternoon Makes it afternoon in the new Outback
eve Makes it evening in the new Outback
night Makes it night in the new Outback
midnight Makes it midnight in the new Outback
walkto walkto target,duration,speed,allowInterruptionBool Start walking towards the NPC or player named in target.

allowInterruptionBool is a boolean parameter that accepts "true," "false," 1 as "true," or 0 as "false." If true, the affected Orc cannot be spoken to while they are walking.

necro necro orcName Brings back a deleted character from the graveyard.
del Removes the target from the current scene. They will come back when the scene reloads.
hide Will hide the character using a fade-out effect. In some old videocards, the effect might look incorrect.
orcinterestset orcinterestset orcA,orcB Causes orcA to turn their head to look at orcB
chrname chrname newname Changes the targets name to newname. Not recommended to use on the player or Lore NPCs
alltps Grant access to all waypoints for fast travel.
alwin Opens the alchemy window
removescriptflag removescriptflag flagname Deletes a Data Flag from the target's inventory, if it exists.

Sex Commands

These commands will start sex animations with the current target and their closest orc.

Command Usage Effect
oldforeplay The target will start Foreplay with another orc, if they are close enough.
fap The targeted orc will masturbate.
fapstop If fap is used on the player, use this to make them stop masturbating in place of the ESC key.
floorfap1 Masturbation, but the target will lie on the ground.
floorfap1stop
sca1 Acronym for "sex scene anal 1", will have the target and his interest or objective engage on doggy-style anal sex on the nearest hotspot for that action. If none are found on the scene, nothing happens.
sca2 Like sca1, but does missionary anal position.
sco1 Acronym for "sex scene oral 1". Unlike sca1 and sca2, this one will be played on the spot where the characters are standing, not requiring a predefined sex hotspot.
sc69 Like sco1, but does a 69 position.

Transforming commands

Commands for changing your orc's appearance.

Command Usage Effect
natty Returns your character to their last known naturally achieved shape, in case you abused shapeshifting a bit too much.
origins Similar to natty, but returns you to the shape your character had upon creation
resnatty Saves your charcter's current appearance as their new "natural" shape, for the natty command.
resorigin Saves your character's current appearance as their new "original" shape, for the origins command
quickgrow Accelerates whatever growth spell the target may be experiencing (plays an animation)
quickgrow1 Like quickgrow , but will play one of three animations. Change the number at the end of the command name in order to see the other two, EG quickgrow2 and quickgrow3
hair hair id,length Changes your hairstyle to one of the other types, Length is a decimal (float) between 0 and 1

See Hair/Beard Styles for info on the id numbers

beard beard id,length Changes your beard style to one of the other types, Length is a decimal (float) between 0 and 1

See Hair/Beard Styles for info on the id numbers

splice Turns your character into an average fusion of every character you've created
Genie's Curse
  • curse
  • cursebara
  • curseorc
  • curseiguapi
  • cursedorf
  • cursegoblin
  • geniefy
Adds Genie's Curse to the target.
  • curse will randomize the transformation.
  • cursebara will give a human-like appearance.
  • curseorc will give a orc-like appearance.
  • curseiguapi will give a ape-like appearance.
  • cursedorf will give a larger dwarf-like appearance.
  • cursegoblin will give a larger goblin-like appearance.
  • geniefy will instantly turn anyone uncorrupted into a full grown genie. If you are already corrupted but have not gone full circle, this will boost you up into a genie form.
purify Removes the Genie's Curse, but does not revert your orc's form. This also does not remove the Genie's tattoos received from a full curse.
swap swap orcA,orcB,duration,multiplier Will swap the bodyshapes of orcA and orcB. You can assign a duration speed and multiplier for the strength of the effect. You may use the shortcuts @playername, @playerinterest, @self, and @selfinterest in place of actual names in order to apply the effects to the player or console target and any character currently interacting or in proximity to them
convert convert orcA,orcB,duration,multiplier Similar to Swap, but changes OrcB's body shape into OrcA's bodyshape, without affecting OrcA.
barafy
  • barafy target,strength,duration,burstdelay
  • barafylite target,strength,duration,burstdelay

Makes the target more human-ish.

barafylite doesn't change the hair and beard style.

orcify
  • orcify target,strength,duration,burstdelay
  • orcifylite target,strength,duration,burstdelay

Makes the target more orcish.

orcifylite doesn't change the hair and beard style.

iguapify
  • iguapify target,strength,duration,burstdelay
  • iguapifylite target,strength,duration,burstdelay

Gives Iguapi (Gorilla) features to your character

iguapifylite doesn't change hair or beard style

dwarve
  • dwarve target,strength,duration,burstdelay
Makes the character more Dwarfish
goblinize
  • goblinize target,strength,duration,burstdelay
Makes the character more Goblin-like
dorf Instantly transforms you into a dwarf.
cbt cbt bonename,scale,childbool Stands for "Custom Bone Transform". Changes the size of a specific part of the target character by multiplying the scale of specific bones, where bonename should be changed into any of the following names (use lower case) in order to affect its respective body part:
  • pelvis
  • spine1
  • spine2
  • spine3
  • neck1
  • neck2
  • head
  • lowerjaw
  • clavl
  • clavr
  • armr
  • arml
  • alrmr
  • alrml
  • thighl
  • thighr
  • calfl
  • calfr
  • footl
  • footr
  • gen
  • bicepl
  • bicepr
  • shoulderl
  • shoulderr
  • buttl
  • buttr

The second parameter scale is a multiplier, where 1.0 is normal scale and 1.5 is the maximum. Third parameter childbool, either true or false, will have any bones coming under the given one also affected by the scale multiplier.

Setting scale to 1.0 will automatically remove the cbt modifier from that bone.

Custom bone transforms will not save with the character, for now.

cbtrem Removes all custom bone transforms form the target character.

NOTE: For the barafy, orcify, and iguapify commands, four parameters are required:

  • target - Who will grow. This can be a name, @playername, @playerinterest, @self, @selfinterest, etc.
  • strength - How many units you want to add over time.
  • duration  - How long the buff should last
  • burstdelay - How often should strength be applied.

Basically, if you have the command:

iguapifylite @playername,5,30,10

Read this as:

"Give me 5 units of iguapi every 10 seconds for 30 seconds"

Fusion commands

These commands are used to fuse multiple orcs into a host character.

Command Usage Effect
fuse fuse orcA,orcB Will fuse the two orcs with the names provided as orcA and orcB. You may use the shortcuts @playername and @playerinterest, or @self and @selfinterest in place of actual names in order to apply the effects to the player, current console target and any character currently interacting or in proximity to them
fusenew target targetName

fusenew

Instantly fuses the target orc with whomever they're looking at. This does not play an animation
forcefusion target targetName

forcefusion

The target orc will absorb whomever they're looking at. This will play an animation, and display dark tattoo markings.
unfuse Completely breaks up a fusion
unfusenewbyname unfusenewbyname orcName Removes a specific orc from a fusion.

Macro commands

These commands are used in the creation and execution of macros. See Macros vs Scrolls for more details.

Command Usage Effect
sedit Opens the macro editor, allowing you to write logical macros. These share the same structure as dialogues and thus appear as dialogue files, but are executed without triggering a dialogue scene. Use macros for quick logical processes.
macroinject macroinject

macroFileName

Adds a macro scroll item to the target, which can be executed using commands like macroexec
macroexec macroexec

macroName

If present, executes a macro macroName from the target's inventory
invokedelay invokedelay duration To be used with timedmacro.
timedmacro timedmacro macroName To be used with invokedelay.

Together, these commands run macroName every second for the duration of invokedelay.

Example:

batch target @self;invokedelay Infinity;timedmacro macroName

Will execute macroName every second, forever.

batch target @self;invokedelay 10;timedmacro macroName

Will execute macroName every second, for 10 seconds.

timedmacrostop timedmacrostop

macroname

This will stop execution of any macro with the given macroname. The macro itself will still exist in the inventory of the character that was running it.
timedmacropurge timedmacropurge

macroname

Same as timedmacrostop, but this one will also remove the macro from the inventory altogether.
macrocopy macrocopy orcA,orcB,macroName Copies a macro macroName from orcA's inventory to orcB's inventory.
macrohide macrohide macroName Hides the selected macro in the target's inventory, but commands like macroexec and timedmacro can still access it.
macroshow macroshow macroName Un-hides a macro if it was hidden with macrohide
oluacf oluacf

scriptname,function

If a lua script of given name exists in the target character, this command will attempt to run the given function once.

Scroll commands

These commands are used in the creation of the items called Scrolls. See Macros vs Scrolls for more details

Command Usage Effect
recstart recstart scrollName All console commands used after this will be saved and stored in a scroll.
recstop Stops recording console commands and stores the scroll within the target's inventory.
orcscrollexec orcscrollexec

scrollName

If present, casts a recorded scroll within the target's inventory.
scrollcopy scrollcopy orcA,orcB,scrollName Copies a scroll scrollName from orcA's inventory to orcB's inventory.

Dialogue commands

These commands can create and inject new dialog trees into NPCs.

Command Usage Effect
dedit Opens the raw dialogue editor, allowing you to write custom dialogue trees without creating an NPC for them.
modspeech modspeech

rawDialogueName

Will search for and apply a raw dialogue (previously created by the dedit editor) to the target character, essentially replacing their speech with the one provided in this command.
showdiagindex  Shows the dialog tree number for debugging purposes
omen omen name Will read a raw dialogue (ror) of the given name (no file extension needed) from your mods/rawdialogues data and bring it into the game as a monologue, featuring the current player character as the 1st voice (Person 1)
omenpos omenpos x,y,z,rX,rY,rZ,local Will move the last omen that was loaded using the omen command to the given position and rotation coordinates. If local is set to true or 1, the omen will be moved to the location saved using refpos , then offset by the given coordinates herein.

Use this so that the omen dialogue camera is placed at a coherent position once the monologue starts, otherwise you will get awkward camera shots as the speech develops.

Special arguments/Logic

Special arguments can be given in certain situations for the above functions or to variable flags

Argument What does it mean Example
@playername Is replaced by the player's character name, or returns the player's character in console commands like "target name". target @playername
@playerinterest Gives you the character (or their name) that the player's character is currently interacting with, even if they are just looking at eachother. orcify @playerinterest,5,5,0
@self In dialogues, this refers to the speaker.

With macros, this refers to the orc who is holding the script.

@selfinterest Similar to @playerinterest, but applied to @self.
@math +number Used in variable flags to increment a value by number
@math -number Used in variable flags to decrement a value by number
@math *number Used in variable flags to multipy a value by number
@math /number Used in variable flags to divide a value by number
@math ^number Used in variable flags to raise to the power of a value by number
@randint lowest,highest Returns a random integer value between lowest and highest
@randfloat lowest,highest Returns a random float value between lowest and highest
@>> number Returns true if the flag value is greater than number
@<< number Returns true if the flag value is lesser than number
@>= number Returns true if the flag value is greater than or equal to number
@<= number Returns true if the flag value is less than or equal to number
@!= number Returns true if the flag value is not equal to number.
@any Always returns true regardless of the following number.

Dangerous commands

Use the following at your own peril. They circumvent normal game logic for a specific effect. They may break the game, user experience, or may be broken on upgrade. These commands are considered volatile.

Command / What it does Usage Accepted commands
buff

Grants the target a buff that applies in increments of 1.

Many of these buffs are viewable in the dialog or macro editors

Applying the same buff multiple times will increase its strength. You can achieve this with the batch command.

buff buffName,duration
  • AutoGenieCorruption
    • Enables normal corruption applied by curse to progress towards full genie corruption
  • BallSizeIncrease / BallSizeDecrease
  • BodyFatIncrease / BodyFatDecrease
  • CurseImmunity
    • Makes the target immune to all forms of the Genie's Curse
  • Disappear
    • Using the buff command controls how long it takes for you to actually disappear.
    • Using buffperma will make you reappear.
  • Goblinize_BigBaraHuman
  • Goblinize_BigOrc
  • Goblinize_Dwarf
  • Goblinize_Goblin
  • Goblinize_Invert
  • Goblinize_Swap
  • Goblinize_SwapHeight
  • Goblinize_SwapMuscle
  • HardNCum
    • Gives your character an erection, and makes them cum at the end of duration
    • If used with buffperma, your character will only cum when something causes the buff to end.
  • HeightIncrease / HeightDecrease
  • HyperPenisLength
  • JumpBoost
    • Increases jump height
  • MuscleIncrease / MuscleDecrease
  • PenisBulger
    • Makes your penis twitch and get hard
  • PenisGirthIncrease / PenisGirthDecrease
  • PenisLengthIncrease / PenisLengthDecrease
  • PenisShowerIncrease / PenisShowerDecrease
  • PinkTrip
    • Makes you high.
  • Scruff
    • Adds body hair
  • SpellImmunity
    • Target will be immune to transforming buffs and commands
  • Sweat / SweatLesser / SweatMinimum
  • Wax
    • Removes body hair
buffperma

Similar to buff, but the buff will not expire.

buffperma buffName See above.
buffclearall

Stops any active buffs.

orccallback

Calls some internal target functions for usage in scripts.

orccallback command
  • galaxyParticles
    • Gives your orc a smoke effect that normally appears during the fusion cuscene.
  • ghosteffecton
    • Adds a glowing blue effect, as seen on Kult
  • ghosteffectoff
    • Removes the glowing effect added via the command above.
  • greenGlowSimple
    • Adds the glowing effect seen during fusion sequences.
  • greenGlowSimpleRemove
    • Removes above glowing effect.
  • strip
    • Removes all of the target's clothing.
  • sex2diag
    • Use this command right after a sex interaction is finished when you need to continue the character's speech as normal dialogue (otherwise, continuing dialogue will result in the characters retaining the animation from the sex scene)
  • mugshotoff
    • Turns of dialogue mugshot for this character.
  • mugshoton
    • Turns on dialogue mugshots for this character (default setting)
  • voidCameraOff
    • Turns off the "black camera" seen during orgasm and fusion
overlay

Adds a special effect to the orc.

  • Tendrils1
    • Makes the genie's curse tendrils appear over the target.
  • HeadWear_GenieRubee1
    • Gives the target Eves' rune
  • HeadWear_GenieRubee2
    • Gives the target Levi's rune